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Interested. Have my Orc Titan Mauler statted up. Writing a backstory now.

Crunch:

Urtur
Male Orc Barbarian (Titan Mauler) 1
True Neutral
Strength 18(+4) Dexterity14(+2) Constitution14(+2)
Intelligence 8(-1) Wisdom 8(-1) Charisma8(-1)
Size: Medium Eyes:Red Hair:Black Skin:Gray
Total Hit Points: 15 Speed: 30 feet [barbarian]
Armor Class: 18 = 10 + 6 [breastplate] + 2 [dexterity] Touch AC: 12 Flat-footed: 16
Initiative modifier:+ 2= + 2 [dexterity]
Fortitude save:+ 4= 2 [base] + 2 [constitution]
Reflex save:+ 2= 0 [base] + 2 [dexterity]
Will save:-1= 0 [base] -1 [wisdom]
Attack (handheld):+ 5= 1 [base] + 4 [strength]
Attack (missile):+ 3= 1 [base] + 2 [dexterity]
Combat Maneuver Bonus:+ 5= 1 [base] + 4 [strength]
Combat Maneuver Defense:+ 17= 10 + 1 [base] + 4 [strength] + 2 [dexterity]
Gear:Greataxe 1d12+6, crit x3 two-handed slashing
Bone Breast plate [medium; + 6 AC; max dex + 3; check penalty -3, fragile]
Feats: Grudge Fighter
Traits: Serpent Runner[SS], Mindlessly Cruel[OoG], Brute[OoG]
Drawbacks: Xenophobic
Racial: Dayrunner, Darkvision 60 ft, Orc Ferocity, Weapon Familiarity
Class Features: Rage 6 rnds/day, Big Game Hunter
Skills: Climb +5, Perception +3, Survival +3


I'm thinking of making a Captain America type character. A brawler with a throwing shield.

Bio:
Benjamin "Benny" Adams, the cherished blue-eyed blonde-haired son of war hero and his lovely wife. Weak and sickly as a child but was cured and took up working out alot. Good grades and captain of the football team as well as a competent boxer. He's quite well known around school by both the upper and lower classes. Despite 'belonging' to the cool kids group, he has never forgotten his wimpy beginnings and is quick to defend any who he feels are being unjustly persecuted or taken advantage of. This kind of puts him odds with the general veiwpoints of many students and teachers. Theres also definitely a disconnect between his patriotic "america is great" and the strict, racist, and generally intolerant views of the American population at present. Part of him dreams of becoming a politician or leader of men and changing things for the better.

Stats:

To come..


Crunch:
Vestil Tempe
Male Half Elf Bard (Archeologist) 1
N Medium humanoid (elf, human) Init +3;
Senses: lowlight vision Perception +11
 -------------------- Defense -------------------- 
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) 
hp 9 (1d8+1)  Fort +1, Ref +5, Will +4
 -------------------- Offense --------------------
 Speed 30 ft. 
Melee dagger -2 (1d4-1/19-20)
Ranged dagger +4 (1d4-1/19-20) 10 ft
Special Attacks Point Blank Shot
 -------------------- Statistics --------------------
 Str 14, Dex 18, Con 12, Int 10, Wis 8, Cha 14 
Base Atk +0; CMB +2; CMD 16
 Feats: Point Blank Shot, Skill Focus (Perception)   Traits: vagabond child, fate's favor
 Skills: Disable Device +10(+12 with tools), Knowledge (history) +8, Knowledge (local) +7, Perception +11, Sense Motive +6, Sleight of Hand +7, Spellcraft +6, Stealth +7;
Racial Modifiers +2 against enchantment, adaptability, keen senses, multitalented,
Languages Common, Elven, Dwarven, Draconic
Combat Gear throwing daggers(5), lamellar cuirass;
Other Gear masterwork thieves tools, dungeoneering kit, bandolier, backpack;
-------------------- Special Abilities --------------------
Bardic Knowledge
Archeologist's Luck (Ex): 6/day; +2 luck bonus on attack rolls, saving throws, skill checks, and weapon damage roll. Maintaining this bonus is a free action.
-------------------- Spells ------------------------------
DC=10+Spell Level+2(cha)
0 lvl-
Detect Magic
Ghost Sound
Prestidigitation
Read Magic

1st lvl- 2/day
Grease
Silent Image

Background:
Luck and skill have played huge roles in Vestil's life. From being able to survive on the streets, abandoned by both his human mother and elven father, to keeping food in his mouth through skillful pickpocketing and burglary. It would seem each time life dealt a bad hand, fate gave plentiful opportunities, or atleast that's how he chose to see it. The crowning moment that cemented this view was the day he met the Professor.

A stodgy, grumpy man by all accounts, who taught and compiled history, Professor Simkin still managed to see something in Vestil. He literally ran into Simkin whilst fleeing from a furious orc ( a long story containing a donkey, a barrel of grease and a big bet). This chance meeting and the quick thinking of Vestil in the fight that followed provided all the evidence the Professor needed. Taking the young vagabond under his wing, he molded Vestil into more than just a simple streetwise child, providing him with a basic education and a permanent shelter. In return the Professor recieved an apprentice who could do all the running around required for research and acquiring important peices.

As is usual with those of his race, Vestil outlived his human father figure. Left sad but driven, he has taken up the Professor's work and made it his life's goal to explore ruins, document their history, and recover the artifacts buried inside.


Interested. Will post character tonight.