Paladin

Varr Stormforge's page

98 posts. Alias of Grumbaki.


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Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Never one to be accepted in his own home, Varr found a new one in Haven. Settling into the role of a merchant, he gladly moved goods from Heaven to his birthplace of Stoneriver. A tidy profit was made bringing Dwarven made goods to market and bringing back foodstuffs and materials unavailable to the reclusive dwarves.

Life in Haven was not exactly exciting, for life is rarely one big adventure. But there was always plenty to do, with new people to meet and old friends to run into. In this, he was happy. Be it tagging along with Claudia in seeking small adventures to go on, bringing rare elixirs and materials to Dagrys’ tower, or sneaking food to Sargon, the dwarf was pleased with both home and company.

Some people found extreme wealth in life. Others, unimaginable power. A few adventurers would even save the world from evil queens or long dead runelords. Some even fought the world wound and gained mythical powers. But Varr? He found contentment and happiness, along with a life of peace. And in that, he was truly fortunate.

Thank you for running this!


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Indeed! Thank you for having me in this group. It was enjoyable. :)


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Varr looked over the chamber with watering eyes. "It is so beautiful. Just...look at it. Look at it all! This will set us up, it will. Aye. I know some buyers for this..." A contented smile on his face he began taking inventory of what they found. "We get whatever is magical out now, and we come back with enough cheap labor to carry the rest. Oh, Torag be praised..."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"More importantly, what about our loot?" The dwarf asked. "We'd best get out of here with what we can carry before any defenses wake up."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Aye...but it has sat here all this time, aye? I think that we've found enough loot to carry back for the day. We can bring back what we've found thus far, have it safely put away, and come back with a scroll that we can purchase from today's findings. It seems to be the most economical way of handling this situation."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Seems like these living relics aren't necessarily hostile." Varr mused, out loud. "But if me gut is right, they be divining the meaning of our words, and probably our thoughts too." Looking at them, he said "That be right? Can ye understand us?" Looting a place was fine and good, but there was profit in trade. Already he was thinking of ways that they could turn this to their material benefit.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Sense Motive: 1d20 + 12 ⇒ (19) + 12 = 31

Varr furrowed his brow, as he tried to decide whether the spellcaster was hostile or not.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

It makes sense to me. Closing it out is a nice chapter closer. It can be revived later or left finished. I'm down for it.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Returned from overseas! Was welcomed back warmly by work, with lots to do, and some unexpected family medical issues and the sad reality that my computer is fully dead (only posting via phone until I buy a new one). Will catch up with the game as soon as possible.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Ha! Double and triple bloody Ha! Let’s go lads! Must be good loot hidden behind all this effort.”


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Huffing from the adrenaline, Varr considered the levers. He had no idea what they did. Would one of them turn off the trap? Would pulling it doom them all? With no way of knowing, he decided to pull the second one into the upright position.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Abjuration
Base: * Warding Talisman (Su) The implement wards against adverse effects. Whoever wears (or holds, for bells) the implement gains a +1 resistance bonus on saving throws for every 2 points of mental focus invested in the implement, to a maximum bonus of 1 + 1 for every 4 occultist levels you possess.
Free Focus Power: * Mind Barrier (Sp) As a swift action, you can expend 1 point of mental focus to create a shield of mental energy around you that protects you from harm. The shield prevents a total of 2 points of damage per occultist level you possess. It lasts until the start of your next turn or until exhausted.
* 12 points of damage gets blocked for 1 turn. Running forward and hoping to get across before the shield breaks

Using some of his stored energy, Varr yelled "Going to check this out!" As he sprinted forward to get to the next door. His goal was to get there quick enough that his shield would hold, so that he could enter the door and go through. Thoughts of gold, gems and magical artifacts danced in his head. For what else could warrant such protection?


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Varr took the enchaned spear and slung it over his back. He did not plan to use it, as it was for either selling or arming their own militia. But as he lacked an enchanted weapon, it was good to have it on hand before he parted ways with it.

