Ezren

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@Mathmuse, thank you so much for your thorough explanation.

The main point for me is: the value numbers are defined on the event that causes the conditions.

There is no general rule and it's not an arbitrary number I can select at will.


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Bluemagetim wrote:

"If you attempted to choose Elf as ancestry and Ayuvarin as heritage it wouldnt make much sense from the way the Aiuvaran entry is written.

But I dont see any rules prohibiting it. It would yield less benefits as most are redundant."

You are right, and I agree. The idea came from my confusion, but it's more clearer now.

Still, I believe a step by step definition on the rules (or a sample) could have avoided that. Or maybe I'm slow :)


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I'm confused by the rules on Player Core about mixed ancestries. A simple thing before turns out now some challenge in my understanding...
Let's take a half-elf (now Ayuvarin)) as an example:
To build it, I have to choose Elf as ancestry and Ayuvarin as an heritage?
Or should I choose Human Ancestry and Ayuvarin Heritage?

Or both are valid choices?