HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)
Vothe will slide through the mists that arise from his feet and then appears behind the monstrousity before stabbing it. Attack Roll: 1d20 + 6 ⇒ (7) + 6 = 13
HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)
You live in a place I would never want to visit. I am not a fan when nature decides to actively try and kill me. Australian women are great though (I dated one when I was stationed in Korea).
HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)
Vothe answered the questions in order: "If we draw them to us, it will alert the entire complex if they are at all competent at their job, cause they'll send one of them in to alert the others. Right now they don't know we're here. The longer we can keep it that way the better." "I will admit that I'm willing to entertain other plans. What's your idea for getting the group into the temple?"
HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)
Vothe gestures to Sharee and then moves back to the group. Once they gather round, he says "Looks like it's a big camp and shrine. We should decide what we're going to do, and do so quickly. There are at least 12 people guarding this place, and likely another 6-8 that make up a third shift. So let's say 20 combatants. Throw in another 10-20 in the shrine, and our chances are not great. That's why I think we should try and ambush this group and as many more as possible."
HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)
"First fight will likely raise the alarm, but that's why I wanted to take them quiet...Speaking of that, it's gotten really quiet." Vothe stops talking and instead creeps forward to take a look at the area ahead. Stealth: 1d20 + 5 ⇒ (6) + 5 = 11
HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)
"Let me put it this way: if we ambush them then see that they're peaceful, we've just scared them; if we walk up to them without ambushing them, we give up our ability to ambush them if things go south. Besides" Vothe looked around for emphasis "why would merchants be all the way out here?"
HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)
Vothe gestures for the group to move off the road and says "We should creep up and ambush them. Hopefully we can take them before they are able to get whatever insane magic that Xanathon had upon him active."
Howdy all. One of the current players. I can't answer for Helaman about other classes besides cleric, but I will say that we have quite a few melee beatsticks in the group currently, myself included. Our current party include an fighter (eldritch knight), warlock (hexblade), rogue (inquisitive), and a ranger (beast conclave), to give you an idea of where we're at.
HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)
"Would that I could answer if anything is magical, but alas I was not trained in how to ritually cast magic." Vothe thinks for a moment, then adds "We can probably figure out what they do if we spend a bit of time studying them." i.e. short rest.
HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)
Now that one of them was down, Vothe turned just in time to see it take back to the air. weighing his options, he decided to make sure the one next to him wouldn't be getting back up....and if he could use it's body for cover, so much the better.
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