|
Walks with Giants's page
310 posts. Organized Play character for miteke.
|


Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
I'm DMing In Your Closet wrote: Walks with Giants wrote: "Would you like to see yours?" Pemak's grin turns, shall one say, a different sort of solicitous as she slowly turns to look at Walks with Giants.
"Was that an invitation? I think you might have the wrong Guild, buut if you look on those purple shelves way over there...." With a heavy sigh, he rubs is head. "Look, I'm not trying pass some secret message or threaten you or something. It just means that the same folks that assassinated our guy plans on assassinating you and this book proves it. Just point us at the creep and we will try to take care of BOTH of our problems. Or we could just wander around the streets asking folks where these ghost knives are, right after walking into your shop. What else can we do?"
diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Nothing special here, just a +5. So not a face, but not a hindrance either.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Me too. I was thinking that the dossier might loosen lips. Let's see if the purple shelf thing is actually useful or just a wise crack.
Walks examines the purple shelf as suggested.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
"Well, we do have some dossiers of those that were targeted by the assassin. Would you like to see yours?"
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
[ooc\No local here either. [/ooc]
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Thanks for the summary. I am at a loss as to where the go from here too.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22
"Could it have been Dark reaver powder and aconite root? Or perhaps your signature brew, the one that smells like vinegar? In either case, it seems we have a common enemy."
sense motive: 1d20 + 3 ⇒ (13) + 3 = 16
sense motive: 1d20 + 3 ⇒ (9) + 3 = 12
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Walks does not try the concoction and watches to see what happens. I mean, they are all in the city because of some mad poisoner, right?
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Before...
"No good with wizards spells, so no scroll for me, and my aim is OK at best so none of those bags either."
Now...
Walks lingers near the back. Being out front did not work so well last time.
|
1 person marked this as a favorite.
|
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
"Mmm. Seemed worth bringing up again since we got a little side tracked questioning Ilchok."
"Hey, you, in the corner!"
Walks turns to face the dwarf who unknowingly volunteered for the role of direction giver.
"Which way to apothecary Pemak?"
If it was mentioned, Walks does not remember. Cities and towns are not his thing. He's the kind of guy that navigates by landmarks, not street names.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
We have two leads that I know of. The Apothecary Femak and Cledara, the leader of the Ghost Knives. I do not believe we got any information on where to find Cledara/Ghost Knives though.
"I guess we need to ask the apothecary some questions now, unless one of you know where to find Cledara."
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Walks sighs with relief. He's not one to dole out justice or murder folks. Normally taking him to the law would be the preferred solution, but here? NOT!
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Sure, I can do that. In fact, done.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Those are unmodified or unused values so I remember what the base is. Since I have no heroism or anything up they are really pointless at this time. Just force of habit. But if I were to cast heroism, for example, the fort/Ref/Will would show as +4/+5/+8 +2/3/6.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Walks with Giants wrote: "I suppose, though, if we are members of the club then it would not be a violation? Is there any way we could become honorary temporary members? Then no oaths would be broken! Or perhaps if the club were 'disbanded'? Maybe that could be arranged?" Any response to this by the doppelganger (Ilchok) or the party?
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
"I suppose, though, if we are members of the club then it would not be a violation? Is there any way we could become honorary temporary members? Then no oaths would be broken! Or perhaps if the club were 'disbanded'? Maybe that could be arranged?"
Or so they could tell themselves.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
"Well, dang. I think I learned something today. Be careful what oaths you make. What do we do now, guys?"
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
"Ghostknives, huh? Well, whatever we were summoned for it had to to with something Timinic discovered, not him. I don't think he DID break his oath and Cladara may be playing you."
Walk's looks at Rosla, wondering what might have terrified the shapeshifter so much. Does WwG see anything unusual?
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
will: 1d20 + 6 ⇒ (19) + 6 = 25; +2 bonus on all saving throws against death effects
"'bout why you are on this killing spree. The Pathfinder Society does not take the murder of its members kindly. Any reason we should not just kill you as an act of justice?"
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Walks tries to restrain the creature using rope, though he is not at all certain how that would work with a shapeshifter.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Though he nods approvingly when investigating Cladara is mentioned, he does suggest a first step prior to that.
"We do need more answers, though maybe we should question the doppelganger first. If it is still live."
