@N. Jolly - I actually did check out your guide. It helped me out a bit. I was going to do the 18 con 16 dex at character creation but next level i get an additional stat point anyways. So I could just put that into dex and bring it up that way. Anyways, yea... I would like some guidance on what to do with him. I'm looking at the fire build in your guide atm. I noticed in 3rd party archetypes the Elemental Scion. Does that remedy some of the downsides to going pure energy blast? @Texas Snyper - Whoops... heh yea. I fudged the skills it looks like.
I can't seem to find much on Kineticist or atleast the information im searching for. Plenty of stuff arguing mechanics though. uhg. >.> I'm wanting to go pure fire for a Roy Mustang inspired character but I have 0 experience with the kineticist. So I'd like to know What an optimized fire Kineticist's character sheet looks like. I made a character and played about a 4 hour session with him and it was a blast. Heres what ive got so far: http://www.myth-weavers.com/sheet.html#id=651054 I hear kineticist fall behind later on in the game but i cant pass up the chance to be my favorite flame alchemist. ^_^ Thank you for any advice given ahead of time.
@Under A Bleeding Sun - Thats awfully crit focused.... I mean unless you can get a bow pass 19-20 crit range those feats dont seem that effective. unless im wrong and in that case please explain to me why its good and whatnot. I see it as... those feats only benefit me 10% of the time and thats if i confirm the crit everytime. @TheSideKick - Not sure about that sohei. It looked cool at first and i was all in but then i noticed all the cool stuff the monk would get is negated by the things you get as a sohei. i loved the idea of having an awsome mount but seeing as how i spend most of my time in caves/dungeons/castles/tombs/you get the idea i wouldnt get much benefit out of it. i would have also lost fast movement in addition to not having what the fighter would have given me for those levels.
@SunsetPsychosis - Im not using the archery archetype. im just a plain jane fighter. @Gwen Smith - Yea, i didnt really like the sound of hammer the gap either. I do use the arrows from Alchemical Archery. I currently have a few trip arrows and tangle arrows. What is a weapon blanche? i did asearch for it and it didnt turn up anything. Also, is there a way to get a bows crit range larger than 19-20? i dont really see that making much of a difference. Another thing is what are your thoughts on vital strike?
Ok, im playing my first campaign of pathfinder ever. I have a level 4 fighter that im making into an archer because i dont like rangers with spells, pets, favored enemy, and junk. I just want a pure marksman type character. I would like some help in optimizing him though. I have been working on a build thats not finished and im sure the order i took feats in might not be optimal or there may be some i havent included. Any help or advice would be appreciated. -Starting stats- (20 point buy system) Strength: 14
-Feats-
-possible feats to use- Snap Shot, Improved Snap Shot, Greater Snap Shot, Pin Down
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