M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Verdan swings his mace at the creature.
2nd Mace Attack: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
2nd Mace Attack, Possabe Crit: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
"That is a good find in the chest. Being so long ago I guess there is no way of finding the original owners. And he watches the others apply their crafts. Sorry, I am on a business trip so my post may be slow coming.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Being in the dark Verdan gets his magic torch for Aurora, To lighten his way he uses the glow from his holy mace, it's not much but at least he won't trip on his own feet as he walks.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
No worries, I will adjust my sheet
Then he moves over to Nebuzaradan and Morrow to heal them with his wand.
Total of 19 charges used
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
With blood flowing from many cuts. Verdan just smiles to the ogres as blow after blow hits him.
He then casts defensively Cure light wounds on his person.
Stalwart Pact
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Seeing all the creatures armed with had weapons. Verdan call upon the power of Pelor to shield him and strike back at the evil attacking him. He casts fire shield (Chill Shield)
Verdan's Spiritual Weapon strikes at the (Red) half-ogre. Spiritual Weapon Attack: 1d20 + 8 ⇒ (2) + 8 = 10
And then fizzles out. Fire Shield
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Verdan steps into the room by not touching the floor but on the air. He has his shield in front to block as many of the arrows as he can.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Verdan nods at Morrow and casts air walk to walk up the room. He then casts create water to put out the flames and walks into the room to take the arrow hits.
Spiritual Weapon Attack: 1d20 + 8 ⇒ (2) + 8 = 10
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
"We will not fear Ogres my friends. My armor should withstand most of their simple arrows, I can be the first through if you want. I can first dump about 20 gallons of water on that fire which should make it easier to get to them." Verdan says looking up at the fiery wall.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
I see what happened, I changed my Domain spells from cure serious wounds to Searing Light. Since I can change any spell into a cure spell anyway. I cleaned up my spell list so I have the 4+1 spells at third. And looking at my spell list I shorted myself a 4th and a 5th level. The next morning I will add them in.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
With a look of shock still seeing the floating mace of force waiting for it's command. Verdan sends it to attack the new foes.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
"By Pelors light! This place is a den of evil."
"May the blessing of the sun lord steady our hand and protect us when needed!" And a shimmering glow spreads out from Verdan causing his companions to glow as well for a moment before it fades. Verdan cast bless on the party
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Verdan quickly moves to Morrow and uses his positive energy to convert his Magic Vestment spell into healing.
Spot: 1d20 + 3 ⇒ (5) + 3 = 8
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Verdan commands his spectral weapon to attack the last ooze on the wall.
Then he rushes over to Aurora "May Pelor's light heal you." And places his hand on her wound.
"I am not sure how I can heal your shadow. Not sure if Pelor's blessings would allow it."
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
This is the best I got since Aurora is so far away The Spiritual Weapon slams into the blob holding Aurora
Vardan summons his holy power and his healing power of Pelor expands from him. Cure light Wounds, mass: 1d8 + 11 ⇒ (6) + 11 = 17+8=25 hit points cured to friendlies within 50'
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Moving forward to keep the ooze in site. Verdan moves the force weapon forward and strikes the ooze.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Verdan starts to back up. Having no idea what that stuff can be. He cast Spiritual Weapon to attack this blob creature.
Wow, the dice curse keeps going
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
When the realization that so many undead roam the lower levels. Verdan takes note to perhaps come back and send them to the after life for once and all. Fallowing along, Verdan casts Iron Silence on his loud clanging armor to help with stealth as they travel. Cast when the Staircase was found, last 10 hours
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Verdan is shocked by the rip in time and space that suddenly appears and then is gone just as fast.
Verdan fallows the group to the tower.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Sorry still here. This move is eating a lot of my spare time. I have not even looked at what I might want to buy. At a guess I will see if there is a periapt of wisdom +2 @ 4000gp.
I should look at another book other than the DMG.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Assuming Aurora is not Evil and did not react do to loss of a level. Seeing that Aurora did not recoil from holding the mace. Verdan smiles,
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
"Well Aurora if you wish to travel with us would you please take my mace and give it a swing or two? I just want to see what type of person we are traveling with."
It's a Holy Heavy mace that would bestow on negative level on to an evil creature trying wield it.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
"Yes poor Morgrym, it was hard for me to respect his wishes for me not to raise him. I am sure he has found peace in the afterlife." As the bottle is handed over.
On the way back to the inn. Verdan asks the group.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Verdan notices the wounds on his companions. He uses his wand to heal everyone up.
Just let me know how many charges you needed. Cure Lt Wounds wand: 1d8 + 1 ⇒ (8) + 1 = 9
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Looking at the robes, Verdan tries to remember something about them.
"If this is the city we should just walk right out."
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Verdan carefully wraps Morgrym's body in his cloak. He then gives a soft prayer over the body. He then makes sure that Morgrym's body is teleported with the group.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
"Your fowl god has no power over Pelor!" And he moves forward and swings his holy mace at the cultist. Heavy Mace Attack: 1d20 + 9 ⇒ (17) + 9 = 26
2nd Heavy Mace Attack: 1d20 + 4 ⇒ (17) + 4 = 21
"May you meet your god in hell."
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Just to let you know I am in the processing of moving. And with the holidays coming up please BOT me if needed. I will try and keep up with my posts, but at this time my new place does not even have internet service and the soonest they can get there I am told is December 3rd.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Can I tell if any of the foes are wearing metal armor? Is so he will cast heat metal on one of them, most likely the leader if he can. If not he will cast Spiritual Weapon.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Seeing that the creature is more powerful that his ability to turn. He steps up and swings his mace at the undead. First attack: 1d20 + 8 ⇒ (5) + 8 = 13
Second attack: 1d20 + 4 ⇒ (1) + 4 = 5
Pelor has forsaken me!!!
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Edit, from re-reading about anti-magic area's. Turning in one is sort of a gray area. But I think it might fail in the anti-magic
Before he uses his power to turn the undead. Verdan walks out, toward the stairs.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
"Vile undead creature, Buy Pelor's light, I send you back to what ever hell you came from." Hit dice Turned: 2d6 + 10 ⇒ (3, 2) + 10 = 15 Turn Check: 1d20 + 3 ⇒ (5) + 3 = 8 15 hit dice worth of undead, at a 9 hit die creature, with greater turning to distroy and not just turn.
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
Smiling to the group "Since I skipped lunch, can I wish for a ham and cheese sandwich?" Verdan says laughing at his own joke. "I have no need of the items. Please put them to good use."
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
After casting a cure light wounds on Morrow and Morgrym, Verdan keeps a look out before returning to the bottle. Cure Light wounds, Morgrym: 1d8 + 10 ⇒ (7) + 10 = 17 +8= 17 HP Cured Cure Light wounds, Morrow: 1d8 + 10 ⇒ (4) + 10 = 14 +7 = 21 HP Cured
M Human Cleric 6 / Radiant servant of Pelor 4 HP: 61 / 61 AC: 22 (10 Touch, 22 Flat-Footed)(Armor +8, Shield +3) Init +0 Fort: +12 Ref: +3 Will: +14 Stalwart Pact
The power of Pelor surges through the heavy mace floating in the air.
And then Verdan launches a beam of light at the Demon to send it back to the darkness. SR on beam #: 1d20 + 10 ⇒ (11) + 10 = 21
|