What's The Absolute Worst PC You've Ever Seen?


Gamer Life General Discussion

51 to 100 of 324 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

1 person marked this as a favorite.

A pacifist bard who would hide behind everyone else, but not sing either, lest he give away his position and draw attention to himself.


1 person marked this as a favorite.

My dwarf Sorc died pretty fast*, and one of our players followed a Guide here and built a PC with a 7 Wis and no Will boosting feats, and thus sits out many combats, uselessly. But hey, when he does get to attack he does do a extra 5% DPR.

*I admit he was kinda a experiment.


3 people marked this as a favorite.
Dragoncat wrote:

Well, I doubt this is any better or worse than what some people have put forth here, but here goes:

In my tabletop CotCT campaign, one of the players had an aasimar summoner for a character and a bipedal sort of eidolon. Now, normally, this isn't too out of line, but as he levelled up, pretty much the only evolution he put on his eidolon were tentacles.

Yep. Tentacles. Nothin' but tentacles. And the worst part was that he didn't even bother buying the evolution that made his eidolon's attacks count as magic weapons.

This came back to bite the party when they ran into wererats and his eidolon couldn't do anything to contribute.

Well, he kept smacking the wererat leader for 1d4 points of damage each hit. That was easily absorbed by the monster's DR.

We got tired of him after that and his next character was a cleric that was able to contribute more to the party.

Tentacles aren't for fighting. :)


1 person marked this as a favorite.
Ashiel wrote:
Tentacles aren't for fighting. :)

They're for intimidation, and charm. And they can make a great fashion statement too!

I have this feeling that somewhere in the back of my head is a lost memory of someone I haven't mentioned but I can't recall... Maybe I'm just that scarred by its existence?

RPG Superstar Season 9 Top 16

2 people marked this as a favorite.

A lot of these posts seem to be about attitude problems rather than builds.

I've seen a few of those, when I checked out my uni's nerd club. Joined a one-shot with three members (one DMing, two playing), and two other interested players. The two member players acted as follows: The Fighter decided to stay at the tavern, seduce the barkeeper's wife, and then kill the barkeeper.

The Druid came with us on the adventure, but as soon as the first enemy died, he stopped participating in combat to feast on them (wildshaped as a panther). Despite that no animal ignores real present danger to eat. But they were big on "roleplaying".

As for building mistakes: A lot of players think that the Rogue is Dex based, because that's how it works in most other RPGs, while in 3.x/PF, the Rogue has absolutely no scaling with Dex.


3 people marked this as a favorite.

I've seen some beginners take weapon specialization.

DrDeth wrote:
and one of our players followed a Guide here and built a PC with a 7 Wis and no Will boosting feats, and thus sits out many combats, uselessly. But hey, when he does get to attack he does do a extra 5% DPR.

Really curious what guide that is, as I haven't seen any guide recommend dumping wisdom, and usually the only people talking about "DPR" are those who profess not to like optimization (and hence don't usually write guides).


137ben wrote:

Really curious what guide that is, as I haven't seen any guide recommend dumping wisdom, and usually the only people talking about "DPR" are those who profess not to like optimization (and hence don't usually write guides).

Amen.


Petty Alchemy wrote:
A lot of these posts seem to be about attitude problems rather than builds.

Very true. Though the worst (or best, depending on one's PoV) horror stories tend to combine both.

Speaking of, I'll bring up the tale of the strength 10 kobold fighter. Who used Two-Weapon Fighting. With non-finesse one-handed weapons. Fighters should not be at +0 to hit at level 3. And the guy had made reasonably effective 3.5 and Pathfinder characters before, so it wasn't a matter of him not understanding the rules.

The guy also had a huge attitude problem, constantly complaining about everyone else's characters being overpowered, and generally insulting the ability of everyone at the table. He was the roommate of the guy running the game, and actually got tossed out of the apartment over his attitude at the gaming table (And other assorted douchery).


1 person marked this as a favorite.

The worst I have seen was a Ninja/Paladin who refused to use normal weapons. He finally got useful with a net, but then decided to stop using that.


