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Walt "Animal" Mitty's page
45 posts. Organized Play character for PJP.
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Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Thanks, GM Aerondor! Great game.
Unfortunately, I did 7-13 in core already, so Zoot and Walt will need to split up. But I will take a classic spot. I think I might bring a level 2 bloodrager, but depending on the other signups I can adjust up or down.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Did you perhaps mean Zoot runs away?
Walt moves up to pink and swings low, aiming for a kneecap, but the hammer hits somewhere a little more sensitive.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt grunts as he takes the blow, and turns and smiles at the man who stuck him.
"My turn."
He enters in to a rage, and then he swings his hooked hammer in both hands at the man's chest.
Attack: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d6 + 3 + 3 ⇒ (5) + 3 + 3 = 11
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt hears the commotion and runs in to do battle.
Two rounds of double moves.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"Ah! Aspis bad. Kortos not bad."
Walt looks for a place to jump out from.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Animal isn't really an advice providing character, but I agree killing him for convenience is not cool or necessary. However, we also need to keep him quiet for a few days while we finish, or else he will alert the Aspis which could ruin everything. What about putting him on a ship sailing off?
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Sorry - I thought the blue icon was the target!
Walt moves to cut Laslo off, at the knees.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt rushes up and smacks him with a hooked hammer.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt leaps across the sewage to the other side.
Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt clearly seems confused as to what has transpired, but he happily follows along.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt wanders over to the side and looks at the water.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt doesn't really understand much of the rest of the conversation, but he get's the idea of a distract. He pokes Untir and then points at himself. "Guidance?"
He pulls his drums out and sits on the dock, near the guards, and starts drumming a loud cadence.
Perform, drums: 1d20 + 3 ⇒ (11) + 3 = 14 (+1 if guidance)
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt will carry the armor while Zootloot is sneaking.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"Hide and wait?"
Walt pushes the beetle remains back into the hole it crawled out of. (Anything else in there?)
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Fort Save: 1d20 + 6 ⇒ (20) + 6 = 26
Walt barely even notices the light, but he easily recognizes the beetle as a threat. Using his hooked hammer to try and crack the carapace, he shouts "Die bug!"
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt heads over to the lab, sniffing around to see if the stench originates there.
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"Boat? Ugh, no like boat..."
Walt looks a little seasick already, but he'll step up and make the voyage.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Chronicle: 2
History: Wounded Wisp
Name: PJP
AKA: Walt "Animal" Mitty
Faction: The Exchange
PFS: 150786-30
XP: 1
Prestige: 2
Fame: 2
Gold: 533 gp
Day job: Drummer Perform: 1d20 + 3 ⇒ (9) + 3 = 12
Walt will use his 2 PP to get a Wand of CLW, hoping others will use it for him.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Attack: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Really? Twice in a row?
Walt swings wildly, hitting nothing but air.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt charges right at orange, swinging his hooked hammer at his knees.
Attack, Charge: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7
"Argh! No Move!"
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"WIFFLE! Yah yah!"
Walt sniffs the potions and hands them back, shrugging as if simply disinterested.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt is very confused by this gnome, and starts poking him randomly.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"AH! BAND!" Walt starts to head next door to join the band, then suddenly realizes he was supposed to be helping here. He searches the room.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt swings again at the beetle.
Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
"ARGH!"
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt rushes up to the red beetle, looking to crack it's carapace with his hooked hammer.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Walt pulls out a set of cymbals and clangs them together. "Crash!"
Then he starts looking around.
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"Fimbrik." Walt nods and he repeats Gratius' discovery. "Go Fimbrik."
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"Why coin?"
Walt sees the crumpled cleric, and shrugs. Clearly he is ready to leave.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Seeing the woman turn hostile towards his friends, Walt becomes an animal and starts swinging a hooked hammer at her.
Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"No loot. Find message! Find message. No loot."
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"YAH! No Necro."
Walt smiles broadly at the priestess.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"No drink. Bleh! Smell bad! Stomache bad!"
Animal finishes being sick and looks over the documents, not really sure what to do with them.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Fort: 1d20 + 6 ⇒ (2) + 6 = 8
Fort: 1d20 + 6 ⇒ (5) + 6 = 11
"BAD SMELL! BAD SMELL!"
Walt gets sick in the corner.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Pinky wanders around, sniffing things, finding nothing of real interest.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"BOOK TASTY?" The pink haired gnome licks his lips.
When Zootloot starts tuning, Walt spins around a set of small bongo drums he wears on a string, and starts pounding out a rhythm. "AH! MUSIC!"
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"Yah Fun! Book man fun?"
"Pinky" heads over to where Zootloot is pointing.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"who-ah whaa?" The pink haired gnome falls for the simple prank and looks the wrong way. Eventually, he figures it out and laughs. "FUNNY! Ha ha ha!"
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
"DRINK! DRINK!"
The gnome strides up to the bar to get a drink, and then gulps it down. Then he sits with the others.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
A crazy looking gnome with bright pink hair and dark bushy eyebrows sniffs Dreng in his disguise. His leather armor is tied on with string, it seems, and he looks like he just rolled out of bed.
"GET PACKAGE! YAH YAH! GET PACKAGE!" Clearly, he is not a subtle one.
On his hip is a strange looking tool, with a hammer on one end and a pick on the other. His other hip holds a dagger and a small sack. On his back are strapped three small spears. He also is carrying a small set of bongo drums tied around him with another string.
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
drum drum drum dot symbol crash
Male Gnome Barbarian 1 | HP: 9+2/20+2 | AC: 12 14 (12 Tch, 12 Fl) | CMD: 13 | F: +6, R: +1, W: +2+0 | Init: +3 | Perc: +2, SM: +0 | Active conditions: Rage (1 rnd)
Chronicle: 1
History: Nil
Name: PJP
AKA: Walt "Animal" Mitty
Faction: The Exchange
PFS: 150786-30
XP: 0
Prestige: 0
Fame: 0
Gold: 51 gp
Day job: Drummer Perform: 1d20 + 3 ⇒ (5) + 3 = 8
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