Panther

Voshi's page

64 posts. Alias of inara14.


Gender

Slithering Module ended to start different game.

About Voshi

Voshi “Midnight Luck”
F Catfolk Fighter 6
NG Medium Humanoid (Catfolk)
Speed 25ft
Low-light vision Perception (+4E, +6lvl +0Wis) [+2 Initiative (feat)]

Statistics:
Str 18 [+2base, +2 ancestry, +2 class, +2 (5th)] Dex 16 [+2 ancestry, +2base, +2 background] Con 16 [+2base, +2 background, +2 (5th)] Wis 10 [-2 Wisdom, +2 (5th)] Int 10 Cha 16 [+2 ancestry, +2 base +2 (5th)]

Defense:
HP: 73/73
AC: 24 [10, +2 trained, +6 lvl, +3 dex +3 armor]
Fort:+13 (+4 E+3 con +6 lvl) Ref +13(+4 E +3 dex +6 lvl) Will +10(+4 E +6 lvl)

Trained in all armor, Trained in unarmored defense
Trained in Fighter class DC

Offense:
[dice= Katana]d20+6+6+1+4[/dice] [dice=damage]2d6+4+1[/dice] [dice=crit damage?]d8[/dice]
[dice= 2 handed Katana]d20+6+6+1+4[/dice] [dice=damage]2d10+4+1[/dice] [dice=crit damage?]d8[/dice]

3 string grab attack:

[dice=Snagging Strike]d20+6+6+1+4[/dice] [dice=damage]2d6+4+1[/dice] Target is FF on success until Voshi’s next turn or it moves away.
[dice=Combat Grab]d20+6+6+1+4-5[/dice] [dice=damage] 2d6+4+1[/dice] Target is grabbed on success until the end of Voshi’s next turn or it escapes.
[dice=Dazing Blow]d20+6+6+1+4-10[/dice] [dice= B Damage]2d6+4+1[/dice] If hit, Fort save DC22. Stunned CS 0, S1, F2, CF3.

Ranged attack single:

[dice=Longbow]d20+4+6+1+3[/dice] [dice=damage]2d8+2+1[/dice] [dice=deadly crit?]d10[/dice]

3 ranged attacks:

[dice=Longbow]d20+4+6+1+3[/dice] [dice=damage]2d8+2+1[/dice] [dice=deadly crit?]d10[/dice]
[dice=Longbow]d20+4+6+1+3-5[/dice] [dice=damage]2d8+2+1[/dice] [dice=deadly crit?]d10[/dice]
[dice=Longbow]d20+4+6+1+3-10[/dice] [dice=damage]2d8+2+1[/dice] [dice=deadly crit?]d10[/dice]


Expert in simple weapons, Expert in martial weapons, Trained in advanced weapons, Expert in unarmed attacks. ////For Swords, Master in Simple and Martial and Expert in Advanced

Skills and Language::

Languages: Common, Amurrun
Athletics +14 [+4E (class), +4 str +6 lvl]
Intimidation +11 [+2T (Background), +3 cha, +6 lvl]
Warfare Lore +8 [+2T (background) +0Int +6 lvl]
Diplomacy +11 [+2T (class) +3 Cha +6 lvl]
Thievery +11 [+2T (class) +3 Dex, +6 lvl]
Society +8 [+2T (background) +0Int +6 lvl]

Special Abilities::

Ancestry:
Land on your feet: When you fall, you take only half the normal damage and don't land prone.

Class:
Attack of Opportunity [reaction]: Trigger - A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.//// You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Shield Block: You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield. (You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.)

Bravery: Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.

Fighter Weapon Mastery: Choose one weapon group SWORDS. Your proficiency rank increases to master with the simple and martial weapons in that group, and to expert with the advanced weapons in that group. You gain access to the critical specialization effects (page 283) of all weapons for which you have master proficiency. (Swords: The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.)

Feats:

Cat’s luck:(L1 ancestry) Frequency - once per day. Trigger - You fail a Reflex saving throw. You instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.
Snagging Strike: {A}[Fighter 1st] You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.
Combat Grab {A - Press}[Fighter 2nd] - You swipe at your opponent and grab at them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.
Titan Wrestler: [skill 2nd] You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.
[general 3rd] Incredible Initiative
Dual-Handed Assault: {A Flourish} [fighter 4th] You snap your free hand over to grip your weapon just long enough to add momentum and deliver a more powerful blow to your opponent. Make a Strike with the required weapon. You quickly switch your grip during the Strike in order to make the attack with two hands. If the weapon doesn’t normally have the two-hand trait, increase its weapon damage die by one step for this attack. (Rules on increasing die size appear on page 279.) If the weapon has the two-hand trait, you gain the benefit of that trait and a circumstance bonus to damage equal to the weapon’s number of damage dice. When the Strike is complete, you resume gripping the weapon with only one hand. This action doesn’t end any stance or fighter feat effect that requires you to have one hand free.
[skill 4th ]
Expanded Luck: [ancestry 5th] You are luckier even than most catfolk. You can trigger Cat’s Luck when you fail or critically fail a Fortitude or Will saving throw in addition to Reflex saving throws. You still can use Cat’s Luck only once per day.
Dazing Blow: {A - Press} [fighter 6th] Attacking a grabbed creature. Feat text.
[skill 6th]

Equipment:

27gp
+1 Chain Shirt 165gp
+1 Striking Katana 102gp
+1 Striking Composite Longbow 120gp
3*Lesser healing potions

Background:

Warrior: In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Intimidation skill, and the Warfare Lore skill. You gain the Intimidating Glare skill feat.

BACKSTORY:


PERSONALITY:
Voshi, who calls herself “Midnight Luck" to those outside her family, is not the most cautious or sensible cat-folk, but prides herself on being luckier than anybody has the right to be and she often relies on this to get her out of sticky situations.
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APPEARANCE
Voshi has a pitch black coat with a remarkably long tail. She walks gracefully and moves nimbly with each movement she makes. In contrast to her coat, she takes enjoyment in wearing brightly coloured, patterned hats which she has cut through holes for her ears which are adorned with many golden hoops of varying sizes in her ears.