While I'm not the DM, my group and I are playing through the SCAP in the Realms at the moment (we just started the nineth game). I don't know who exactly was traded for whom, but the gods in Cauldron are Oghma, Helm, Lythander and Tempus. The DM put Cauldron in Chult, close to one of the major port cities whose name I can never remember. It's worked out pretty well for us so far. The temple of Helm is the one that we 'worked' for in the early adventures, and the temple of Oghma was the one we ended up destroying because of their conection with the Cage Makers, if that helps you figure out who my DM replaced with who.
I just recently bought a year subscription to Dragon Magazine. In my last few posts on the board, the subscriber tag hasn't appeared by my name. When I check my subscriptions tied to this account, it shows that I have a subscription to Dragon. Has anyone else had this problem? Who would I e-mail to ask about this? Thanks in advance.
I think D&D works better with a certain amount of realism. In my group, one of the players often complains of the DM making us keep track of our rations, as well as the total weight of our character (gear and the character's weight). The player often complains that this is to realistic for a fantasy game. . .but she's perfectly okay with the fact that the epic level fighter with several hundred hit points could fall off of a skyscrapper, land, get up, move thirty feet, and attack. Oy. Everyone's got a different opinion of how much 'realism' should be in a fantasy RPG. Quite frankly, I think it's all up to the DM. I don't mind keeping track of how much food my character had, or being slightly concerned about falling though an old wooden bridge when the fighter wieghs close to four hundered pounds with all of his gear. I can also accept the fact that a man can wiggle his fingers, spout some gibberish, throw a ball of bat guanno at someone and cause a fireball. I think sometimes people get a little to hung up on the 'realism' thing.
We've only got a few. 1) On HP either roll or take the 'perfect' average. 2.5 for d4s and so on. You have to keep your roll if you choose to do that. 2) Dodge gives you a +1 bonus to your AC at all times. You don't have to choose who you're dodging against. Any time you're denied your dex bonus to AC, you lose the dodge bonus. 3) The Mind Over Body feat from the Forgotten Realms gives you your Int mod to HP at every level. You don't get bonus HP for taking metamagic feats. 4) I think it's an optinal rule from the DMG, but I can't remember right now so I'll mention it. Perfect 20s give you +10 to your check, 1s give you a -10. This applies to everything, attacks, saves, skill checks and so on. I can't think of anymore at the moment, but I'm sure we use more than that.
I would so be a dark elf. They're my favorite race. I know this is going to make me sound really bad, but I'd have to a priestess of Vhaeraun. I don't know how many people are going to recognize him, but he's a drow god from the Forgotten Realms who opposes Lloth (his mother) and wants the drow to return to the surface. He's also a god of theives and tricksters, so I maybe I'd multiclass as a rogue. (I'm not really a bad person, I promise. . . just my favorite deity happens to be evil. . . I suppose I could get away with being CN though.) ^_^
First of all, I'd like to thank everyone for all the feed back. ^_^ My friend who told me I was power gaming is not the DM of our group, sorry I wasn't clear on that in my first post. I got the whole idea for this sun elven bladesinger after reading over the PrC in the Races of Faerun book, and we happen to be nearing the end of our current campaign, so I was talking about character ideas with my friend and that's when she said I was power gaming. Personally, I don't like power gaming, I think it detracts from the game and at times, other people's enjoyment of the game as well, so I thought I'd get other people's opinions on the matter. (And what better place to do that then a messageboard?).
I tend to plan my characters out from 1st to 20th level, and choose which feats I'm going to get and where I want to put my stat points. (I don't pre-plan where I'm going to put my character's skill points or what spells I'm going to take. Those are far to dependent upon what's going on in the campaign.) I also tend to write out a 'wish list' of the equipment I would eventually like to get. Mind you, these plans aren't set in stone. If a new book comes out with new feats, sometimes I change up what I'd already had planed. I like taking PrCs, and I tend to know which one I want to take when I begin making a new character, so I plan everything out so I can get my PrC as soon as possible, since many of the benifits from PrCs are good to have ASAP. I've also found that having a plan in front of me helps me level up my character faster. My DM alows us to lv up as soon as we reach the required XP, so it saves some time if everyone already knows what feat their going to take.
