Varian attempts to recover all cards in His Recovery pile. Death's Touch: Arcane #:1d12 + 6 ⇒ (12) + 6 = 18 -> Death's Touch recharged.
Hour Power: After discarding any number of cards as damage, draw a card. Draw 7 cards Meteor Swarm (Core), Staff of Greater Healing, Ring of Regeneration, Shocking Sawtooth Saber, Giant Form, Disintegrate (Core), and Djinn. Recharge 7 cards Staff of Greater Healing, Ring of Regeneration, Acid Rain, Djinn, Appleslayer, Frost Ray (Core), and The Midwife.
Move to Docks.
Siege Deck Card 1: Hordemaster:
CotCT
Monster 5
Traits:
Undead
To Defeat:
Combat 22
Immune to Mental and Poison.
Before acting, each local character summons and encounters the story bane Zombie Minions. Characters who suffer damage during that encounter cannot play boons during this encounter.
Before acting, each local character summons and encounters the story bane Zombie Minions. Characters who suffer damage during that encounter cannot play boons during this encounter.
"
Zombie Minions:
Zombie Minions
Story Bane Monster 1
Traits
Undead
Zombie
Veteran
Check
Combat
9
THEN
Combat
11+#
Powers
Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.
CotCT
Barrier 5
Traits:
Fire
Trap
To Defeat:
Intelligence
Perception 10
OR Constitution
Fortitude 12
When you would encounter this barrier, another local character may encounter it instead.
If undefeated, each local character suffers 1d6 Fire damage.
Perception 10 reloading Radovan (Core) to use knowledge +#:1d12 + 13 ⇒ (10) + 13 = 23
Discard Elyana to explore.
Siege Deck Card 3: Ghoul:
Ghoul
Core
Monster 1
Traits:
Ghoul
Undead
Veteran
To Defeat:
Combat 11+##
Immune to Mental and Poison.
If undefeated, either banish an ally or suffer the scourge Dazed.
Displayed:Keppira D'bear, Shapechange,
Deck: 12 Discard: 4 Buried: 8
"Current Location: Docks
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: used
Respect Points: 7
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Lady of Valor (Core): On another character's check to defeat, discard to add 2d8; the check counts as blessed.
The Publican: On any check, discard to bless. On a check by a character at an Urban location, discard to bless twice.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Embiggen, Enhance, Death's Touch, Staff of Greater Healing, Ring of Regeneration, Acid Rain, Djinn, Appleslayer, Frost Ray (Core), The Midwife, Giant Form, Chain Lightning (Core),
Discard Pile: Isiem, The Foreign Trader, The Owl, Elyana, Buried Pile: Cressida Kroft, Neolandus Kalepopolis, Lacuna Codex, Krojun Eats-what-he-kills, Thousand Bones, Risibeth, Ishani Dhatri, Marcus Endrin,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Siege Deck Cards 1 - 3 banished.
Balazar must encounter Zombie Minions.
At the start of Kyra's turn send Bound Imp (Core) to recovery to draw 2 cards. Embiggen and Enhance.
Hour Power: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead. Choose hand size 10 for Shapechange. Reveal Staff of Greater Healing to heal for 1. Reveal Ring of Regeneration to recharge a random discarded card. Draw 7 cards Enhance, Hippogriff, Disintegrate (Core), The Publican, Lady of Valor (Core), Bound Imp (Core), and The Owl. Recharge 7 cards Staff of Greater Healing, Ring of Regeneration, Shocking Sawtooth Sabe, Giant Form, Disintegrate (Core), Djinn, and Lady of Valor (Core). Send Bound Imp (Core) to recovery to draw 2 cards Embiggen and Death's Touch.
Siege Deck Card 1: Henchman Proxy A4/Dragon:
Story Bane
Type: Monster
Traits: Dragon Veteran
To Defeat: Combat 16+## OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Discard Isiem to examine the next 3 cards 2. Palace Patrols, 3. Kazavon, 4. Henchman Proxy A1/Dragon. Swap Kazavon and Dragon. Explore.
