Verik Vancaskerkin

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I can't seem to find much on Kineticist or atleast the information im searching for. Plenty of stuff arguing mechanics though. uhg. >.>

I'm wanting to go pure fire for a Roy Mustang inspired character but I have 0 experience with the kineticist. So I'd like to know What an optimized fire Kineticist's character sheet looks like. I made a character and played about a 4 hour session with him and it was a blast. Heres what ive got so far:

http://www.myth-weavers.com/sheet.html#id=651054

I hear kineticist fall behind later on in the game but i cant pass up the chance to be my favorite flame alchemist. ^_^ Thank you for any advice given ahead of time.


If kinetic blast is considered a spell like ability do you still get penalties during a grapple?


Ok, im playing my first campaign of pathfinder ever. I have a level 4 fighter that im making into an archer because i dont like rangers with spells, pets, favored enemy, and junk. I just want a pure marksman type character. I would like some help in optimizing him though. I have been working on a build thats not finished and im sure the order i took feats in might not be optimal or there may be some i havent included. Any help or advice would be appreciated.

-Starting stats- (20 point buy system)

Strength: 14
Dexterity: 18
Constitution: 12
Intelligence: 8
Wisdom: 10
Charisma: 8

-Feats-
1. Weapon Focus (Longbow), Point-blank Shot, Precise Shot
2. Rapid Shot
3. Deadly Aim
4. Weapon Specialization (Longbow)
5. Combat Reflexes
6. Manyshot
7. Point-Blank Master
8. Snap Shot
9. Greater Weapon Focus (Longbow)
10. Improved Snap Shot
11. Clustered Shot
12. Improved Precise Shot
13. Greater Weapon Specialization (Longbow)
14. Pin Down
15.
16.
17.
18.
19.
20.

-possible feats to use-

Snap Shot, Improved Snap Shot, Greater Snap Shot, Pin Down
Hammer the gap
Improved Critical, Impact Critical Shot
Point-Blank Master