Jozan

Verdan priest of Pelor's page

268 posts. Alias of Buckshot Bob.


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M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

I am sorry to say that I am going to need to step away from the table. RL has prevented me from even looking to see how the game has been going. Hopefully when things settle down again I will be able to adventure with you all again.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Verdan swings his mace at the creature.
Mace Attack: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Blug. Damage: 1d8 + 2 ⇒ (6) + 2 = 8
If evil: 2d6 ⇒ (3, 6) = 9

2nd Mace Attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Blug. Damage: 1d8 + 2 ⇒ (3) + 2 = 5
If evil: 2d6 ⇒ (5, 6) = 11

2nd Mace Attack, Possabe Crit: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Blug. Crit. Damage: 1d8 + 2 ⇒ (3) + 2 = 5


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

"That is a good find in the chest. Being so long ago I guess there is no way of finding the original owners. And he watches the others apply their crafts.

Sorry, I am on a business trip so my post may be slow coming.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Being in the dark Verdan gets his magic torch for Aurora, To lighten his way he uses the glow from his holy mace, it's not much but at least he won't trip on his own feet as he walks.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

No worries, I will adjust my sheet
Verdan pulls out a wand and starts to drink in the healing from it.
Cure light wounds: 10d8 + 10 ⇒ (7, 3, 1, 4, 7, 6, 7, 6, 5, 1) + 10 = 57 using 10 charges from his wand.

Then he moves over to Nebuzaradan and Morrow to heal them with his wand.
Cure light wounds: 4d8 + 4 ⇒ (4, 3, 1, 2) + 4 = 14 :Nebuzaradan
Cure light wounds: 5d8 + 5 ⇒ (5, 5, 1, 7, 3) + 5 = 26 :Morrow

Total of 19 charges used


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

With blood flowing from many cuts. Verdan just smiles to the ogres as blow after blow hits him.
After his hit points get to less than 30
A yellow aura forms around Verdan, his "insurance" kicks in as the Stalwart Pact become active.
He gains 50 Temp. Hit points and any other blows after the Stalwart Pact went off is 5/magic effected for the next 10 rounds

He then casts defensively Cure light wounds on his person.
Concentration: 1d20 + 10 ⇒ (3) + 10 = 13
cure Light Wounds: 1d8 + 10 ⇒ (5) + 10 = 15 +7 = 22 hit points healed.

Stalwart Pact
(Races of Destiny
Evocation
Level: Cleric 5, Destiny (RD) 5,
Components:
Casting Time: 10 minutes
Range: Touch
Target: Willing living creature touched
Duration: Permanent until triggered, then 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell allows the target to enter a binding agreement with a deity, who provides a measure of protection when the need is dire.
Once this spell is cast, the pact remains dormant until the target is reduced to fewer than half of her full normal hit points.
The target immediately gains 5 temporary hit points per caster level, damage reduction 5/magic, and a +4 luck bonus on saving throws.
The hit points, damage reduction, and saving throw bonus disappear when the spell ends.
XP Cost: 250 XP.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

I can wait, RL has been kicking me in the butt as well.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Take your time.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Seeing all the creatures armed with had weapons. Verdan call upon the power of Pelor to shield him and strike back at the evil attacking him. He casts fire shield (Chill Shield)
Concentration, Cast defensively: 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29
And walks into the room to give space for the others. Trusting that his wards, armor, and faith in Pelor will see him through.
Attacks of Opportunity from Blue, Purple, and Green

Verdan's Spiritual Weapon strikes at the (Red) half-ogre.

Spiritual Weapon Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage, Force: 1d8 + 3 ⇒ (6) + 3 = 9

And then fizzles out.

Fire Shield
CASTING
Casting Time 1 standard action
Components V, S, M (phosphorus for the warm shield; a firefly or glowworm for the chill shield)
EFFECT
Range personal
Target you
Duration 1 round/level (D)
DESCRIPTION
This spell wreathes you in flame and causes damage to each creature that attacks you in melee. The flames also protect you from either cold-based or fire-based attacks, depending on if you choose cool or warm flames for your fire shield.
Any creature striking you with its body or a hand-held weapon deals normal damage, but at the same time the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). This damage is either cold damage (if you choose a chill shield) or fire damage (if you choose a warm shield). If the attacker has spell resistance, it applies to this effect. Creatures wielding melee weapons with reach are not subject to this damage if they attack you.
When casting this spell, you appear to immolate yourself, but the flames are thin and wispy, increasing the light level within 10 feet by one step, up to normal light. The color of the flames is blue or green if the chill shield is cast, violet or red if the warm shield is employed. The special powers of each version are as follows.
Chill Shield: The flames are cool to the touch. You take only half damage from fire-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful saving throw.
Warm Shield: The flames are warm to the touch. You take only half damage from cold-based attacks. If such an attack allows a Reflex save for half damage, you take no damage on a successful saving throw.
So it's 1d6+10 cold damage


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Verdan steps into the room by not touching the floor but on the air. He has his shield in front to block as many of the arrows as he can.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Verdan nods at Morrow and casts air walk to walk up the room. He then casts create water to put out the flames and walks into the room to take the arrow hits.
Once he is able to sees a threat he directs the Spiritual Weapon to strike.

