Kob-Kog

Vrosi Burnis's page

274 posts. Alias of Ira kroll.


RSS

1 to 50 of 274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

I don't know if it matters, but Vrosi had 7 Temporary Hit Points from raging.

I will not be available the rest of the weekend.

Vrosi's turn if no one heals him:

If no one heals Vrosi, then Persistent bleed and it's recovery (DC 10 because of Scar Thick Skin: 1d4 ⇒ 41d20 ⇒ 8.

Vrosi goes to Dying 4 (which doesn't kill him because of Diehard) and is still bleeding.

Then, Vrosi will use all of his Hero Points to stabilize.

Vrosi's turn if someone does heal him:

Stand

Prepare Mikazuki

Strike with Mikazuki: 1d20 + 13 ⇒ (20) + 13 = 33for: 1d6 + 2 ⇒ (4) + 2 = 6


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi strikes at Red: 1d20 + 14 ⇒ (6) + 14 = 20for: 1d8 + 4 + 3 ⇒ (8) + 4 + 3 = 15

Then, he will do a Combat Grab: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26for: 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9, grabbing Red with his off hand.

Then, he will growl at Blue, using his Intimidating Glare: 1d20 + 10 ⇒ (10) + 10 = 20

Persistent Bleed: 1d4 ⇒ 41d20 ⇒ 20


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi steps forward, and attempts to grab Red: 1d20 + 13 ⇒ (15) + 13 = 28

Then, he will hit him with a battleaxe: 1d20 + 14 - 5 ⇒ (13) + 14 - 5 = 22for: 1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14 slashing damage.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi hangs back a bit in the hopes that others figure out what's going on.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

"Look! There," Vrosi points to the southeast, "Smoke in air."


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Will: 1d20 + 10 ⇒ (3) + 10 = 13

Confused Round 1 of 3

GM:

You may choose the target of my attacks (or I can choose them randomly, if you'd prefer).

First attack: 1d20 + 14 ⇒ (2) + 14 = 16for: 2d4 + 4 ⇒ (1, 4) + 4 = 9 bludgeoning.

Second attack: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28for: 2d4 + 4 ⇒ (2, 1) + 4 = 7 bludgeoning.

Third attack: 1d20 + 14 - 8 ⇒ (17) + 14 - 8 = 23for: 2d4 + 4 ⇒ (2, 2) + 4 = 8 bludgeoning.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺
Ellaeaanda wrote:

I think Vrosi will need to move next to the dragonmonkey before grabbing it.

You're right. GM: Please ignore the second strike.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi will attempt to grab the dragonmonkey: 1d20 + 13 ⇒ (18) + 13 = 31

Vrosi will strike it: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23for: 2d4 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

Vrosi will strike it: 1d20 + 14 - 8 ⇒ (10) + 14 - 8 = 16for: 2d4 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi will attempt to grab the dragonmonkey: 1d20 + 13 ⇒ (12) + 13 = 25

Vrosi will make a Combat Grab: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18for: 2d4 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9

Vrosi will make a Combat Grab again: 1d20 + 14 - 8 ⇒ (17) + 14 - 8 = 23for: 2d4 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Reflex save: 1d20 + 11 ⇒ (15) + 11 = 26

Vrosi will ◆ move, then ◆ attempt to grab the dragonmonkey: 1d20 + 13 ⇒ (8) + 13 = 21

If that grabs:

Strike the dragonmonkey: 1d20 + 14 - 4 ⇒ (13) + 14 - 4 = 23for: 2d4 + 4 + 1 ⇒ (2, 2) + 4 + 1 = 9

If it didn't:

Combat Grab: 1d20 + 14 - 4 ⇒ (14) + 14 - 4 = 24for: 2d4 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

If the Combat Grab hits, then the dragonmonkey is grabbed until the end of my next turn.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

I'm on reddit right now to see about opinions if PCs can use the Grab action to just extend their grapple rather than rolling Grapple actions. I would tend to say PCs cannot use it because the Grab action specifically mentions 'monsters'.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

◆ 1 Attempt to Grab the dragonmonkey: 1d20 + 13 ⇒ (8) + 13 = 21

IF Grabbed:

◆ 2 Punch the Dragonmonkey: 1d20 + 14 - 4 ⇒ (6) + 14 - 4 = 16for: 2d4 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10

◆ 3 Punch the Dragonmonkey: 1d20 + 14 - 8 ⇒ (6) + 14 - 8 = 12for: 2d4 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11

ELSE IF not grabbed:

◆ 2 Attempt to Grab the dragonmonkey: 1d20 + 13 - 5 ⇒ (11) + 13 - 5 = 19
Since 21 didn't grab, then 19 doesn't either

◆ 3 Punch the Dragonmonkey: 1d20 + 14 - 8 ⇒ (19) + 14 - 8 = 25for: 2d4 + 4 + 1 ⇒ (3, 2) + 4 + 1 = 10

ENDIF


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Was Black (the dragonmonkey) grabbed or restrained?

