The Illegitimate

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48 posts. Alias of stormraven.


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Know: Local

Card 7: Logroller (Bugbears)

Them logs keep rollin...

The rolls…
Escape Artist DC:20
Reflex DC:18

Bug #1 Reflex vs DC18: 1d20 + 4 ⇒ (4) + 4 = 8 Fail NLD 2 – HP: -8
DAM: 1d4 ⇒ 4
Bug #2 Reflex vs DC18: 1d20 + 4 ⇒ (12) + 4 = 16 Fail NLD 2 – HP: -1
DAM: 1d4 ⇒ 1


Know: Local

Bug #1 Swim vs DC20: 1d20 + 3 ⇒ (17) + 3 = 20 NLD 2 success
Bug #2 Swim vs DC20: 1d20 + 3 ⇒ (3) + 3 = 6 NLD 2 fail

The first bugbear manages to dodge the obstacle, reach the shore, and climb the bank near Kiley and Shaggar!

The second bugbear is getting kicked around in the rapids!


Know: Local

Card 5b: Whirlpool (B-Bear #1 & #2)

... And the bugbears dog-paddle and claw themselves out of the whirlpool!

The rolls…
Swim DC:15
Fort Save DC:15

Bug #1 Swim vs DC15: 1d20 + 3 ⇒ (16) + 3 = 19 NLD 2
Bug #2 Swim vs DC15: 1d20 + 3 ⇒ (12) + 3 = 15 NLD 1


Know: Local

Card 5b: Whirlpool (B-Bear #1 & #2)

Can they escape without drowning? NOPE!

The rolls…
Swim DC:15
Fort Save DC:15

Bug #1 Swim vs DC15: 1d20 + 3 ⇒ (7) + 3 = 10 NLD -2
Bug #2 Swim vs DC15: 1d20 + 3 ⇒ (6) + 3 = 9 NLD -1


Know: Local

Card 5b: Whirlpool (B-Bear #1)

The first bugbear survives the waterfall and bellyflops into a large turbulent pool. Can he make it to shore without drowning?

Unfortunately, he learns what it feels like to be in the spin cycle...

The rolls…
Swim DC:15
Fort Save DC:15

Bug #1 Swim vs DC15: 1d20 + 3 ⇒ (1) + 3 = 4

====================================

Card 4b: Take the Low Road (B-Bear #2)

The second bugbear rolls down the washout and winds up on the lower path that Kiley used. Will he be able to ford the rapids and avoid the waterfall?

And he falls screaming down the waterfall and into the whirlpool, nearly landing on his partner!

The rolls…
Reflex DC:18
Acrobatics DC:25

Bug #2 Reflex Save vs DC18: 1d20 + 4 ⇒ (3) + 4 = 7


Know: Local

Card 4b: Take the Low Road (B-Bear #1)

As you clear the hedge, you hear a bugbear curse, a splash of a body hitting water and then a scream as 'someone' tumbles down a waterfall.

The rolls…
Reflex DC:18
Acrobatics DC:25

Bug #1 Reflex Save vs DC18: 1d20 + 4 ⇒ (4) + 4 = 8 FAIL

====================================

Card 2: The Washout (B-Bear #2)

Further away, you hear another bugbear scream amid the sounds of loose rock coming down a hillside…

The rolls…
Climb DC:20
Acrobatics DC:20

Bug #2 Climb vs DC20: 1d20 + 3 ⇒ (9) + 3 = 12 FAIL


Know: Local

Bug #1 Climb vs DC20: 1d20 + 3 ⇒ (6) + 3 = 9 FAIL

Bug #2 PER vs DC20: 1d20 + 8 ⇒ (12) + 8 = 20 Success!


Know: Local

The first bugbear successfully navigates their own traps... while pushing his ersatz ally into one of them.

Bug #1 PER vs DC20: 1d20 + 8 ⇒ (18) + 8 = 26 Success
Bug #2 PER vs DC20: 1d20 + 8 ⇒ (9) + 8 = 17 FAIL


Know: Local

Card 1: Race Bait

Watching their meals flee, the bugbears decide to put their greed aside long enough to begin the chase in earnest!

The rolls…
Bluff DC:15
Reflex Save DC:12

Bug #1 Reflex: 1d20 + 4 ⇒ (11) + 4 = 15 Success
Bug #2 Reflex: 1d20 + 4 ⇒ (10) + 4 = 14 Success


Know: Local

Card 1: Race Bait

The bugbears purge themselves of the rancid human meat… you don’t want the details. And they struggle to pull their pants up and begin the chase in earnest.

The rolls…
Bluff DC:18
Reflex Save DC:15

Bug #1 Reflex: 1d20 + 4 ⇒ (10) + 4 = 14 FAIL
Bug #2 Reflex: 1d20 + 4 ⇒ (6) + 4 = 10 FAIL

In their competition to be the first one to get the delicious-smelling Kiley, the bugbears manage to trip each other up!


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Know: Local

Kiley and Shaggar continue on towards Nimeton. They quickly realise that Sally is ahead of them! It seems the evil woman’s stay in the small village behind them has come to a forced end. Not wanting to pass up the chance at vengeance against the woman who planned to kill, sell, or exploit them in some way… they give chase.

A day later they catch up with Sally but it is a good news/bad news situation:

The good news… They find Sally. In an example of karma-at-work, the evil woman is quite dead. She was captured in a trap set by a pair of bugbear highwaymen. She was delicious and is, even now, being digested.

The bad news… The bugbears are still hungry and they are keen to try a gnoll/tiefling/half-digested human version of turducken.

Our heroes, unwilling to participate in the culinary experiment and knowing that the bridge to Nimeton is no more than a mile away, decide to RUN FOR IT! They just need to follow the trail, head down an escarpment and hillside, then cross the bridge. What could possibly go wrong?

Card 1: Race Bait!

Can you zoom past the burping bugbears with the jaws that bite and the claws that catch?

