Naqualia

Void Diver's page

37 posts. Organized Play character for Kirill.Storm.


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Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30
Boom Sticks wrote:
Orenjii wrote:
even if we didn't get all the dwarves

Didn't we? GM named all three when we beat the devils albeit one of them didn't talk.

Having run this scenario myself I can add that the 'crisis averted' boon is Grand Lodge so only Void Diver will have it.

Thanks again GM, Boomy's chronicle is good :)

Yeah, strangly.

THanks for a good game, folks!

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void diver check suddelny fallen foes or victims of Pathfinders habbits.
He checks both bodies with his tail to be clear about their condition.

He than addresses freed fellows.

-This one not sure if you can talk now and if we should look for others here to free them. Or we depart.

The merfolk looks with black-ish eyes wihtout blinking.
Aid Diplomacy?: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

The merflok slowly crawl after mates thinking of emptiness and after-death incantations when couple Pathfinders stopped.

He proceed outs and stands just after the occultist seeing some unfamiliar (or familiar?) faces. The merfolk was taught it is rude to attack other people without a good reason so he decides to do nothing more yet, but look.

Full action move.
How these people look like? Any weapon or notable armour? Any spell pouches or razmiri symbols?

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void diver checks if he still controlls gravity and shows prepareness for anything.

-Though it would be stupid to try to stop us. Where we head aftre we outside? Unfortunatelly most of you can not awim propery. Sometimes I wonder how so many of you survive in these harsh conditions.

The merfolk seems in a mood after couple prisoners found. He has no plans to become a frontliner but gererously destroy anyone who breach his personal borders.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Last week was prety busy for me. Sorry for rare posting :((

Boon?: 1d20 ⇒ 9

Are there still boons for the First Edition?

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void Diver returns after short trace just to gaze st now freed prisoner. And then more.
Holy Ahendile and recently slain devil. Something still not clear.
He makes a guest that everybody stands for now...

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

A lot of things going around as gravity finally make a powerful slam after proper gathering power...
Range attack with gravity blast: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
B dmg, Pulling ifusion, Empowered: 3d6 + 8 + 1 ⇒ (5, 3, 4) + 8 + 1 = 21 +50% dmg =31 dmg total if hits.

VD feels the target is cursed, so it is doomed.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

-No matter how, but reaction cause counteraction.

Actually Void Diver not sure if he sees foe good. He starts vibrating as small stones moves around. Einar and Kiri feel their cloths move as if being windy. THe Kinecisist Gathering Power.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void Diver moves on his tail in front after Einars says no magic he feels.
The Merfolk stops near the door where coughing sounds come, he becomes all ears.

Stealth

He waves to other Pathfinders to avoid noise.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void Diver crawls after the team and than starts to listen surroundings. He also renews Basic Chaokinesis power selfishly to feel gravity and traction less.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

The merfolk does not proceed unless signaled by scout or a burglar...

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void Diver wait in silence awaiting for door to be unlocked. He sends a gesture he is able to push it off, although might be loud.

So might Kiri try again?

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

VD slowly goes downstairs as tail not so suitable for this and because he feels little frustration after his familiar octopus disappears again.

The merfolk listens any sounds might appear in this dungeon as he approach Einar.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

When Kiri comes - Void DIver likely not yet irritated by missing water. He shows no surprise as the occultist finds a ((trap??)) door. Likely because he needs to concentrate so that the octopus remain. Although without any water VD decided no point continue.

-Crawl ther now or wait for others - thats the question!
he comments melancholically. After some delay as if remembering something the merfolk shows sign to Kirithiel so that she find others while he sontinue being here inside the bath.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Perception searching bathrom: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10

If the bath contains warm water - the merfolk wants at least to wet up his tail and spend a bit more time here despite team somewhere else.

Void Diver also sees where water goes in and out but decides to investigate more. He concentrates to make a small octopus-like creature out of Water and Chaos. As his eye covered by vapor - as the octopus investigates water communications further inside, being tiny.

