Arueshalae

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5 posts. Alias of Tiferet.


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You can pay double the price for a wondrous item to make it "non-slotted" so you could have two wondrous items in same slot as long as you paid double price for one.

My DM also lets some items be crafted to take other slots. Like Rings of Natural Armor and the like instead of an Amulet of Natural Armor. Those cost the same, but it has to be a slot that "makes sense". He wouldn't let us have something like Boots of Intelligence for example.


My group and I started Strange Aeons about two months ago, and I like to use the adventure path dice sets for the AP. It seems like they skipped over Strange Aeons though. Since we've started playing the Ruins of Azlant and Ironfang Invasion sets have come out. Is there any reason they would skip and AP dice set? I just thought it was weird. I'm hoping the dice set comes out before we finish the AP so I can at least use them for a little while.


Lore is a good skill when a knowledge skill isn't exactly what you're looking for. My group and I are starting Mummy's Mask soon. One of the players is taking Lore for the old Osirian Gods since her character follows Osiris. The DC on knowledge religion checks for such an obscure deity would be higher, but with the Lore skill, our DM will let her makes checks at a lower DC. We play using the background skills rule, so she's just going to use one of the two skill points she gets for background skills to keep her Lore at max ranks.


BenS wrote:

I know very little about Summoners and Eidolons, but if the latter can wear items, a Golembane Scarab is a great investment for the modest cost.

As far as DR/cold iron or silver, I don't know your level, but an Amulet of Mighty Fists +3 would allow your attacks to bypass those. Might be too expensive, I don't know.

Silversheen...that might be a DM call, but it would be far cheaper than the AoMF.

Good luck.

We just got done with a "dungeon crawl" so I might have the gold depending on how much we get. Thanks for the suggestion!


I'm currently playing an unchained summoner, and our party has gotten a heads up that we'll be fighting werewolves soon. My eidolon is a biped with two claw attacks and three tentacle attacks, and is one of the main damage dealers in the party, along with our inquisitor and rouge. We recently fought a flesh golem, and the eidolon couldn't do enough damage to bypass the adamantine DR, and I'm worried that the same will happen when we fight werewolves. Does anyone know of any spells or magic items that will allow my eidolon's natural attacks to count as silver for the purpose of overcoming DR? I've googled and flipped through a bunch of books and can't find anything. Thanks!