Make your roll(s)…
Bluff DC:15
Reflex Save DC:12

NOTE: There will be an escalating penalty on the b-bear rolls based on how well you beat these DCs!

Rules Changes, etc.:
I’ve updated the Faerun Trash Map with a graphic of the Cards and your positions. You don’t get to see the rolls necessary until you arrive on a card and get a description of the scene. I’m trying to keep it exciting.

OK, the basic chase rules are the same, with a couple exceptions:

1. With a full round action you can try to advance 2, not 3, cards.
2. Some card ‘failures’ carry additional effects – which include advancing a card on an alternate route and/or taking some damage. Not all alternate routes are bad.
3. If you successfully full round advance past a card with an alternate route, you will be moved along the main route.
4. For characters on the same card, if your companion fails to pass or fails-and-is-routed on an alternate course, you can willingly fail your roll as well or delay.

Also, because the bugbears are still digesting, you get a two turn headstart on them. Good luck!


Know: Local

Demon Morale vs DC:15: 1d20 + 5 - 4 - 5 ⇒ (11) + 5 - 4 - 5 = 7 Lost Warleader. per lost ally – FAIL
Archer Morale vs DC:15: 1d20 + 2 - 4 - 5 ⇒ (5) + 2 - 4 - 5 = -2 Lost Warleader. per lost ally – FAIL

The demon spits out a curse in irritation at the cooling body of the chief bugbear. He looks at the heroes, committing their faces to memory. ”Another time.” He flies a short way from Xing then conjures and vanishes through an extraplanar gate. It closes with the stench of brimstone.

Seeing his warleader bleed out and the demon escape… is more than enough for the archer. He flees, hauling ass down the southern corridor until he vanishes around the corner. Withdraw!

Battle OVER – you survived!

I’m not sure what spells Xing has used so I’m taking some liberties here…

Xing rushes over to the Yash and attempts to heal him. Converting 3 spells to CLW
CLWs: 3d8 + 9 ⇒ (2, 4, 2) + 9 = 17

HPs
Cookie: 6/32
Sable: 9/36
Senna: 1/31
Xing: 7/30
Yash: 8/30 Rage: 14/36


Know: Local

Xing’s fur is matted with more blood as the demon sinks fangs and claws into her again. It is a death by a thousand cuts.

It looks to Cookie like her misfortune may have worked because the warleader’s blow twists as he attempts to decapitate Sable. The side of the blade slaps her throat doing no damage but knocking the blade from his hand. The warleader dives to catch the blade before it hits the floor. His reaction leaves him open to a counter-attack from Sable’s rapier and Cookie’s Dread Skillet!

In the fracas, the bugbear archer fires at the old halfling. The first arrow punches into her gut, knocking the wind from the old lady. Thankfully the second arrow misses.

All of our heroes are bloody and bruised, hanging on by a thread...

Demon Claw vs Xing AC20: 1d20 + 9 ⇒ (2) + 9 = 11 | DAM: 1d3 - 1 ⇒ (2) - 1 = 1 MISS
Demon Claw vs Xing AC20: 1d20 + 9 ⇒ (15) + 9 = 24 | DAM: 1d3 - 1 ⇒ (1) - 1 = 0 HIT
Demon Bite vs Xing AC20: 1d20 + 9 ⇒ (14) + 9 = 23 | DAM: 1d4 - 1 ⇒ (3) - 1 = 2 HIT
Purple Boss Kukri vs Sable AC19: 1d20 + 11 ⇒ (1) + 11 = 12 | DAM: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (2) = 11 MISS - Fumble
Brown vs Cookie #1 AC17: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 | DAM: 1d8 + 9 ⇒ (6) + 9 = 15 PBS, Deadly Aim, Rapid Shot – HIT
Brown vs Cookie #2 AC17: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 | DAM: 1d8 + 9 ⇒ (2) + 9 = 11 PBS, Deadly Aim, Rapid Shot – MISS

I need an AoO from Sable and Cookie (with flanking bonuses) against the warleader as he picks up his kukri.

Xing and Senna are UP!

Round 8
ORDER: Sable, Yash, Cookie, Baddies, Xing, Senna

HPs
Cookie: 6/32
Sable: 9/36
Senna: 1/31
Xing: 7/30
Yash: -3/36 (non-rage -9/30) - Stable


Know: Local

The bugbear and demon again move to flank Xing and attack. Claws and a Morningstar batter the battlecat.

The warleader slashes at Sable… coming perilously close to gutting the swordswoman but Cookie’s distracting spear stab saves Sable’s skin.

The bugbear archer fires two arrows, sinking one into Senna’s ribs, nearly taking her out of the fight.

Pink vs Xing AC20: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 | DAM: 1d8 + 3 ⇒ (5) + 3 = 8 Flank – HIT
Demon Claw vs Xing AC20: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 | DAM: 1d3 - 1 ⇒ (2) - 1 = 1 Flank – MISS
Demon Claw vs Xing AC20: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 | DAM: 1d3 - 1 ⇒ (2) - 1 = 1 Flank – HIT
Demon Bite vs Xing AC20: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 | DAM: 1d4 - 1 ⇒ (3) - 1 = 2 Flank – MISS
Purple Boss Kukri vs Sable AC23: 1d20 + 11 ⇒ (11) + 11 = 22 | DAM: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16 Bodyguard – MISS by a hair
Brown vs Senna #1 AC19: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23 | DAM: 1d8 + 11 ⇒ (3) + 11 = 14 PBS, Deadly Aim, Human target, Rapid Shot – HIT
Brown vs Senna #2 AC19: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11 | DAM: 1d8 + 11 ⇒ (2) + 11 = 13 PBS, Deadly Aim, Human target, Rapid Shot – MISS

I'll post for Xing and Senna today.

HPs
Cookie: 21/32
Sable: 9/36
Senna: 1/31
Xing: 9/30
Yash: -3/36 (non-rage -9/30) - Stable


Know: Local

Xing’s opponent offers a pathetic swing that misses the battle cat by a foot.