Siege Deck Card 2: Palace Patrols:
CotCT
Barrier 6
Traits:
Skirmish
To Defeat:
None 0
Roll 1d6. Each local character summons and encounters the corresponding story bane:
1-2. Grey Maiden Guard 3-4. Red Mantis Assassin 5-6. Ileosa's Fury This barrier is defeated only if you defeat your encounter.
summon:1d6 ⇒ 3
"
Red Mantis Assassin:
Red Mantis Assassin
Story Bane Monster 3
Traits
Human
Assassin
Red Mantis
Veteran
Check
Combat
10+##
Powers
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.
Story Bane
Type: Monster
Traits: Dragon Veteran
To Defeat: Combat 16+## OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Marcus Endrin: * You may bury to move any number of characters.
* ? On any combat check at a non-Underground location, you may bury to add 2d8.
Elyana: Recharge this card to add 1d6 (1d12) to a combat check by a character at another location.
The Foreign Trader: On a local non-combat check, discard to bless and add your Intelligence die. (1d12)
The Midwife: When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.
The Publican: On any check, discard to bless. On a check by a character at an Urban location, discard to bless twice.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Meteor Swarm (Core), Staff of Greater Healing, Ring of Regeneration, Shocking Sawtooth Saber, Giant Form, Disintegrate (Core), Djinn, Lady of Valor (Core), Hippogriff, Bound Imp (Core), Embiggen, Enhance,
Discard Pile: Isiem, Buried Pile: Cressida Kroft, Neolandus Kalepopolis, Lacuna Codex, Krojun Eats-what-he-kills, Thousand Bones, Risibeth, Ishani Dhatri,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Siege Deck cards 1, 2, and 4 banished. 3 is on top and examined. Kazavon.
The Tyrant: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded. Draw 6 cards Embiggen, Lady of Valor (Core), Ring of Regeneration, Chain Lightning (Core), Giant Form, and Djinn. Recharge 6 cards Appleslayer, Djinn, Lacuna Codex, Disintegrate (Core), Chain Lightning (Core), and Frost Ray (Core).
Move to Base.
Draw 1. Trinia Sabor, 2. Keppira D'bear, 3. Krojun Eats-what-he-kills, 4. Laori Vaus, 5. Sabina Merrin, 6. Thousand Bones, 7. Cressida Kroft. Keep and display Cressida Kroft. Draw a card Sage's Journal (Core). Bury Cressida Kroft to draw an attack spell. Random spell #2 Acid Rain.
Discard Elyana to examine the top of the siege deck Haughty Nobles and explore. Draw 1. Trinia Sabor, 2. Keppira D'bear, 3. Krojun Eats-what-he-kills, 4. Laori Vaus, 5. Sabina Merrin, 6. Thousand Bones, 8. Vencarlo Orisini. Keep and display Keppira D'bear. Draw a card Enhance.
Discard Lady of Valor (Core) to explore. Draw 1. Trinia Sabor, 3. Krojun Eats-what-he-kills, 4. Laori Vaus, 5. Sabina Merrin, 6. Thousand Bones, 8. Vencarlo Orisini, 9. Shadowcount Sial. Keep and display Thousand Bones. Draw a card Ring of Protection (Core).
Discard The Midwife to explore. Draw 1. Trinia Sabor, 3. Krojun Eats-what-he-kills, 4. Laori Vaus, 5. Sabina Merrin, 8. Vencarlo Orisini, 9. Shadowcount Sial, 10. Neolandus Kalepopolis. Keep and display Neolandus Kalepopolis. Draw a card Staff of Greater Healing. Bury Neolandus Kalepopolis to draw random Ally #1 Risibeth.
Discard The Foreign Trader to explore. Draw 1. Trinia Sabor, 3. Krojun Eats-what-he-kills, 4. Laori Vaus, 5. Sabina Merrin, 8. Vencarlo Orisini, 9. Shadowcount Sial, 11. Ishani Dhatri. Keep and display Ishani Dhatri. Draw a card Bound Imp (Core). Bury Ishani Dhatri to draw Random blessing #1 The Owl
Send Bound Imp (Core) to recovery to draw 2 cards Meteor Swarm (Core) and Appleslayer.
