Welton Grompus

Vico d'Sall's page

24 posts. Alias of Veshly.


About Vico d'Sall

Name: Vico d'Sall
Race: Human (Chelaxian)
Player: Veshly
Classes: Fighter/2
Hit Points: 13
Experience: 2000 / 5000
Alignment: Neutral
Vision:
Speed: Walk 20 ft.
Languages: Chelaxian, Common, Varisian

Stats:

Stat Score Mod
STR 18 (+4)
DEX 14 (+2)
CON 10 (+0)
INT 14 (+2)
WIS 10 (+0)
CHA 10 (+0)


Skills:

-------------------------- Skills --------------------------
Skill------------------------Total---Rnk-----Stat----Msc
Acrobatics--------------------(-4)-----0.0------2--------(-6)
Acrobatics-(Jump)-------------(-8)-----0.0------2--------(-10)
Appraise-----------------------2-------0.0------2--------0
Bluff--------------------------0-------0.0------0--------0
Climb--------------------------(2)------1.0------4--------(-3)
Craft-(Untrained)--------------2-------0.0------2--------0
Diplomacy----------------------0-------0.0------0--------0
Disguise-----------------------0-------0.0------0--------0
Escape-Artist-----------------(-4)-----0.0------2--------(-6)
Fly---------------------------(-4)-----0.0------2--------(-6)
Heal---------------------------0-------0.0------0--------0
Intimidate---------------------9-------2.0------0--------7
Knowledge-(Dungeoneering)------7-------2.0------2--------3
Knowledge-(Engineering)--------6--------1.0------2--------3
Knowledge-(Geography)----------7--------2.0------2--------3
Knowledge-(Local)--------------5--------1.0------2--------2
Perception---------------------0--------0.0------0--------0
Perform-(Untrained)------------0--------0.0------0--------0
Profession-(Soldier)-----------5--------2.0------0--------3
Ride--------------------------(-4)-----0.0------2--------(-6)
Sense-Motive-------------------0--------0.0------0--------0
Stealth-----------------------(-4)-----0.0------2--------(-6)
Survival-----------------------0--------0.0------0--------0
Swim--------------------------(2)------1.0------4-------(-3)

Feats:

-------------------------- Feats ---------------------------
Combat Expertise
You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Intimidating Prowess
Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier.

Power Attack
You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Shield Focus [Paizo Publishing - Core Rulebook, p.133]
Increase the AC bonus granted by any shield you are using by 1.

Feats-Class Defaults:

From Class.

Armor Proficiency, Heavy [Paizo Publishing - Core Rulebook, p.118]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Armor Proficiency, Light [Paizo Publishing - Core
Rulebook, p.118]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Armor Proficiency, Medium [Paizo Publishing - Core
Rulebook, p.118]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Martial Weapon Proficiency Output [Paizo Publishing - Core
Rulebook, p.130]
You make attack rolls with all your martial weapons normally (without the
non-proficient penalty).

Shield Proficiency [Paizo Publishing - Core
Rulebook, p.133]
When you use a shield (except a tower shield), the shield's armor check penalty
only applies to Strength- and Dexterity-based skills.

Simple Weapon Proficiency [Paizo Publishing - Core
Rulebook, p.133]
You make attack rolls with simple weapons without penalty.

Tower Shield Proficiency [Paizo Publishing - Core
Rulebook, p.135]
When you use a tower shield, the shield's armor check penalty only applies to
Strength and Dexterity-based skills.

Traits:

------------------------ Traits ----------------------------
Scholar of Ruins (Knowledge (Geography)) [Paizo Publishing LLC -Advanced Player's Guide, p.332]

From the moment you could walk and talk, the ruins of ancient civilizations have
fascinated you. Because of this, you have special insight into geography as well as
expertise in exploring lost places.

Drug Addict in background: Knowledge(Local)
Addicted Friend: The addict is a friend or lover who
might or might not have survived the overdose. Your
research into the drug scene and local politics has given you
a respectable education in street knowledge. You gain a +2
bonus on Knowledge (local) checks or Gather Information
checks (choose one when selecting this trait).

CMB/CMD:

CMB Output
-------GRAPPLE TRIP DISARM SUNDER BULL-RUSH OVERRUN
Offense +6 *****+6 ***+6 ****+6 *****+6 ******+6
Defense 18 *****18 ***18 ****18 *****18 ******18

Combat:

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 20 / 14 / 18
Initiative: +2
BAB: +2
Melee tohit: +6
Ranged tohit: +4
Fortitude: +3
Reflex: +2
Will: +0

Unarmed attack:
to hit: +6
damage: 1d3+4
critical: 20/x2

Cold Iron Longsword:
to hit: +7
damage: 1d8+4
critical: 19-20/x2
special properties: 30 hp/inch, hardness 10

Dagger:
to hit: +6
damage: 1d4+4
critical: 19-20/x2

Dagger (Thrown):
to hit: +4
damage: 1d4
critical: 19-20/x2
range: 10 ft.

Composite Shortbow STR:
to hit: +4
damage: 1d6
critical: 20/x3
range: 70 ft.

Special Qualities Racial:

--------------------- Special Qualities Racial --------------------

Bonus Feat [Paizo Publishing - Core
Rulebook, p.27]
Humans select one extra feat at 1st level.
Skilled [Paizo Publishing - Core
Rulebook, p.27]
Humans gain an additional skill rank at first level and one additional rank whenever

Special Qualities Class:

--------------------- Special Qualities Class --------------------

Bravery (Ex) [Paizo Publishing - Core Rulebook, p.55]
You gain a +1 bonus to Will saves against fear effects.

