Slithering Module ended to start different game.
Voshi listens to Abayone's offer carefully watches her friends' reactions to the offer before replying. "We could possibly do so, but this seems a very dangerous task indeed. Now if you can provide a comfortable sturdy wagon and some useful trading supplies upon our return, we would be much more able to assist!" Dipl: 1d20 + 11 ⇒ (12) + 11 = 23
Slithering Module ended to start different game.
"We are merciful people, I think Zathra said something like that once. You can leave this place from the entrance we came from. No going to report to your employer!" Voshi replies before eagerly jumping in to see what's in the large chest before he even gets the chance to leave.
Slithering Module ended to start different game.
Voshi makes thankful noises as Zathra gives her aid. Voshi continues her attacks, this time not trying to show off. Kukri: 1d20 + 12 ⇒ (8) + 12 = 20
damage?: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Slithering Module ended to start different game.
Kukri: 1d20 + 12 ⇒ (2) + 12 = 14
Voshi, aiming to show off, twists and turns her sword in her hand before attacking, but doesn't regain her grip effectively, missing the boggard standing right in front of her.
Slithering Module ended to start different game.
Will: 1d20 + 8 ⇒ (4) + 8 = 12 "Thats it Saylarya, you tried to make a joke!" Voshi calls back at her companion with glee, just as she then recoils in fear as the boggards get into her mind. She strides forward to the retreating boggard, aiming to rid this place of the menace but she struggles to hit her mark as she is overly cautious. Attack: 1d20 + 12 ⇒ (2) + 12 = 14
Frightened 1 at end of turn. You take a status penalty equal to this value to all your checks and DCs.
Slithering Module ended to start different game.
"Well as long as we don't touch it, it won't touch us, right?" Voshi starts heading around the outside of the room, uninterrested in the fonts. "Let's go this way!" She says as she reaches the east door, checking for anything nefarious before touching it.
Slithering Module ended to start different game.
Will: 1d20 + 8 ⇒ (6) + 8 = 14
Attack: 1d20 + 12 ⇒ (6) + 12 = 18
Attack: 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 17
Attack: 1d20 + 12 - 8 ⇒ (12) + 12 - 8 = 16
Slithering Module ended to start different game.
Society: 1d20 + 8 ⇒ (6) + 8 = 14 "Now you lot need to learn some style - I know some jumpsuits that would look stunning and really show off your legs!" {Bon Mot} diplomacy: 1d20 + 13 ⇒ (19) + 13 = 32 Assuming yes {Move - draw weapon in initiative} Voshi dashes in, pulling her rapier with style as she goes. {Attack} Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Slithering Module ended to start different game.
Voshi manages to trade her current gawdy tunic for a rather fancy hat this time and gets a pair of dark green gloves that she thinks would be perfect for her sister. "Zathra - thankyou for the money, isn't my new armour just fabulous? I found you a pair of gloves I think you might like as a thank you!"
Slithering Module ended to start different game.
Voshi continues to pummel the ooze with all her might, trying to hold her breath in the meanwhile. Strike: 1d20 + 5 + 2 + 4 ⇒ (7) + 5 + 2 + 4 = 18
Strike: 1d20 + 5 + 2 + 4 - 4 ⇒ (20) + 5 + 2 + 4 - 4 = 27
Strike: 1d20 + 5 + 2 + 4 - 8 ⇒ (6) + 5 + 2 + 4 - 8 = 9
Slithering Module ended to start different game.
Fort: 1d20 + 11 ⇒ (10) + 11 = 21 Voshi's stomach does somersaults from the toxious fumes and she starts retching.
Recovering slightly, she turns to the ooze and wallops it, trying to get its attention, if it has any, away from her sister. Strike: 1d20 + 5 + 2 + 4 ⇒ (7) + 5 + 2 + 4 = 18
Strike: 1d20 + 5 + 2 + 4 - 4 ⇒ (20) + 5 + 2 + 4 - 4 = 27
Slithering Module ended to start different game.
Voshi decides yet again to not draw her weapons but follows Saylarya's example, albeit less effectively. Strike: 1d20 + 5 + 2 + 4 ⇒ (1) + 5 + 2 + 4 = 12
Strike 2: 1d20 + 5 + 2 + 4 - 4 ⇒ (10) + 5 + 2 + 4 - 4 = 17
Slithering Module ended to start different game.
society: 1d20 + 8 ⇒ (8) + 8 = 16
"Vivacity Saylarya, Vivacity." Voshi, feeling a slight breeze, closes her eyes and tries to pinpoint where its from, eventually settling with one of the walls.