1 person marked this as a favorite.

Friends STR12 Ranger TWF with shortswords...hardly hit anything and when he did didn't do much. An elf but might as well be a human with stick on pointy ears. Contributed nothing until he died and we could loot the body.

Another had a half elf Bard who's only contribution was Bardic Performance. And casting Unwitting Ally once, thinking it did something that it didn't...lasted to 5th level.

Same player has a 8th Druid who thinks casting Flaming Sphere is better than a wildshaping pounce-asaurus...And forgets to take Hide From Animals in the Mwangi Jungle...Three times.

Dark Archive

137ben wrote:

I

DrDeth wrote:
and one of our players followed a Guide here and built a PC with a 7 Wis and no Will boosting feats, and thus sits out many combats, uselessly. But hey, when he does get to attack he does do a extra 5% DPR.

Really curious what guide that is, as I haven't seen any guide recommend dumping wisdom, and usually the only people talking about "DPR" are those who profess not to like optimization (and hence don't usually write guides).

Dumping Wis isn't odd. If the PC has a good Will save and doesn't care too much about things like Perception, dumping Wis is tolerable, depending on points.

Classes who might dump Wis to 8 include: Sorcerer, Oracle, Bard, Wizard, Witch, Paladin.

Scarab Sages

A Monk.

Any Monk.


8 people marked this as a favorite.

Back in 3.5, I had a guy.

He created his own homebrew ghost slayer class that I didn't really look over, but when I did, I noticed how awfully overpowered it was (Had an ability that effectiely gave double Fighter BAB).

He insisted on dual wielding bastard swords, and always showing his "true face" to the enemies before battle (3.5 angel ability).

Despite this, he was never able to do anything, ever. He never participated in combat other than "showing his face", as it was "beneath him", and didn't talk to any humans because they were filthy.

I tried catering to his hate of ghosts by introducing a ghost dungeon, but he dumped wisdom, so he never actually overcame his fear of them, despite training for it for the past 6 levels.

It was really funny, now that I look back on it.


Pathfinder Roleplaying Game Superscriber

My first 3.0 character.

Back when the only books out were the Player's Handbook, Dungeon Master's Guide, and Monster Manual.

My character concept was a multiclassed druid/sorcerer.

I had played a version of the same character in AD&D 2nd ed, and it worked fine, but I didn't fully comprehend how OGL multiclassing worked.

By the time he was 6th level, he was a druid 3 / sorcerer 3 who still could only cast 1st-level sorcerer spells and 2nd-level druid spells. His animal companion regularly got snuffed in the first two rounds of combat. He was by far the weakest PC in the party, and it got a bit frustrating to play him.

(The GM let me redesign the character as a single-classed druid.)


3 people marked this as a favorite.

This was more of a player problem than a character one, because every character this guy made was essentially the same character: a sullen, standoffish thug who bulked up in one particular fighting specialty (depending on the system it could be armor, super-strength, grappling, an all-encompassing smite, etc.).

Then, whenever we encountered a situation not specifically attuned to his specialty--roleplaying, for example--, he'd sit on the sidelines and complain that "there's nothing I can do. This sucks." In PFS, he made an armor tank with these exact same characteristics. If anybody hit him with a spell or touch attack, he'd howl and say "Oh, so my armor's worthless. Thanks a lot."

Oh, and he made sure never to tell the other PCs (or players) anything he saw or learned. Or what he was planning to do, in or out of combat. The same character, over and over and over again....


I had a player enter my Eberron campaign with a cleric who dumped all his skill points and feats into Diplomacy. He refused to wear armor and used an iron skillet in combat. Despite his limitations, I actually grew fond of the quirky concept...

Next session, the player showed up with a whole new character... The diplomancer sheet, he said, got lost.

His new character was a rogue/wizard... At first quick glance seemed alright, and went fine until the first combat. He steathed and used an empowered wand of magic missiles (upon which he'd spent almost all of his money)... Then grew despondent when I pointed out that sneak attack didnt work with magic missiles.