Spiritual Weapon Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage, Force: 1d8 + 3 ⇒ (5) + 3 = 8
I think that is two turns worth of actions


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

"We will not fear Ogres my friends. My armor should withstand most of their simple arrows, I can be the first through if you want. I can first dump about 20 gallons of water on that fire which should make it easier to get to them." Verdan says looking up at the fiery wall.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

I see what happened, I changed my Domain spells from cure serious wounds to Searing Light. Since I can change any spell into a cure spell anyway. I cleaned up my spell list so I have the 4+1 spells at third.

And looking at my spell list I shorted myself a 4th and a 5th level. The next morning I will add them in.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

With a look of shock still seeing the floating mace of force waiting for it's command. Verdan sends it to attack the new foes.
Spiritual Weapon Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage, Force: 1d8 + 3 ⇒ (4) + 3 = 7


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Oh I thought it already faded.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

"By Pelors light! This place is a den of evil."
Gripping his holy symbol, Verdan call out to Pelor

"May the blessing of the sun lord steady our hand and protect us when needed!"

And a shimmering glow spreads out from Verdan causing his companions to glow as well for a moment before it fades.

Verdan cast bless on the party


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Sorry for not posting, I could not log on to this site. I had to open a new incognito window just to log in.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Verdan quickly moves to Morrow and uses his positive energy to convert his Magic Vestment spell into healing.
Cure Ser, Wounds: 3d8 + 14 + 12 ⇒ (1, 7, 2) + 14 + 12 = 36
And as Verdan says his healing prayer, Morrow's wounds start to stitch back together.

Spot: 1d20 + 3 ⇒ (5) + 3 = 8
Sorry, Verdan is nearly blind for his level


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Verdan commands his spectral weapon to attack the last ooze on the wall.
Spiritual Weapon Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage, Force: 1d8 + 3 ⇒ (7) + 3 = 10

Then he rushes over to Aurora "May Pelor's light heal you." And places his hand on her wound.
Cure Light Wounds: 1d8 + 10 ⇒ (2) + 10 = 12+6=18 HP cured to Aurora.

"I am not sure how I can heal your shadow. Not sure if Pelor's blessings would allow it."


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

This is the best I got since Aurora is so far away

The Spiritual Weapon slams into the blob holding Aurora
Spiritual Weapon Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage, Force: 1d8 + 3 ⇒ (7) + 3 = 10

Vardan summons his holy power and his healing power of Pelor expands from him.

Cure light Wounds, mass: 1d8 + 11 ⇒ (6) + 11 = 17+8=25 hit points cured to friendlies within 50'


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

oops yes, please and +3 to the damage


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Moving forward to keep the ooze in site. Verdan moves the force weapon forward and strikes the ooze.
Spiritual Weapon Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage, Force: 1d8 ⇒ 1


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Verdan starts to back up. Having no idea what that stuff can be. He cast Spiritual Weapon to attack this blob creature.
Spiritual Weapon Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage, Force: 1d8 ⇒ 1

Wow, the dice curse keeps going


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

When the realization that so many undead roam the lower levels. Verdan takes note to perhaps come back and send them to the after life for once and all.

Fallowing along, Verdan casts Iron Silence on his loud clanging armor to help with stealth as they travel.

Cast when the Staircase was found, last 10 hours


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Verdan is shocked by the rip in time and space that suddenly appears and then is gone just as fast.
"Are you sure that was the best idea?"

Verdan fallows the group to the tower.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Sorry still here. This move is eating a lot of my spare time. I have not even looked at what I might want to buy.

At a guess I will see if there is a periapt of wisdom +2 @ 4000gp.
or some Universal Solvent, Amulet of Natural Armor, Bag of holding I @ 4550gp.

I should look at another book other than the DMG.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Assuming Aurora is not Evil and did not react do to loss of a level.

Seeing that Aurora did not recoil from holding the mace. Verdan smiles,
"Yes, I believe your soul is in the right place.
Your magic, or infusions as you call them. Do they only work for you or can others take them?"


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

"Well Aurora if you wish to travel with us would you please take my mace and give it a swing or two? I just want to see what type of person we are traveling with."
Verdan hands over his mace and watches for any reaction of the young lady.

