M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 Let's see in the four times I've played evil games it did happen once, so I'll grant that that it's possible.
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "for now I suggest we avoid them, do nothing that would draw attention to ourselves, and observe them from a distance. for now we have the advantage in that we know what they look like but they do not know what we look like. they have the advantage of knowing that if our two groups fought here directly the guard would be close behind. we gather information discretely, listen to rumors, but be subtle, important information being things like whether or not they can use magic, what kind of weapon is prefered, where they sleep, etc.. if anyone has any way to ensure that the guard won't mop up after we deal with them, I'd be glad to hear a counter proposal for the plan, poison might work" he says nodding to the druid [b]"but I want more details than 'we poison them', things like when and where and with what. we're likely to get only one shot at a surprise attack so it must be a good one
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 Wade does similarily with Kaitlyn Mott, finding out where she frequents and finding excuses to be at those places 'coincidentally' and flirting with her. Making sure not to come on too strong yet at this juncture.
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "As far as the guard knew they were still on their way, but it would hardly be surprising to find he was told the wrong time so that the bounty hunters could observe what the guard does when they think they are unobserved"
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "Thankin ya kindly sir, I'll not be spreading it around " he says bowing slightly to the guard and ambles to their arranged meeting point
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "I have a cousin in a neerby town, he told me there were several blacksmiths up here and I could check with them, I mostly wanted to be near family after such a tragedy you know? Anyway I best get going, nice talking to ya, uh before I leave.. iffin it's not to much ta ask.. Is there any reason ya stopped us? Is something goin wrong here too?"
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "pardon ma grandfader here he's gone a tad hard o' hearing, ma name is Leon, I'm here working for work, our home was burned down when a group of ruffians broke free from the nearby prison, we were told that the criminals were eventually killed in the bog, but that doesn't exactly fix our home or bring back my pa, so I'm looking to apprentice to a blacksmith or some other craftsman in town if there were to be any that can be found. Iffin I can't be finding work and a place to stay, we'll have to leave for the next town over in a coupl'a days we don't want to be no trouble sir"
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 just to be clear, the horse would have been left outside of town, tied to a tree. my response to the guard would be pending knowing what he's disguised as, my grandpa, my bodyguard, a fellow apprentice, sibling, a random stranger etc
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 a short, younger lookingman with shaggy, lightly spiked blond hair and a few scars on his face. Clothing would indicate that he wasn't wealthy but wasn't exactly a farmer either, probably a merchant, an apprentice or an entertainer.
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 will see if any of the horses look suitably generic and lack any distinctive markings and if there are any suitable will take the horse back with him. If not, will let the others eat/burn the horses
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "very well released you shall be" he says slicing into the man with his blade killing him within seconds "a final release, as it were"
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 Wade nods at annak's suggestions and speaks "tell me everything you know about 1 what is the standard response for a patrol or several going missing, presumed dead. 2how many troops are or can be mustered up in the general area of the town or fort, 3What magic does the town or military have access to,4 where are weapons and money stored, 5 what other defenses are there, 6 what are the other patrols... Anybody else think of any questions"
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "I think it would send a better message if we were to rip your soul from it's proper resting place and force you to attack your fellow comrades, but I think I might just let my friend here eat you instead, I don't think you need to be dead for him to do that."
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 Wade suggests her to belay the order to dispose of itself, saying "perhaps you could tell it to hide itself in the forest, or even dig a hole and burry itself to be collected later"
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "would "common bandits" be able to dispatch one of your patrols in under five minutes, with narry a scratch on them? If so that would make our jobs easier," he says in a condescending tone. "as to the fortress, you can generally assume from what you should have already said and done that we want either something inside the fort, or the fort itself, do try to keep up." He then pauses, pulling out a branding iron and a tindertwig "another thing you seem to have missed is that not only are each of us much stronger than you, but you are alone, unarmed and bound, you aren't in a very strong position to be asking questions, and making demands... Still, I suppose diplomacy and common sense have failed on you, that just means we get to do this the fun way!" He exclaims with manic glee. He then turns to Delilah and hands her the tindertwig, "if you would be so kind as to start a fire for our guest, he looks cold, we should warm him up..."