He sulked the rest of the session and didnt return the next...


Chengar Qordath wrote:
The guy also had a huge attitude problem, constantly complaining about everyone else's characters being overpowered, and generally insulting the ability of everyone at the table. He was the roommate of the guy running the game, and actually got tossed out of the apartment over his attitude at the gaming table (And other assorted douchery).

I've had several of those. Guys who start attacking other players or saying the game or things in it are dumb anytime something doesn't go their way. Lots of horror stories. Almost threw a guy out of my house the day for it.

Speaking of which! Once had a 3.5 druid who wasn't so great. The guy couldn't figure out spell prep, so we just let him do spont casting with any spell he found in the book and he managed to be captured by ogres, stripped of gear, blown himself up, and in general his animal companion was more useful than he was on the day to day and it was controlled by the GM if I remember right. Best time he ever had was being turned into a hydra by polymorph. Funny enough this guy even managed to kill the necromancer earlier by healing him. Playing what may have been the games most powerful class and require the least investment, but he managed to be that one guy that just kinda' stand there.


Ashiel wrote:
137ben wrote:

Really curious what guide that is, as I haven't seen any guide recommend dumping wisdom, and usually the only people talking about "DPR" are those who profess not to like optimization (and hence don't usually write guides).

Amen.

I guess you didn;t look hard as I only had to go 3 guides down, under:Treantmonk's Guide to Bards "Wis: 7 (-4). That's just one.

Liberty's Edge

DrDeth wrote:
I guess you didn;t look hard as I only had to go 3 guides down, under:Treantmonk's Guide to Bards "Wis: 7 (-4). That's just one.

And it's not bad advice either, as long as you bolster the Will Save a bit. A Half Orc Bard with the right Traits and Iron Will can manage a +5 Will Save at 1st level with Wis 7 if he takes Iron Will. That's excessive, but a +1 or +2 is very doable, and really just not that bad.


Well, a 7 wis bard have better will saves than a wis 10 rogue. Of course not buying items to improve the saves is a bad Idea for everyone.


I played with a guy who had a Druid with a Shark Animal companion. He would cast spells on it to allow it to walk on legs and breathe air. So is essence he had a land shark which wasn’t better than any other companion but he burnt lots of his spell slots and animal tricks by making it walk around on land.

Sovereign Court

I ran a high level one-shot game and had a 20th level elf sorcerer that did not take any metamagic feats and used Polar Ray as her go-to spell.


Bards have superior Will saves anyway, which offsets that a bit. You won't ever see us dumping Wis on a martial.


Deadmanwalking wrote:
DrDeth wrote:
I guess you didn;t look hard as I only had to go 3 guides down, under:Treantmonk's Guide to Bards "Wis: 7 (-4). That's just one.
And it's not bad advice either, as long as you bolster the Will Save a bit. A Half Orc Bard with the right Traits and Iron Will can manage a +5 Will Save at 1st level with Wis 7 if he takes Iron Will. That's excessive, but a +1 or +2 is very doable, and really just not that bad.

OK, but a Bard is feat starved, and what you get back is only a +2 to the save, and you lose -2 to Will, -2 to Perception, -2 to Sense Motive, and also become very vulnerable to Wis drain attacks.


DrDeth wrote:
Deadmanwalking wrote:
DrDeth wrote:
I guess you didn;t look hard as I only had to go 3 guides down, under:Treantmonk's Guide to Bards "Wis: 7 (-4). That's just one.
And it's not bad advice either, as long as you bolster the Will Save a bit. A Half Orc Bard with the right Traits and Iron Will can manage a +5 Will Save at 1st level with Wis 7 if he takes Iron Will. That's excessive, but a +1 or +2 is very doable, and really just not that bad.
OK, but a Bard is feat starved, and what you get back is only a +2 to the save, and you lose -2 to Will, -2 to Perception, -2 to Sense Motive, and also become very vulnerable to Wis drain attacks.

Wait, where are we getting the idea that bards are feat starved?

