| Vashnaar |
I guess it's a matter of how heavy you plan to get into starship operations in a game. The Role Playing should be front and center as it is an RPG but having some sort of meat to the starship systems would be nice if you're planning a night of serious space pew pew.
As for drones replacing a PC's role, i'd disagree. It's an added role for whomever is the engineer, gunner or sensor operations through the drone control unit. They have limited range and very limited autonomy alot like robots.
The idea is that you'll have to have a Drone Control Unit (Computer Upgrade) and a Drone Bay (Expansion Bay) to operate one or more drones.
A player would control one or more drones by sending commands to them in the case of combat or exploration. If it's just repair drones then maybe a fire and forget with an enhancement in active ship repairs during combat kind of like hull, armor or shield regeneration scores. Combat drones would require target calling from the ship's sensors unless they can detect hostility toward their carrier ship.
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Drone Bay
A Drone Bay is an expansion bay much like a Shuttle Bay or Hangar but specifically suited to drone storage, maintenance and repair.
A drone bay’s power consumption and cost in BP is relative to the number and size of the drones it will serve.
A drone’s Tier indicates how much space and energy it requires. The Standard Drone Bay requires 1 PCU and BP equal to the Cost listed on each drone. Drones can be docked internally or externally but the Bay must provide power couplings to properly recharge the drone power cells.
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Drone Control Unit
This is essentially a slave CPU dedicated to processing commands that are broadcast on a narrow-band, burst transmission to the controlled drones. This is the actual ‘brain’ of a drone. Without it a drone is just space debris.
This Computer Upgrade allows a starship to interface with and control drones launched from the associated bay. Each of these upgrades control a single drone per Node. The number of installed and active Control Units is limited by the number of Nodes in a starship’s primary computer system.
If the controlling ship is destroyed or the DCU is disabled the drones cease all activity until communication can be re-established. The drone bodies can be scooped up and synced to another ship’s DCU.
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Drone (light)
These are the smallest class of drone typically used for their speed and maneuverability over their potential firepower. In large enough number these tiny vessels can be quite effective.
Tier ¼ (25 BP)
Size: Tiny
Maneuverability: Perfect (+2 piloting, turn 0)
Hull Points: 15 (increment 2)
Damage Threshold: 0
Critical Threshold: 5
Mounts: 1 Small
Expansion Bays: 1
Minimum Crew: 0
Maximum Crew: 0
Cost: 5
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Drone (medium)
These are the most typical drones encountered in defense deployment around a station or outpost. Still very maneuverable and capable of packing quite a punch.
Tier ⅓ (30 BP)
Size: Tiny
Maneuverability: Perfect (+2 piloting, turn 0)
Hull Points: 20 (increment 5)
Damage Threshold: 0
Critical Threshold: 7
Mounts: 2 Small
Expansion Bays: 2
Minimum Crew: 0
Maximum Crew: 0
Cost: 10
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Drone (heavy)
Slower than the light or medium class drones this class makes up for it with a significant arsenal. These drones are typically deployed in a battle group to augment point defenses solutions.
Tier ½ (40 BP)
Size: Small
Maneuverability: Perfect (+2 piloting, turn 0)
Hull Points: 25 (increment 8)
Damage Threshold: 0
Critical Threshold: 10
Mounts: 3 Small
Expansion Bays: 3
Minimum Crew: 0
Maximum Crew: 0
Cost: 15
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Drone (sentry)
Sentries are an unusual drone because they are stationary. This makes them an effective place and forget defense grid solution in large enough deployments. The lack of power being consumed by an engine allows these drones to power larger starship class weaponry. Their targeting and tracking systems are ideal for engaging medium or larger targets.
Tier 1
Size: Small
Maneuverability: None
Hull Points: 35 (increment 10)
Damage Threshold: 0
Critical Threshold: 15
Mounts: 1 Large
Expansion Bays: 4
Minimum Crew: 0
Maximum Crew: 0
Cost: 25