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 Sorry I wasn't trying to be mean out of character
When I write a character I need to get inside their head and think like they do and wade's head isn't exactly a nice place
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 Moveing this to discussion to Razul Tarym wrote: And you wonder why we said what we said about you. You think it is OK to insult others, but when they call you out on your own stupidity, you throw a hissy fit. And, once again, if I'm an idiot, then you must be a moron as my character is actually smarter than yours. 1: it's kinda the point of this game that we aren't playing nice people, so long as we are just evil in character it's ok 2: this isn't a case of not being intelligent, but a matter of not being wise, and having poor people skills and if you factor wisdom in we're equally smart factor in charisma (still a mental stat) I'm waaaay smarter than you)3: all he said was "ignore him" he only thinks of you as an idiot, and even that's mostly just because he's angry with you right now, he knows enough not to actually say it 4: what you said as far as I can tell, had no purpose other than to undermine my manipulation, but it makes sense for a wis 10 cha 7 person to struggle with that and/or not care about that. Wade enjoys makeing people dance on strings, 5: wade (though he won't admit it) is a flawed character, like most/all actual people He is petty, vain, antagonistic, narcissistic, hedonistic, manipulative and is somewhat easy to provoke to anger. Would you prefer I play some Gary sue perfect übermensch friend to all? 6: wait, what was said about me?
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 Wade glares as fiercely as he can at the idiot fighter what was that supposed to accomplish really?
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 Wade gets out some rope, tiring him up firmly, and says "you will tell us about all the other patrols, or you will die... Slowly, I have a month to kill, and I might as well have a hobby in the meantime"intimidate: 1d20 + 12 ⇒ (11) + 12 = 23
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 my spell was cast in the surprise round
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 suprise round wade sighs and mutters, "so much for the easy way" and then incants a simple spell causing his weapon to crackle with divine magic antipaladin spell: Magic weapon
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 be sure to use disguise self to look somewhat haggard, and lightly beaten but not diminish your attractiveness significantly
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 For the record it's mithril spiked full plate
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 [b]"a good leader knows when to use the resources at his disposal, only a foolish one would abandon a quality plan such as this one simply because he didn't come up with it, I see no problem with the plan, though I do see that it could be improved. Namely I see no reason to have us wear our own faces while performing our tasks" he says, tapping his circlet.
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "it's possible that he uses some underhanded method to "bag" her, such as compulsion magics, or blackmail, if so that plan could backfire or possibly could work even better, perhaps we could check her out with some divinatory magics" he then has a coughing fit and briefly looses his balance "excuse me, I'm a tad under the weather right now, nothing to be concerned about, I’ve heard that Father Donnagin was sent here
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "oh indeed, one of those dastardly villains could cause a ruckase, and hurt our delicate sensibilities" he says with his hand draped over his head dramatically
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 I'm grabbing four potions of cure light
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 How many hit dice did the captain and four of his sailers have in total?
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "There are a group of dwarven stonemasons in town, some of the local blacksmiths are somewhat concerned about a loss of business"
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "I'm going to check out the blacksmiths, in town, this being a military town they likely get a lot of traffic so there may be some high quality gear"
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 Wade suggests leaving Yurok alive and turning the crew into skeletons and then offering the boat to the people they gave the weapons to, and if they don't want it, then we burn it.
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 Wade finishes climbing up with his daggers and quips "I do hope you aren't threatening people without me, you should know by now I like to be a part of that when it's warranted"
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 "we'll discuss it after we take out the fools who think that the waters will save them he says, running and jumping out of the boat, and snapping his fingers when he hits the water causing a black miasma to appear in a thirty foot area around him, making the sailors bleed horribly 2d6 + 1 ⇒ (2, 3) + 1 = 6 chanel energy, using 2 uses of touch of corruption will save DC 17 for half, does not negate the bleed damage. Edited to reflect my forgetting that it centers on me
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 round 1wade casts a bit of magic that is new to him temporarily enchanting his weapon, and then casually deflects the oncoming attacks with a yawn and steps five feet to the side round two and then five more before counter striking to hit+magic weapon & flank with zombie: 1d20 + 12 ⇒ (9) + 12 = 21damage: 1d10 + 8 ⇒ (4) + 8 = 12
M (male) Aasimar (anglekin) oracle (bones, black blooded) 4/ antipaladin (lord of darkness) 4
stats:
HP 37 fort save+8 reflex save +11 will save +10 AC 23 initiative +2 perception +14 That may be difficult
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