Ardeth

Visruþ's page

221 posts. Alias of Xunal.


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Male Tiefling Magus (inactive)

"Well done, Kelisa. I definitely need more practice with the bow!"


Male Tiefling Magus (inactive)

"Nice shooting, Kelisa!"


Male Tiefling Magus (inactive)

Visruþ will have a go at the first target:

bow shot 1: 1d20 + 2 ⇒ (3) + 2 = 5
bow shot 2: 1d20 + 2 ⇒ (6) + 2 = 8
bow shot 3: 1d20 + 2 ⇒ (9) + 2 = 11
bow shot 4: 1d20 + 2 ⇒ (11) + 2 = 13

"Well, those could've been better!"
"I'll clearly need some practice in future!"


Male Tiefling Magus (inactive)

I think it would be a good idea to tag along with another caravan to get back home

"This festival looks like a good bit of fun."
"I think I'll give the archery competition a go."
"Never hurts to get a bit of practice in with that."

Visruþ does have talent by way of good DEX. So, why not?


Male Tiefling Magus (inactive)

assistance: 1d100 ⇒ 84
Ironic, since Hanz has way bigger muscles! :o


Male Tiefling Magus (inactive)

Visruþ will lend a hand with the survivors moving their goods
STR check: 1d20 + 2 ⇒ (7) + 2 = 9 ... if such a roll is needed


Male Tiefling Magus (inactive)

"What seems to be the matter, Miss Sandow?"


Male Tiefling Magus (inactive)

Looks like I'm the cellar-dweller for perception!


Male Tiefling Magus (inactive)

perception: 1d20 + 1 ⇒ (1) + 1 = 2


Male Tiefling Magus (inactive)

"Is any of your merchandise left?", Visruþ ventures.

"Either way, you and your fellow survivors may need to join our group."
"Safety in numbers and all that."
"If our employer has no objections, of course."


Male Tiefling Magus (inactive)

sense motive: 1d20 + 1 ⇒ (16) + 1 = 17
in an attempt to see if he can get an idea what he's might be leading up to


Male Tiefling Magus (inactive)

"Was the way the guards fought unusual?"
"Sounds like they were reckless and fearless to the point of being suicidal."


Male Tiefling Magus (inactive)

On the other hand, if I keep rolling high enough with Diplomacy, I could sell parkas to people on the equator! :D


Male Tiefling Magus (inactive)

Sorry, I thought Hanz decided to hang back at the caravan.
So, I guess he will be in my introductions, then.


Male Tiefling Magus (inactive)

Visruþ approaches Pali and says "Hello. My name is Visruþ and these are some of my companions: Inil, Maxim, Kelisa, and Throg."
Glossing over Hanz only because he's still back at our caravan
"Throg, I hasten to add, is an ally, and not an enemy, unlike the Hobgoblins who attacked you."
"We can see for ourselves what happened. More or less."
"How long ago was this attack?"
"And is your older, um ... friend ... always like that?

diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24


Male Tiefling Magus (inactive)

"Okay, I'll be right there." Visruþ says to Charsi,
"Nag, nag, nag" he things to himself,
He then remounts his horse and rides ahead of Charsi

just in case these rolls are needed:
ride: 1d20 + 2 ⇒ (18) + 2 = 20
perception: 1d20 + 1 ⇒ (10) + 1 = 11


Male Tiefling Magus (inactive)

Visruþ approaches carefully
perception: 1d20 + 1 ⇒ (15) + 1 = 16


Male Tiefling Magus (inactive)

Visruþ dismounts and readies his crossbow and tries to keep alert
perception: 1d20 + 1 ⇒ (6) + 1 = 7

"Any idea of who or what might have done that?" he asks.