Discard The Owl to explore. Draw 1. Trinia Sabor, 3. Krojun Eats-what-he-kills, 4. Laori Vaus, 5. Sabina Merrin, 8. Vencarlo Orisini, 9. Shadowcount Sial, 12. Marcus Endrin. Keep and display Krojun Eats-what-he-kills. Draw a card Djinn.
Discard Djinn to explore. Draw 1. Trinia Sabor, 4. Laori Vaus, 5. Sabina Merrin, 8. Vencarlo Orisini, 9. Shadowcount Sial, 12. Marcus Endrin, 13. Grandmaster Boule. Keep and display Marcus Endrin. Draw a card Lacuna Codex. Bury Lacuna Codex to draw random spells #1 Enhance, #3 Disintegrate, and #4 Shapechange. Keep #4 Shapechange.
Display Shapechange, Risibeth, Enhance (Charisma) and Embiggen. Discard Appleslayer to move to Storehouse and explore.
Siege Deck Card 1: Haughty Nobles:
Core
Barrier 1
Traits:
Cache
Task
Veteran
To Defeat:
Charisma
Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4.
If undefeated, bury either an ally or a random boon.
If defeated, you may summon and encounter a new boon of any type.
charisma 6 +7 +4 aided by scenario bonus, aided by Embiggen and Enhance:1d10 + 1d8 + 8 ⇒ (10) + (1) + 8 = 19
Summon and encounter random ally #2 Hippogriff.
Hippogriff:
CotCT
Ally 6
Traits:
Animal
Mount
To Acquire:
Wisdom
Survival 16
On a local combat check, recharge to add 2d4.
Discard to explore, or to move then explore. If you encounter a monster, recharge instead. You may not use this power during an encounter.
wisdom 16 aided by scenario effect, Embiggen, discarding The Publican to double bless:3d10 + 1d8 + 2 ⇒ (1, 3, 3) + (3) + 2 = 12
folio reroll on the 1:1d10 + 11 ⇒ (10) + 11 = 21
Discard Isiem to examine the next 3 cards 2. Perplexing Text, 3. Henchman Proxy A2/Dragon, 4. Guardian Zombie. Keep them in that order and explore.
Siege Deck Card 2: Perplexing Text:
Core
Barrier 1
Traits:
Cache
Veteran
To Defeat:
Intelligence
Knowledge 7+#
If undefeated, end your turn.
If defeated, draw a new spell or Book item.
Draw Random spell #5 Death's Touch Recharge Hippogriff to explore.
Siege Deck Card 3: Henchman Proxy A2/Dragon:
Story Bane
Type: Monster
Traits: Dragon Veteran
To Defeat: Combat 16+## OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.
Draw 2 cards Hippogriff and Elyana. Recharge Hippogriff to explore.
Siege Deck Card 4: Guardian Zombie:
CotCT
Monster 2
Traits:
Undead
Zombie
Veteran
To Defeat:
Combat 11+##
Immune to Cold, Electricity, Mental and Poison.
If undefeated, suffer the scourge Plagued.
Discard Elyana to examine the next card Labyrinth then explore.
Siege Deck Card 5: Labyrinth:
Core
Barrier 1
Traits:
Obstacle
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception
Survival 8+#
Cannot be evaded.
If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed.
knowledge 6 +7 aided by scenario effect, recharge Acid Rain to add 1d4 at an urban location, aided by Embiggen:1d20 + 1d8 + 1d8 + 6 ⇒ (7) + (6) + (6) + 6 = 25
bury Thousand Bones to heal:1d4 + 1 ⇒ (4) + 1 = 5
Reveal Ring of Regeneration to recharge a random discarded card. Bury Risibeth. Auto recover Bound Imp (Core). Recharge Embiggen and Enhance.
Displayed:Radovan (Core), Keppira D'bear, Shapechange, Marcus Endrin,
Deck: 14 Discard: 2 Buried: 7
"Current Location: Storehouse
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: used
Respect Points: 7
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Marcus Endrin: * You may bury to move any number of characters.
* ? On any combat check at a non-Underground location, you may bury to add 2d8.
Isiem: Recharge this card to add 1d6 (1d12) and the Cold, Fire, or Poison trait to any combat check.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.
