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Please cancel my pathfinder pawns and pathfinder maps subscriptions


Another question for you guys. He is utilizing the pounce ability as the center for the build. How will pounce work with over run or will it at all?


1. Weapon Finesse, Earth, Kinetic Blade
2. Kinetic Cover
3. Extended Range, Point Blank Shot
4. Earth Climb
5. Entangling Infusion, Precise Shot
6. Tremorsense
7. Expanded Element (Air), Electric Blast, Weapon Focus (Blast)
8. Shift Earth
9. Impale, Extra Wild Talent (Air Cushion)
10. Earthglide
11. Magnetic Infusion, Extra Wild Talent (Wings of Air)
12. Ride the Blast
13. Kinetic Whip, Improved Initiative
14. Celerity
15. Expanded Element (Earth), Metal Blast, Rare Metal Infusion, Feat Suggestions????
16. Wild Talent Suggestions????
17. Fragmentation, Extra Wild Talent (Defense)
18. suggested wild talents????
19. Pushing Infusion, Improved Precise Shot
20. Seismic Master

Str 9
Dex 18
Con 17
Int 11
Wis 12
Cha 7

Racial Traits Unstoppable and Giantslayer


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I considered water or even another earth but felt the abilities I gain with Air offset the blasts I could get with water or the bonuses I could get with earth.

1. Weapon Finess, Earth, Kinetic Blade
2. Kinetic Cover
3. Extended Range, Point Blank Shot
4. Earth Climb
5. Entangling Infusion, Precise Shot
6. Elemental Grip
7. Expanded Element (Air), Electric Blast, Weapon Focus (Blast)
8. suggested wild talents?
9. Impale, Extra Wild Talent (Air Cushon)
10. Earthglide
11. Magnetic Infusion, Extra Wild Talent (Wings of Air)
12. Ride the Blast
13. Kinetic Whip, Improved Initiave
14. Celerity
15. Expanded Element (Earth), Metal Blast, Rare Metal Infusion, Weapon Finess
16. Wild Talent Suggestions?
17. Fragmentation, Extra Wild Talent (Defense)
18. Shift Earth
19. Pushing Infusion, Improved Precice Shot
20. Siesmic Master

Str 9
Dex 18
Con 17
Int 11
Wis 12
Cha 7

Racial Traits Unstoppable and Giantslayer

Ok updated to this as I have like the suggestions so far thank ls for the suggestions


Thank you, currently thinking Dwarf we roll for ability scores and here are my rolls

18
15
11
10
9
9

Was thinking
Str 10
Dex 15
Con 20
Int 11
Wis 11
Cha 7

We will be doing the Giantslayer adventure path so the dwarf was appealing for the Giant Hunter alternate Trait but I am open to other suggestions


Im mapping out a kineticist for an upcoming group. Still somewhat new to pathfinder but here is what I have so far. Any suggestions?

1. Point Blank Shot, Earth, Kinetic Blade
2. Kinetic Cover
3. Extended Range, Precise Shot
4. Earth Climb
5. Entangling Infusion, Toughness
6. Elemental Grip
7. Expanded Element (Air), Electric Blast, Weapon Focus (Blast)
8. Air Cushon
9. Impale, Empower Spell-Like Ability (Blast)
10. Earthglide
11. Magnetic Infusion, Bullseye Shot
12. Wings of Air
13. Kinetic Whip, Improved Initiave
14. Celerity
15. Expanded Element (Earth), Metal Blast, Rare Metal Infusion, Weapon Finess
16. Ride the Blast
17. Fragmentation, Extra Wild Talent (Defense)
18. Shift Earth
19. Pushing Infusion, Improved Precice Shot
20. Siesmic Master


Thank you all for your replies I'm pretty sure that clarifies those questions for me. Only other question I can think of along this topic is if you are in a wild shape that has a claw or bite attack and you have a rage power that grants the same do I always use the wild shape damage or always use the raging damage or always use the highest or will they always be the same based on size? (so far what I have looked up the claw and bite damage is pretty standardized based on size)


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I am somewhat new to Pathfinder. Getting back into the game after a hiatus from 3.5. After playing for the last six months I have started a second group where I am GM'ing. One of my players is mapping out his character. He is planning on playing a druid focusing on shape-shifting then multi-classing as a barbarian. Looking at some of the possibilities he will have there and some of the questions that may come up. I haven't been able to find anything on how the Abyssal Blood rage power would work while in wild shape. If he is say in the form of a horse would he still gain two claw attacks? what about if he is a dog? If his form already allows him two claw attacks does he gain two more? How would these attacks work in progression with his other natural attacks. The same questions would be asked of Animal Fury.