It's a Holy Heavy mace that would bestow on negative level on to an evil creature trying wield it.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

"Yes poor Morgrym, it was hard for me to respect his wishes for me not to raise him. I am sure he has found peace in the afterlife."

As the bottle is handed over.
"My complements for the library. It made passing of the time quite enjoyable."

On the way back to the inn. Verdan asks the group.
"Should we report in with the monks of what we have learned?"


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Vaerdan adds in "I swear on the name of Pelor, what they say is true."
He says standing their with his head held high.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Verdan notices the wounds on his companions. He uses his wand to heal everyone up.
"Before we go, let me heal everyone up."

Just let me know how many charges you needed.

Cure Lt Wounds wand: 1d8 + 1 ⇒ (8) + 1 = 9
-1


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Looking at the robes, Verdan tries to remember something about them.
Know. Religion: 1d20 + 13 ⇒ (13) + 13 = 26

"If this is the city we should just walk right out."


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Verdan carefully wraps Morgrym's body in his cloak. He then gives a soft prayer over the body. He then makes sure that Morgrym's body is teleported with the group.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

"Your fowl god has no power over Pelor!" And he moves forward and swings his holy mace at the cultist.

Heavy Mace Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Heavy Holy Mace Damage: 1d8 + 2 + 2d6 ⇒ (5) + 2 + (1, 1) = 9

2nd Heavy Mace Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Heavy Holy Mace Damage: 1d8 + 2 + 2d6 ⇒ (6) + 2 + (5, 1) = 14

"May you meet your god in hell."


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Just to let you know I am in the processing of moving. And with the holidays coming up please BOT me if needed. I will try and keep up with my posts, but at this time my new place does not even have internet service and the soonest they can get there I am told is December 3rd.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Bringing his power of Pelor. "May the burring might of Pelor cleanse your soul."
And he casts heat metal on (Blue) the cultist.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Can I tell if any of the foes are wearing metal armor? Is so he will cast heat metal on one of them, most likely the leader if he can. If not he will cast Spiritual Weapon.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

With the creature indisposed Verdan shifts over to Nebuzaradan and casts Remove Paralysis on him.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Glad you are back.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Please BOT me as needed, I will be away for a week.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

A little town call Elkhart right near Palestine.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

No worries, I am packing for a move from the State of Washington to Texas.
Lots of boxes to pack and crap to sell.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Seeing that the creature is more powerful that his ability to turn. He steps up and swings his mace at the undead.

First attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Holy Damage: 2d6 ⇒ (4, 1) = 5 vs. evil

Second attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Holy Damage: 2d6 ⇒ (5, 1) = 6 vs. evil

Pelor has forsaken me!!!
I just noticed, should my Hit points max should be 61?


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Sorry, I am going to be in and out of internet service. so please bot me if needed


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Edit, from re-reading about anti-magic area's. Turning in one is sort of a gray area. But I think it might fail in the anti-magic
field (It's a supernatural ability but it is not magical). So to be on the safe side he will try to get out of the field.

Before he uses his power to turn the undead. Verdan walks out, toward the stairs.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

"Vile undead creature, Buy Pelor's light, I send you back to what ever hell you came from."

Hit dice Turned: 2d6 + 10 ⇒ (3, 2) + 10 = 15

Turn Check: 1d20 + 3 ⇒ (5) + 3 = 8

15 hit dice worth of undead, at a 9 hit die creature, with greater turning to distroy and not just turn.
And if you are with in 10' of me you get a +2 morale to will saves; Aura of Warding


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Verdan spends his time in prayer, meditation and rest as the time passes. He will also make a bite to eat for everyone.


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

Smiling to the group "Since I skipped lunch, can I wish for a ham and cheese sandwich?" Verdan says laughing at his own joke.

"I have no need of the items. Please put them to good use."


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

After casting a cure light wounds on Morrow and Morgrym, Verdan keeps a look out before returning to the bottle.

Cure Light wounds, Morgrym: 1d8 + 10 ⇒ (7) + 10 = 17 +8= 17 HP Cured

Cure Light wounds, Morrow: 1d8 + 10 ⇒ (4) + 10 = 14 +7 = 21 HP Cured


M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact

The power of Pelor surges through the heavy mace floating in the air.
SR on Spiritual Weapon: 1d20 + 10 ⇒ (13) + 10 = 23
Spiritual Weapon attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

And then Verdan launches a beam of light at the Demon to send it back to the darkness.

SR on beam #: 1d20 + 10 ⇒ (11) + 10 = 21
Searing Light Beam, range touch: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 5d8 ⇒ (6, 4, 8, 8, 6) = 32

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