I've been playing D&D for something like seven years now, and am fairly familiar with the 3.5 races, feats, and classes. Recently, I was talking with one of the other gamers in my group (I'm a player, not the DM) about a character I was thinking of running, and she accused me of being a power gamer and min-maxing. We play in FR, and I was thinking of playing a sun elven evoker/fighter and eventaully get the Bladesinger PrC. Bladesingers eventually get the ability to ignore spell failure in heavier armors, so I was going to see if I couldn't get mithril breastplate since it's decent armor. I was also planning to get a few of the new sudden metamagic feats out of the Complete Aracane. While I thought I was simply utilizing the race, class and feat combination, my friend thought I was power gaming and min-maxing, which is something I REALLY don't want to do. I just thought I'd ask everyone else's opinion on it: when does utilizing the rules change into power gaming and min-maxing?
The sneak peek in the Dungeon mentioned a planar conspiracy, so maybe there will be a way to work in whatever character took the Smoking Eye template from the SCAP, especially if they decided to become the new demon prince. It would be rather interesting tie-in. I am rather curoius to see if there is going to be an evil aligns with good to destroy a greater evil theme in the STAP.
While I've never been published, I always seem to be writing one short story or another. I tend to become obsessed with my character's background storys and end up writing entire short stories about their lives before the game began. I also have a habit of writing journals for my characters (from their point of view, of course) about the events that are going on in the game. I've always had this crazy dream about becoming a famous fantasy author, but I've never taken any literature classes, so I doubt it will happen any time soon.
Like everyone has been saying the speed reduction and limited Dex mod to add to AC is a big negative to heavy armor. Though I'm surprised so many people seem to refuse to use it. We had a paladin in one of our games that was actually using full plate. It was mithral, which I guess makes is medium armor rather than heavy. It still had a speed redutcion, but she solved that with a pair of boots of striding and springing. I'm surprised more people don't utilize armor made out of mithral. After all, mithral full plate allows a dex of +3, though it still has a check penalty of -4. We play in the Forgotten Realms, and in the Magic of Faerun book, there is an armor special ability called nimbleness that increases the dex allowance by +2 and reduced the check penatly by 1. So nimbled mithral full plate would allow a dex of +5 and only have a check of -3. With boots of striding and springing (or something else that increases your movement speed by 10), you'd be moving at the normal 30 ft. per round, and have a kick @$$ suit of full plate. Or if you're really that concerned with movement speed, just play a dwarf.
Personally, I think that all PCs should have character flaws. My group and I tend to role-play a lot, so having characters that are 'perfect' tends to detract from it, after all, no one in the real world is perfect, so why should our characters be? My freinds and I are currently playing through the Shackled City Adventure Path, and most of us have character flaws. Our rogue's family was in charge of the theives guild in the town he was from, and he's running from his brother who wants to kill him, so poor Daniel (our rogue) tends to be a bit paranoid, which can cause problems while we're in town. I'm sure sooner or later our DM will have Daniel's brother show up to kill him, and it will be a great role-playing moment when Daniel can point at the rest of us and say 'I told you so!' since we've all been picking on him for being paranoid. Character flaws also give the DM a chance to use your character as a plot point in a story, or maybe even run a story where your charcter overcomes his/her flaw. In a group where role-playing is fairly heavy, I think character flaws are a must and add to the game, though in a 'hack-in-slash' game, they may cause more problems than anything else. It's all really dependent on your group, your DM and your style of playing D and D.
While I'm not the DM in my group, I am playing a psion (telepath) in our Shackled City game. So far, my group hasn't had any real problems incorporating psionics into the game. (we just finished the sixth game last week, so we're about halfway through.) My DM has included a few psionic monsters here and there, and goes with the 'same but different' rule, so SR can still be a problem to overcome at times, and still makes my character vulnerable to dispel magic/antimagic field effects (though at a higher DC). I haven't had much of an oppurtinity to buy psionic items, but I'm doing just fine with the 'normal' magic itmes out of the DMG. So all in all, I don't think including psionics would pose that much of a problem. |