The warleader slides toward (5’ move) Sable and Cookie, looking to end them both with a single treacherous swing. Between Cookie’s waving spear and Sable’s innate cat-like reflexes, the kukri is batted aside damaging neither woman.

Onto the body of the dead dire wolf, climbs a strongly built female bugbear wielding a fine and heavy bow. Cookie’s spear slashes towards her but she kicks the bladed head aside. She perches on the wolf’s bloody head and looks for a ripe target. Seeing Senna, she knocks an arrow and sends it speeding toward the other archer. The arrow whips past her head and shatters against a wall.

The demon, feeling secure in the disposition of troops and more than a little irritated with the useless bugbear battling Xing, enters the fray. It flies past the combatants to flank Xing and slash her with a claw from behind. The blow does little damage. The demon stares at its claw as if something is wrong with it.

Pink vs Xing AC20: 1d20 + 5 ⇒ (5) + 5 = 10 | DAM: 1d8 + 3 ⇒ (3) + 3 = 6 – MISS
Purple Boss Kukri vs Sable AC23: 1d20 + 11 ⇒ (10) + 11 = 21 | DAM: 1d6 + 6 + 1d6 ⇒ (1) + 6 + (4) = 11 Cleave, Bodyguard, Parry (vs AC30) – MISS, no Cleave on Cookie
Brown vs Senna AC19: 1d20 + 9 ⇒ (9) + 9 = 18 | DAM: 1d8 + 13 ⇒ (5) + 13 = 18 PBS, Deadly Aim, Human target, Focused Shot – MISS by a hair
Demon Claw vs Xing AC20: 1d20 + 9 ⇒ (17) + 9 = 26 | DAM: 1d3 - 1 ⇒ (2) - 1 = 1 Flanking – HIT

Bolds are UP!

Round 6
ORDER: Sable, Yash, Cookie, Baddies, Xing, Senna

HPs
Cookie: 21/32
Sable: 9/36
Senna: 15/31
Xing: 18/30
Yash: -3/36 (non-rage -9/30) - Stable


Know: Local

Yash, please make a stabilization check. Thanks!

The bugbears continue their relentless assault on the invaders – to great effect. Sable’s opponent slips past her guard and smashes through her parry to drive his morningstar into her shoulder. Xing’s opponent slams his weapon into a wall, dropping it… giving the battle cat a chance to retaliate as he retrieves it. With Yash down, the wolf lunges at Cookie, intent on making her a meal. It’s jaw snap shut on her abdomen and then it shakes her like a rag-doll before casting her down to the floor. She sprawls prone, next to the unconscious half-orc. The warleader adds insult to injury… slashing across Sable’s back before burying his kukri in Senna’s belly, roaring ”My blade drinks your flesh!”

Red vs Sable AC19: 1d20 + 5 ⇒ (17) + 5 = 22 | DAM: 1d8 + 3 ⇒ (6) + 3 = 9 – HIT
Pink vs Xing AC20: 1d20 + 5 ⇒ (1) + 5 = 6 | DAM: 1d8 + 3 ⇒ (1) + 3 = 4 – FUMBLE draw AoO
Wolf Bite vs Cookie AC17: 1d20 + 7 ⇒ (11) + 7 = 18 | DAM: 1d8 + 6 ⇒ (5) + 6 = 11 + Trip – HIT
Wolf vs Cookie CMD12: 1d20 + 8 ⇒ (4) + 8 = 12 – Tripped, PRONE
Purple Boss Kukri vs Sable AC19: 1d20 + 11 ⇒ (15) + 11 = 26 | DAM: 1d6 + 6 ⇒ (1) + 6 = 7 Cleave – HIT
Purple Boss Kukri vs Senna AC19: 1d20 + 11 ⇒ (19) + 11 = 30 – HIT Crit?
Confirm: 1d20 + 11 ⇒ (17) + 11 = 28 YES
DAM + Crit DAM: 2d6 + 12 ⇒ (3, 1) + 12 = 16

Bolds are UP!

Round 5
ORDER: Sable, Yash, Cookie, Baddies, Xing, Senna

HPs
Cookie: 21/32 - Prone
Sable: 9/36
Senna: 15/31
Xing: 19/30
Yash: -2/36 (non-rage -8/30) - Dying


Know: Local

The sound of clashing weapons rings off the stone walls as the battle intensifies.

Sable deflects an attack. Xing dodges one attack, only to step into another blow that smacks her in the spine. Even with Cookie’s spear slapping the wolf’s muzzle – the beast bites into Yash’s shoulder. Blood sprays and the half-orc quickly slides to the floor, unconscious. (If you’ve got a trick up your sleeve, let me know.) The kukri-wielding bugbear slides around the edge of the team, bringing his blade to bear on both Senna and Sable… but the blood-slicked blade slides from his hand. He quickly picks it up, momentarily dropping his defenses. The winged demon rolls its sickly yellow eyes.

AoOs from Sable and Senna, please.

Red vs Sable AC19: 1d20 + 5 ⇒ (8) + 5 = 13 | DAM: 1d8 + 3 ⇒ (3) + 3 = 6 – MISS
Green vs Xing AC20: 1d20 + 5 ⇒ (18) + 5 = 23 | DAM: 1d8 + 3 ⇒ (3) + 3 = 6 – HIT
Pink vs Xing AC20: 1d20 + 5 ⇒ (7) + 5 = 12 | DAM: 1d8 + 3 ⇒ (6) + 3 = 9 – MISS
Wolf Bite vs Yash AC19: 1d20 + 7 ⇒ (16) + 7 = 23 | DAM: 1d8 + 6 ⇒ (6) + 6 = 12 + Trip – HIT
Wolf vs Yash CMD18: 1d20 + 8 ⇒ (4) + 8 = 12 – NO
Purple Boss Kukri vs Senna AC19: 1d20 + 11 ⇒ (1) + 11 = 12 | DAM: 1d6 + 6 ⇒ (4) + 6 = 10 Cleave – MISS FUMBLE

Bolds are UP!

