
Full Name |
Vidris Noar |
Race |
Human |
Classes/Levels |
Cleric of Zon-Kuthon 1 | hp 11 | AC 13, T 11, FF 12 | CMD 13 | F +5, R +3, W +6 | Spd 30' | Init +1 | KnPla +5, KnRel +5, Perc +2, SensM +6 | |
Gender |
Male |
Size |
Medium |
Special Abilities |
channel negative energy 3/day (DC 10, 1d6), destructive smite (+1, 5/day) |
Alignment |
LN |
Deity |
Zon-Kuthon |
Location |
Nisroc, Nidal |
Languages |
Common, Shadowtongue |
Occupation |
Heretical Clergyman |
Strength |
14 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
13 |
Wisdom |
14 |
Charisma |
10 |
About Vidris Noar
Vidris Noar, Cleric of Zon-Kuthon
Human cleric of Zon-Kuthon 1
LN Medium humanoid (human)
Init +1; Senses Perception +2
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Defense
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AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 11 (1d8+3)
Fort +5, Ref +3, Will +6
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Offense
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Speed 30 ft.
Melee cold iron spiked chain +2 (2d4+3) or
_____ unarmed strike +2 (1d3+2 nonlethal)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel negative energy 3/day (DC 10, 1d6), destructive smite (+1, 5/day)
Domain Spell-Like Abilities (CL 1st; concentration +5)
__ 5/day—touch of darkness (1 round)
Cleric Spells Prepared (CL 1st; concentration +5)
__ 1st—bless, divine favor, obscuring mistD
__ 0 (at will)—create water, detect magic, stabilize
D Domain spell; Domains Destruction (Catastrophe subdomain), Darkness
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Statistics
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Str 14, Dex 12, Con 16, Int 13, Wis 14, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Blind-fight, Iron Will, Lightning Reflexes
Traits focused mind, reckless
Skills Acrobatics +6, Heal +6, Knowledge (planes) +5, Knowledge (religion) +5, Sense Motive +6
Languages Common, Shadowtongue
Other Gear leather armor, cold iron spiked chain, crossbow bolts (10), light crossbow, belt pouch, silver holy symbol of Zon-Kuthon, spell component pouch, 23 gp
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Tracked Resources
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Cleric Channel Negative Energy 1d6 (3/day, DC 10) (Su) - 0/3
Crossbow bolts - 0/10
Destructive Smite +1 (5/day) (Su) - 0/5
Touch of Darkness (1 round, 5/day) (Sp) - 0/5
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Cleric Channel Negative Energy 1d6 (3/day, DC 10) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Catastrophe)
Cleric Domain (Darkness) Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Destructive Smite +1 (5/day) (Su) Make a melee attack with morale bonus to damage.
Touch of Darkness (1 round, 5/day) (Sp) With a melee touch attack, target suffers 20% miss chance
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