Equipment:

--------------------------Equipment-------------------------
Combat/Patrol/Default
Name............................................QTY LBS
Arrows.(20)......................................1******3lbs
Holy.Symbol.(Silver).............................1******1lbs
Longsword.(Cold.Iron/Masterwork).................1******4lbs Special:.30.hp/inch,.hardness.10
Outfit.(Traveler's)..............................1******5lbs
Manacles.(Masterwork/Medium).....................1******2lbs
Manacles.(Masterwork/Small)......................1******2lbs
Signal.Whistle...................................1******0lbs
Signet.Ring......................................1******0lbs
Waterskin.(Filled)...............................1******4lbs
Wine.(Fine/Bottle)...............................1******1lbs
Pouch.(Belt).(3.22.lbs.)
...Whetstone.....................................1******1lbs
...Tindertwig....................................1******0lbs
...Flint.and.Steel...............................1******0lbs
...Coin.(Platinum.Piece).........................5******0lbs
...Coin.(Gold.Piece).............................21******0lbs
...Coin.(Silver.Piece)...........................5******0lbs
...Coin.(Copper.Piece)...........................5******0lbs
...Everburning.Torch.............................1******1lbs
Shortbow.(Composite).(2.lbs.)
Flask.(Empty).(1.5.lbs.)
Total.weight.carried:.75.22lbs.
Current.load:.........Light
Encumbrance
Light:..100...
Medium:.200...
Heavy:..300

Travel Load with backpack.
-------------------------.Equipment.------------------------
Name............................................QTY LBS
Arrows.(20)......................................1******3lbs
Holy.Symbol.(Silver).............................1******1lbs
Longsword.(Cold.Iron/Masterwork).................1******4lbs Special:.30.hp/inch,.hardness.10
Outfit.(Traveler's)..............................1******5lbs
Manacles.(Masterwork/Medium).....................1******2lbs
Manacles.(Masterwork/Small)......................1******2lbs
Signal.Whistle...................................1******0lbs
Signet.Ring......................................1******0lbs
Waterskin.(Filled)...............................1******4lbs
Wine.(Fine/Bottle)...............................1******1lbs
Pouch.(Belt).(3.2199998.lbs.)
...Everburning.Torch.............................1******1lbs
...Flint.and.Steel...............................1******0lbs
...Whetstone.....................................1******1lbs
...Tindertwig....................................1******0lbs
...Coin.(Platinum.Piece).........................5******0lbs
...Coin.(Gold.Piece).............................21******0lbs
...Coin.(Silver.Piece)...........................5******0lbs
...Coin.(Copper.Piece)...........................5******0lbs
Shortbow.(Composite).(2.lbs.)
Backpack.(Masterwork).(24.5.lbs.)
...Bedroll.......................................1******5lbs
...Blanket.(Winter)..............................1******3lbs
...Rope.(Silk/50.ft).............................1******5lbs Special:.4.hp,.DC.24.Strength.check.to.burst
...Outfit.(Courtier's)...........................1******6lbs
...Wine.(Fine/Bottle)............................1******1lbs
Flask.(Empty).(1.5.lbs.)
Total.weight.carried: 99.72 Lbs.
Current.load:.........Light
Encumbrance
Light:..116...
Medium:.233...
Heavy:..350

Description:

------------------------ Description -----------------------
Height: 5' 7" Weight: 155 lbs. Gender: Male
Eyes: Dark Brown Hair: Black,Curly mustache Skin: Fair
Dominant Hand: Right Quirks: Neatnik, Fashionable
Speech style: Commanding Voice Quotable: Go ahead, make my day.

Full Description
Average Chelexian in height and appearance, with a curled mustache, wearing a standard uniform of chain armour and Korvosan Guard tunic, with only the buckler and the silver Spiral of Pharasma necklace, marking any difference.

Background:

Background:

Shared. (campaign trait -Drug Addict - Sister - Murdered - +2 to Knowledge(Local)).

Proud parents, Antonius d'Sall, barrister to the magistrates, and Zenobia d'Sall, mortician, lay sister of Pharasma, have a beautiful girl, followed a bit later by identical twin boys. Airsenda grew up the envy of all the other girls, capable and smart as well as the fairest. The twins worshipped their older sister. An ideal family till the darkness entered. Airsenda changed, grew pale, became rebellious, bad associates, lying, and stealing. She was a shiver addict. The twin followed her to see how she was getting her supply, children were delivering it. Investigating, the twins heard a name, Lamm, Gaedren Lamm. They try to pry out of Airsenda more on this shadowy figure, shortly thereafter she is murdered. In her despair and anger Airsenda rises from the dead, a danger to all, stopped in the end by resourceful followers of Pharasma. This changes the lives of the twins forever.

Twin Vico
Vico was never a scholar, close to his mother, who saw all kinds of people. The quieter of the twins but also the fiercer one. Not as obviously affected by Airsenda's death, he continued his training in the arts of fighting and protecting, graduating from the renowned Eldrin Military Academy. He joins the famed Korvosan Guard straight from training, seems to fit in, in spite of being brighter than the average. Family keeps him out of trouble when he crosses lines when frustrated by rules or the politics. Helpful, as he never stopped the hunt for Lamm, even if he was "protected".
Fascinated by the ruins that underlay the city, he spends his free time exploring them. He walks with grace and bears the armor with unexpected ease given his size.