Anyways... I'm not sure if dumping wisdom or will alone would make a mechanically horrible character. Though I did do that once and charge into a den full of harpies. Now that was a really bad move!


The 7 wis thing is off topic, I suppose it need its onw thread.

Liberty's Edge

DrDeth wrote:
OK, but a Bard is feat starved, and what you get back is only a +2 to the save, and you lose -2 to Will, -2 to Perception, -2 to Sense Motive, and also become very vulnerable to Wis drain attacks.

Bard isn't usually Feat starved (okay, archer Bards are a little)...and besides, I was talking racial features and traits, mostly, not Feats.

And the Sense Motive is easily fixed with Versatile Performance. The -2 Percpetion isn't the end of the world, and any class with any low stat (ie: most of them) has some Stat Drain attack they fear.


I'm currently playing in a 3d6-in-order-for-every-stat game.
This leads, unsurprisingly, to the occasional character who is well below average in most respects. For example, one with a dexterity of 14 or so, a strength of 6, and no mental stats high enough to be a spellcaster. Thematically, it makes sense for such a character to play a rogue.

A theorycrafter might say that such a rogue would be almost completely unable to contribute in combat. The theorycrafter would be correct in this case.


That sounds like you would be better off with a point buy of zero.


Matthew Downie wrote:

This leads, unsurprisingly, to the occasional character who is well below average in most respects. For example, one with a dexterity of 14 or so, a strength of 6, and no mental stats high enough to be a spellcaster. Thematically, it makes sense for such a character to play a rogue.

A theorycrafter might say that such a rogue would be almost completely unable to contribute in combat. The theorycrafter would be correct in this case.

What's the character's constitution? My first thought is witch - if the con is ~14 or so you could make a competent if not amazing scarred witch doctor.

If the con is as bad as the rest of the scores I'd throw myself at the mercy of the GM and hope he eases up on the character generation system.

Dark Archive

I'm playing a Aasimar Evangelist Cleric of Asmodeus in Way of the Wicked, but...

I helped one player build a Human Ranger focusing on reach weapons. She then proceeded to abandon my advice and dual wield longswords. I had to resort to using math to show her the error of her ways. She is now one of the most effective players in the game.

Gnome Infernal Sorcerer... This player doesn't read his spells, can't find the DC of his spells (Fortunately, I know them. ), and doesn't know the difference between a line and a ray. He doesn't know many AoE spells, and is complaining about it for some reason. Worst of all, he has boosted his Bluff skill to an impressive level than manages to blurt out anything but a lie.
For example: We managed to rent a mansion from the Halfling thieves guild. (Despite my objections. I wanted something more low key and less illegal) When the silverwear got stolen we wanted to investigate the thieves guild as we found clues someone of short stature might have stolen the silverwear. During a game of cards with some Halflings the Gnome managed to accuse the Halfling we rented the mansion of stealing the silverwear. As the Halfling was subletting the mansion to us (Supposedly, he worked there as a servant. This was the reason I was against renting this mansion) he told us we had a week to find the silverwear or pay up.
A few days later when we invited the innkeeper's wife to the mansion to make some soup he managed to inform he immediately informed her of the stolen silverwear when she asked about it...

The Human Summoner has 8 Constitution. For his first level 2 spells he was thinking about Create Pit and Wind Wall.


2 people marked this as a favorite.

I had a player who played a Bard, he spent his rounds in combat avoiding combat, not doing anything to contribute at all. "My character could DIE!" the player argued.

It's either that or:

In my current group we have a Druid that doesn't really know how to use Wild Shape.

Ex:
DM: You wanna get up? Roll your climb checks.
*everyone but the Druid rolles* Everyone passes with as bad as 4 and above.
Druid: I turn into an owl and fly up instead.
DM: You arrive much earlier than the rest, you have some time before they're up.
Druid: I open that door.
DM: You get stabbed by someone at the other side when you open it.
Druid: I run away, turn into an owl and fly down and turn into human again.
//At this point, he was out of Wild Shape for the day.
DM: You are all alone down at the ground. You see the rest of the party up where you just were.
Druid: I turn into an owl and fly up again.

