Gourd Leshy

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Organized Play Member. 3 posts (577 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 6 aliases.


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Lantern Lodge

Timeskeeper playing Cealynn said wrote:
Seriously, 15 Str

please understand that my and Quinns views do not necessarily coincide. Quinn is a conservative paranoid and superstitious person and is prone to stereotyping people. Cealynn is a physically strong person but in Quinns eyes she is a priestess and priestesses tread an odd line between wizards (those guys who can casually wipe city's off the map or make army's of monsters appear out of nowhere) and fair maidens who need to be kept safe. Along the same lines I know Burgen is not a front line fighter and Rego can be trusted but sadly Quinn dose not. I hope to continue seeing all these interesting character's interact and grow. and hope you all have fun doing the same. :)

Lantern Lodge

This is what I'm thinking I will play.

Quinn Dealnegru's background:
In the West of Ustalav near the border of the Hold of Belkzen lives a family of wealthy farmer and his family. For their choice of property, the family and village nearby where every so often attacked by orc raiders. The family provided a good deal of the villages food so they were never on their own when these skirmishes took place never the less they defended their land with all the zeal and fire their hearts could muster.

Now when the youngest of the farmer’s sons Quinn Dealnegru was old enough to help in the defense of his home, he bought a fine sword with the hard-earned allowance his father had given him for his help around the farm. When the day finely came that the orcs came to raid once more Quinn was ready. He clashed blades with a particularly large and ugly brute and CRACK his blade was sundered and he was forced to run.

Feeling to survive his first encounter was worthy enough a feat he did not hesitate to get a new weapon for surely there would come a time he could face this threat again. But swords are no cheap thing so he settled on a fine heavy ax. When again the green tide washed upon his home he did not hesitate to engage them to perhaps regain his honor. As he swung his ax down at a great beast it grabbed it by the handle and yanked it out of Quinn’s hands and knocked him over the head with it.

After the initial joy to be alive Quinn looked back on his failures and decided distance was the problem. If the orc can’t get close, it can’t hurt you, right? So, from a long sturdy branch in their orchard Quinn made a spear. And so came another battle. As Quinn pierced the first of the orcs another ran past the spear stuck fast in his ally and Dealt Quinn an almost fatal blow.

Seeing the cruel joke fate was playing on his son Quinn’s father decided if his son would have no luck in combat he would have skill. Quinn was sent to train in the art of combat under an old elven warrior whose family never felt the shining crusade quite finished with the whispering tyrant’s abominations still roaming the countryside. Under this old elven friend of his father he was taught many principles and techniques of fighting chief of which where how to dodge and block. As time went on, Quinn found he used his shield as often as his new sword for fighting.

After a few years of training and traveling with his master Quinn decided to make a living guarding people from the beasts that plague the roads of Ustalav. And after getting some seed money from his father for equipment, he made a decent living as a guard for hire. And it was in this capacity he first meet Professor Petros Lorrimor.

Once he had meet professor and having a chance to talk to such a widely studied individual, for his old master only knew war and combat, he would look out for the professor’s travels for a chance to work for him. Quinn even went to a few of the professor’s lectures. It seemed that the professor Lorrimor also liked the inquisitive compony as well as strong arm of this young farmer gone bodyguard. It is of these moments that Quinn now ponders as he heads off to say his last farewells to his scholarly friend.

Quinn Dealnegru's math:

Quinn Dealnegru
Male human fighter (shielded fighter) 1 (Pathfinder RPG Advanced Player's Guide 108)
NG Medium humanoid (human)
Init +3; Senses Perception +1
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Defense
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AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield)
hp 14 (1d10+4)
Fort +2, Ref +3, Will +0
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee heavy shield bash +2 (1d6+3) or
. . mwk short sword +3 (1d6+1/19-20)
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Statistics
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Str 16, Dex 16, Con 10, Int 14, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Improved Shield Bash, Toughness, Two-weapon Fighting
Traits on the payroll, rich parents, world traveler
Skills Acrobatics +0 (-4 to jump), Climb +6, Diplomacy +5, Handle Animal +4, Perception +1, Profession (farmer) +4, Survival +4
Languages Common, Elven, Orc
Other Gear mwk agile breastplate[APG], mwk shield spikes heavy steel shield, mwk short sword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 5sp, 50cp
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Special Abilities
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Improved Shield Bash You still get your shield bonus while using Shield Bash.

Lantern Lodge

"What is that s thing on the floor?"asks Cudrith stepping into the empty room. checking the ceiling for more spiders he walks up to the mark.He then gets out his spell book to see if it might have some magical significance.