Round 4
ORDER: Sable, Yash, Cookie, Baddies, Xing, Senna

HPs
Cookie: 32/32
Sable: 25/36
Senna: 31/31
Xing: 19/30
Yash: -2/36 (non-rage -8/30)


Know: Local

All Hell breaks loose…

Another bugbear comes another the corner of the northern corridor as his nearest ally closes and attacks Xing from behind. A blank wall in the room slides open. Emerging from it is a large bugbear in banded mail wielding a blackly-glowing kukri. Flapping out of the same secret door is some tiny bat-winged, blood-red, vaguely-humanoid creature.

The attacks come fast and furious. Distracted briefly by the new threats, Sable’s enemy manages to barrel through her defenses to land a bone-splintering morningstar blow to her ribs.

Xing blocks the swing from the bugbear on her flank.

Yash easily sidesteps the snapping jaws of the massive wolf, even as the demonic flyer flaps a short distance away, enjoying the show. Its sickly yellow eyes – filled with delight and malice – relish in the bloodletting. The kukri-wielding bugbear whispers a quick incantation (girding itself in a grey light) while it advances on Yash and Senna. It whips the kukri with clear expertise, carving a deep bloody gash below Yash’s ribs and nearly slicing into Senna on his follow-through. The tiny demon’s squeaky laugh is unnerving and irritating.

The warleader raises the blood-smeared kukri and growls in the common tongue, ”Blood and flesh for my Lord Andirifkhu!”

Red vs Sable AC19: 1d20 + 5 ⇒ (15) + 5 = 20 | DAM: 1d8 + 3 ⇒ (8) + 3 = 11 - HIT
Green vs Xing AC20: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 | DAM: 1d8 + 3 ⇒ (1) + 3 = 4 flank - MISS
Wolf Bite vs Yash AC15: 1d20 + 7 ⇒ (1) + 7 = 8 | DAM: 1d8 + 6 ⇒ (3) + 6 = 9 + Trip - MISS
TRIP vs Yash CMD18: 1d20 + 8 ⇒ (2) + 8 = 10 - NA
Purple Boss Kukri vs Yash AC15: 1d20 + 11 ⇒ (17) + 11 = 28 | DAM: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (5) = 15 Cleave, If Hit - HIT
Purple Boss Kukri vs Senna AC19: 1d20 + 11 ⇒ (2) + 11 = 13 | DAM: 1d6 + 6 ⇒ (3) + 6 = 9 - MISS

Bolds are UP!

Round 3
ORDER: Sable, Yash, Cookie, Baddies, Xing, Senna

HPs
Cookie: 32/32
Sable: 25/36
Senna: 31/31
Xing: 25/30
Yash: 10/36 (non-rage 4/30)


Know: Local

Sable, there was no parry last round as the guy missed you.

The bugbears’ call for help yield results as you all hear the jingle of armor, the clatter of weapons, the scratching of claws, and an unearthly howl that sets your teeth on edge.

A bugbear running at full speed, bounces off a wall as it rounds the corner of the northern corridor. Approaching from behind Xing. More metal clatter is heard from that direction as well.

Cookie is vaguely aware of a hulking, dark, presence coming from the southern corridor (An AoO, please). She turns around fully to see the corridor blocked by the largest and blackest wolf imaginable. It is fully the size of a great steed and its fangs are long as daggers. It skids to a stop and looms over the halfling, long runnels of saliva dripping alarmingly close to Cookie. Then it howls, alerting everyone else to its presence.

A calculating look flares across the bugbear’s mug as it faces off against Sable. It swings its morningstar but even the change in circumstances doesn’t prevent Sable’s body from responding on instinct. She leans away, avoiding the blow.

Red vs Sable AC:19: 1d20 + 5 ⇒ (10) + 5 = 15 | DAM: 1d8 + 3 ⇒ (3) + 3 = 6 Miss

MOVE: On Map
STAND: Attack @ Red

Bolds are UP!

Round 2
ORDER: Sable, Yash, Cookie, Bugbears, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 26/30


Know: Local

Dragging his cloven arm, the grievously injured bugbear launches a feeble and useless counter-attack on Yash. The other bugbear throws himself across the table at Sable, scattering plates and ‘food’ in his wake. She negligently slaps aside his heavier weapon.

Given their luck so far, both bugbears start yelling - presumably for help.

Blue vs Yash AC:21: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4 | DAM: 1d8 + 3 ⇒ (1) + 3 = 4 Evil Eye (-4)

Red vs Sable AC:19: 1d20 + 5 ⇒ (4) + 5 = 9 | DAM: 1d8 + 3 ⇒ (7) + 3 = 10 possible parry

Bolds are UP!

Round 1
ORDER: Sable, Yash, Cookie, Bugbears, Xing, Senna

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 25/30
Yash: 26/30


Know: Local

The bugbear struggles (and fails) to free himself from Xing's vice-like grip.

CMB to Escape: 1d20 + 5 ⇒ (3) + 5 = 8

Bolds are UP!

Round 5
ORDER: Sable, Yash, Xing, Senna, Cookie, Bug

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 18/30
Yash: 26/30


Know: Local

Xing leaps on the remaining bugbear and locks her claws on him as he clubs her with his morningstar. The blow isn’t enough to force the cat to lose her grip.

Green Morningstar vs Xing AC:18: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22 | DAM: 1d8 + 3 ⇒ (1) + 3 = 4 grappled

Bolds are UP!

Round 4
ORDER: Sable, Yash, Xing, Senna, Cookie, Bugs

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 12/30
Yash: 26/30


Know: Local

After throwing his javelin, the bugbear draws his morningstar, anticipating the fight to come.


Know: Local

Xing’s opponent tries to break free from the battle-cat’s hold... but fails again.

RED CMB vs CMD:22: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12 shaken

The javelin-wielding bugbear debates which of the open targets to attack. He decides the tiger is the largest threat. His spear glances off Xing’s shoulder, leaving a bloody crease in her fur.

