Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
Velatinius quietly takes note of the ancient technology all around. He shows significantly more reaction to Father Gathrix's revelation. "It would appear so, Father. I take it this is how I came to be sent to this world? Regardless, what would you have of us?"
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
Velatinius motions to Normal Human. "You may find a use for this." he says, offering the cloaked figure the explosive. "Onwards then." He does not drop his guard. Awareness: 5d6 + 2d6 + 1d6 ⇒ (2, 6, 1, 3, 2) + (5, 3) + (5) = 27 5 successes. Prioritising additional information.
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
Velatinius moves to rejoin the pair of Astartes. Putting his boltgun on his back, he says: "I could use a laspistol. As a backup firearm." He keeps an eye out for the traps that Brother Orson mentioned. Awareness: 5d6 + 2d6 + 1d6 ⇒ (4, 2, 6, 1, 1) + (3, 1) + (3) = 21 Three successes I believe
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
Velatinius aims his boltgun at the lead gang biker and squeezes the trigger. Boltgun vs Lead Ganger: 4d6 + 3d6 ⇒ (5, 4, 3, 4) + (5, 4, 6) = 31 Additional attack dice if firing at close range: 2d6 ⇒ (4, 4) = 8 A critical and glory? I'm fine with that! Damage Dice: 1d6 + 1d6 ⇒ (3) + (2) = 5 10 damage, unless I can shift dice for more damage Critical Hit: 2d6 ⇒ (4, 1) = 5 W&G p224 - 41-43: Vicious Counterstrike Extra Wounds: 1d3 ⇒ 2 So 2 extra wounds on top of a bonus mortal wound
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
"Understood, Brother Markov.", Velatinius replies as he puts away his auspex and grasps his boltgun firmly in both hands. "We will be ready." The acolyte seeks a suitable position in which to conceal himself and to spray bolt rounds upon the oncoming hostiles. Stealth?: 4d6 + 2d6 ⇒ (6, 6, 6, 3) + (5, 3) = 29
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
Athletics: 3d6 + 1d6 ⇒ (2, 4, 4) + (6) = 16 I do believe that's a 6 at the end Velatinius keeps his gasmask firmly affixed while the stench remains, and whispers a prayer of thanks to any hint of a forge spirit that may linger within it. He only removes it when the air clears down to containing merely lingering hazards. Scholar: 5d6 + 3d6 ⇒ (3, 2, 2, 6, 3) + (1, 6, 1) = 24 I do believe that's a 1 at the end Velatinius quietly speaks over the microbead as the group moves in relative surety. "House Orlok's ore foundry has been damaged, apparently by House Delaque saboteurs. It seen as retaliation for the Orlok's winning Great House contracts over the spies. With recent escalation into all-out gang war, Houses Escher and Goliath nibble easy pieces of turf, while House Van Saar waits and House Cawdor recruit fanatics. The Great Houses will only intervene after careful thought. They need both Orlok ore and Delaque intelligence gathering."
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
Velatinius feels quite pleased that he is finally able to directly assist a member of the Adeptus Astartes - even a scout in training. He awaits the reply of the arbitrator with interest. Insight on arbitrator with No Ordo/Ordo Minoris bonus: 4d6 + 5d6 + 1d6 ⇒ (5, 1, 6, 5) + (2, 5, 6, 1, 4) + (1) = 36
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
Velatinius approaches, presumably informed of the Arbites cordon. He seeks any gaps that he can point out, in genuine interest in aiding members of his former organisation. He does this with a detached view on how an intruder might attempt to breach this perimeter. Awareness: 5d6 + 3d6 ⇒ (4, 1, 4, 2, 3) + (2, 1, 5) = 22 3 Investigation: 5d6 + 3d6 ⇒ (6, 5, 4, 5, 3) + (1, 2, 2) = 28 5 Scholar: 5d6 + 3d6 ⇒ (6, 4, 5, 5, 3) + (2, 5, 2) = 32 6
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
As soon as Velantinius' auspex begins to note the presence of significant quantities of toxins in the air, he opens his periculum kit and withdraws a respirator. Affixing it to his face, he conveys via microbead: "I am ready to proceed." W&G p309
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
Once Remus has shuffled away, Velatinius turns to the others, showing his purchase. "As Normal Human here has surmised, this blade is normally used by low-ranking members of a cult or gang loyal to genestealers. It may be useful for infiltration, or simply for stabbing more effectively. Shall we proceed? Time is not on our side."