Male Tiefling Magus (inactive)

perception: 1d20 + 1 ⇒ (2) + 1 = 3 . . definitely not!
survival: 1d20 + 2 ⇒ (10) + 2 = 12 . . probably not

"My pleasure, Miss Shadow", Visruþ says with a polite bow, trying to stoke her ego:
diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28


Male Tiefling Magus (inactive)

Not a problem


Male Tiefling Magus (inactive)

Visruþ will keep an eye on the approaching woman
sense motive: 1d20 + 1 ⇒ (7) + 1 = 8
but doesn't see anything amiss


Male Tiefling Magus (inactive)

"I can see in the dark too", Visruþ offers.
"Does come in handy at night time, of course."

He also keeps his eyes open for anything amiss as they travel.
perception: 1d20 + 1 ⇒ (7) + 1 = 8 . . or tries to, anyway.

Sorry for the delay, Everyone.
Just getting used to getting back into doing studying and homework, etcetera.


Male Tiefling Magus (inactive)

"I'm as ready as I can be, I reckon."


Male Tiefling Magus (inactive)

Visruþ walks into the compound, pretty as you please, and introduces himself to the nearest guard.

"Greetings! We're the guards assigned to protect these rather robust looms on their journey."

diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22 . . just because I can


Male Tiefling Magus (inactive)

"I'm fairly new to this riding business."
"Should be interesting."


Male Tiefling Magus (inactive)

"We were sent by Braendar StoneShield to get some horses."
"Shouldn't be any problems getting the best horses, should there?"

diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29 . . I could charm the birds out of their trees that way!


Male Tiefling Magus (inactive)

"Fair enough. I'm Visruþ. I'm a tiefling if anyone hadn't noticed", he says with a wink.

"Came from Cheliax. Can't stand the place. Too rigid and stodgy."
"I escaped, and have been wandering around since then."
"I'm pretty good with light weapons, and can use some spells as well."
"Don't know too many spells, but I don't need a spell book either."
"Oh, yes. I'm good with both diplomacy and languages."


Male Tiefling Magus (inactive)

"Okay, sounds good to me."

Visruþ then walks over to the stable to find a good horse.


Male Tiefling Magus (inactive)

"I have some notion of roughing it."
"But I'm not an expert at it."


Male Tiefling Magus (inactive)

Sorry I'm a tad late. I've been out and about on one thing or another for the past couple of days.

A male tiefling walks in soon after Braendar starts speaking.
Wearing studded leather armour, he carries a rapier, light flail, light crossbow, and a backpack.

He also looks just like a youthful hale half-elf.
Well, apart from the caprine amber eyes.
Or the alabaster-white skin, royal purple hair, or vestigial cobalt blue horns.
Oh, and the tail, of course.

"Sounds like a pretty straight forward mission."
"My name is Visruþ, by the way."
"I'm handy with light blades and a few spells."

His name is pronounced "viz-RUHTH", by the way
I, the player also like using obscure letters, like thorn (þ).
Just because.


Male Tiefling Magus (inactive)

Stifling a yawn, a bleary-eyed tiefling walks in just as Colewin starts assigning teams.
"Wotcher!

And then strolls casually to the armoury.


I was wondering about that. Thanks!


Cool!

Looks like Group Black will really be able to dish it out.


I managed to miss that business about an heirloom item.

I'll send you a PM about that.

Addendum: done!


DM The nines wrote:
Monday or tuesday busy last few days

This "real life" stuff gets in the way of all the fun! :D


@ DM The nines:

Hi! It are I, Xunal again.

I have more or less finished the profile for Visruþ. I've got a bio done.

Let me know if I should fix anything up.

Thanks!

biography:

Visruþ is the tiefling son of names Chelish slaves owned by an unhinged Chelish noblewoman, Vonæ. She continued her mother's obsession is to breed compliant and formidable Asmodean servants. Tieflings are the usual results, if any. Visruþ is one of the few results of Vonæ's experiments to survive past infancy.

Vonæ typically subjects her test subjects innumerable vial experiments. Most of which involved exposure to unspeakable substances made out of outsiders. Including daemons, demons, devils and div. Visruþ's own biological parents are doubtless long dead. Few of Vonæ's test subjects survive for long.

