Tyralnadi

Victor Valens-Bentleaf's page

21 posts. Alias of Valegrim.


RSS


Pardon Mistress of Vixens, but I dost believe that Efreets and their Masters are forthwith out of touch with DC and Legion materials and is more likely to summon a shovel to deal with an X than know anything about Legion chronology. Perhaps if you, in your prophetic wisdom, could be more specific; then said summoned effreet - which is really just a clockwork mock up shell of Braniac 5 -could be more helpful. I suggest Milady, that thou shouldest perhas make use of the email summoning technology and sendeth some of this information with instruction to said crimson slave.

Farethee well
hehe


Tiz the Gremlins and lolthsome Smurfs; they are allied with the hippies (draws his bow and shoots one of the buggers in the booty) take that fiend.

ack; they have cursed me with a foul spell.


Welcome back


nice to hear from you though; happy lurking


here is a guy i didnt get to play much in a pbp game on this site as the game ended fairly abruptly. This is without the changes to pathfinder dieties and your setting and game stats.

for sect

Spoiler:

Name: Victor Valens-Bentleaf Player - Valegrim
Class: Paladin - variant Elf Paladin Race - Half Elf Alignment: LG Diety: Corellon
Level: 1 Size: M Gender: M Height 5'6" Weight: 108 Eyes: Blue Hair: Flaxen
Age 27 Skin: Fair

Strength: 15 +2 Traits: Easygoing: Gather Info +1 intimidate/Sense Motive -1*
Dexterity: 17 +3 Honest: Diplomacy +1 Bluff -1/Sense Motive -1*
Constitution: 15 +2 Flaws: Slow - land speed halved to nearest 5ft rounded down.
Intelligence: 14 +2
Wisdom: 17 +3 Languages: Common, Elf, Dwarf, Celestial
Charisma: 16 +3

HP: 12
AC: 17 Touch: 13 Flatfooted: 14 Special: Aura of Good, Detect Evil; Smite Ranged
Initiative: +3 Move 15, low light vision, +2 vs enchantment,
immune sleep, +1 listen, search, spot
Total: Base: Ability: Magic: Misc: +2 Diplomacy/Gather Information, Elf Blood
Fort: +4 +2 +2
Ref: +3 0 +3 Feats: Point Blank Shot, Precise Shot
Will: +3 0 +3 +2 enchant

BAS: +1
Grapple:+3 +1 +2 size: M

Attack: BAS: Ability: Damage: Crit: Other bonus
Lgbow +4 +1 +3 1d8 Pierce x3 +1 under 30ft.
Lgsword +3 +1 +2 1d8 Slash 19-20 x2
Whammer +3 +1 +2 1d8 Bludgeon x3

Skills: (2+2)x4=16 starting points. 4 racial starting +1 per level (pg 40 ua)

Dexterity: +3 Intelligence: +2 Wisdom: +3 Charisma: +3
Ride 2+3=5 Know Religion - Elf 2+2 =4 Heal 1+3=4 Diplomacy 1+2+3=6
Craft Bows 2+2=4 Sense Motive 1-2*+3=2 Gather Info (2) 1+2+3)=6
Craft Arrows 2+2=4 Spot (2pts) 1+1+3=4 Perform - Dance (2) 1+3=4
Survival 1+3=4 Perform - Sing (2) 1+3=4

Gear: Starting gold left 5 gold 3 silver 9 copper
Longbow 75
Longsword 15
Scale Mail 50
Warhammer 12
40 Arrows w/quiver
Bed roll 1sp
Blanket,winter 5sp
Flint and Steel 1
Explorers outfit 10
Small belt pouch 1
waterskin 1
whetstone 2cp
Artisan's tools 5gp
Holy Symbol, wooden 1
Backpack 2
6 days trail rations 3

Background.
Born of retired adventurers, an elven ranger mother and a human warrior father - who after getting married settled
down into trade and had several children. As a youngster through his teen years; Victor road with this father's wagon
selling the family wares of fine archery equipment, weapons, and armor. While at home he was
taught to craft archery equipment and learned weapon skills but during his trips to various places with his
dad, Victor saw may wonders of the peoples of the world; yet also, many evils and wicked things. This
distrubed Victor greatly; a boy of tender heart who walks slowly and picks his footing carefuly to not even
bring harm to small plants and animals - like ants, worms and such. His dreams began to become quite agonizing
and he asked his mothers advice; she helped him prepare a gift for the temple of Corellon and went there to
offer his gift and pray and seek council with the Elven Priesthood. There, Victor came aware that the great
Elven God had called him to make a difference; to ease suffering and protect the weak so he enrolled in training
and was accepted as a Paladin of Corellon. Victor now travels the world, slowly to be sure and with careful footsteps,
to do his dieties will and fight for the cause of Good.


no; was just a bump in case someone wanted to comment on why the game stopped...


