Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Yes, of course. You added a boon because you just couldn't resist, could you? Cookie-monster was a dead giveaway. Knowing your sense of humor, I was not surprised.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Not interested in the poisoner class. I find that prestige classes are rarely worth what you forgo so you have to be in love with the color/role play and I am not into poisons.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Looks good. Open office handled it and converted it to a PDF.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
fort save: 1d20 + 2 ⇒ (6) + 2 = 8 Cannot hold his liquor!
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
"To a job well done!"
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Nasty customer, that Ilchok.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
"Well, that's a relief. I must say, using poison feels like cheating."
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks had the same issue. The big lug is soooo in the way.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks slowly makes his encumbered way into the room only to come up short behind the behemoth Tempestas.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
DC 15 heal check: 1d20 + 7 ⇒ (17) + 7 = 24 Sensing the sickness is passing, Walks shambles forward, crouching over his belly.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
So, poor Walks is STILL blowing chunks? He will stay where he is then, and pull out a scroll of bless. Naturally he does not open it. Wouldn't want his lunch obscuring the writing.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks is to preoccupied with the contents of his stomach to participate in the battle and leans on his spear as he spreads said contents out on the water. The fish oil he ate adds a nice rainbow colored sheen to the foul 'pond'.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Since WwG is still doing the technicolor yawn, he will retreat a little further since this guy likes to blow groups of people up. Not very good at it though. * move action.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
DC 17 heal: 1d20 + 7 ⇒ (1) + 7 = 8
DC 13 wisdom: 1d20 + 3 ⇒ (20) + 3 = 23
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks backs away from the fight until his stomach calms down, leaving his wand in another's hands.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Just splash. It's like targeting a square instead of a person. But now that he is nauseated, is Walks able to complete the spell? It does not require concentration nor does he need to use an action at this point, so I'm thinking yes.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
reflex save in case, as per Rosla's discussion post, that bomb missed and he needs to dodge the splash: 1d20 + 3 ⇒ (10) + 3 = 13
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
I thought so, but I could not find that rule and found a post claiming that it would need a concentration check. Thanks for looking that up.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
CL check: 1d20 + 1 ⇒ (18) + 1 = 19 What do you use as a concentration check when activating an item? Do you even need to? I did some reading and I think it is based on the CL of the spell, but it could also be the CL of the creator. With that much damage I think the check is impossible regardless fort save: 1d20 + 2 ⇒ (1) + 2 = 3
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
I'm DMing In Your Closet wrote: Fair warning: Infernal healing has a 1-round casting-time That's fine. He will just forego tucking the wand away.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
I do not believe Walks was healed. Not worth it for 2 HP.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
reflex: 1d20 + 3 ⇒ (6) + 3 = 9 Walks immediately uses his want to cast Infernal Healing on himself and tucks the wand away. He was planning on using it as soon as danger was detected, so he is holding it in one hand and his spear in the other.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
"No magic on these. Just nice boots. Really nice boots. As in the kind a nobleman or merchant prince will pay 100 gold for." Walks shrugs and makes a face like they are all idiots. Then starts to put the boots away. He pauses after a sniff and asks. "Unless one of you want to carry them around instead?"
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Interested in the boots, he waves Timinic on over so he can check them out.
spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24 "No, I do little enough damage at this size and the spear would loose its range, so no little Walkers today."
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Not sure about the archetypes thing, but I suspect not because when you go to Nethys and click on the archetypes link for the UC Barbarian, you get no results. So that would be a major drawback.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
@Rosla
@Closet
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Rosla el Func wrote: Each attempt to unlock a door is a full-round action. (Source) Remember that if you fail by more than 4 you may not retry so if it is over 25 DC we will need to use the brute force method.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
WwG waits. i.e., he has no skill in lock-picking and no brawn for lock-smashing.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks steps lightly on the packed... earth? And stops. Where there is one trap there are likely others. Holding out his spear he taps on the door in front of him, ever so lightly. "Well, I guess we should we what is behind the door they had protected. In light of the pit trap, anyone want to check the door out before we open it?"
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks waits patiently in the dark, watching the goings on in the bubbles of light.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks accommodates by putting a light spell on Rosla's spiked gauntlet.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
WwG feels much better and point to the west door with his spear suggestively.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Wait, according to those templates you CAN strike someone two diagonals away??? I see the ruling "The cards are correct. As an exception to the way that diagonals normally work, a creature with 10 feet of reach threatens the second diagonal. These changes will be reflected in the next errata." I've been doing it wrong for a looong time if that is the case, probably since before the aforementioned errata.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks somehow sailt through with a minor acid burn (at least that is what if feels like to him). "Anyone need a little healing? I have a wand that heals slowly, though it IS made with demon blood. Some might object, but I consider it a bonus."
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Rosla el Func wrote: @Walks with Giants: If you want to flank with Rosla you shouldn't move there. Stay at (or move to) one square left of where your token is now. I marked the square with a green smiley. Unfortunately two diagonals is considered 15' away and one diagonal is considered 5' away, so he has to go off diagonal to attack. If I could I would place him smack dab in the middle of the intersection and call it 10'. It also gets interesting if a player has a reach weapon and another player moves from that 15' diagonal to the 5' diagonal. Technically they are not leaving a square in range of the reach weapon and would not provoke an AoO, but it is obvious to any reasonable person that the character HAD to cross a 10' line at some point so responders are allowed an AoO when this happens. The oddities of dealing with square grids. I rather wish they had gone with hex grids instead. It would have made area effects and stuff like this a lot easier to deal with.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
With an annoyed grunt, giving up on his useless hexes, Walks steps to the side and plunges his spear at purple. To Hit Longspear: 1d20 + 2 ⇒ (15) + 2 = 17; I think he has a flanking bonus too as this is the closes he can get to it with a reach weapon.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Tempestas wrote: Fail? That was a natty 20 The one he placed on Rosla here. It's hard to keep track of who currently has the hex on them with Walks casting it each round and being forced to cast on different PCs.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
LOL! Third fortune hex to fail spectacularly! I really want to retrain that pitiful excuse for a hex!
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
This time Walks places a fortune hex on Rosla.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Ack! Seems like his fortune hexes are acting like misfortune hexes!
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks enhances Cara with a Fortune Hex this round.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Sheesh! We are pathetic!
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Not believing a mushroom creature would be affected by any of his spells Walks opts for a fortune hex on Tempestas.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
fort save: 1d20 + 2 ⇒ (14) + 2 = 16; +1 vs. fear; +2 vs. death effects pulling a scroll of color spray from his belt he sees if a light spell might affect them (Fuschia and Dark Purple). (Only DC 11 though, since it is from a scroll).
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks plunges through the canal to the other side to set up a spell next round. For now he just stabby stabs the mushroom. To Hit Longspear, bless: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
@Tempestas
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Stepping forward again, WwG retrieves an acid flask and hurls it at the nearest fun guy (Fuschia). to hit ranged touch, bless, range: 1d20 + 1 + 1 - 2 ⇒ (18) + 1 + 1 - 2 = 18
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +3/4/7 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Walks steps forward and casts bless on the group using a scroll he quickly retrieves.
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