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
"Being fooled by a doppleganger is not the same as being a fool. They are cunning b%$& with magic to aid them in their deceit. I have no doubt that the society will be able to restore the VC even from death and I'm quite sure there will be choice words if he finds out you quit."
diplomacy: 1d20 + 5 ⇒ (10) + 5 = 15
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
WwG gladly accepts the healing and puts his useless wand back in it's sheath.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Knowledge (Nature) DC 13: 1d20 + 5 ⇒ (14) + 5 = 19
Heal DC 10: 1d20 + 7 ⇒ (11) + 7 = 18
Wisdom DC 9: 1d20 + 3 ⇒ (16) + 3 = 19
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Craft (Alchemy) DC 18: 1d20 + 1 ⇒ (7) + 1 = 8
"Well, it is still alive. Do we want to question it?"
Walks will try to stabilize it if it is not already.
heal: 1d20 + 7 ⇒ (8) + 7 = 15
Then he will offer up his wand of infernal healing for use, though he himself is not able to use it.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
You know how your brain can suddenly jump tracks and your imagination can take over? For a second there Walks contemplates how dangerous being a Pathfinder can be and pictures being eviscerated by the clawed monstrosity. It takes a second to reorient himself from the all-too-real vision, but then he shakes himself and plants a nice juicy magic weapon spell on Rosla's weapon before moving into a position where he can provide flanking with his long spear and catch an opportunity to stab the brute if it tries to flee. Or to heal the unconscious Cara. Options are good.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Moving to Discussion thread...
Rosla el Func wrote: And WwG has the fey foundling feat, so Cara healed him by 2 hp more.
Might be the difference between life and death...
I rarely play this character and totally forgot about that in spite of the fact that I remember reviewing the character and spotting the feat. It looks like I may get a little more practice with the character after all :)
Nothing like a player death to get folks micro analyzing things.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
A crit! Yea, I think that will kill him and there is nothing I can do about it unless the opponent was from the wrong tier. 1d8+10 is bad enough. It does seem OP for level 1-2 to me too.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
@GM
Put template on map. Smiley faces are where the caster can be.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Walks retreats a step so that he can target the shapeshifter and not his friends and blasts it with a DC 14 color spray.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Finding himself cornered, Walks is forced to take a defensive posture (fighting defensively for a +4 to AC) and then tries to step away.
If it insists on attacking him, he is going to make it hard.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
No interest in the armbands here.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
I put a white star where I think WwG was standing.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Relevant rule under Withdraw
Restricted Withdraw: If you are limited to taking only a standard action each round you can withdraw as a standard action. In this case, you may move up to your speed.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Walks immediately withdraws. That kind of damage is a bit much for him.
Yikes! 1d8+10 could have knocked him out in one blow, or killed him on a crit.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
@Cara
Yours is the icon that is a yellow eight pointed star on slide 2.
Walks rushes over next to the bird guy.
"Ramyla?! is that you? Been looking for you everywhere."
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Walks is placed. Does anyone follow him or is he on his own?
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Walks heads into the bar to investigate.
Where are a=our placements restricted to? I put Walks just inside the door. Is that OK? I assume placing ourselves at the bar is too far in.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
"Uh, do we tell them that Ramyla is dead? It might complicate things, but it does seem to be our civic duty. Not to mention it would look pretty dang suspicious if we didn't."
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Tempestas wrote: He's a sorcerer
And this place is much closer to Dryblade House and Brandur's place than Timinic's hidey-hole was.
Any idea why this is important? Was Timnic not supposed to be a sorcerer? Did he say the place was close by and it is not?
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
"I noticed that about the location. Also noticed that she's been dead for less than an hour. Whoever this is moves quick. But who is a sorcerer?"
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
DC 15 Survival: 1d20 + 7 ⇒ (17) + 7 = 24
DC 15 Heal: 1d20 + 7 ⇒ (13) + 7 = 20
WwG is growing suspicious of Timinic, starting as soon as he enlarged. He snatches the letter and begins reading it without letting the potentially false Timinic see it.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
Yes, to the Dripping Wall.
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
"Well, I doubt you are safe here. Since the assassin most likely tricked Brandur, he probably got your location from him. We need to move you somewhere safe, or you need to stick with us for protection."
Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: none
"Do you think these folk are trying to keep their hideout a secret or something? What can you tell us about them? Did they ever shape shift?"
|