See here


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Attempt to grab the dragonmonkey: 1d20 + 13 ⇒ (17) + 13 = 30

Hit with fists: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17for: 2d4 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9 bludgeoning damage.

Hit with fists: 1d20 + 14 - 8 ⇒ (8) + 14 - 8 = 14for: 2d4 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10 bludgeoning damage.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Raging, Vrosi makes a Sudden Charge to flank the monkeydragon.

Strike: 1d20 + 14 ⇒ (11) + 14 = 25for: 2d4 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8

Then, he will attempt a combat grab: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18for: 2d4 + 4 + 1 ⇒ (3, 3) + 4 + 1 = 11 If it hits, the foe is grabbed


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

"Brilliant Burnis get Goz Mask maybe."


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺
Ellaeaanda wrote:
The legend is great! But I thought we're starting at the Ekujae village (A), not at G9? Just want to clarify.

I might have misunderstood.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺
GM MattMorris wrote:
Thanks for adding the legend, that's a great idea.

Hexploration is a great concept, but, not having a map legend makes mapping confusing and open to misinterpretation, in my experience.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

I added a legend to the hexmap.

For instance, we are starting at G9, and Hex A is at B2.

So, if we go east, then we would be heading toward J8. If we go along the river, it would be G9 to H8 to I9 to J8.

If that helps, keep it, if it just makes it more confusing, go ahead and get rid of it.

Hexmaps are useful, but can be a slog sometimes.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi walks over to Ardoinel, hauls back, and slaps him (non-lethal, of course). "Brilliant Burnis say stop. Cause control, sorry self!"


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

"Centaur farm start years ago in Taldane. Jahk - great grandpa clear land for crops and animal. Pass down to family. Every day milk cow - feed animal - tend crop - eat breakfast together and supper at night.

One night big shadow beast with red eyes and fire tentacles come. It rip screaming animal apart - blood everywhere. Roar shake ground. Smell like bad smoke and burn meat and rot. Big fire eat the field. Loud crackle. Hot burn skin. Ash hurt eye and throat bad.

Jahk see wife and kid cry in big terror. Tear burn - he take them safe place. He stay and make holy backburn. Die with smile. Monster scream and die. Farm and family save."

Performance: 1d20 + 8 ⇒ (7) + 8 = 15


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi whispers to the others, "Brilliant Burnis have interesting idea. Brilliant Burnis hold her. Bring her to him. Tell them to make home."


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Perception to Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

First Pepper: 1d20 + 11 ⇒ (18) + 11 = 29
Second Pepper: 1d20 + 11 ⇒ (12) + 11 = 23
Third Pepper: 1d20 + 11 ⇒ (12) + 11 = 23
Fourth Pepper: 1d20 + 11 ⇒ (19) + 11 = 30
Fifth Pepper: 1d20 + 11 ⇒ (12) + 11 = 23

Vrosi cruises through the peppers until he gets to the last one. His eyes bug out a bit, and he makes a great performance (Performance: 1d20 + 8 ⇒ (5) + 8 = 13) of heaving out all the peppers!

Fort vs Sickened 1: 1d20 + 11 ⇒ (20) + 11 = 31


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi shows his hands and says, "Brilliant Burnis hands hold special spice," obviously misunderstanding what was asked.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Stealth: 1d20 + 10 ⇒ (3) + 10 = 13

Hero Point Stealth: 1d20 + 10 ⇒ (16) + 10 = 26


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Perception: 1d20 + 10 ⇒ (10) + 10 = 20


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

"Brilliant Burnis bash bads."


