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Venedictos's page
401 posts. Alias of Nazard.
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Sounds like a group who could really use a bard. I would be honoured to modify Venedictos here to your creation requirements.
Venedictos is a portly Shelynite monk (monk in RW terms, as he is modelled after a Franciscan friar) from Galt who tried and failed to bring beauty to his homeland. Disillusioned, he set out to aimlessly wander the world in search of a good (or cheap) bottle of wine to drown in. All he really needs is a bit of success and self-confidence.
He doesn't fit the mold of a typical Shelyn cleric: he isn't anything great to look at, with his wide paunch and wildly routed hairline revealing a massive purple birthmark on his forehead in the shape of a peacock. But his singing voice is sublime, and his spirit (when not crushed by failure and booze) is just as beautiful.
He started with a level of cleric, but will take bard from here on out.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
It would be nice to have a random chronicle to attach to one of my PFS characters. But no worries either way.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
I'm afraid I've been looking to reduce my PBP load for awhile now, so haven't been taking on any new games (except a few PFS scenarios, cause they're short).
Thanks for finishing off the game, though.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
"Without knowing what caused it in the first place..." he replies, trailing off into thought.
Knowledge Religion: 1d20 + 8 ⇒ (20) + 8 = 28
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
"Grieve not too deeply, my dear. Your brother lives. He's very...concerned about you, too," he adds dryly.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos comes to tend to the young woman.
Heal: 1d20 + 7 ⇒ (12) + 7 = 19
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Continuing with his inspiring song, Venedictos approaches Faunra and lays a healing hand on her, closing some of her wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos adds some of the divine to his inspiring song as his voice echoes beautifully throughout the resonant stone chamber. While aiding his allies, his song also harms the undead.
Channel Energy to harm: 1d6 ⇒ 3 Will save DC 14 for half
Free action to maintain bardic performance.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos will start inspire courage this round.
7/8 remaining
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos suppresses his urge to rush to the young woman's aid, and looks about the room for signs of danger.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos also drinks, and sighs as the water washes away hurts and fatigue.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos swallows hard as the electricity flashes through the room. Seeing them all still on their feet, but hurt, he steps gingerly into the room and starts channeling.
Channel: 1d6 ⇒ 1
Channel: 1d6 ⇒ 3
Channel: 1d6 ⇒ 4
Channel: 1d6 ⇒ 2
Channel: 1d6 ⇒ 1
Channel: 1d6 ⇒ 3
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
"There's such a thing as being too dead," Venedictos rebuts.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
"Do we really need to go in there?" Venedictos asks. "Clearly the girl isn't in there, but trouble of some kind is."
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Know Engineering: 1d20 + 2 ⇒ (6) + 2 = 8
"Me neither, but it probably can't hurt to try it."
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos, seeing that things are mostly in hand, stops his song and lets his friends finish off the skeletons with their own considerable skill.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos moves forward and gives Brayken a bit of luck.
Brayken can roll all d20s twice this round and take the better result.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos starts another rousing chant of courage inspiring.
+1 to attack, damage, and saves vs fear
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos moves in somewhere along the 4 rank, levels his glaive at the frog, and blasts it with lightning.
Touch attack: 1d20 ⇒ 11
Damage: 1d6 ⇒ 4
With his singing stopped, the bonuses fade. Perhaps someday he'll learn how to manipulate the song to keep ringing through the air after he stops.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
On his turn, Venedictos will start using his music to inspire the others.
+1 to attack and damage
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos puts his weight behind the efforts.
Strength: 1d20 - 1 ⇒ (20) - 1 = 19
He might pop a hernea, but that gate better move!
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Know Religion: 1d20 + 8 ⇒ (1) + 8 = 9, though this seems more an Arcana problem
Venedictos can cast bless at the moment, as well as channel healing energy. Does he think either of those might work?
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos moves to insert his girth within the door frame, blocking it off. "This looks like fear magic," he says.
Unfortunately, inspire courage doesn't work after the fact.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
"What- Quinn? What's wrong? Where are you going?"
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
"Their clothes look like those on the corpse by the lake," Venedictos says.
Heal: 1d20 + 7 ⇒ (13) + 7 = 20
"Which I guess makes sense, since these bodies are only a few months old. That's disgusting!"
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos double moves up the hallway to F2, continuing to sing.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos begins to sing a beautiful, flowing plain chant melody, which fills the dusty catacombs and the hearts of the living.
+1 to attack, damage, and saves vs fear (bardic performance 1 round used)
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
How do we do hit points? Average + 1, or roll?
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos is happy to avoid the frogs for now.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos takes out a potion of CLW and carefully feeds it to the unconscious man.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Channel: 1d6 ⇒ 4
Quinn should have been at full after Vene's previous channel of 6 points, but if not, this brings both he and Sammuel to full.
As Samuel's eyes open, he sees a fat balding man smiling down at him. The last echoes of a beautifully sung note fade away as consciousness returns.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Assuming the skeleton in their midst didn't survive standing, Veneductos barrels through the narrow corridor and channels energy to heal.
Channel: 1d6 ⇒ 6
That'll do nicely.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
No, I just didn't realize it was that far away. I guess just the one skeleton takes the hit.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos sings, bringing beauty and light into this dark place. Waves of sound and energy spread out, catching both skeletons.
Channel Energy to harm undead: 1d6 ⇒ 5 DC 14 for half damage
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
That's what he does on his turn, then. +1 to attack and saves vs fear
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Knowledge Religion: 1d20 + 6 ⇒ (2) + 6 = 8
Grrr...the thing is, casting bless is what he'd normally do when facing so many foes. He has it prepared twice! Maybe somebody else can make that check.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
So, after the shock and grief over Nadab wears off...
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
"All clear!" Venedictos declares.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
I avoid it when possible, since I mostly access from my phone and can't get on that.
But whatever the majority would like. I can deal.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
"We're sure that that thing is completely inactive, not just resetting?"
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
I think it heals at 1 per hour. Do we want to wait out the rest, or burn more channels?
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos channels again.
Channel: 1d6 ⇒ 6
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
With everybody out of the room, Venedictos channels energy to soothe the bruises.
Channel: 1d6 ⇒ 3
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
"No!" Venedictos cries out as the door slams shut. He frantically tries to find a way of opening it again.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos is quite happy to let the experts deal with things, though if he does need to enter the room, he'll use total defense as well.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos follows Nadab, also keeping an eye out.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Venedictos smiles warmly to the reinforcements, and smiles more when Roldare retreats to his closet.
As they get going, Venedictos reminds everybody that there were some locked doors that they had been unable to bypass, and they have yet to try with the magic key.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
After trying the key in these two doors, without success, Venedictos says, "I think it would be prudent to return back through the crypt and try the other doors we weren't able to open, before we continue on."
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
I'm here! I had made a post this morning, and now I see the boards ate it! Grrrr....
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Well, Nadab has a positive modifier, and if the DC is just 10, he should be able to handle it.
Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7
Or a really good swimmer could go down, grab ALL the keys, bring them up and we'll toss the non-magical ones back in...
...unless that triggers the trap of ultimate world annihilation.
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