HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
addendum to last action, I'll move up to 15X before throwing If last round's flask hit, the additional damage is: Bonus Fire Damage: 2d4 ⇒ (1, 2) = 3 Vedic pulls another flask of alchamist fire and throws it. Ranged Touch, 3rd increment: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
No one is in melee, so I should not be taking that ranged attack penalty. Indirect fire weapons don't take penalties for firing through other creatures. The only penalties I should be taking are the range penalties (which yeah, I didn't realize how far away I was. I need to move forward.) Am I mistaken on any of that?
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
It's fine. Vedic has great planning skills and poor communication skills. It makes sense that his plans keep running afoul of other people not understanding them. Honestly it makes the game more interesting. Putting the skeleton in a hole and lighting it on fire is a tad boring, even if it is tactically sound.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
"Throw. The. Fire." Vedic said sharply when Chest Thumper ran forward and Iradyiel resorted to a sling. "Skeletons do not care about sling bullets." They have DR vs. Piercing.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Right. As per the spell, anyone adjacent to the pit has to make a save or fall in. The sides are sloped. If you don't have a reach weapon, it's real dangerous to get in melee.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Vedic was still holding his bandoleer full of alchemical bombs. He gave it a small shake to remind everyone near him that he had it. "Fire," he said simply. the pit will last three rounds.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Yes it is. Vedic made another gesture. A gaping pit opened beneath he giant's feet. Casting Create Pit. The targeted are is the rear two squares the giant takes up, and the two empty squares next to them. (that should mean no allies are effected by the sloped sides thing) The pit is 10 feet deep with a DC of 25 to climb out. DC 17 reflex save to avoid falling in.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
I should be somewhere around X12. Not sure why Asa and I are stil in the other room. Vedic stared, flat and expressionless as Pious charged forward in exactly the way Vedic had just asked the group not to. He waved a tossed a handful of sand in the air and called down a rain of boulders, hoping that it wouldn't hit Pious, but figuring that if it did the zealot had no one to blame but himself. Stone Call: 2d6 ⇒ (6, 4) = 10 No save, creates 3 rounds of difficult terrain. I'm casting the spell with the center toward the back of the room, so the edge of the AoE is right in front of Iradyiel
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
I have Magic Weapon for whoever wants it. Casting Shield and Mage Armor on myself, and on Array with Share Spells. "I recommend we soften it up with ranged attacks to start and let it come to us. Once it closes, our close range fighters converge." Vedic held out a bandoleer of tanglefoot bags and alchemist fire for whoever wanted one. I can open with Stone Call which will give it difficult terrain to deal with. Then we can throw things t it while it closes. It will probably only give us a round or two of ranged advantage, but anything helps. I'm still waiting to hear what it's Size is.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
"It seems to be unintelligent. It is odd, certainly, but I do not think it has the capacity for advanced thought, such as planning, recognizing us once we leave it's sight, or anything else beyond the purpose it was animated for." "We could rest nearby with little danger."
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Knowledge religion: 1d20 + 9 ⇒ (18) + 9 = 27 "Give me a bit." Vedic said. Array came back, Vedic cast Light on it, and sent Array back down to illuminate the cyclops skeleton. He watched it seethe for more than a minute. I want to know exactly what kind of Undead it is. A Skeleton? A Hecueva? A Skeletal Champion? A Lich? What are we looking at?
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Linguistics (untrained): 1d20 + 5 ⇒ (9) + 5 = 14 "I'm not following. Spell it out in the dirt." Vedic said to Array. Array is literate, same as Vedic is.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Skeletons are immune to cold damage. Array and I can't zap this one to death from a distance. Tanglefoot bags and summoned pits are the the best things I have against this enemy. If we wanted to wait I could customize my spell loadout and have some better options. Blunted Arrows is a good idea too.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Array flew tot he ceiling and Vedic took a step back to stay clear of the people with weapons. "Ready. If it cannot reach us without effort, do not engage. Let array and I whittle it down."
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
"Appreciated," Vedic said as the healing energy flowed through him. He was just setting up some sample jars when the roar echoed through he tunnels. Initiative: 1d20 + 1 ⇒ (20) + 1 = 21 Was the creature's sound anything immediately recognizable?
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
"Interesting idea." Vedic said, looking at the corpse of the strange creature. His ears twitched in thought. Could I collect/do things with the glue using craft: alchemy?
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Second verse same as the first Vedic and Array continued their barrage. Vedic Ranged Touch, into melee: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Array Ranged Touch, into melee: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Sigh.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
'Pious' Janus Shepherd wrote:
Crud. Oh well. It's what I had. I really need to diversify my spell list for more single target effectiveness. I built Vedic for crowd control and we don't run into many crowds.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Vedic and Array both moved forward, firing simultanious blasts of frozen energy at the creature. Moving forward 30 feet to N14
Array's shot, Ranged Touch, Firing into melee: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
The quarters were too tight and the group was far too clustered for Vedic's most effective spells. Luckily, Vedic had adjusted his own tactics somewhat, since clustered, chaotic fights had become so common. He reached out and brushed Pious' shoulder as the zealous swordsman rushed past. Pious' sword began to glow. Casting Magic Weapon on Pious. +1 to atack and damage for 3 minutes.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
How big is the melted tunnel again? How wide? Vedic kept looking at the melted tunnel, considering what could have made it. Knowledge Nature: 1d20 + 9 ⇒ (1) + 9 = 10
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Vedic waved a hand and sent a few globes of conjured light into the tunnel above that had been melted through the stone. Dancing lights. Sending them up.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Vedic released a hail of boulders on the tree line, shattering foliage and everything in it. Stone Call. It has an 80' wide area of effect. I'm putting the edge of it about 10 feet away from Pious. Basically the whole right side of the map just got hit by big falling rocks, and is difficult terrain now. Since I don't know how many enemies are in the trees, I'll let you roll. It's 2d6 Bludgeoning, no save.[/oov] Then he pulled a scroll out of a tube in his bandoleer. [ooc]Retrieve scroll from bandoleer as move action, 5' adjust north.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
"Incoming." Vedic barks, gesturing to the trembling expanse of vegetation. Moving to square ST5, readied action to cast Stone Call if the thing that comes out of the woods is hostile (stone call creates difficult terrain in addition to it's damage, so that should slow it down once it reveals itself)).
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Vedic eyed the ruin clinically rather than with reverence. He tossed Array into the air. "Scout." The little cluster of stones rose about 20 feet into the air and flew out over the ruins giving them a careful scan. Array's Perception: 1d20 + 5 ⇒ (11) + 5 = 16
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
"There are countless tribes. There can be many even among the same settlement. Outside your own lands it is a mistake to think that anyone you meet if part of the same tribe. For instance, none of us here are part of the same tribe. We are allies and working together, but we all come from very different backgrounds and families." Vedic said as they went about their business as though they were not being watched. In the back of his mind he could feel Array watching their watcher.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
"Let them watch." Vedic said. "If they follow us we will set camp and let them think they can catch us unaware. Counter ambushes are very effective." Vedic looked down at his amulet and his familiar flitted low and doused it's glimmer, going into stealth mode to sweep wide and head to keep an eye on the person watching the group.
HP 10/14, AC 16, CMD 10, Fort -1, +1 Ref, +2 Will, +6 Perception Admixture 7/7, Active Effects: Message, Dancing Lights, Prestidigitation, Mage Armor
Pious hit a nerve with Vedic just then. Two of them, really. Please note that the anger is entirely in character. As a player I'm not mad and I think Pious is fun.
|