Baby Born Under the Moon

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Hey all. Question about Prismatic Burst weapon ability in the Magic Item Compendium. I don't have that book but a player wants to add the special ability to a weapon, and I'm usually game with adding stuff as long as it's in a wizards book. He says that the book doesn' list an equivelant "plus bonus" for the weapon. Is this right? How can a weapon ability that adds a critical effect and also has the ability to critical creatures not subject to critical hits, (according to my player). Any thoughts on this would be helpful. Thanks.


Stickboy2323 wrote:

Can anyone say metal. Just put on some Darkest Hour, Mastadon, Metallica (pre-black album), hell, even Iron Maiden. This is what decapatating a Great Red Wyrm sounds like.

If you must use soundtracks, loop this when inside a dungeon:
http://www.vgmusic.com/music/console/nintendo/nes/Zelda_I_-_Underworld_Them e.mid

I hear you metal is awesome. Bust some Samhein, Danzig, Black Sabbath at the right time and it's sweet.

That link you posted is dead. Too bad cause underworld Zelda 1 music would've been nice.


One of my favorite things is to use soundscape-y type music (ambient music if you will). I really love Godspeed You Black Emperor for kind of apocalyptic type settings. Not to mention that Black Sabbath--Black Sabbath and Glenn Danzig--Black Aria are great for certain meeting the ultimate evil type situations.
But I use LOTR on repeat, as well as some wierd Fugazi albums, Conan albums (barbarian and destroyer..often overlooked, but great D&D music). Typically it depends on the mood. I also like Carmina Burana (sp?) as well as Duel of the Fates from Episode 1 for big combat situations. But if you try and do to much it can be intrusive.
Use your computer, set your playlists and go. Have good stuff on hand for critical situations.


The most important thing to remember about evil (antiheros) characters is that they're not onesided, just like good characters aren't one sided. CE, NE and LE very different. You have to have characters willing to develop their story, but I can say from playing a CG character who "developed though prayer" into an NE character that it helps to have an organic story.
Why are you evil, what is your motivation? Moral reasons (i.e religous/philosophical) seem to be a great driving force and will keep your characters in general agreement. My 2 cents.


Good post, I take part in 4 games.

1. Epic Game I DM(gone on for 5 years, started in 2nd ed and converted).
4 men 30-35
1 woman 33
2. Age of Worms
3 dudes all 30,30,31
3. Play in a game (what up D13?) in kzoo.
3 dudes 30-32
4. Evil side game
3 dudes 30-35.