Ckorik wrote:
... we can do away entirely with 'YE OLD MAGICK SHOPPE'.
Get rid of it - make wands of healing available through temples/churches and just dump the ability to buy any item at any time.
*edit* if you couldn't buy and sell items - then game design could give a wizard a nice staff or the fighter a cool cloak that was useful when appropriate because they players wouldn't go 'hey neat a staff we can sell it for 75k and buy what we want'
Alright, I don't know you -- you don't know me, but my opinion is so far from yours that I'm posting. If you want no variety, I suggest making a house rule (ruining it for the rest of us is just wrong)
Look, fun for some of us is all about the surprise of getting an unexpected magic item and for others it's getting enough coins to buy what we saw in the store.
We're trying to generate the hero in our minds and competing with what YOU think we should have? Geez... perhaps your players might like to have some choice in how their character evolves. Let them make the hero they want -- not the one you or 'game design' forces. I do not want to play a canned game, with canned characters, receiving and doing what everyone else in that situation has done. In contrast, working between individual heroic dreams, and the DM's provided realm has been fun for me on both sides of the table. Removing that option would have prevented some of the best moments my friends and I have ever had playing.