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Vorgon Bludskar's page
14 posts. Alias of Zen Gypsy.
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Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
Vorgon, amidst the soot and singe of the council chambers, raises his gnarled hands with a wild glee twinkling in his eyes. His fingers flicker like the last dancing flames he commands, muttering in a mix of reverence and mischief. "Glimsham, gimme da nod, snuff dese sneaky sparks," he sings out in his gruff, goblin voice, a playful tune to his elemental ritual.
The fire, as if charmed by the goblin's quirky incantation, retreats like the tide under a moon's pull. Vorgon's dance between the flames becomes more animated, his feet shuffling, stirring up ash in swirls around him as he manipulates the fire. Each ember dims under his gaze, subdued by the whisper of his words and the sway of his soot-stained robes.
"Shhh, sneaky fire, back you go," he chuckles, coaxing the last stubborn flare with a wag of his finger, treating the fire more like a mischievous child than a destructive force. The smoke begins to clear, and the air chills slightly, a sign of his success.
As the chamber settles into a smoky calm, Vorgon spins around, a triumphant grin splitting his face. "Not today, fire. Breachill's pal says no burn-burn in here!" he declares with a victorious cackle, his voice echoing off the walls, still standing strong and largely unharmed thanks to his efforts. Satisfied, he claps his hands, dusting off ash, ready to scamper off to the next challenge, his spirit undampened by the chaos.
Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
Sorry it's been a long week, but it looks like the fire's spread since I last went, but I should have been able to prevent two squares of it from spreading. Or can we, between the Pummeling Rubble, Suppression & a Bucket of Water assume that we can contain the fire, a 20 ft cone, a 10x10 square, and a Suppression should handle the entirety of the blaze as it currently sits.
Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
In the midst of the chaos, Vorgon readies his trusty sling, a makeshift weapon he always keeps close. Gripping it firmly, he swings the sling in a wide arc, the leather thong whistling through the air as he prepares to take aim.
Vorgon focuses his kinetic powers once more, tapping into his elemental dominion over fire. With a determined expression, he channels his energy into the suppression technique, exerting his will to contain the flames and prevent them from spreading any further.
With each passing moment, Vorgon's control over the fire grows stronger, the flames quivering under his command as they shrink back from his presence. The air around him crackles with energy, infused with the raw power of his elemental mastery.
Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
Vorgon swiftly maneuvers through the chaos, aiming to flank the spot where Vrosi is tangled with the snarling mephit. "Hang tight, Vrosi! I gotcha back!" he shouts, his voice a rallying cry in the tumultuous hall.
As he closes in, Vorgon extends his hands, fingers splayed as he taps deeper into his kinetic powers. With a sharp focus, he unleashes his suppression technique, snuffing out two adjacent squares of raging fire near the orc. The flames hiss and steam under his influence, diminishing the immediate threat and clearing the air around them.
"Keep at it! I'll cut off their fiery escape!" Vorgon calls out, ensuring that the mephits have fewer flames to hide within.

Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
As chaos erupts in the town hall, Vorgon springs into action, his instincts as a seasoned adventurer taking over. His first move is to tap into the elemental energies coursing through him, activating the gifts granted him by Glimshyne. With a focused gesture, he directs his power towards the heart of the inferno, exerting his will to shrink and smother the flames, reducing their threat momentarily and preventing further spread.
As the flames flicker and die down in the targeted area, Vorgon quickly shifts his focus to the mischievous culprits of this pandemonium—the fire mephits. Drawing on his knowledge of natural creatures and the mystical, he racks his brain for any useful information about these fiery entities, hoping to uncover weaknesses or behaviors that might help in subduing them. His eyes narrow as he observes their movements and interactions with the fire.
"Easy now, folks! Watch yer step and steer clear of them fiery critters! Ain't no need to add fuel to the flames with all this ruckus!"

Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
Amidst the frantic shouts and the billowing smoke, Vorgon's voice rises above the clamor, carrying a reassuring tone despite the chaos surrounding him.
"Oi, ya lot! Keep yer heads! Stay back from da flame!" he calls out, his goblin accent adding a touch of urgency to his words. "Trust in Glimshyne, she keep ya safe!"
With a swift gesture, Vorgon activates his kinetic aura, allowing the flames to dance harmlessly around him as he moves towards the source of the fire. His connection to the elements strengthens, fueled by his devotion to Glimshyne, the Dawnflower.
[b]"By Glimshyne's light, I'll snuff out this blaze!" he declares, his voice filled with determination. "No fear, me mates! We'll quench this inferno together!"
As he approaches the flames, Vorgon channels his kinetic energy, directing it with precision to contain the fire and prevent its spread. With each movement, he maneuvers strategically, guiding the flames away from the panicked townsfolk and towards safer ground.
Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.

Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
As Vorgon holds the door open, he notices the guards stationed at the entrance, their presence adding a sense of solemnity to the proceedings. They greet the party respectfully, though one seems quieter than the other, lost in thought, mayhaps.
Stepping into the cavernous town hall, Vorgon takes in the wooden architecture and the setup resembling an auditorium. His eyes scan the room, noting the rows of benches facing five tables at the end, each adorned with a nameplate. Quentino Posandi, Trini Sprizzlegig, Greta Gardania, Melma Ann Sendari, and Jorsk Hinterclaw—they're likely the key figures leading the gathering.
As the crowd begins to find their seats and settle in, Vorgon spots Vrosi sitting in the front row, near the carpeted hallway. The orc's presence is commanding, a figure of strength amidst the assembly. Beside him sits the only other goblin in attendance—a nervous-looking woman in a white gown.
Deciding to offer some comfort, Vorgon makes his way towards the nervous goblin, reserving two seats for Markus and Jana as he goes. With a warm smile, he takes a seat beside her, offering a reassuring nod. "No need to fret, sista. We're all in this together," he says, his voice carrying a soothing tone. "I'm Vorgon, by da way. What brings ya to da Call, n' why youse got da nervous sweats?"

Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
Vorgon regards Markus and Jana with a gentle nod, impressed by the illusion Jana creates to interact with the flame flower. "Dat's quite da talent ya got dere, Jana," he comments, recognizing the skill involved in maintaining such a delicate illusion. "Ah seen wonders, talked to da Glimshyne, but dat? Dat's sumthin' special!"
To Markus, he adds, "Noble, mebbe. Necessary, yup! We all got's calls to answer, eh? Yours seems as important as mine." His tone carries a respect for the quiet strength Markus and his sister share, an acknowledgment of the challenges they've faced and the resilience they've shown. "Will youse sit with me Markus? Mebee we can be heroes together, ya?!"
"With his characteristic enthusiasm, Vorgon strides towards the town hall, his eyes sparkling with the prospect of adventure. The crowd outside is a mosaic of anticipation and excitement. Vorgon greets those he passes with a wide grin, his presence a beacon of energy. Holding the door open for Markus and Jana, he looks into the cavernous town hall, "Buncha big wigs sittin' at da front, huh? We should plop ourselves up dere so's we don't miss a word, ya?" He asks his, much, taller companions.
Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
Not sure why you can't see Vorgon's skills, but he doesn't really excel at anything. However, he's not bad at Diplomacy or Stealth, at +5 each. Though his armor check penalty brings his stealth to +4, other than that trained in Athletics, Nature, Religion and Society.

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1 person marked this as a favorite.
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Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
"Ah, pleasure to meet ya, Markus!" Vorgon replies, extending a hand in greeting. "I'm Vorgon Bludskar, 'n' yeah, I reckon I'll be answerin' da call. Ya see, it's like dis: at night, I'm plagued by dreams o' dark fires, filled with ash, soot, 'n' screams. But when morning comes, I pray to Glimshyne—what longshanks call da Dawnflower—to make da dreams stop. 'N' ya know what she tells me? She says, 'Go to da Call, Vorgon. Seek out other heroes, 'n' together, ya can quench da flames o' yer nightmares.'"
He pauses, a flicker of determination in his eyes. "So here I am, ready to face whatever comes, 'n' maybe find a way to put an end to these bad fire dreams once 'n' for all."
As he finishes speaking, Vorgon's gaze shifts to Markus's sister, who stands nearby. Seeing her, he feels a pang of empathy, recognizing the weight of her brother's concern for her well-being. With a thoughtful expression, Vorgon draws upon his innate connection to fire, channeling his elemental powers to create a beautiful flame flower in his palm.
"Here ya go, miss," he says gently, offering the radiant blossom to her. "A little somethin' to brighten yer day. 'Tis a gift from da flames, crafted with care."
Though he feels a twinge of sadness knowing she can't hold the flame flower herself, Vorgon's heart swells with a sense of fulfillment, hoping he's brought a moment of joy to Markus's sister, even if just for a fleeting moment.

Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
Vorgon, basking in the unexpected praise and the lively atmosphere following his toast, is quick to respond to Trinil's advice and the camaraderie around him. His eyes, gleaming with the joy of the moment and perhaps a bit of mead-induced merriment, dart around the room, capturing the faces of new friends and future companions in adventure. With a sly grin and the eagerness of a goblin about to dive into a particularly exciting escapade, he stands tall(ish) on his chair, raising his now magically empty bowl for the last time.
"Oi, good folk of Breachill 'n' beyond!" Vorgon exclaims, his voice carrying a mix of enthusiasm and a newfound sense of adventure. "Looks like da time's come fer us to shuffle off to da Town Hall, 'n' claim our seats! Merriment, mystery, 'n' maybe a bit o' mayhem await!."
He hops down from the chair, his movements sprightly, fueled by the excitement of the coming adventure and the camaraderie of the gathered crowd. With a nod to Kiilo, a gesture of respect to Markus and his sister, and a wink to Mosquito, Vorgon strides out, leading the way with an infectious enthusiasm, setting the pace for an afternoon that promises to be the beginning of many great tales.

Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
As the call for a toast echoes through the lively tavern, Vorgon Bludskar, the goblin whose very essence seems to straddle worlds, rises to his feet with a vigor that belies his small stature. "Oi, mates 'n' future legends!" Vorgon exclaims, his enthusiasm bubbling up with a mischievous gleam in his eye. "We's standin' on da edge o' tales dat ain't even been spun yet, adventures dat ain't even been thunk up! It's like waitin' fer da biggest, baddest mushroom ta pop up in yer garden!"
"But let's not ferget," he continues, his voice taking on a more ominous tone, "da path o' hero-stuff's got more twists 'n' turns den a wurm in a maze. It's tough, it's dangerous, 'n' it's downright scary. Only da brave—and maybe a few loonies—venture inta da unknown."
Then, as if a quiet calm settles over the room, Vorgon's voice shifts to something almost otherworldly in its tranquility. "But deep down, we's all got dis lil' flame inside us, ya see?" a gleam in his eyes. "A light dat shines even in da darkest places, guidin' us, showin' us da way forward. Whether it's from Glimshyne or from deep down in yer own guts, it's there, waitin' fer ya to fan da flames."
Raising his bowl high, his voice now a mix of excitement and confidence, Vorgon offers a toast that seems to transcend mere words. "So 'ere's to da light within us all—to da craziness we's gonna face 'n' da laughs we's gonna have along da way! May we's burn away da shadows, stick together like da bestest o' pals, 'n' come outta dis mess smellin' like roses!"
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1 person marked this as a favorite.
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Goblin Dromaar Kineticist 1 AC: 17 | HP: 18 | Current: 18 | Hero Points: 1 | Fort: +9 | Ref: +7 | Will: +3 | Per: +3 | Speed: 25 ft | Active Effects: None. | Conditions: None.
And here we have Vorgon Bludksar, the Goblin Dromaar Kineticist, who is plagued with troubling dreams of fire and destruction at night, and so prays to Glimshyne, who the longshanks refer to as the Dawnflower, for guidance.
When their kinetic gate first activated, in the middle of a haunting vision brought on by Dahak's visions, Vorog burned his clans supplies that were supposed to last them through the winter. So he is currently clanless, following his dreams to Breachill, hoping to find a way to silence them.
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