Target - 1 Senna; 2 Xing: 1d2 ⇒ 2
Green Javelin vs Xing AC:18: 1d20 + 3 ⇒ (18) + 3 = 21 | DAM: 1d6 + 3 ⇒ (2) + 3 = 5 grappled, HIT

Bolds are UP!

Round 3
ORDER: Sable, Yash, Xing, Senna, Cookie, Bugs

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 16/30
Yash: 30/30


Know: Local

Xing rushes forward and grapples with one of the bugbears!

Xing’s opponent tries (without success) to break free from the battle-cat’s hold...

RED CMB vs CMD:22: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 shaken

The sneaky bugbear yells something which echoes off the walls then moves warily through the goods littering the floor. It smashes its Morningstar into Xing’s back, hoping to liberate its ally for the fight with all the enemies they are facing.

Blue Morningstar vs Xing AC:18: 1d20 + 5 ⇒ (17) + 5 = 22 | DAM: 1d8 + 3 ⇒ (6) + 3 = 9 Xing Grappled (-2AC)

Heeding the call for help, a third bugbear lumbers into the light from around the corner of the long corridor. Its fists bristle with a trio of javelins along with a morningstar in its belt. It assesses the scene for only a moment before sending a javelin hurtling at Lady Sable. Sable easily side-steps the blow. The force of the throw causes the javelin to shatter against the wall by Sable’s head spraying our heroes with a cloud of splinters.

Green Javelin vs Sable AC:23: 1d20 + 3 ⇒ (3) + 3 = 6 | DAM: 1d6 + 3 ⇒ (6) + 3 = 9 Sable on Total Defense (+4AC)

Bolds are UP!

Round 2
ORDER: Sable, Yash, Xing, Senna, Cookie, Bugs

HPs
Cookie: 32/32
Sable: 36/36
Senna: 31/31
Xing: 21/30
Yash: 30/30


Know: Local

Cool idea, Xing!
Will Save DC14: 1d20 + 1 ⇒ (14) + 1 = 15 Boo

Sable begins searching the body while Xing pursues their fleeing enemy and attempts to stay his progress.


Know: Local

In the Yard…

Cookie rallies the troops as Lady proves a yipping distraction. The last bugbear embraces the simplest of calculations: Five and a half on one are really bad odds.

Decision made, he turns and flees back towards the building on the north side of the yard, yelling in his foul tongue.

Double-Move

If you choose to pursue, the hedges on either side of the path are about 4’ tall and count as difficult terrain to cross – so no charging and it takes 10’ of move to go through a hedge square. In addition, the hedge provides Partial Cover (+2 AC) when attacking across it.

Round 7
ORDER: Xing, Yash, Cookie, Sable, Senna, Buggies

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 19/30
Yash: 13/30


Know: Local

At the Gate…

One bugbear snatches his morningstar off the ground and then moves to flank Xing with his cohort. With the numbers turned against them, they need a kill quick. Unfortunately, Xing ducks beneath the whistling spiked iron head of the weapon.

Red Buggy: picks up Morningstar + 5’ step.
Brown Buggy: 5’ step + attack

Brown Morningstar vs Xing AC:16: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 | DAM: 1d8 + 3 ⇒ (6) + 3 = 9 Flank

By the Cliff…
Yash and Cookie face a nearly defeated enemy. He moves close to both heroes and attacks in desperation. Yash easily sidesteps the blow from his rapidly weakening opponent.

Blue: 5' step + attack
Blue Morningstar vs Yash AC:19: 1d20 + 5 ⇒ (5) + 5 = 10 | DAM: 1d8 + 3 ⇒ (7) + 3 = 10

Round 6
ORDER: Xing, Yash, Cookie, Sable, Senna, Buggies

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 19/30
Yash: 13/30


Know: Local

At the Gate…
The phalanx of fresh bugbears rush toward Xing. Hampered by the terrain, the hedge along the road, and their allies, only one of the enemies is in a position to strike. Xing kicks the weapon from the monster's hairy fist before its blow can be delivered. The other bugbears move to flank the battle-cat and intercept Sable.

Red Morningstar vs Xing AC:16: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 | DAM: 1d8 + 3 ⇒ (7) + 3 = 10 Charge MISS Fumble

By the Cliff…
The sight of a half dozen dead or dying bugbears demoralizes Yash's and Cookie's opponent. His half-hearted blow is easily turned aside.

Blue Morningstar vs Yash AC:19: 1d20 + 5 ⇒ (6) + 5 = 11 | DAM: 1d8 + 3 ⇒ (7) + 3 = 10 MISS

Round 5
ORDER: Xing, Yash, Cookie, Sable, Senna, Buggies

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 19/30
Yash: 13/30

Sheesh! I need to hire better bugbears.


Know: Local

At the Gate…
The greased bugbear manages to regain its feet and skitter free of Sable’s trap on its hobnailed boots despite Xing’s punishing claws raking the bugbear twice. The bugbear racing from the building (Pink) sees the struggles of his comrade and checks his headlong rush at Xing. He sweeps around the edge of melee to avoid the trap, losing an opportunity to attack.

Purple: 2x Moves
Purple Reflex DC:14: 1d20 + 4 ⇒ (15) + 4 = 19 Success - up
Purple Acro DC:10: 1d20 + 1 ⇒ (11) + 1 = 12 Success - half speed move

Pink: 2x Moves
Pink PER: 1d20 + 8 ⇒ (20) + 8 = 28

By the Cliff…
Yash faces off against the nearly crippled bugbear along with his ally who sprints the last few yards and crashes into the half-orc with a vengeance. Yash - assisted by Cookie’s spearwork - stands firm and turns the charging bugbear’s attack. But while bracing against the fury of one enemy, the half-orc misses the cowardly attack of the other. The wounded bugbear’s morning star smashes into his knee, eliciting a stoic grunt of pain.


