So for my home campaign, the team is basically stationed out of Absalom Station. After a few adventures under their belts, they're looking into branching out from adventuring and looking for certain services. space should be at a premium, even on a station as large as Absalom, so i don't want to just use the example pricing in the core book. with that in mind, i'm interested if anyone knows of any price lists out there for various services on the station, or if there are any suggestions for the following: ship stuff
character stuff
they, including me, don't want to abstract this - they want some ballpark figures, and i need to be able to drain money from them :)
well, i'm here to say that during the recent concert of Strawberry Shortcake (SFS 1-14), Spoiler: i found more evidence of a conspiracy and it goes to the highest levels of the Starfinder Society as well! i tried to bring some of the other Starfinders to their senses, but they weren't buying it - they had already been brainwashed by Strawberry Shortcake. never-the-less, i am convinced that this is all a mass conspiracy - Strawberry Shortcake members have never been seen in real life, only their avatars are visible "on stage" during concerts and for interviews. for all we know, they could all be rabid skittermanders! in the end, i was forced to help their cause in order to save innocent lives. i tried to fight back, denouncing Strawberry Shortcake and instead raving about the genius of Abysshead, but my microphone was shut off and sound dampeners prevented even my vocal modulated voice from reaching the crowd. i will continue our efforts to bring the evil brainwashing of Strawberry Shortcake to life!!
Kevin Willis wrote:
sounds good - my point about putting the slotless boons on another sheet/page is that you could just print out multiple pages if you are using more than six or eight... i tend to run about the same group of boons every scenario, and i can already fill out a sheet of just slotless boons...
OK, I'll give this a shot and see where it leads... Event Name: Gencon 2017
Event Name: Gencon 2017
Event Name: Gencon 2017
Event Name: Gencon 2017
Athos710 wrote:
i did forget to mention that: a) i told them at the start (after finding out that we could strive for infamy) that i was going to do so, and, more importantly, why my CHARACTER would do so.b) i never did anything against any other character, other than talk smack about them - especially in the booth c) i APOLOGIZED to everyone at the end... i was accused of not being a team player - after playing and running organized play for 30-odd years i can assure you that's NOT the case... also, as it is practically encouraged by the scenario that one character be the antagonist to "make for better ratings", it surprised me that middle-aged adults (not teens or young children) would get upset and not be able to separate the player from the character.
Thurston Hillman wrote: I assume that by about July, we'll hit a point where players who've kept up with one character find the need to start branching out into new characters to keep up with the content. didn't last until July! I started my primary character at Gencon 2017 and have played every single event from 1-00 and the quest pack all the way through - until i hit SFS 1-12. With SFS 1-11 behind me, my primary character hit 5th level, so was not able to play SFS 1-12. i had hoped to play every scenario at least for a year (at least until Origins 2018), but I'll also be missing out (with my primary character) on SFS 1-16 as well, which is also a 1-4 LVL scenario. I'm good with that, as long as Paizo continues to do like they did with this pair of adventures, where if at least ONE of your characters plays the scenario, they ALL get the benefit. of course, for story continuity of the character, i'd rather the same character play each connected part, but if that is not possible, then at least i can still gain the benefit.
i'd be interested in finding out how many characters gained Infamy from this - I'm one!! after being recorded in Solar Sortie just prior to this scenario, my Ghost Operative (supposed to be a "grey man") had enough. i did everything I could to derail the scenario once i learned i could do so and still get the full rewards. i "helped" the camera crew get better close-up shots (one went into a ravine), stood back from combat to help narrate all the things the other characters were doing wrong, actively tried to hack into the data feed to influence the audience votes, and generally caused chaos. at the end, i had PLAYERS upset with me!
Kevin Willis wrote:
awesome job - i was just going to do the cards and put them in a baseball card holder, but that looks much more professional. kudos!! only suggestion i would like to give is to have a second boon tracker for just slotless boons, as you can have as many as you want - there are some of them that i tend to slot for just about every scenario and so i have like 3 or 4 of them. This also allows someone to create more than one Slotless Tracker as needed, and the back would provide even more room to record boons as they'll stack up over time. on the main tracker, swap out the two slotless boons for promotional boons, for a total of three. that should be enough for most people as you could have a t-shirt, faction pin, and character folio for the three big boons.
