Machine Slayer

Walks with Giants's page

352 posts. Organized Play character for miteke.


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Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

"Euuuwww!"

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks is to preoccupied with the contents of his stomach to participate in the battle and leans on his spear as he spreads said contents out on the water. The fish oil he ate adds a nice rainbow colored sheen to the foul 'pond'.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Since WwG is still doing the technicolor yawn, he will retreat a little further since this guy likes to blow groups of people up. Not very good at it though.

* move action.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

DC 17 heal: 1d20 + 7 ⇒ (1) + 7 = 8
Well, then go for spellcraft
DC 13 knowledge (nature): 1d20 + 5 ⇒ (18) + 5 = 23 - so at least he has a general idea of how long the nauseation will last.

DC 13 wisdom: 1d20 + 3 ⇒ (20) + 3 = 23

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks backs away from the fight until his stomach calms down, leaving his wand in another's hands.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Just splash. It's like targeting a square instead of a person. But now that he is nauseated, is Walks able to complete the spell? It does not require concentration nor does he need to use an action at this point, so I'm thinking yes.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

reflex save in case, as per Rosla's discussion post, that bomb missed and he needs to dodge the splash: 1d20 + 3 ⇒ (10) + 3 = 13

Grand Lodge

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Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

I thought so, but I could not find that rule and found a post claiming that it would need a concentration check. Thanks for looking that up.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

CL check: 1d20 + 1 ⇒ (18) + 1 = 19

What do you use as a concentration check when activating an item? Do you even need to? I did some reading and I think it is based on the CL of the spell, but it could also be the CL of the creator. With that much damage I think the check is impossible regardless

fort save: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
I'm DMing In Your Closet wrote:
Fair warning: Infernal healing has a 1-round casting-time

That's fine. He will just forego tucking the wand away.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

I do not believe Walks was healed. Not worth it for 2 HP.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

reflex: 1d20 + 3 ⇒ (6) + 3 = 9

Walks immediately uses his want to cast Infernal Healing on himself and tucks the wand away.

He was planning on using it as soon as danger was detected, so he is holding it in one hand and his spear in the other.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

"No magic on these. Just nice boots. Really nice boots. As in the kind a nobleman or merchant prince will pay 100 gold for."

Walks shrugs and makes a face like they are all idiots. Then starts to put the boots away. He pauses after a sniff and asks.

"Unless one of you want to carry them around instead?"

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Interested in the boots, he waves Timinic on over so he can check them out.
Casting detect magic he views the auras and tries to make a best guess.

spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24

"No, I do little enough damage at this size and the spear would loose its range, so no little Walkers today."

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Not sure about the archetypes thing, but I suspect not because when you go to Nethys and click on the archetypes link for the UC Barbarian, you get no results.

So that would be a major drawback.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

@Rosla
Thanks for the correction. I really do not mind as it is part of the learning process,

@Closet
The biggest difference is on how bonus HP work. With an unchained barbarian, they are temp HP. This means they come back without healing, and you do not die if your rage expires while you are low on HP. There are some other minor differences but they are very insignificant. The death by rage expiration part, though, it VERY important. Definitely take the unchained barbarian.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Rosla el Func wrote:
Each attempt to unlock a door is a full-round action. (Source)

Remember that if you fail by more than 4 you may not retry so if it is over 25 DC we will need to use the brute force method.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

WwG waits. i.e., he has no skill in lock-picking and no brawn for lock-smashing.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks steps lightly on the packed... earth? And stops. Where there is one trap there are likely others. Holding out his spear he taps on the door in front of him, ever so lightly.

"Well, I guess we should we what is behind the door they had protected. In light of the pit trap, anyone want to check the door out before we open it?"

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks waits patiently in the dark, watching the goings on in the bubbles of light.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks accommodates by putting a light spell on Rosla's spiked gauntlet.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

WwG feels much better and point to the west door with his spear suggestively.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Wait, according to those templates you CAN strike someone two diagonals away??? I see the ruling "The cards are correct. As an exception to the way that diagonals normally work, a creature with 10 feet of reach threatens the second diagonal. These changes will be reflected in the next errata."

I've been doing it wrong for a looong time if that is the case, probably since before the aforementioned errata.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks somehow sailt through with a minor acid burn (at least that is what if feels like to him).

"Anyone need a little healing? I have a wand that heals slowly, though it IS made with demon blood. Some might object, but I consider it a bonus."

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Rosla el Func wrote:
@Walks with Giants: If you want to flank with Rosla you shouldn't move there. Stay at (or move to) one square left of where your token is now. I marked the square with a green smiley.