Blue Morningstar vs Yash AC:23: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 | DAM: 1d8 + 3 ⇒ (4) + 3 = 7 Charge! Cookie Defense MISS
Red Morningstar vs Yash AC:19: 1d20 + 5 ⇒ (16) + 5 = 21 | DAM: 1d8 + 3 ⇒ (4) + 3 = 7 HIT

From the Keep…
Drawn by the shouts, screams, and the clash of arms, three more bugbears emerge from the keep and move in a tight battle formation, their long-legged strides bring them quickly toward the conflict.

Round 4
ORDER: Xing, Yash, Cookie, Sable, Senna, Buggies

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 19/30
Yash: 13/30


Know: Local

The distant bugbears close the distance while yelling in their fell tongue. The nearer bugbears roar their battle cries and charge! An earless bugbear slams into Yash and Cookie, sweeping his rusty morningstar like a scythe. Even Yash’s mystic defenses cannot deflect the spiked iron ball that cracks the bones in his shoulder.

In the shadows of the fallen gates, Xing faces the charge of two bugbears looking to kill her where she stands. She dodges the first blow but the second spiked head smashes into her hip with so much force, her rear leg goes numb and nearly buckles.

BOOM:

Red Morningstar vs Yash AC:19: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 | DAM: 1d8 + 3 ⇒ (7) + 3 = 10 charge HIT
Purple Morningstar vs Xing AC:16: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13 | DAM: 1d8 + 3 ⇒ (5) + 3 = 8 charge MISS
Green Morningstar vs Xing AC:16: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 | DAM: 1d8 + 3 ⇒ (8) + 3 = 11 charge HIT

Bolds are UP!

Round 3
ORDER: Xing, Senna, Yash, Cookie, Sable, Buggies

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 19/30
Yash: 20/30


Know: Local

Everyone gets the benefits of Cookie’s Bless.
Cookie, you have been moved.

Yash and Cookie gird themselves and others in magic, while teetering at the edge of the cliff.

The bugbear caught with his pants down, bellows an alarm, and drops his junk in favor swinging his morning star. The pants around his knees throws his aim off. His blow misses by a foot.

The sentry near Sabelina notes the group of intruders, shouts to his comrades on the east side of the compound, then slowly circles around the lone bladeswoman in an attempt to isolate and kill her. Surprise at the intruders in their midst steals the wind from his attack and Sable easily dodges the blow.

Hearing the warnings from their allies, a horde of bugbears race towards the heroes from multiple angles.

BOOM:
Morningstar vs Xing AC:16: 1d20 + 5 ⇒ (2) + 5 = 7 | DAM: 1d8 + 3 ⇒ (2) + 3 = 5
Morningstar vs Sabelina AC:19: 1d20 + 5 ⇒ (4) + 5 = 9 | DAM: 1d8 + 3 ⇒ (7) + 3 = 10

Bolds are UP!

Round 2
ORDER: Xing, Senna, Yash, Cookie, Sable, Buggies


Know: Local

The light-headed Ettin considers the many threats around him, and focuses on the shiny object with the swishy tail…

He grumbles loudly, ”BAD kitty!” takes his flail in two meaty hands and brings it straight down on the battle-cat's spine, trying to drive Xing's broken body 15’ into the ground.

The blow misses... by a whisker.

Xing AC21: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20 2H, PA - BOOOOO
DAM: 2d6 + 6 + 5 + 4 ⇒ (3, 6) + 6 + 5 + 4 = 24 2H PA

Bolds are UP!

Round 5
ORDER: Sable, Senna, BAD, Yash, Cookie, Xing

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 30
Yash: 19/36 rage


Know: Local

In his simple mind, the giant debates pounding the battle-cat into a fine paste… and had he a flail in hand, he probably would have. But with no weapon in hand at the moment, he settles for scruffing the cat, peeling her off him and tossing her down… before pulling the flail from his belt.

You are no longer grappling or grappled.

STAND: Toss Kitty
MOVE: Draw Weapon

BOOM:
CMB vs Xing CMD 21: 1d20 + 14 ⇒ (13) + 14 = 27

Bolds are UP!

Round 4
ORDER: Sable, Senna, BAD, Yash, Cookie, Xing

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 30
Yash: 30


Know: Local

The monster's prodigious body odor blunts the effects of hexes, even grandmotherly disappointment hexes.

Will Save vs DC:14: 1d20 + 5 ⇒ (14) + 5 = 19 The force is strong in this one...


Know: Local

In future, if you could post the spell save, etc. info I need, that would be much appreciated.

One of the giant’s heads watches the melee combatants distrustfully. The other head – on the side of the body stuck with arrows – glares at the small archer, then decides to return the favor. He reaches into a quiver slung across his back and pulls out a crude javelin whittled from an entire a poplar tree. He hurls the massive sharpened tree trunk at Senna. The tree-javelin misses by a dozen feet and buries itself 5’ into the earth. The blow would have been devastating had it hit.

Both heads roar their frustration as the giant moves roughly in a direction between Sable and Senna. Sable judges the distance well between herself and the lumbering beast, then weaves an eldritch spell. Oil pools up from the ground beneath the giant’s massive feet. The monster slides, slips, and sidesteps… somehow managing to stay on his feet. He toddler-walks forward, nearly falling again, but somehow maintains his balance until once again getting firm ground beneath his feet. He wipes his feet like a dog on fresh grass.

MOVE: Pull Javelin + Move
STAND: Throw Javelin @ Senna

BOOM:

Javelin HIT: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6 | DAM: 1d8 + 6 ⇒ (8) + 6 = 14 range penalty - miss
Reflex Save vs DC:14: 1d20 + 2 ⇒ (18) + 2 = 20 - success
Acrobatics vs DC:10 to ½ move: 1d20 - 1 ⇒ (11) - 1 = 10 – success

The oddly colored patch is the Grease.

Bolds are UP!