EDIT: This is 50% of his game. The other 50% is using Lightning Arc with a +1 to hit. Every 5th session or so he uses a spell. His stats aren't that bad, but he just can't use them.


Calybos1 wrote:

This was more of a player problem than a character one, because every character this guy made was essentially the same character: a sullen, standoffish thug who bulked up in one particular fighting specialty (depending on the system it could be armor, super-strength, grappling, an all-encompassing smite, etc.).

Then, whenever we encountered a situation not specifically attuned to his specialty--roleplaying, for example--, he'd sit on the sidelines and complain that "there's nothing I can do. This sucks." In PFS, he made an armor tank with these exact same characteristics. If anybody hit him with a spell or touch attack, he'd howl and say "Oh, so my armor's worthless. Thanks a lot."

Oh, and he made sure never to tell the other PCs (or players) anything he saw or learned. Or what he was planning to do, in or out of combat. The same character, over and over and over again....

You must live near Sacramento, because that guy is in my gaming group too. You left out the constant inappropriate come-ons to female PCs and NPCs, though.


Kudaku wrote:
What's the character's constitution? My first thought is witch - if the con is ~14 or so you could make a competent if not amazing scarred witch doctor.

Probably about 8? Anyway, it's Core-only, human-only. I think the best strategy with those stats is to remind yourself that if you die it can only be an improvement.

RPG Superstar 2008 Top 32

the David wrote:
I'm playing a Aasimar Evangelist Cleric of Asmodeus in Way of the Wicked, but...

Silverware


I remember one character that became, I believe, a Wizard/Ranger/Monk, mainly for a spattering of spells and really high saves.

The problem was that the player was so defensive, so dedicated to making sure the character wasn't hurt, that combat consisted of protective self-buffs for the first few rounds, followed by pulling out a net and trying to entangle some enemy... but of course, by then, the combat was over.

The character was played with gusto, but was otherwise so utterly useless in combat and lackluster outside of combat, that we just didn't bother with him anymore.


Matthew Downie wrote:
Kudaku wrote:
What's the character's constitution? My first thought is witch - if the con is ~14 or so you could make a competent if not amazing scarred witch doctor.
Probably about 8? Anyway, it's Core-only, human-only. I think the best strategy with those stats is to remind yourself that if you die it can only be an improvement.

Yeah, that's rough! We tend to use 20-30 pointbuy or allow players to choose between premade stat lines specifically to avoid stuff like this. Being forced to play a character you don't want to play sucks.


DrDeth wrote:
Deadmanwalking wrote:
DrDeth wrote:
I guess you didn;t look hard as I only had to go 3 guides down, under:Treantmonk's Guide to Bards "Wis: 7 (-4). That's just one.
And it's not bad advice either, as long as you bolster the Will Save a bit. A Half Orc Bard with the right Traits and Iron Will can manage a +5 Will Save at 1st level with Wis 7 if he takes Iron Will. That's excessive, but a +1 or +2 is very doable, and really just not that bad.
OK, but a Bard is feat starved, and what you get back is only a +2 to the save, and you lose -2 to Will, -2 to Perception, -2 to Sense Motive, and also become very vulnerable to Wis drain attacks.

Which is a thing no matter what stat you dump.

The only stat I'd ever avoid dumping altogether is Con followed by Dex.

In any case the worst PC's I've dealt with:

A DMPC who sexually assaulted a party member.

A sorcerer who sold us all out and caused a TPK (he lost an arm and an eye as well).

A barbarian who flat out killed me within half an hour of gameplay over a gold piece.

A monk who attacked my paladin of tyranny when he heard me make a curse over a dead cleric who died to her own foolishness after ignoring his warnings. BAsicaly attacking a dude he swore fealty to over some words he didn't understand said over a stranger he barely knew. My horse kicked his ass.

MY wife described a dude who played D&D like a form of freeform RPG with the way he fudged numbers.