"Grab what is needed, mark the rest down for later. We head for the stairs to the south." Varr said, his voice showing that he was clearly pleased.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Wish you all the best


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Such beauty.” Varr said with a smile. ”Town’s militia can be outfitted for free with this. Even if it is only bronze. Could also sell it in bulk for some gold. Either way, this is such a blessed find.”


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Stairs last. If anyone has some chalk, mark the way we came so we don’t get lost. Slow and steady gets the most loot, aye?” He said, butchering the saying.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Aye. Proper respect paid. Torag’s blessing upon these long lost peoples.” The dwarf said. ”East first. Clear the level before going down.” He said, missing the obvious hypocrisy of respecting the ancient people while simultaneously looting their works.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Down." Varr said. "Let's not tangle with vermin unless we have to. The way I see it, we may yet strike enough loot down there that we can't reasonably search up anyways. Best to get the easy parts done first. No reason to go looking for trouble."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Good idea. It will help us sell all of this to certain buyers.” Varr said, approvingly.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Don’t ye love it when the magic stays? Means good craftsmanship, it does. Anyone here able to make use of it?” He asked, already trying to imagine what he could sell it for to the right buyer.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”A good idea. I keep a few of these around should I need to see colors in the dark. But let’s give it a shot.” Varr said, as he pulled a torch out. He lit it, and then literally gave it a shot.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Right! Who’s got a spell that can deal with this mold? Looks like profit is there if we can just reach it.” Varr said, his voice jovial.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Religion Aid another : 1d20 + 4 ⇒ (1) + 4 = 5

”Any idea what they worshiped? Easier to put a price tag on what we find if we can do that.”

Perception on the chest: 1d20 + 13 ⇒ (13) + 13 = 26

Wary of the chest, Varr searched for any dangers before opening it.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Well then, time to feed the beasties." Varr said. "Let's back up. Let them eat, see if they leave. If so, it'll save us some effort."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Hit: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Damage: 1d10 + 13 + 3 + 2d6 ⇒ (10) + 13 + 3 + (2, 6) = 34

Confirm: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 2d10 + 32 ⇒ (4, 5) + 32 = 41

Going to go on a limb here and assume that kills a zombie

Varr moved forward to the closest corpse. His axe glowed as he brought it back and around, decapitating the foe.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Legacy Weapon (Su) As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (to a maximum of +4 at 18th level). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5. You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. In either case, these bonuses last for 1 minute.

This gives +1 enchantment bonus and undead bane for 1 minute

I had magic weapon up which lasts for 6 minutes and shield of faith which lasts for 6 minutes. Are either of them still up?

Varr gripped his axe with both hands in preparation for the fight to come. The blade glowed a soft blue, as it was filled with energy that would disrupt the necromatic power that imbued the walking corpses.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Hard. But I say the dead ones. Make them dead again and the bugs may eat them. Distract them with a good meal and they leave us alone, aye?” He shrugged. ”Worth a shot, I’d say.”


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"No magic? But its worth gold. And aye, lets check the back half. One level at a time. Do this thoroughly and organized."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Varr laughed ”Haha! I like ye. But case by case basis, aye? Like with all things. Important relics should be treated as such. Gold, gems, jewel encrusted loin cloths? We can divide those out on a fair basis.” He said with a grin.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Eh. The dead are just full of magic, aye? A few good swings of an axe or hammer makes them re-dead." He said, as he collected the jewelry. "Now, I'd never...well, usually wouldn't, rob the dead of me own people, ye know? Is it hypocritical. Aye. I know it is. But that's just emotional attachment. For something like this? These pretties don't do anyone good down here, and the people who'd really care are long gone. 'aint nobody going to be crying about their ancestors when they be gone too. So let's put it to good use to make sure that our own people don't starve." He finished, rationalizing his actions to himself as much as he was to the others.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Aye. But let's break it open first. Anything organic inside would have long ago decomposed, and there may be something valuable within. So, stand back..." The dwarf said, as he raised his weapon.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Perception: 1d20 + 13 ⇒ (17) + 13 = 30

"Aye, step back, step back." Varr said. "If there's anything valuable hidden in there then I'd like a look." The dwarf approached with a critical eye...