Unfortunately two diagonals is considered 15' away and one diagonal is considered 5' away, so he has to go off diagonal to attack. If I could I would place him smack dab in the middle of the intersection and call it 10'.

It also gets interesting if a player has a reach weapon and another player moves from that 15' diagonal to the 5' diagonal. Technically they are not leaving a square in range of the reach weapon and would not provoke an AoO, but it is obvious to any reasonable person that the character HAD to cross a 10' line at some point so responders are allowed an AoO when this happens.

The oddities of dealing with square grids. I rather wish they had gone with hex grids instead. It would have made area effects and stuff like this a lot easier to deal with.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

With an annoyed grunt, giving up on his useless hexes, Walks steps to the side and plunges his spear at purple.

To Hit Longspear: 1d20 + 2 ⇒ (15) + 2 = 17; I think he has a flanking bonus too as this is the closes he can get to it with a reach weapon.
Damage Longspear: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Tempestas wrote:
Fail? That was a natty 20

The one he placed on Rosla here. It's hard to keep track of who currently has the hex on them with Walks casting it each round and being forced to cast on different PCs.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

LOL! Third fortune hex to fail spectacularly! I really want to retrain that pitiful excuse for a hex!

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

This time Walks places a fortune hex on Rosla.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Ack! Seems like his fortune hexes are acting like misfortune hexes!

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks enhances Cara with a Fortune Hex this round.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Sheesh! We are pathetic!

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Not believing a mushroom creature would be affected by any of his spells Walks opts for a fortune hex on Tempestas.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

fort save: 1d20 + 2 ⇒ (14) + 2 = 16; +1 vs. fear; +2 vs. death effects

pulling a scroll of color spray from his belt he sees if a light spell might affect them (Fuschia and Dark Purple). (Only DC 11 though, since it is from a scroll).

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks plunges through the canal to the other side to set up a spell next round. For now he just stabby stabs the mushroom.

To Hit Longspear, bless: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Damage Longspear: 1d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

@Tempestas
Did you add in the bless?

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Stepping forward again, WwG retrieves an acid flask and hurls it at the nearest fun guy (Fuschia).

to hit ranged touch, bless, range: 1d20 + 1 + 1 - 2 ⇒ (18) + 1 + 1 - 2 = 18
acid damage: 1d6 ⇒ 1 big meh

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks steps forward and casts bless on the group using a scroll he quickly retrieves.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

"If I was doing a hike through my home forest, I would say no. But down here? The things are probably lethal."

Walks takes a closer look at the things after he casts an infernal healing on himself from a wand.

knowledge (nature): 1d20 + 5 ⇒ (6) + 5 = 11; if that will help

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks puts a light spell on the tip of his long spear.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
Rosla el Func wrote:
No recording needed, I usually handle that in my characters' profiles.

Same for me.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Walks is ready to move on too.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing
I'm DMing In Your Closet wrote:
Walks with Giants wrote:
"Would you like to see yours?"

Pemak's grin turns, shall one say, a different sort of solicitous as she slowly turns to look at Walks with Giants.

"Was that an invitation? I think you might have the wrong Guild, buut if you look on those purple shelves way over there...."

With a heavy sigh, he rubs is head. "Look, I'm not trying pass some secret message or threaten you or something. It just means that the same folks that assassinated our guy plans on assassinating you and this book proves it. Just point us at the creep and we will try to take care of BOTH of our problems. Or we could just wander around the streets asking folks where these ghost knives are, right after walking into your shop. What else can we do?"

diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Nothing special here, just a +5. So not a face, but not a hindrance either.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Me too. I was thinking that the dossier might loosen lips. Let's see if the purple shelf thing is actually useful or just a wise crack.

Walks examines the purple shelf as suggested.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

"Well, we do have some dossiers of those that were targeted by the assassin. Would you like to see yours?"

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

[ooc\No local here either. [/ooc]

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

I got nothing.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

Thanks for the summary. I am at a loss as to where the go from here too.

Grand Lodge

Male N/N Human Shaman (heavens)/2 | HP: 19/19| AC/FF/Tch: 16/15/11 | CMD 13 | Fort/Ref/Will +2/3/6 +2 vs. death| Init: +9 | Speed 20 ft | Diplomacy +5, Handle Animal +5, Heal +7, Kn Nat,Pln,Rel +5, Perception +5, Spellcraft +5, Survival +7 | Active Conditions: nauseated, infernal healing

diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22
"Could it have been Dark reaver powder and aconite root? Or perhaps your signature brew, the one that smells like vinegar? In either case, it seems we have a common enemy."

sense motive: 1d20 + 3 ⇒ (13) + 3 = 16
sense motive: 1d20 + 3 ⇒ (9) + 3 = 12

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