Ostog the Unslain

Vercingeterax's page

179 posts. Organized Play character for Chris Marsh.


Race

| HP 39/39 AC: 19 (18 in combat, 17 if Raging)| F: +9 R: +5, W: +7 | Perc: +7 (E)

Classes/Levels

Class Abilities:
  • Rage ◆
  • Default Exploration: Scout

    Gender

    CG, Human Male, Brb2

    Strength 18
    Dexterity 12
    Constitution 16
    Intelligence 10
    Wisdom 12
    Charisma 10

    About Vercingeterax

    Name: Vercingeterax (Agent #1824-2005)
    Ancestry (Heritage) and Background: Human (Versatile) Nomad
    Class: Barbarian (Giant Instinct)
    Level: 2 XP: 12/24
    Alignment: Chaotic Good
    Age: 22 (Born 4897) Gender: Male
    Languages: Taldane, Ulfen

    --------------------------
    Pathfinder Society Training
    --------------------------

    Swords:

  • Lore (Warfare)
  • Feat Unlocked at 5th Level

    Physical Description:

    Mental Description:

    Rax stops for a moment. He lowers his blade and the perpetual half-smile vanishes from his face. "Brynn, have you ever watched an arrow fell a man in battle? Not just any arrow, but an arrow meant for another? Have you ever seen a rockfall kill a passerby? Have you ever seen Desna laugh an impoverished child and smile at a greedy merchant?"

    He takes a deep breath before pushing it out like the ibuki of some Minkain monk, "I laugh because it is absurd. All of it. Everything. This world and the next a but storms of happenstance and chaos. If I were not to laugh, I'd have to take it seriously. This is not a dilemma, for one of those options is misery."

    He stares, eyes locked on the Bear-Talker for a solid and uncomfortable handful of seconds.

    Then he smiles, "So live a little and enjoy the storm for the ride it is! HAHAHA!"


    --------------------------
    Senses
    --------------------------
    Perception: +8 (E)
    Senses: Normal

    --------------------------
    DEFENSE
    --------------------------
    AC:
    Fortitude: +9 Reflex: +5 Will: +7
    Speed: 25'

    Defense Proficiencies:

    FORT: Expert
    REF: Trained
    WILL: Expert
    Unarmored: Trained
    Light Armor: Trained
    Medium Armor: Trained
    Heavy Armor: Untrained

    --------------------------
    OFFENSE
    --------------------------
    When wielding the Large Greatsword, Vercingeterax is Clumsy 1
    Melee: Large Greatsword +8 (1d12+4, Versatile (P))
    RAGE Melee: Large Greatsword +8 (1d12+10, Versatile (P))
    Sudden Charge: ◆◆ Stride, Stride, Strike OR
    Shortsword +8 (1d6+4, Agile)
    Ranged: Javelin +5 (1d6+4, 30' range) OR
    Composite Longbow +5 (1d8+2, )

    Offense Proficiencies:

    Unarmed Strikes: Trained
    Simple Weapons: Trained
    Martial Weapons: Trained
    Spell Attacks: Trained
    Special Proficiencies:

    --------------------------
    REACTIONS
    --------------------------
    No Escape
    [b]Trigger:
    A foe within reach attempts to move away from you.
    Effect: Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.

    Sand Slide: Uses remaining: 3
    Trigger: Fail (not critically) a REF v. trap.
    Effect: Step, then drop Prone in new location. Gain +2 circumstance bonus to the triggering save. If this is enough to pass the save, it is now a success.

    --------------------------
    Class Abilities & Actions
    --------------------------

  • Anathema: Failing to face a personal challenge of strength is anathema.

  • Class DC: 17
    RAGE!
    You tap into your inner fury and begin raging.
  • Gain 5 HP (level + CON MOD.)
  • This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging.
  • Deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
  • Take a –1 penalty to AC.
  • Titan Mauler: You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you're not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to this larger weapon, which can be of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size. When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapon's unwieldy size. You can't remove this clumsy condition or ignore its penalties by any means while wielding the weapon.
  • Cannot use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
  • After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.

    --------------------------
    Skills
    --------------------------
    Skill: +Mod (Proficiency)
    Acrobatics: +5 (T)
    Arcana: +0 ()
    Athletics: +8 (T)
    Crafting: +0 ()
    Deception: +0 ()
    Diplomacy: +0 ()
    Intimidation: +4 (T)
    Lore (Mountains): +4 (T)
    Lore (Warfare): +4 (T)
    Medicine: +1 ()
    Nature: +1 ()
    Occultism: +0 ()
    Performance: +0 ()
    Religion: +1 ()
    Society: +0 ()
    Stealth: +5 (T)
    Survival: +5 (T) Assurance: 14
    Thievery: + ()

    --------------------------
    FEATS
    --------------------------
    Level 1

  • Heritage: Versatile Heritage: Toughness
  • Ancestry: General Training: Incredible Initiative
  • Background: Assurance (Survival)
  • Class: Sudden Charge
    Level 2:
  • Class: No Escape
  • Skill: Quick Jump

    EQUIPMENT:

    Bulk: 5, 6L (Encumbered: 11 , Maximum: 14 )
    Invested: 0/10
    Money: 8 Gp, 7 Silver

    Weapons: 2, 4L (Greatsword, 4 Javelins)
    Armor: 2 (Hide)
    Shield:
    Misc. Worn: 2, 2L

    Backpack: (Bulk: 2, 2L /4)
    Climbing Kit (1) (Includes extra 50' of rope)
    Bedroll (L)
    50' Rope (L)
    Rations (14 Days) (2L)
    Soap (-)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Torch (L)
    Waterskin (L)
    Crowbar (L)
    Grappling Hook (L)

    Belt Pouch (Left): (Bulk: 0/4L)
    Chalk (10) (-)
    Flint and Steel (-)

    Belt Pouch (Right): (Bulk: 0/4L)

    Bandolier: (Bulk: 0/8L)