Slithering Module ended to start different game.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26 "Saylarya, what are you making that noise for?" Voshi queries, looking back behind her, but then notices the blur in the sky. "Girls, look up there - its above our heads!" She draws her longbow and then shoots at the figure above. attack: 1d20 + 11 ⇒ (3) + 11 = 14
Slithering Module ended to start different game.
Voshi continues to slash at the golem, struggling to find any weak points due to its composition. Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Attack: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Attack: 1d20 + 12 - 8 ⇒ (19) + 12 - 8 = 23
Current HP: 25/69
Slithering Module ended to start different game.
Voshi mewls loudly, but it soothed somewhat by Zathra's aid. She continues to strike at the golem. Attack 1: 1d20 + 12 ⇒ (14) + 12 = 26
Attack 2: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Current HP 49/63. Voshi has 22 AC not 21, so I think she should be 12 HP higher?
Slithering Module ended to start different game.
"Now, that is not playing fair!" Voshi says, pouting at the unwelcome surprise. She draws her rapier and hopes for the best. Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Attack: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24
Current HP:59/63
Slithering Module ended to start different game.
"I know, listen to this!" Voshi says, seeing Saylarya's enthusiasm about her new knowledge. "What is the most nefarious vegetable" She pauses, whilst waiting for an answer, but unable to hold it in any longer, she bursts out the answer. "A rapscallion! ....You know those little oniony things?" She adds, when Saylarya gives her a quizzical look.
Slithering Module ended to start different game.
"This mystic man forgets that all beings can show compassion for each other no matter their ancestry - it does not just have to be Mwangi. Why would we offer to help defeat this disease unless we were also worthy beings - capable of showing compassion to all those around." Sway the crowd diplomacy: 1d20 + 13 ⇒ (4) + 13 = 17
Slithering Module ended to start different game.
Sway the crowd Voshi addresses the crowd, not wanting to be pulled in by the racist thug. "Everyone, take a second to look at the people standing around you - yes, even him." She says in a stage whisper, winking at the woman looking horrified at the unwashed man next to her. "Look at the diversity in Kibwe - how we learn from each other, we share our skills and crafts to help make a better place to live! I alone get to wear clothes made by a human Shelynite to express myself, I get to eat suspicious looking food from Nex and have tasted elven wine - delicious by the way, try it sometime." Diplomacy: 1d20 + 13 ⇒ (7) + 13 = 20
Slithering Module ended to start different game.
Voshi continues her strike attempts, moving back to the ooze to support the others. Strike 1: 1d20 + 4 + 2 + 5 ⇒ (7) + 4 + 2 + 5 = 18 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Slithering Module ended to start different game.
"Eurgh, not again. We did not sign up for this!" Voshi says, sheathing her weapon and attempting to punch it with her fists. Strike 1: 1d20 + 4 + 2 + 5 ⇒ (9) + 4 + 2 + 5 = 20
Strike 2: 1d20 + 4 + 2 + 5 - 4 ⇒ (5) + 4 + 2 + 5 - 4 = 12
Then, learning from last time, she withdraws a fair distance, hoping not to get hit too hard. Withdraw 20ft
Slithering Module ended to start different game.
Voshi flourishes her Kukri with style as she dodges out of the path of each attack.
Bon Mot:
(Swashbuckler style) You launch an insightful quip at a foe, distracting them. Choose a foe within 30 feet and roll a Diplomacy check against the target's Will DC.
Critical Success The target is distracted and takes a –3 status penalty to Perception and Will saves for 1 minute. The target can end the effect early with a retort to your Bon Mot. This can either be a single action that has the concentrate trait or an appropriate skill action to frame their retort. The GM determines which skill actions qualify, though they must take at least 1 action. Typically, the retort needs to use a linguistic Charisma-based skill action. Success As critical success, but the penalty is –2. Critical Failure Your quip is atrocious. You take the same penalty an enemy would take had you succeeded. This ends after 1 minute or if you issue another Bon Mot and succeed. {A} diplomacy: 1d20 + 13 ⇒ (19) + 13 = 32
Slithering Module ended to start different game.
Voshi is not impressed at Zathra ordering her around with mundane tasks and complains loudly about the menial tasks each time, but still helps her sister anyway. Its as if the complaining is what she needs to make herself feel better about the situation. The idea of getting out of this place and questioning a different person seems to cheer her up. "Bekyar Block." she says nodding whilst turning the name over in her head, trying to come up with something witty, but falls short.
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