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

No problem. I've got some gp. I will buy 2 potions of Enlarge.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

a wrester can always take advantage of becoming large.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Round 1 AC 23
Phase 1 Unarmed Strike: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20Phase 2 Acrobatics with penalty to enhance future attack roll: 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19

Round 2 AC 23
Phase 1 Unarmed Strike: 1d20 + 14 - 4 + 2 ⇒ (12) + 14 - 4 + 2 = 24Phase 2 Acrobatics with penalty to enhance future attack roll: 1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 27

Round 3 AC 23+2=25
Phase 1 Unarmed Strike: 1d20 + 14 - 4 + 2 ⇒ (19) + 14 - 4 + 2 = 31Phase 2 Acrobatics with penalty to enhance future attack roll: 1d20 + 13 - 4 ⇒ (5) + 13 - 4 = 14 [oops, lost a point]

Round 4 AC 23
Phase 1 Unarmed Strike: 1d20 + 14 - 4 + 2 ⇒ (14) + 14 - 4 + 2 = 26Phase 2 Acrobatics with penalty to enhance future attack roll: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25

Round 5 AC 23+2=25
Phase 1 Unarmed Strike: 1d20 + 14 - 4 + 2 ⇒ (12) + 14 - 4 + 2 = 24Phase 2 Acrobatics with penalty to enhance future attack roll: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

"Brilliant Burnis clang the chimes."


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi will help hunt for game for the feast.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

"Brilliant Burnis can climb!"

Vrosi will get angry that he cannot communicate with these 'elves' and is mostly useless speaking to others anyway. He rages. While raging, he gains a climb speed of 35.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Leading the way, Vrosi heads towards the portal. Exploration Mode: Scout


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi follows.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

I will be away and totally offline Wednesday through Saturday.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

"Brilliant Burnis says 'go through gate'"


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi attempts to tell Ardoinel, "Brilliant Burnis see where water fight fire. Kind Kilo all ally say same."

It might take a while, but Vrosi does finally get most of the story out.

You can read about this here.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

"Brilliant Burnis not be lowly laborer. Go get pay for public performance."

Vrosi has no skills that seem appropriate for improving the facility. Instead, he will put on performances in public to try and get gold to pay for artisans who have the proper skills

Performance: 1d20 + 8 ⇒ (3) + 8 = 11

It seems, he's not even skilled at that!


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi took the +1 chain shirt.


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

"Brilliant Burnis says she should stay."


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Level 5 Wrestler

Ability boosts: STR, CON, WIS, DEX

Expert in Intimidation

Ancestry: Scar-Thick skin


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

"Brilliant Burnis not be basic builder. Make money to spend on specialists."


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi already has +1 Striking via Handwraps. Although he'd like the +1 to his armor

"Brilliant Burnis not need clumsy claw. But, like shiny armor."


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

◆ Vrosi will attempt to demoralize: 1d20 + 7 ⇒ (16) + 7 = 23 vs Will DC

◆ Vrosi will strike: 1d20 + 10 ⇒ (7) + 10 = 17for: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9 bludgeoning damage.

◆ Vrosi will attempt a Combat Grab: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19for: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9 bludgeoning damage and an attempt to grab: 1d20 + 11 - 5 ⇒ (8) + 11 - 5 = 14 vs Fort DC


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

Vrosi attempts to grab RED: 1d20 + 11 ⇒ (13) + 11 = 24

Then he smacks RED: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7for: 2d4 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6

Then he smacks RED again: 1d20 + 10 - 8 ⇒ (14) + 10 - 8 = 16for: 2d4 + 3 + 1 ⇒ (2, 2) + 3 + 1 = 8


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

◆ Vrosi steps up to Blue, and ◆ strikes at it: 1d20 + 10 ⇒ (6) + 10 = 16for: 2d4 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11

◆ Then, Vrosi will make a Combat Grab: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23for: 2d4 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8

If the Combat Grab hits, then Blue is grabbed


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

DC 23 basic Reflex vs 18 fire: 1d20 + 9 ⇒ (14) + 9 = 23


Orc Barbarian/Wrestler 5 | Perc 8 | AC 23 | ♥️ 82 | ☘️ 1 | Fort 11, Ref 11, Will 10 | Acrobatics, Athletics 13 | Thievery 11 | Intimidation, Stealth 10 | Performance 8 | Warfare Lore 7 | ◆ ◇ ◈ ↺

◆ Vrosi steps up.

◆ Vrosi strikes: 1d20 + 9 ⇒ (12) + 9 = 21for: 2d4 + 3 + 1 ⇒ (2, 3) + 3 + 1 = 9

◆ Vrosi follows that up with a Combat Grab: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9for: 2d4 + 3 + 1 ⇒ (3, 4) + 3 + 1 = 11 which, if it hits, makes it grabbed by Vrosi

1 to 50 of 274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>