Vonæ was well pleased with Visruþ, and was certain that Visruþ would make excellent Hellknight material. Especially if she could breed more like him. However, as Visruþ matured, he became a profound disappointment to Vonæ. While he is tough, strong, nimble, resourceful, and has arcane talents, his mind is the antithesis of Hellknights: he is mercurial, impulsive, and unruly. While he does have a strong sense of loyalty, is limited to individuals, not organizations.

The past few years she forced Visruþ into forced labour, to break his will and make him compliant. Visruþ told Vonæ she had finally broken his will. His martial and arcane training began. Visruþ, had not been broken, however. He was only able to convince Vonæ otherwise because he told her what she wanted to hear.

After rigorous training, which he excelled in, Visruþ made clear his true intentions. While Vonæ was entertaining guests with the intention of showcasing Visruþ as Hellknight breeding material, Visruþ slipped away. And in the process, he set fire to Vonæ's lab. Specifically to destroy all the meticulous records of the experiments conducted by Vonæ and her mother before her. By time Vonæ realized what had happened, Visruþ was well away, on a stolen horse, heading straight for Andoran.

While the Andoren authorities were welcoming to Visruþ, and his information about Chelish spy networks, the people in Andoran were less than welcoming. While not maltreated, Visruþ did tire of Andoren mistrust and took to wandering. He eventually found his way to Colewin Binderbook. Despite vastly different mind-sets, or perhaps because of them, Colewin and Visruþ got along quite well. Visruþ is quite loyal to Colewin, simply because the Paladin treats him well.

stat block:
Visruþ

Male div-spawn tiefling magus (eldritch scion) 1 (Pathfinder Player Companion: Blood of Fiends 21, Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 9)
CN Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +1
--------------------
Defence
--------------------
AC 16, touch 13, flat-footed 13 (+3 Armour, +3 Dex)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +3
Resist cold 5, electricity 5, fire 5
--------------------
Offence
--------------------
Speed 30 ft.
Melee rapier +3 (1d6+2/18-20) or
. . kukri +3 (1d4+2/18-20) or
. . light flail +2 (1d8+2)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks eldritch pool (+1, 3 points), spell combat
Magus (Eldritch Scion) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—magic weapon, true strike
. . 0 (at will)—acid splash, detect magic, disrupt undead, read magic
. . Bloodline Destined
--------------------
Statistics
--------------------
Str 15, Dex 17, Con 14, Int 14, Wis 13, Cha 15
Base Atk +0; CMB +2; CMD 15
Feats Weapon Finesse
Traits arcane temper, persecuted expatriate, weathered emissary
Skills Craft (alchemy) +6, Diplomacy +9 (+7 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Linguistics +9, Profession (soldier) +5, Sense Motive +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Survival +2 (+4 to get along in the wild, endure severe weather, avoid getting lost, spot natural hazards, and predict weather), Use Magic Device +6; Racial Modifiers +2 Diplomacy, +2 Linguistics
Languages Abyssal, Common, Halfling, Infernal, Osiriani
SQ bloodrager bloodline (destined[ACG]), prehensile tail[ARG], pride
Combat Gear acid (2), alchemist's fire, alkali flask[APG]; Other Gear studded leather, crossbow bolts (20), kukri, light crossbow, light flail, rapier, backpack, bandoleer[UE], basic maps (major landmarks only), bedroll, belt pouch, blanket[APG], flint and steel, ink, inkpen (2), knife, utility (0.5 lb), mess kit[UE], scroll box[UE], spell component pouch, trail rations (5), waterproof bag[UE], waterskin, 12 gp, 7 sp
--------------------
Tracked Resources
--------------------
Acid - 0/2
Alchemist's fire - 0/1
Alkali flask - 0/1
Crossbow bolts - 0/20
Eldritch Pool +1 (3/day) (Su) - 0/3
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Eldritch Pool +1 (3/day) (Su) As a swift action, gain access to bloodline powers for 2 rds.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

