| Full Name | Viscera Mortis | 
			
			
				
					| Race | Sylph | 
			
			
				
					| Classes/Levels | Rogue (Unchained) | 
			
			
				
					| Gender | Female | 
			
			
				
					| Size | Medium | 
			
			
				
					| Age | UNK | 
			
			
			
				
					| Alignment | CN | 
			
			
				
					| Deity | Calistria | 
			
			
			
			
				
					| Occupation | Brewer | 
			
			
			
				
					| Strength | 14 | 
			
			
				
					| Dexterity | 24 | 
			
			
				
					| Constitution | 16 | 
			
			
				
					| Intelligence | 10 | 
			
			
				
					| Wisdom | 8 | 
			
			
				
					| Charisma | 8 | 
			
		
	 
	
		About Viscera
		Viscera Mortis
Female sylph unchained rogue 13 (Pathfinder RPG Bestiary 2 258, Pathfinder Unchained 20)
CN Medium outsider (native)
Init +11; Senses darkvision 60 ft.; Perception +15
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Defense
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AC 29, touch 19, flat-footed 21 (+9 armor, +1 deflection, +7 Dex, +1 dodge, +1 natural)
hp 133 (13d8+65)
Fort +9, Ref +17, Will +5 (+5 resistance vs. enchantment)
Defensive Abilities danger sense +4, evasion, improved uncanny dodge; Resist electricity 5
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Offense
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Speed 30 ft.
Melee +1 corrosive burst keen adamantine rapier +13 (1d6+4/15-20 plus 1d6 acid) or
. . +2 keen shocking burst adamantine rapier +14/+9 (1d6+9/15-20 plus 1d6 electricity)
Ranged composite shortbow +16/+11 (1d6+1/×3)
Special Attacks sneak attack (unchained) +7d6
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Statistics
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Str 14, Dex 24, Con 16, Int 10, Wis 8, Cha 8
Base Atk +9; CMB +11; CMD 30
Feats Canny Tumble[ACG], Combat Reflexes, Dodge, Improved Initiative, Inner Breath[ARG], Mobility, Toughness, Two-weapon Fighting, Weapon Finesse
Traits arcane archivist, blade of the society
Skills Acrobatics +14, Disable Device +29, Escape Artist +17, Intimidate +6, Knowledge (arcana) +1, Knowledge (dungeoneering) +4, Knowledge (history) +1, Knowledge (local) +4, Knowledge (planes) +1, Linguistics +7, Perception +15, Profession (brewer) +15, Sense Motive +4, Sleight of Hand +19, Stealth +45 (+65 when immobile), Use Magic Device +16; Racial Modifiers +4 Stealth
Languages Aquan, Auran, Common, Dark Folk, Druidic, Ettin, Undercommon
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, rogue talents (bonus feat, double debilitation, fast stealth, powerful sneak, pressure points[UC], trap spotter), trapfinding +6
Combat Gear mask of the skull, ring of invisibility; Other Gear celestial armor, +1 corrosive burst keen adamantine rapier, +2 keen shocking burst adamantine rapier, arrows (40), composite shortbow (+1 Str), amulet of natural armor +1, belt of physical perfection +2, cloak of resistance +2, handy haversack, ring of protection +1, seducer's bane[UE], courtesan's kit[ACG], insulated flask[UW], magnet[APG], masterwork thieves' tools, sealing wax, tattoo holy symbol of Calistria[UE], 73,010 gp, 5 sp
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Special Abilities
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Canny Tumble +2 circ bon on melee atk vs. opp whose space you moved through without provoking AoO.
Combat Reflexes (8 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +4 (Ex) +4 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-6 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-6 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Double Debilitation (Ex) When using debilitating injury, apply 2 effects.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Improved Uncanny Dodge (Lv >= 17) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 17+.
Inner Breath You do not breathe and are immune to effects that require breathing.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Powerful Sneak (Ex) During a full attack take -2 to hit for 1 rd. Reroll Sneak attack damage rolls of 1 (take 2nd).
Pressure Points (Su) Sneak attack also deals 1 Str or Dex damage.
Sneak Attack (Unchained) +7d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +6 Gain a bonus to find or disable traps, including magical ones.
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