Radosek Pavril

Vasilli Grigorev's page

16 posts. Organized Play character for buzzby.


Full Name

Vasilli Grigorev

Race

Human

Classes/Levels

Cross-blooded Sorcerer (elemental water, arboreal) 1 / Winter Witch 1 | HP 13 | AC 12, T12, F10 | CMD 1 | Fort +1, Ref +2, Will +2 | Init +2 | KnArc +9, KnHis +9, KnNat +9 | Perc +2 |

Gender

Male

Size

M

Alignment

Neutral good

Deity

Pharasma

About Vasilli Grigorev

Male human (Jadwiga) sorcerer (crossblooded) 1/witch (winter witch) 1 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Ultimate Magic 69)
N Medium humanoid (human)
Init +2; Senses Perception +2

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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 13 (2d6+3)
Fort +1, Ref +2, Will +2

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Offense
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Speed 30 ft.
Melee quarterstaff -1 (1d6-1)
Special Attacks hex (evil eye[APG])
Bloodline Spell-Like Abilities (CL 1st; concentration +2)
4/day—elemental ray (1d6 cold)
Witch Spell-Like Abilities (CL 1st; concentration +5)
Constant—endure elements (cold only)
Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +2)
1st (4/day)—burning hands (DC 12)
0 (at will)—light, mending, prestidigitation
Bloodline Boreal, Elemental (water)
Witch (Winter Witch) Spells Prepared (CL 1st; concentration +5)
1st—enlarge person (DC 15), snowball (DC 18)
0 (at will)—detect magic, message, read magic
Patron Winter

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Statistics
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Str 8, Dex 14, Con 12, Int 19, Wis 10, Cha 12
Base Atk +0; CMB -1; CMD 11
Feats Alertness, Elemental Focus[APG], Eschew Materials, Irrisen Icemage
Traits jadwiga scion, magical lineage
Skills Appraise +7, Heal +5, Intimidate +7, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Perception +2, Sense Motive +2, Spellcraft +9, Use Magic Device +6
Languages Common, Giant, Goblin, Hallit, Skald
SQ bloodline arcana (change energy damage spells to match bloodline energy), cold flesh, witch's familiar (raven named Eduard)
Other Gear quarterstaff, 1,772 gp, 5 sp

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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Cold energy.
Boreal +1 DC for [cold] spells.
Elemental Focus (Cold) +1 DC to spells that deal damage of the chosen energy.
Elemental Ray (1d6 cold, 4/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evil Eye -2 (7 rounds, DC 14) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Irrisen Icemage (3/day) All of your spells with the cold descriptor are cast at +1 caster level. Any spell with a different energy descriptor is cast at –1 caster level.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.