--------------------

Physical Description
Visruþ has the face of youthful half-elf male. Apart from alabaster white skin, royal purple hair, caprine eyes, and vestigial horns.
Age: 38 | Height: 5' 8" (173 cm) | Weight: 170 lbs. (77 kg)
Skin: Alabaster White
Build: Medium
Hair: Royal Purple
Eyes: Caprine (goat-like) Amber
Special: Cobalt blue vestigial horns, easily concealed by a hood

Traits and Drawbacks:
• Arcane Temper (magic) . . +1 to Initiative and Concentration
• Persecuted Expatriate (racial) . . for Div-Spawn, +1 Diplomacy, which is a class skill
• Weathered Emissary (social) . . +1 Linguistics and Survival, and Linguistics is a class skill
• Pride drawback . . -2 Diplomacy and Sense motive v. creature that hasn't apologized for an earlier slight

Racial Traits (§ marks alternate racial traits):
• Darkvision . . 60 feet
• Div-Spawn § . . (racial heritage) +2 DEX, +2 CHA, -2 INT
• Fiendish Resistance . . resistance 5 to Cold, Electricity, and Fire
• Healed by Positive or Negative channelled energy § . . ability that replaces spell-like ability
• Prehensile Tail § . . tail can grab items on person as a swift action; replaces Fiendish Sorcery
• Skilled (Div-Spawn) § . . +2 to Diplomacy and Linguistics

Additional at Level 1:
• Level 1 FCB: +¼ Arcane Pool
• Bonus skill, house rule: Craft (alchemy)
• Languages: Abyssal, Common, Halfling, Infernal, Osriani

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Male Tiefling Magus (inactive)

Shame. I was rather enjoying it too.

I thought you were running it just fine.

I too would like to thank you for the time you spent on it.


Male Tiefling Magus (inactive)

knowledge (arcana): 1d20 + 7 ⇒ (18) + 7 = 25
wooooo! :o

"We need to be careful of their bites."
"You could become dependent on being in water if they bite you."

After a pause:

"They love small shiny things, we could lure them away with shinnies."
"Then someone can snatch the eggs we need."


Male Tiefling Magus (inactive)

Balance certainly doesn't hurt!
So says someone fond of playing CN characters! :o


Male Tiefling Magus (inactive)

No problem.


Male Tiefling Magus (inactive)

"I don't really know what they are."
"I assume they're watery creatures."
"Since Guughwa values them."


Male Tiefling Magus (inactive)

It was an update bug sort of thing.
They've fixed it now.


Male Tiefling Magus (inactive)

@ Sulia: Shame. Hope all goes well in your real life, then.

@ Everyone else: Is it just me, or anyone else having trouble with their campaigns page showing the number of new posts in their active campaigns?


Male Tiefling Magus (inactive)

Visruþ nods solemnly.
"This is probably going to be dangerous."


Male Tiefling Magus (inactive)

"Anyone else have something to barter with?"


Male Tiefling Magus (inactive)

Maybe we should compare notes on what magic items we have on offer.

Guughwa seems to want to barter for stuff.
I don't think cash holds her interest.

What other magic items or trinkets does everyone else have to offer?
The only valuable item Visruþ has is that +1 chain shirt.
I'd be willing to trade that if necessary.
In a very hot and humid environment, armour might be detrimental anyway.

She might accept something other than just a magic weapon or armour.


Male Tiefling Magus (inactive)

I'm ready to continue the negotiations.
Waiting for everyone else, etc.


Male Tiefling Magus (inactive)

Either or. I get the impression that creature's a bit of a nutter.


Male Tiefling Magus (inactive)

Visruþ whispers to the others:

"She might also want us to perform a task for her. Everyone else does!"

"She might also know about that river business the lizard folk wanted the Song'o blamed for.


Male Tiefling Magus (inactive)

"We just need to confer, Your Pureness"

Visruþ looks at the others and indicates the enchanted armour he's wearing.
"One out of two?" he whispers to the others.

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