Elemental Whispers

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30
Mustaparta wrote:

Kiri doesn't find anything from E2 or E3, however you haven't yet searched north and south ends of the Inn. Void Diver finds upscale guest rooms on southern corridor. At the end of corridor is ajar door leading to a bathroom.

The merflok surely checks the bachroom to know quality of water here. And how water connection works. Sometimes you may dive to another shore...

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Soory, real life distracts a lot.

While sisters likely distractedm Void Diver quickly exchange signs with other Pthfinders on sight deciding to crawl closer to a kitchen and see what he can do there or find.

Stealth: 1d20 + 10 ⇒ (13) + 10 = 23

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void Diver looked paralized or just fully meditated until he answers Malycorn and probably Einar. His voice now sounds as quick mountain river...

- Agree. Wiser to keep prisoners underwater or underground. Less noisy, more safe. This persona can check water well. Reading item or talk to plants sound intriguing! This persona may talk to a bartender so that he won't deny. We have enough power to force cooperation. Should we? This body may be sneaky, but locked doors opening is loud. Lets start with checking toilet, disposal and weel.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

I can aid with some social checks, but the merfolk unlikely to initiate discussion.

And these days my real liflfe distracts me emotionally.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void diver chose something most exotic to try out of dishes. Although he looks at the bartender skeptical.

The merfolk chats with the leshy casullay. Otherwise he may gaze at other visitor untill food arrive.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30
Boom Sticks wrote:

"Gravity gun!? Can I see? What's gravity?"

Void Dicer decides to take on a conversation with the leshy

-Gravity is a power of massive things, or things which important for Eternity. Gravity shot in a usual world - similar with a tail slap or a punch. Or similar with a horse dropped at you from Skyreach. My tail is a weapon - I can create void emptiness in a matter of Reality, which Eternity immidiately seal, but not before the very massive nothingness of outer space slaps desired object or subject.

As group proceed inside - Void Diver asks for any special beverages or drinks they might have for aqua creature.

If someone points or gazes at him - he surely smiles back with ravor-teeth and cloudy-black eyes.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void Diver highly dislikes smell of soil grown flowers so he decides to move as quick as he can to use mentioned welcome. He carrys a child's vocabulary book in hands to appear less dangerous.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void Diver thinks it is really funny - this playful competition between these two two-legged people who think they are important. But hi likes Bears Endurance taste, so he answered:

-This body has a gun. Gravity one. Lasers bad underwater. As for chosing side - my throat and voice for Metela now. Society is a legion, this voice just a part of choir...

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30
Kirithiel wrote:


"I could use some healing please, this wand still works, just not for me today."

Void Diver asks for activation word proper pronounce and tries to heal up Kirithel

UMD: 1d20 + 10 ⇒ (10) + 10 = 20

-Friendship is a difficult concept for this one. Otherwise let's flow over fate stream... Does anyone hungry or ever tried smoked drake hips and wings? Adding some ustalavic spicies...

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

-You speak words about profit. This mind understand some words but whole sentences you bring to life are far from my embracing.

Void DIver thinks much more thoughts but his ancestor taught words have power only if spoken rare.

If any of drakes remain aboard - Void Diver shurely will try to cook some of it's bodyparts and later even share meal with other wiling teamatas. Although VD cooks pretty bad.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Dust and small furniture continue it's twisty swirl around Void Diver throw Gravity Blast into closest enemy, wishing to trow it off the ship. If anything remains from Ainars slash.

Range attack, Pushing infusion, full action, point-blank, : 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17

Damage, Empowered: 3d6 + 8 + 1 ⇒ (2, 3, 6) + 8 + 1 = 20 Empowered +50% dmg

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

THe merfolk crawls 5 feet back from the drake feeling cornered at ship wall.
Dust and small things around Void Diver starts moveing, and light fades a bit as he concentrates enery to throw Gravity Blast into closest enemy

Range attack, Pulling infusion, full action, point-blank, : 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Damage, Empowered: 3d6 + 8 ⇒ (6, 4, 2) + 8 = 20 Empowered +50% dmg

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

This is free country for mercantile things and assuming this Void diver suggest that really wise merchants may have not only caravan, but few bags of holding in possession.