Round 3
ORDER: Sable, Senna, BAD, Yash, Cookie, Xing

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 30
Yash: 30


Know: Local

The giant continues striding toward your group, heads swinging warily in all directions, eyes alert for more dangers than a wagon full of tasty morsels. The earth shakes with each step. He’s got to be 13’ tall and must weigh in at over 5000 lbs.

Double-Move, sheathe a flail

Bolds are UP!

Round 2
ORDER: Sable, Senna, BAD, Yash, Cookie, Xing

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 30
Yash: 30


Know: Local

The creature lopes toward you, drool dribbling from one of his mouths.

BAD does a double-move

Bolds are UP!

INIT: Sable, Senna, BAD, Yash, Cookie, Xing

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 30
Yash: 30


Know: Local
Xingxun, revealed wrote:
...if there’s time, she’ll cast Communal Protection from Evil on those three … each gaining it’s benefits for 1 minute.

I’m gonna say ‘no’ on that. The beastie is 240’ away and you’ll have some time to prep as he lumbers towards you. Folks can delay or whatnot to buff up, receive buffs, etc. before the party crasher arrives.

A new map is up in Roll20! NOTE, if you appear on the cart, you’ll need to take a MOVE action to get out of the cart and move any distance.

The beast lumbers towards you, continuing his disharmonious roaring. Possibly the jutting orc-like fangs are affecting his singing voice? He is covered in a patchwork of grime-slick and rotting leather armors and his fists are filled with very large flails.

Bolds are UP!

INIT: Sable, Senna, BAD, Yash, Cookie, Xing

HPs
Cookie: 32
Sable: 36
Senna: 31
Xing: 30
Yash: 30


Know: Local

After the first half of the day is filled with their own activities around town, our heroes assemble at the Slattern in the afternoon. They climb into the rugged wagon and – with some clucking at the oxen – set off on an adventure! The wagon rattles up the High Street. At High Gate, the crew turns the wagon toward the surrounding wall and exits the city through one of the numerous arched gates. It’s a warm and pleasant day with an invigorating breeze off the Inner Sea. After navigating out of the hills surrounding Threshold, our heroes find themselves traveling roughly West-Northwest along a grass-covered series of bluffs that look down upon the sea. What could possibly go wrong in this tranquil setting?

Encounter?: 1d100 ⇒ 100 O.o
Encounter Type: 1d100 ⇒ 83 Silly question…

Our heroes receive the answer to that very question as the sun hits the horizon and they debate the camping arrangements for the evening. In the distance (240’+), a lone traveler appears out of the twilight, coming your way. He’s a lumbering fellow and big… quite big. Nearly as tall as some of the trees he is pushing out of his way, snapping them like twigs. He roars from both his heads as they spot you.

Monster Init: 1d20 + 3 ⇒ (19) + 3 = 22

Please roll for Initiative!


Know: Local

You’ll decap him after he gets his final shot.

The wobbly skulker lunges at Sable in desperation. Her parrying rapier skitters off the blood-slicked dagger instead of deflecting it. Whether through skill, dumb luck, or fate, the grey hilts the dagger in the swordswoman’s chest. She backhands him away with the basket hilt of her rapier then razors his head from his shoulders with the full length of the honed edge.

Red be way dead.

Xing manages to pin her opponent briefly only to feel his sweaty body slither from her grasp like an eel. He bolts down the hallway.

Xing gets an AoO. On the map, he appears where he will get to if you don’t stop him.

BOOM:
Red HIT vs Sable AC18 (Parry <26): 1d20 + 7 ⇒ (20) + 7 = 27 CRIT?
Confirm vs AC18: 1d20 + 7 ⇒ (16) + 7 = 23 Yes
DAM: 2d4 + 6 ⇒ (1, 3) + 6 = 10
Blue Escape Artist vs CMD22: 1d20 + 8 ⇒ (20) + 8 = 28 O.o

Cookie and Yash are up!

Round 4
ORDER
Xing, Baddies, Senna, Sabelina, Cookie, Yash

CURRENT HP:
Cookie 3/24
Sable 7/26
Senna -3/18 - stable
Xing 8/20
Yash 4/22 (8/26) - raging


Know: Local

One of the greys weaves through Sabelina’s defenses and drags his blade across her belly. Seeing the change in his crew’s fortunes, he begins yelling phrases in a strange dark, hissing tongue none of you understand. His voice echoes loudly in the cavernous hall.

The other grey tries to break Xing’s hold, but fails. The two remain locked in combat.

BOOM:
Red HIT vs Sable AC18: 1d20 + 7 ⇒ (14) + 7 = 21 HIT | DAM: 1d4 + 3 ⇒ (2) + 3 = 5
Blue Escape Artist vs CMD22: 1d20 + 8 ⇒ (5) + 8 = 13

Round 3
ORDER
Xing, Baddies, Senna, Sabelina, Cookie, Yash

CURRENT HP:
Cookie 3/24
Sable 17/26
Senna -3/18 - stable
Xing 8/20 - grappling
Yash 4/22 (8/26) - raging


Know: Local

Save your Stunning Fist, Xing…

With two swift punches, Xing breaks the neck of the first skulker. The other three attack their principal targets. Having lost the element of surprise, only the skulker on Sable is able to deliver a slash to his opponent. Sable takes a cut across her forearm blocking the blow. Xing's timing is perfect as she narrowly sidesteps an attempt to gut her. And Yash's opponent seems rattled by the raging half-orc's warcry.