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
V2: Velatinius Caericius was an arbitrator, descended from nobility who had slid into hard times but could still offer recruits to the adepta. While competent at combat, as arbitrators must be, his real strengths lay in investigation, particularly in person. And that's how he caught the attention of the Inquisitor. This mysterious figure was in need of assistance for an ongoing inquiry, and was hand-selecting allies. And Velatinius fit the bill. Serving across worlds, the arbitrator became something else, something more. The Inquisitor clove to no obvious faction or ordo, now that he understood such things existed. His new master rooted out threats to the Imperium for destruction, either by him or by forces loyal to the Aquila. Such as the Angels of Death. On Karakus IV, Velatinius saw first-hand what the God-Emperor's sons were capable of, as they shattered a heretical army. The Inquisitor had brought several more experienced agents into the field hunting the heretical leadesrhip, and a few left away from the main fighting who were less ready for those challenges. While Velatinius remained away from the front lines, he saw enough to convince him of the might of the Astartes. And heresy, as he and his companions faced off against a heretical cell in desperate combat. That is when the tainted blade ran along his arm - right before he took the cultist's head off with a handcannon blast. The war won, and Velatinius recuperated, he discovered that the Inquisitor had moved on, with the rest of his retinue. But not before leaving Velatinius with a new mission...
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
I realised that I forgot to nominate wrath die. I'm going to say that will be the last die roll of each sequence. Scholar 5+3: 8d6 ⇒ (5, 5, 6, 1, 3, 3, 2, 5) = 30 Velatinius tries to hide his interest. "That sounds a fair price, Remus. Sold." I will tell the others when we are away from these ears.
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
Velatinius Caericius was an arbitrator, descended from nobility who had slid into hard times but could still offer recruits to the adepta. While competent at combat, as arbitrators must be, his real strengths lay in investigation, particularly in person. And that's how he caught the attention of the Inquisitor. This mysterious figure was in need of assistance for an ongoing inquiry, and was hand-selecting allies. And Velatinius fit the bill. Serving across worlds, the arbitrator became something else, something more. The Inquisitor clove to no obvious faction or ordo, now that he understood such things existed. His new master rooted out threats to the Imperium for destruction, either by him or by forces loyal to the Aquila. Such as the Angels of Death. On Karakus IV, Velatinius saw first-hand what the God-Emperor's sons were capable of, as they shattered a heretical army. Velatinius' role had been to identify the locations of heretical leaders for targeted assassination, and was involved in one such action himself when the Inquisitor took to the field. That is where the cursed blade ran along his arm - right before he took the bodyguard's head off with a handcannon blast. The war won, and Velatinius recuperated, he discovered that the Inquisitor had moved on. But not before leaving him a new mission...
Strength 3, Agility 4, Toughness 3, Intellect 5, Willpower 4, Fellowship 4, Initiative 3
Awareness DN 3: 8d6 ⇒ (2, 6, 1, 1, 3, 4, 3, 6) = 26 Velatinius Caericius turns to face Ol'Man Remus, his near-black clothing accentuated with gold and purple elements. At first glance, he appears quite average physically, in build and height. A fierce gouge starts on the back of his left hand, and extends up the arm, on flak-shielded flesh. A boltgun is slung across his back, a knife-sheath at his waist, and an auspex is in his right hand. The former arbitrator is silently amused at Remus' comments. Before service with the Inquisitor, I would have had him dragged to the nearest stocks. Thankfully, I have a broader perspective now. He then notices the man's own knife, and speaks in a cadence which speaks of upper hive elocution and underhive necessity. "Remus, I do believe that knife is new. Where did you pick it up?", he asks in a nonchalant manner. Persuasion to put Remus at ease to speak of any illicit element regarding the knife: 4+3: 7d6 ⇒ (5, 6, 5, 3, 3, 5, 1) = 28 Insight to gauge Remus' reaction 4+3+1: 8d6 ⇒ (6, 6, 4, 4, 2, 4, 5, 4) = 35 |