Sigh


Sigh.


Then we agree; as grevious as this item is and that we rather be rid of it; we shall endevor to destroy it and its brothers that are a plague; what say you priest of the this temple; will you call forth a holy war on this item and its brothers, have you a means of its destruction? What compensation can be given knowing that it also stands as the crown jewel of some land; consideration on that part can neigh be forgotten.


I for certain do not like the word demand from one whom we sought help from in good will; it smacks of tyanny and domination rather than a suggestion of wisdom and benevolence. <said matter of fact and without rancor>

What say you my companions; do we leave it here? If it has these reputed powers of compulsion; this priest and all here may be in danger of it, perhaps even now fighting its influence, and certainly it will be sought as some agents of evil may perhaps seek to recombine the set.

<still wary, Victor ponders a static defense here in this church or a fluid defense of keeping the item on the move.>

I see no benefit either way lest they or we can find a way to destroy this grievous item, and should perhaps seek out and destroy its brothers for the greater good.


Take this artifact to the church over yonder and have it examined by those more learned than ourselves I believe

<wary>


<awaiting the actions of others, Victor stands patiently vigil over his charge of guarding the gem; weapons out and ready, a serious expression on his face.>


Beware friends; for I detect evil about; but was interupted before I could ascertain its location or direction; only that it is here with us; I shall guard this item as suggested, but know that in doing so I cannot seek the evil hereabouts.

<draws forth his sword and warhammer; one in each hand and moves to stand over the fallen gem and assumes a guarded posture>
<<gm note: if a fight erupts i will not be attacking with both weapons>>


Victor unstrings his bow and is the last to enter as he stood a short while gazing at the sad female wood carving/burning. His face is troubled for a moment, then after the introductions; he moves his coin purse to the front of his belt so that when he sits it will be in his; uhm, lap.

"do you know anymore details about what in the hills gave yon person such wounds or know if he is willing to come tell us about it; perhaps for a beer and meat pie, perhaps yon warrior by the fire has a thirst to see the world and new cultures; I too would probably be quiet and stand alone were I far from home, in a place where people speak and act differently and social rules are different; I have heard the men of the North have a particular honor"

Nods to the tavernkeeper if their eyes meet.


ah, very sad to hear of such strife in families, no Good can come of it. Perhaps if you wish to get reaquainted with your friend; you can ask him to join us for a meal within the Inn.

<assumes a more relaxed posture, his belly rumbles a bit>


I am finding out that nothing is quite as disheartening as logging in a day later after having checked 6 or seven times and finding out nobody has posted anything in the game in the last 24 hours; guess my excitement level about this game is hirer than the others...


I do believe an explaination is in order that we not missunderstand what perchance is happening here; did you say that that is a stolen crown jewel? Stolen from whom and speak of this bounty.
<assumes a wary stance>


I have always loved the sound of a smithy; the tap tap tap of the hammer the gleam in a smiths eye when something is finely crafted. Is something amiss friend bard or does a smithy remind you too of far away places and friendly faces? I grew up in a smithy you know, tis a family business crafting fine arms and weapons and various gear for sale.


ok; am going to try out this one, though I have no idea what a blood amniote is...


Victor's eyes gaze around at the local defenses watching for signs of recent use and upkeep, tries to ascertain the religion of the local church an how well tended it seems before his eyes come to rest on the tall guard.

"a life of guarding others is a blessed path, be at ease in your task worthy guard as stewardship fosters a true reward; let us then comrades, attend the words of this guardian, and taste of the wonders of this inn and its hospitality as recommended."

<awaits their response>


Ok; spent the 4 racial adjusted skill points on 2 cc = 1 rank for dance and 2 cc = 1 rank for sing and gave rebate of 2 gold for the arrows.