Myself, I admit some of my characters are unrepentant a~~##~@s and make it hard for others.


8 people marked this as a favorite.

A CN gnome bard. Yes, he was exactly like the worst stereotypes of all three. Here are some memorable moments.

The first thing he did in the campaign was to follow a prostitute outside of a building and then... get himself arrested for inappropriate use of mage hand in public.

Licking walls, floors, and sand for "new experiences". Said walls and floors were at an inn, where people tended to drink heavily and let both bladders and inhibitions go.

Tried to burrow with no actual ability to do so because he liked burrowing animals and took some gnome feat to talk to them.

Rushing into a dungeon and getting critted with a pickaxe because he went ahead of the meatshield.

Casting unnatural lust on the rogue targeting a gnoll.

Casting unnatural lust on a different gnoll targeting the druid.

Claiming that a gnome who was currently having sex with a goat in a candyshop was his grandfather. He wasn't.

Casting unnatural lust on a little girl NPC targeting the druid. He got killed after that one. He never actually managed to contribute anything at all.

Edit: Also, Pepin, if you happen to be reading this: Go to blazes.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I remember one player of a cleric who hid and fired a crossbow instead of being close enough to other party members to heal or buff them. What made things worse was that dexterity was his dump stat.


1 person marked this as a favorite.
TarkXT wrote:


In any case the worst PC's I've dealt with:

A DMPC who sexually assaulted a party member.

A sorcerer who sold us all out and caused a TPK (he lost an arm and an eye as well).

A barbarian who flat out killed me within half an hour of gameplay over a gold piece.

A monk who attacked my paladin of tyranny when he heard me make a curse over a dead cleric who died to her own foolishness after ignoring his warnings. BAsicaly attacking a dude he swore fealty to over some words he didn't understand said over a stranger he barely knew. My horse kicked his ass.

MY wife described a dude who played D&D like a form of freeform RPG with the way he fudged numbers.

Myself, I admit some of my characters are unrepentant a!+*$&&s and make it hard for others.

Those are jerk Players, not bad PC's.


DrDeth wrote:
TarkXT wrote:


In any case the worst PC's I've dealt with:

A DMPC who sexually assaulted a party member.

A sorcerer who sold us all out and caused a TPK (he lost an arm and an eye as well).

A barbarian who flat out killed me within half an hour of gameplay over a gold piece.

A monk who attacked my paladin of tyranny when he heard me make a curse over a dead cleric who died to her own foolishness after ignoring his warnings. BAsicaly attacking a dude he swore fealty to over some words he didn't understand said over a stranger he barely knew. My horse kicked his ass.

MY wife described a dude who played D&D like a form of freeform RPG with the way he fudged numbers.

Myself, I admit some of my characters are unrepentant a!+*$&&s and make it hard for others.

Those are jerk Players, not bad PC's.

And...?


Anarchy_Kanya wrote:
DrDeth wrote:
TarkXT wrote:


In any case the worst PC's I've dealt with:

A DMPC who sexually assaulted a party member.

A sorcerer who sold us all out and caused a TPK (he lost an arm and an eye as well).

A barbarian who flat out killed me within half an hour of gameplay over a gold piece.

A monk who attacked my paladin of tyranny when he heard me make a curse over a dead cleric who died to her own foolishness after ignoring his warnings. BAsicaly attacking a dude he swore fealty to over some words he didn't understand said over a stranger he barely knew. My horse kicked his ass.

MY wife described a dude who played D&D like a form of freeform RPG with the way he fudged numbers.

Myself, I admit some of my characters are unrepentant a!+*$&&s and make it hard for others.

Those are jerk Players, not bad PC's.
And...?

OP= "What's The Absolute Worst PC You've Ever Seen?"

Not ="Who's The Absolute Worst Player you've played with?"


3 people marked this as a favorite.

And Tark posted worst PCs he ever saw. I don't know what's the problem here. Just because they were bad because jerks played them doesn't make any difference. Worst PC is worst PC.


1 person marked this as a favorite.