Gary Bush wrote:
funny you should mention that - I played every event at Gencon 2017 - SFS 1-00, the quest pack, 1-01, 1-02 and 1-03. Only 1-03 was ever posted, even to this day and we're coming up on a year anniversary. i'm wondering if we just can't show our chronicle sheets to a local venture captain and have them be able to update the reporting. at least that way there's some oversight while also relieving Paizo of having to worry about entering hundreds of records.
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as a melee weapon, yes. however, trick attack also works with small arms, and there are many of those that target EAC. in fact, that even bolsters my argument because in that same level range the small arms do anywhere from 1d6 to 1d8 damage. from a metagaming standpoint, most players are going to want to have characters that are optimized for damage - why would anyone at that level use a melee weapon that does only 1d4 base damage if you can stand back out of harm's way and shoot someone for 1d6 or better base damage? there is no incentive to do melee combat at fifth level with a fancy knitting needle. fighters that choose to do melee have both more hit points to take the brunt of close quarter combat as well as skill with heavier damage weapons that make closing with an enemy worthwhile.
Thurston Hillman wrote:
I hope you reconsider this. As a Level 5 weapon that only does 1d4 damage, even if it is two damage types (because it is a plasma weapon with electric and fire damage), and costs 3200 creds is whack. Consider the lackluster amount of credits that are awarded for each scenario as it is. It would take at least three scenarios for a level 3-4 character to purchase a basic melee weapon - a knife. I, personally, would never pay that much. The lower level and cost is more reasonable, in my opinion. As a level 5, it is 4 levels higher than the survival knife at 1d4 damage, and only 2 away from a level 7 that does 2d4 damage. With the extra damage type, having it as a level 4 puts it more in line with a logical progression of knives specifically, and basic melee weapons in general. Also consider the fact that it is a powered weapon. As an alternative, if you want to keep it as a level 5 weapon at 3200 credits, then perhaps consider increasing the damage to 1d6. In fact, a better weapon that would make more sense would be a vibroblade, or buzzblade, to put it into league as a knife version of the buzzblade dueling sword. It would maintain the powered and operative special features, and due to the vibrating action, a slight damage increase (maybe 1d4+2) would be in line.
i'm still not getting this. why would a Ghost only get a +1 for the skill they use for Trick Attack, but a Hacker still gets a +4 for Computers? why does it matter what the skill or governing attribute is?? it seems like one aspect of the character is getting nerfed while others are not - why would an operative character select the Ghost path if they can get a +4 bonus for just about any other path?? and this doesn't even take into account the couple of paths that DON'T get a bonus for their skill at all, such as Thief! their bonus is they can use Sleight of Hand to hide their weapon. that's it, no +4 for a Sleight of Hand check at all. doesn't seem fair - they should ALL get a +4 to the relevant skill, or reduce them ALL to a +1, or whatever the decided bonus should be, but it needs to be the same across the board (IMO). this is a class feature - maybe it needs to be renamed to decouple it from the "trick attacks" that are an attack option - maybe call them Operative Tricks or something...
BigNorseWolf wrote: Profession security officer might give you an idea of when the guards would take a break, where they would go for lunch, who does their uniforms etc, but would not let you hack into the console. Yep, along those lines...but I was also thinking things like: "as a security officer, I would have cameras there and there, a heat sensor there. I see that they've installed the Tru-Scan biometric scanner on that door - it needs a flake of skin to check the DNA of the user. It's going to be a tough lock to hack..." All knowledge based activities - actually spotting the cameras would still require Perception, but maybe receive a bonus based on awareness of the best places to put them. Cracking the lock would still require Computers, but may receive a bonus based on knowledge of the type and brand of lock.
Freedom Snake wrote: My assumption is that armor is worn over clothing. Based on this, the quick release sheath is an armor upgrade, so the sheath would be on the outside and not covered by clothing. With that, you could remove your armor in a formal setting, for example, which would also mean that you don't have access to your quick release sheath and its associated stored items. ok, Devil's Advocate - Second Skin can be worn under clothing, and accepts an armor mod. what about this situation?
For SFS, it looks like we can define any type of Profession for the skill and use it for the "day job" at the end of a scenario. Is this correct? For instance, could I have a Profession of Security Officer and use it for my "day job" as well as for any knowledge checks regarding security systems, operation protocols, etc?? Or is this too close to Computers or Engineering? |
