| Velix Okah |
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I use a variant of xp with much smaller numbers. It takes 15-20 points to level up. The group gets 1 point for overcoming small problems, the kind that can be solved with 1 or 2 skill checks, or a trivial fight. 2 points for an average encounter that shouldn't seriously endanger anyone in the party. 3 points for a particularly dangerous or climactic fight. Bonus points for defeating an encounter in a particularly creative way or for completing a goal set in advance by the players with me like "we want to own a boat/tower/guild!"
I like it because it's less arbitrary than GM whim but the calculations are easy. Players see the next level approach in a consistant, reasonable way. I never really had a problem with players picking inappropriately easy fights to collect the rewards but I suppose it would discourage that.
I like this. A lot.
In fact, I think I'm going to ask my players about this next session.