BOOM:
Red HIT vs Sable AC18: 1d20 + 7 ⇒ (12) + 7 = 19 HIT | DAM: 1d4 + 3 ⇒ (1) + 3 = 4
Blue HIT vs Xing AC19: 1d20 + 7 ⇒ (10) + 7 = 17 MISS | DAM: 1d4 + 3 ⇒ (3) + 3 = 6
Yellow HIT vs Yash AC15: 1d20 + 7 ⇒ (2) + 7 = 9 MISS | DAM: 1d4 + 3 ⇒ (3) + 3 = 6

Round 2
ORDER
Xing, Baddies, Senna, Sabelina, Cookie, Yash

CURRENT HP:
Cookie 3/24
Sable 22/26
Senna -3/18 - stable
Xing 8/20
Yash 4/22 (8/26) - raging


Know: Local

Xing hammers the skulking creature twice, leaving it bloody and battered… but it doesn’t drop. (not stunned)

All four of the gangly creatures strike. Sabelina narrowly avoids another eviscerating strike. The one that struck Xing initially pursues, but cannot flank her. His blow is easily batted aside. Senna tries to respond to Xing's question but only blood pours from her mouth as the gangrel man drives the blade into her a second time. His blow is weak, due to the beating he took from the monk. Nevertheless, it is enough. Senna drops into the muck of the sewer, well on her way to death. -9 HP
The final creature penetrates Yash's defenses with a low slash that carves a deep trench in his thigh, shaving an artery.

Bold folks are up!

BOOM:
Green Fort DC14: 1d20 + 4 ⇒ (14) + 4 = 18 SAVED
Red HIT vs Sable FF15: 1d20 + 7 ⇒ (6) + 7 = 13 MISS | DAM: 1d4 + 3 + 2d8 ⇒ (4) + 3 + (8, 3) = 18 sneak
Blue HIT vs Xing AC19: 1d20 + 7 ⇒ (4) + 7 = 11 MISS | DAM: 1d4 + 3 + 2d8 ⇒ (1) + 3 + (7, 7) = 18
Green HIT vs Senna FF13: 1d20 + 7 ⇒ (16) + 7 = 23 HIT | DAM: 1d4 + 3 + 2d8 ⇒ (1) + 3 + (3, 2) = 9 sneak
Yellow HIT vs Yash FF15: 1d20 + 7 ⇒ (18) + 7 = 25 HIT | DAM: 1d4 + 3 + 2d8 ⇒ (3) + 3 + (6, 6) = 18 sneak

Round 1
ORDER
Xing, Baddies, Senna, Sabelina, Cookie, Yash

CURRENT HP:
Cookie 24/24
Sable 26/26
Senna -9/18 - dying
Xing 8/20
Yash 4/22


Know: Local

The rapidly weakening grey feebly attempts to stab Xing who is literally squeezing the life out of him. Sabelina draws blood from the downed grey who briefly debates pulling something from a thong wrapped around his waist before instead lashing out with his knife in a desperate attempt to hamstring the half-orc. His blade slices open Yash’s ankle.

BOOM:
Red HIT vs Xing AC15: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11 MISS| DAM: 1d4 + 1 ⇒ (1) + 1 = 2 grappled
Green HIT vs Yash AC17: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19 HIT Crit?| DAM: 1d4 + 1 ⇒ (2) + 1 = 3 prone
Confirm?: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15 Nope

Heroes are up!

Round 3
ORDER
Baddies, Senna, Yash, Xing, Sabelina, Cookie

CURRENT HP:
Cookie 24/24
Sable 26/26
Senna 16/18
Xing 9/20
Yash 19/22


Know: Local

Cookie, you can only catch one of the baddies with Sleep unless you want to risk knocking Yash out as well. I’m assuming you don’t want to risk that. Let me know if I’m wrong.

Blue Will DC14: 1d20 + 3 ⇒ (12) + 3 = 15 Saved

One of the creatures staggers due to Cookie’s ensorcelment but stays on his feet.

The creature struggling with Xing makes a credible attempt at stabbing the monk again. Xing deflects that blow with an elbow smash.

Yash avoids one dagger but catches the second in the back!

BOOM:
Red HIT vs Xing AC15: 1d20 + 3 - 2 ⇒ (10) + 3 - 2 = 11 MISS| DAM: 1d4 + 1 ⇒ (3) + 1 = 4 grappled
Blue HIT vs Yash AC17: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 MISS| DAM: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (1) = 4 flank, sneak
Green HIT vs Yash AC17: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 HIT| DAM: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7 flank, sneak

Heroes are up!

Round 2

ORDER
Baddies, Senna, Yash, Xing, Sabelina, Cookie

CURRENT HP:
Cookie 24/24
Sable 26/26
Senna 16/18
Xing 9/20
Yash 15/22


Know: Local

LOL! Well played, Yash! :D And the dice gods have rewarded you…

Before our heroes can blink, two more of the creatures materialize from the walls and sprint among the team with daggers gleaming. The first gangly creature gives Xing a matching wound to her belly, while the other two surround and attempt to cut down the perceived threat of the large half-orc. Whether by the grace of his grandfather, or his armor, their treacherous blades are turned aside.

BOOM:
Red HIT vs Xing FF13: 1d20 + 3 ⇒ (18) + 3 = 21 HIT| DAM: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6 sneak attack
Green HIT vs Yash FF15: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 MISS| DAM: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7 sneak attack, flank
Blue HIT vs Yash FF15: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 MISS| DAM: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9 sneak attack, flank

Heroes are up!

Round 1
ORDER
Baddies, Senna, Yash, Xing, Sabelina, Cookie

CURRENT HP:
Cookie 24/24
Sable 26/26
Senna 16/18
Xing 9/20
Yash 22/22


Know: Local

Senna is about to translate Yash’s words when…

… Xing’s walk around the pool is interrupted by a dagger shoved into her gut. She almost doesn’t see the hand bearing the blade. The gangly and hairless grey creature with bland, emotionless eyes almost perfectly blends into the stone wall, muddy joints and all. Only when it attacks does its camouflage shift enough for her see it. It pulls the blade from her stomach. Now it has a blade in each hand - one bloody - the other clean… for the moment.

Surprise! Roll INIT, please.

Dagger HIT vs FF13: 1d20 + 3 ⇒ (10) + 3 = 13 HIT
DAM: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5 sneak attack

Init: 1d20 + 6 ⇒ (15) + 6 = 21

CURRENT HP:
Cookie 24/24
Sable 26/26
Senna 16/18
Xing 15/20
Yash 22/22