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Gibberish or not, this place will either have all of the best loot or it will be picked clean. But if the former, then it may well be trapped. So let's be on our guard, aye? Keep a good eye out, and hope we find traps. Because if so, then it means we may be in for a good haul." The dwarf said, staying cheerful.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Ah, seer's tea and soul soap. Not only is it useful, but it will sell more than an entire cart full of produce. These are, without a doubt, the best kinds of finds to make. Valuable enough that they will weigh less than the amount of coin we will get for them." The merchant smiled. "Let's keep looting the place. This is a damned good haul so far."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"See? Profit!" Varr said, straining both physically and mentally as he went to work. "Nothing that can't be done with a bit of exertion, aye? Just give me a hand and we'll be right as stone."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Bah...I can't think of anything." Varr said, looking closely.

Perception: 1d20 + 13 ⇒ (13) + 13 = 26

Assuming that leads to nothing

"Anyone have a hammer? Even if the stone slaps are enchanted, the stone around them won't be. We can break through them. Take the stone out from beneath, and the enchanted stone should fall out."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Varr shivered and stomped his feet to get feeling back into them. "Bah! Fooking hell that was cold." He said, as he shook the frost out of his beard. "But worth it to get past that. These ere scrolls are worth a fair bit of coin. Well worth some chill to make a profit off this venture."


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Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Right it is." Varr began turning the wheel, eager to see something happen.

Intelligence to not do anything stupid while working the puzzle: 1d20 ⇒ 18


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"It would seem so." Varr said. "And sadly, we just can't feed this problem to a dragon." After a moment he added "Can anyone summon a creature? It would be good to see what the puzzle does before we risk it."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

Hit: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 13 ⇒ (6) + 13 = 19

Hit: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 13 ⇒ (2) + 13 = 15

”Bah! Fookin’ fish. Just jump into the wyrm’s mouth already.” Varr grumbled.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Well, that is another reason why it's good to have a friendly wyrm about." The dwarf mumbled. Then, louder "Nay idea on my end. Whomever he carries would have to be fairly light."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Think of it like beavers making a damn." Varr said. "We're all animals, in a way, aye? It's in our nature to want safety for us and ours."


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Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Useful spell, that." Varr said to Olivert. "Well, let's follow the instructions. I'll do the first wheel, ye do the second."


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Well made! It stands the test of time.” Varr said, marveling at the ancient craftsmen’s work. With that he led the way down.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Well, one way to find out." Varr said as he gripped the wheel and began to turn it.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Coin, gems and a divinely filled staff. Already enough to buy food, eh? Can’t wait to get into that palace and see what is within.”

Perception: 1d20 + 13 ⇒ (15) + 13 = 28


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

"Aye. Nay profit in fighting animals or insects. Let's move past them, but keep a wary eye. While we have nothing to gain from fighting them, we would make a fine meal in their eyes." He cautioned.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”They’re nay so bad. Just like people most are friendly enough. It’s just that a few mean ones give ‘em all a bad name. It’s like judging all humans based off of the worst. Aye, they’re really visible, but it isn’t fair. But the undead? Dark magic that be. Ye be right to be cautious.”


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Lets go for the temple. Find out exactly what is in store for us. The best loot is probably there. As well as whatever malicious spirits be around. We can take care of both.” Varr suggested.


Varr Stormforge Wound (4) HP (54) AC24 (21/11/20) CMD (22) Initiative (+5) Saves (9/5/11, +3 Hardy) Lvl 1 (4/6) Lvl 2 (3/4) Transmutation (4/6) Abjuration (3/4) Determination (2/2) Fire/Cold Resistance (3)

”Sounds like a reward would be involved!”

K History on the names: 1d20 + 10 ⇒ (12) + 10 = 22

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