Shoanti Fighter

Vothe Rowan's page

389 posts. Alias of Vrog Skyreaver.


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HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe swung his blade at the creature, hoping to drop it.

Attack Roll: 1d20 + 6 ⇒ (3) + 6 = 9
Damage Roll: 1d8 + 6 ⇒ (4) + 6 = 10


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe drops his curse on the creature he now faces and then swings his blade at it.

Attack Roll: 1d20 + 6 ⇒ (16) + 6 = 22
Damage Roll: 1d8 + 6 ⇒ (8) + 6 = 14


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"You got this Ordrud? If you do, I'm going to go anchor the other door."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will slide through the mists that arise from his feet and then appears behind the monstrousity before stabbing it.

Attack Roll: 1d20 + 6 ⇒ (7) + 6 = 13
Damage Roll: 1d8 + 4 ⇒ (5) + 4 = 9


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Onward and upward!


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

You live in a place I would never want to visit. I am not a fan when nature decides to actively try and kill me.

Australian women are great though (I dated one when I was stationed in Korea).


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"I'm more concerned about the chanting we heard earlier."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

In 5e you can just declare you're helping someone and grant them advantage. Easy Peasy.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe offers Marcus moral support and helpful suggestions for his searching for traps. Take advantage!


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"I do. That just smells like Golems murdering our faces. I like my face alive."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Even odds some of them start moving if we enter." Vothe looks to see if there is an exit from that room.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"So, which way?" asked Vothe, looking back and forth between the two paths.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Whoever made this illusion is smart." shaking his head, he adds "I hate smart enemies."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Running jump."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Ordred, my man, I I I....I got no rope!


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"That's not great." Vothe says quietly.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"It looks more like a potion than anything else."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Not I sir!


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe takes a moment to open one.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"It's fine. We'll just go as is." whispered Vothe as he moved to the next door and then opened it.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe moves down the hallway, cautious for traps or ambushes.

Perception: 1d20 + 2 ⇒ (7) + 2 = 9


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Well" Vothe says as he opens the second box containing wheat, "Anyone want to start a brewery?"


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Realizing that not everyone is sneaking, Vothe gestures and moves back to the first door and then opens it once everyone is in position.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe creeps down the hallway, keeping his ears perked for enemies or louder chanting.

Stealth: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 2 ⇒ (12) + 2 = 14


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will creep up and listen at the door.

Stealth: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 2 ⇒ (9) + 2 = 11


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Can you follow the sound?"


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe moves up besides Sharee and says "You hear that?"


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe moved up to the edge of the green and touched the edge of it with the tip of his sword.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Good work everyone. Let's keep moving." said Vothe as he flicked the blood from his blade.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe tries to cut down the enemy who attacked him.

Attack Roll: 1d20 + 6 ⇒ (11) + 6 = 17
Damage Roll: 1d8 + 4 ⇒ (6) + 4 = 10


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe draws his blade and steps into the clearing, then says "It's going to be hard to seize her if you have no hands."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe doesn't notice Katla until it's too late to stop her.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe answered the questions in order:

"If we draw them to us, it will alert the entire complex if they are at all competent at their job, cause they'll send one of them in to alert the others. Right now they don't know we're here. The longer we can keep it that way the better."

"I will admit that I'm willing to entertain other plans. What's your idea for getting the group into the temple?"


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe gestures to Sharee and then moves back to the group.

Once they gather round, he says "Looks like it's a big camp and shrine. We should decide what we're going to do, and do so quickly. There are at least 12 people guarding this place, and likely another 6-8 that make up a third shift. So let's say 20 combatants. Throw in another 10-20 in the shrine, and our chances are not great. That's why I think we should try and ambush this group and as many more as possible."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe seems genuinely shocked for a moment, but quickly recovers and gives Katla a lascivious wink.

advantage on my above sneaky sneaky check: 1d20 + 5 ⇒ (7) + 5 = 12


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"First fight will likely raise the alarm, but that's why I wanted to take them quiet...Speaking of that, it's gotten really quiet." Vothe stops talking and instead creeps forward to take a look at the area ahead.

Stealth: 1d20 + 5 ⇒ (6) + 5 = 11


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"We ninja them. Open fire from stealth and down as many as we can then move back into the woods and have them follow us."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

I think you swapped games Helaman.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Let me put it this way: if we ambush them then see that they're peaceful, we've just scared them; if we walk up to them without ambushing them, we give up our ability to ambush them if things go south. Besides" Vothe looked around for emphasis "why would merchants be all the way out here?"


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe gestures for the group to move off the road and says "We should creep up and ambush them. Hopefully we can take them before they are able to get whatever insane magic that Xanathon had upon him active."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe starts laughing. It goes on for a few minutes, as every time he starts to slow down, he looks at the two females and starts laughing again.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"You can call me Vothe, but only cause that's my name."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Well, Katla, besides talking to the gods, can you handle yourself in a fight? We're not really interested in leading someone into a fight that will lead to their death."


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe approaches the figure and says "Aren't you a little short for a pirate?"


Howdy all. One of the current players.

I can't answer for Helaman about other classes besides cleric, but I will say that we have quite a few melee beatsticks in the group currently, myself included.

Our current party include an fighter (eldritch knight), warlock (hexblade), rogue (inquisitive), and a ranger (beast conclave), to give you an idea of where we're at.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

I would vote that you start recruiting.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Would that I could answer if anything is magical, but alas I was not trained in how to ritually cast magic."

Vothe thinks for a moment, then adds "We can probably figure out what they do if we spend a bit of time studying them." i.e. short rest.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"Yes, let's go running after it." says Vothe as he moves to keep up with Ordrud, dismissing his sword as he goes.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Now that one of them was down, Vothe turned just in time to see it take back to the air. weighing his options, he decided to make sure the one next to him wouldn't be getting back up....and if he could use it's body for cover, so much the better.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Didn't know about the maxing thing, and I just did copypasta on the damage entry cause I was trying to be efficient.

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