Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Trying to get caught up guys sorry for the length of time between posts. Had some RL issues. But I will try to get back into the swing of things. Watch out it seems like this could be a bit dangerous. I would be carful if I was you. Volker will stay back getting ready for what ever may come out of the chests, or that basket in particular.
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
No Mam', and thank you for the tea.
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Volker will begin to reach into his bag, while speaking to Baltwin, and remove the package we were asked to deliver.
roll: sense motive: 1d20 + 7 ⇒ (18) + 7 = 25
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Volker will head back to the sitting room and rejoin the conversation.
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
I think I will go upstairs and check on the children.
rolls: perception: 1d20 + 3 ⇒ (2) + 3 = 5 For anything out of the ordinary. diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10 To build rapport with any kids not wanting to speak with me about the subject matter. sense motive: 1d20 + 7 ⇒ (7) + 7 = 14 To make sure what is being told to me is valid, so to speak.
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Volker will graciously accept the offer for tea, then follow Baltwin and sit down.
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Voker strikes up a conversation with Baltwin.
rolls: Sense Motive: 1d20 + 7 ⇒ (19) + 7 = 26 Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Volker explains to Olik, and the group for that matter, what he knows about Baltwin. "Baltwin resides in the Eastgate district. This district is an almost entirely residential district with many of its people working in other parts of the city. The district as a whole is quiet and orderly." "There is an estate across the street from Gilga Baltwin housing Master Trebb Bonto, an honest retired builder who might have more insight as they are close to the same age and may participate in activities together." "We'de likely be able to find some information from her neighbors. Having a general idea of the neighborhood you know there is a couple that lives next door to her." "There is also a local market nearby Baltwin's home where she likely shops that you know can be a great source of information as the merchants love to gossip." That is more or less what we know with Volker's knowledge check from before.
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
On the way to Baltwin's:
whisper: "I'm hoping she didn't notice. Way to get off on the right foot, huh."
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
"That would be a pleasure good sir. I would be glad to serve your noble cause."
actions: diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18 knowledge (local): 1d20 + 7 ⇒ (14) + 7 = 21
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Lets grab what we were asked to grab and get moving. I don't trust this place staying this low key for much longer.
actions: perception: 1d20 + 3 ⇒ (15) + 3 = 18 Knowledge (History): 1d20 + 6 ⇒ (7) + 6 = 13 Knowledge (Local): 1d20 + 7 ⇒ (13) + 7 = 20 Knowledge (Nature): 1d20 + 6 ⇒ (5) + 6 = 11
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Volker moves slowly towards the stack of boxes. He scans the boxes to see if there is any markings indicating what is in the boxes.
actions: perception: 1d20 + 3 ⇒ (20) + 3 = 23 linguistics?: 1d20 + 6 ⇒ (12) + 6 = 18
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Volker's fingers begin to turn cold, as a tell tale mist begins to wisp around the tips. Suddenly there is an icicle hurdling toward the nearest rat.
action:
attack: 1d20 ⇒ 20 damage: 1d6 ⇒ 5 Volker casts icicle.
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Soo... I don't have access to roll20 until after 5pm eastern :( But if someone has a way to post screen shot for me on google drive or something we could make due... I know its alot to ask but I forgot my notebook today and my workstation's firewall prevents me from accessing roll20.
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
That boat appeared to have a mast preventing it from slipping under the warehouse, if I'm not mistaken
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Volker looks around the doorway to see if there is a light source that can be easily taken.
perception?:
perception: 1d20 + 3 ⇒ (8) + 3 = 11 Volker slowly walks inside the warehouse.
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Whispering back to Salador
Elven whispered to Salador:
I will not be disrespected by that woman. Volker will continue to stay back about 20ft from the main party and watch. perception: perception: 1d20 + 3 ⇒ (18) + 3 = 21
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
In Elven (directed towards Tamarie):
You can touch me where ever you like. Gestures obscenely towards Tamarie. If I see the red head I will let you know. I'm gonna head towards the pier with Jirani and Olik. Once we've all decided we're ready to go. Volker will follow about 20ft behind Jirani and Olik once we begin to move towards the pier. I'll T10+3=13 for perception on the way to the pier.
Cleric 1| AC 14 T 11 FF 13 | HP 9/9 | F +3 R +1 W +5 | Init +1 Perc +3| Chan. En. 5/5, Icicle 5/6
Volker has kept to himself while following the group. Once hearing that Tessara saw the same woman he did Volker decides to keep this information to him self, so as not to let the group in on how closely he is paying attention. He does still think to him self do I know anything more about that red head. Who is this guy Guaril, and are his intentions inline with his actions? knowledge(local): 1d20 + 7 ⇒ (18) + 7 = 25 sense motive(read head?): 1d20 + 7 ⇒ (17) + 7 = 24 sense motive(Guaril):
1d20 + 7 ⇒ (18) + 7 = 25 I must say we're moving awfully quick guys. It may be worth our while to take a few minutes to prepare, and or get to know each other, before we run into trouble and regret not doing this later. |