Agreed with Anarchy. This thread is nothing but moaning about bads in our group.

Another story: had a dude who, when playing a cleric, decided that his level 2 powers could stop the plotline of the GM:

GM: okay, let's see which NPCs died in this giant battle... *rolls*... You find Sir Edward (dude we know, but is of little importance) lying on a cot, nearly dead, with a large hole cut through his stomach from a spear. He's bleeding severely, and the doctor (level 8 cleric) looks at you and solemnly shakes her head.

PC: I cast cure light wounds, bringing him above 0

Everyone else: dude, he's dead, you can't do anything.

This went on for about half an hour. He was trying to argue that his heal spell would bring him out of negative HP and back alive, and everyone else was trying to tell him that this was a moment of gameplay and story segregation, the GM decided that this person would die. He simply wouldn't be convinced. It wasn't even an alignment-based action, he was NE. I swear, he is the single most annoying person I have ever played with. If the GM is repeatedly telling you "no, he's dead" after having listened to your argument, just give it up!


Not pathfinder but...

Shadowrun: A wannabe anime character with a Katana-pistol (and Katanas can't be wielded in 1 hand in shadowrun) combo who took no durability boosters (body 3 [equivalent to con 10], no bone lacing or dermal plating and no magic) and wore only light armour who then proceeded to charge out of cover at the enemy EVERY DAMN FIGHT! 10 APDS rounds to the gut later...

To be entirely fair my PC also has 3 body and no boosters + wears light armor. The difference? I'm the team decker/thief, and my primary tactic in combat is to find cover and wait for all the noise to go away, possibly taking some pot-shots with my pistol if the opportunity presents itself! The team puts up with this because I am literally the only regular party member with ANY non-combat utility, so they do the fighting and I do pretty much everything else.

Dark Archive

Pathfinder Adventure Path Subscriber

Wasn't quite a PC, but my first DM had a DMPC* that was a 3.5 bard/sorcerer/wilder. Not sure what the level dispersion was, but we were around 5th level. On the positive, he'd have to have a crazy base Will save...

*It was me and one other player, so the DMPC helped even the number disparity somewhat.


5 people marked this as a favorite.

@FuelDrop: Don't you just hate wanna-be street samurais? :/

Riggers for life.


TarkXT wrote:

@FuelDrop: Don't you just hate wanna-be street samurais? :/

Riggers for life.

I don't care what you do as long as

A) It's useful in some way for a shadowrun team. (I'm sure you're a fantastic sewer maintenance worker, but that's not exactly a vital role in a shadowrun team!)
B) You can actually do the job you're claiming we should cut you in for. (Look, you say we should cut you in as a rigger but you refuse to let the team ride in your van, you have no drones, and when there's a car chase you flee in the other direction. Why should we pay you again?)


2 people marked this as a favorite.
Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I once had a sorcerer who was an astounding conman and spy, with nearly all of his resources invested into his Bluff and Disguise skills, and a selfish non-team-friendly spell list that allowed him to hide the fact that he was a spellcaster with any magical ability at all.

He was SO one-sided, that he didn't make it through one game of Carrion Crown, which was chock full of undead and constructs who just didn't care the least bit what he had to say or hide.

In another campaign, I had a sorcerer (I do love sorcerers) that was completely useless within the campaign world because she was SO powerful that the GM felt the need to have all the enemies make their saves against her all or nothing spells, even though they should have failed 95% of the time.

In yet another campaign, I had a venerable sorcerer (witch concept) with Str 2, Dex 6, Con 10, Int 12, Wis 12, Cha 27 who was gunning for lichdom. She hid a lot, posing as a harmless old crone who drove the heroic PCs around in her ox-drawn wagon. She somehow managed to survive all the way from 1st- to 9th-level on less than 30 hit points...before being back-stabbed by the party who feared she might actually obtain her goals and become unstoppable.

51 to 100 of 324 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Gamer Life / General Discussion / What's The Absolute Worst PC You've Ever Seen? All Messageboards

Want to post a reply? Sign in.