Fortunately not every peasant or artisan has will o power to ask other people about their business and reasons, right?

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

-This persona is no merchant. THis one is a submaterial mind with options to think, predict, talk. Metella brings good plan. I have nothing to sell also.

Void Diver looks fool of anger for the android speech but cool down in within barely 5 seconds. You may think that he's anger was not real or the merfolk just struggling to work with mimic muscules.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

After journey continues Void Diver comes away from cover, hissing.

-Einar man sounds...acceptable and reasonable. Surprising. Void Diver is not a tavern diver. Mine throat likes to bulb drinks, so this persona may follow tavern either way.

Void Diver nods something else like wishes they have bassin with warm water so he could stay there over night...

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void diver has nothing to hide unless his simple shortspear is any of interest.

He appreciates leshys suggestion and decides to check his possessions for healing elixirs or something.

As usual, Void diver finds Tricksters Kit very handy, although lack of healing.

Trickster kit:
It includes a pot of alchemical grease, a board game (to play in water) , five candles, a candle lamp, a common snorkel, fake footprint shoes, a grappling hook, a mirror, a periscope (very useful for merfolk!) , a potion of eagle’s splendor, two sacks, a scent cloak, 50 feet of silk rope, a smokestick, a dose of sneezing powder, five tindertwigs, and 50 feet of twine.

Not necessary, Boom Sticks. As for mine persona - this specie might communicate oddly. Einar talks generally.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30
Mustaparta wrote:

It is now set to public (anyone can edit).

--
Void Diver, your character level is 5, correct?

Yes, thats correct.

I mace a link to full charsheet inside my profile.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void diver shows an ancient palm gesture meaning he is okay with giving gold to Xer representatives for their good will.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Void DIver spent some time in the water, grabbing the ship and relaxing - over the course of journey.

Hi likes to discuss matters of personality and consciousness with the Android as reasonable thinking charms the merfolk. As well as face patterns.

-My person does not need a boat to swim neither pay tolls if unnecessary.
This one may hide in waters. Although we may stop and pay - gold is just a dust.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

- We are wave. We overcome and slide, but we may crush. We find dwarves.
- the merfolk opens small notebook with Open Road glyph. He slowly writes names, which takes all his concentration for a while..

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

The mefolk looks at talkative leshy with surprise. He crawls around the teammate and even touch him carefully to be sure it is for real.

Although he soon got distracted by letter. Despite understanding not much, Void Diver desperately read Valsins letter as if 5 year old human child do - slowly and with mistakes.

When Malicorn took his attention Void Diver answered with a deep blue eyes gazing:
-I dive into darkness and out of unknown madness. I have. Doubts. About Pharasma. All gods followers do same - make cults, build churches and multiply madness, philosophy and higher will - gods powers. They all will be consumed by emptiness of eternal entropy. Razmir just less successful than Pharasma.

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Rustling his tail on the floor, after the elf and the android crawls aquatic inhabitant, whose representatives are often aggressive. A merfolk.
With a skin dark blue, but eyes are even darker - as a deep ocean he looks odd in Osirion.
Few parts of his body covered with studded leather. His torso is belted and medalion on the neck represents small octopus.
He gazes at other for several moments before saying with obvious throat troubles:

-Names are not important, but society expects communication. Feel free to call me Void Diver.
Sounds as the merfolk gargles as he talks.

As far as everyone inside and greet each other, Void Diver notes.

-Temel Passad. My mother , who hears emptiness, told about you. Pleasure to meet so controversial person. My intuition says you three have mission or a complains to solve?

Grand Lodge

Merfolk Kineticist (Void) -5- | Init +3 | HP=53/53 | AC=19 | CMD=15 |Fort=9, Ref=8, Will=1| Perception +4, Low-Light, Speed 15 / Swim 30

Hm... let me see. I will catch up during weekend!