On this character's Strength checks, add 1d4. At the end of the turn, banish.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Disintegrate (Core), The Publican, The Foreign Trader, Acid Rain, Hippogriff, Lady of Valor (Core), Elyana, Appleslayer, The Owl, Frost Ray (Core)
Recharged: The Midwife, Bound Imp (Core), Embiggen, Enhance,
Discard Pile: Meteor Swarm (Core), Death's Touch, Buried Pile: Cressida Kroft, Neolandus Kalepopolis, Lacuna Codex, Krojun Eats-what-he-kills, Thousand Bones, Risibeth, Ishani Dhatri,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Siege Deck Cards 1 - 5 banished.
Base supporters 2. Keppira D'bear, 3. Krojun Eats-what-he-kills, 6. Thousand Bones, 7. Cressida Kroft, 10. Neolandus Kalepopolis, 11. Ishani Dhatri, and 12. Marcus Endrin recruited.
Random spells #2 Acid Rain, #4 Shapechange, and #5 Death's Touch acquired. #1 and #3 banished. Allies #1 Risibeth and #2 Hippogriff acquired. Random Blessing #1 The Owl acquired.
Picking The Publican for my Harrow. Trading out Shadowless Sword and Blessing of the Elements for Shocking Sawtooth Saber and The Midwife loot. Starting at Storehouse.
Displayed:Radovan (Core),
Deck: 12 Discard: 0 Buried: 0
"Current Location: Storehouse
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 7
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Isiem: Recharge this card to add 1d6 (1d12) and the Cold, Fire, or Poison trait to any combat check.
Elyana: Recharge this card to add 1d6 (1d12) to a combat check by a character at another location.
The Foreign Trader: On a local non-combat check, discard to bless and add your Intelligence die. (1d12)
The Midwife: When a local character would encounter a boon or a non-story bane, discard to exchange that card with a new card of the same type instead; all checks against it are blessed.
The Publican: On any check, discard to bless. On a check by a character at an Urban location, discard to bless twice.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Enhance, Chain Lightning (Core), Embiggen, Sage's Journal (Core), Staff of Greater Healing, Meteor Swarm (Core), Ring of Regeneration, Giant Form, Bound Imp (Core), Djinn, Lady of Valor (Core), Ring of Protection (Core)
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
guard attempt if necessary. Requesting a blessing that adds 1 die to any check or Aid (Core?).:
Summon and encounter spell 1.
Corrosive Storm
CotCT
Spell 6
Traits:
Acid
Arcane
Attack
Magic
To Acquire:
Intelligence
Arcane 13
Freely display. While displayed:
* On combat checks, add 2d6 and the Acid trait.
* At the end of the turn, banish; each other character suffers 1 Acid damage.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 15 check to recharge it instead.
The Owl: Your Survival check is blessed. Draw 6 cards Disintegrate (Core), The Foreign Trader, Isiem, Elyana, Bound Imp (Core), and Giant Form. Recharge 6 cards Appleslayer, Ring of Regeneration, Sage's Journal (Core), Disintegrate (Core), Isiem, and Elyana.
Send Bound Imp (Core) to recovery to draw 2 cards Embiggen and Staff of Greater Healing.
Repository Card 1: Brain Mold:
CotCT
Barrier 4
Traits:
Obstacle
Plant
To Defeat:
Intelligence
Knowledge 10
OR Wisdom
Survival 7
Before acting, mark your location with the scourges Drained and Poisoned.
If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
If undefeated, display this barrier at your location. While displayed, at this location:
* At the start of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.
Remove Drained and Poisoned. from the location. Discard Djinn to examine the next card Dominate. Encounter it.
Repository Card 2: Dominate:
CotCT
Spell 6
Traits:
Arcane
Attack
Divine
Magic
Mental
To Acquire:
Intelligence
Wisdom
Arcane
Divine 13
When you encounter a monster, banish to evade it, then search your location for a boon and draw it.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 15 check to recharge it instead.
CotCT
Weapon 4
Traits:
Finesse
Knife
Magic
Melee
Piercing
Ranged
Respect
To Acquire:
Strength
Dexterity
Acrobatics
Melee
Ranged 13
For your combat check, reveal to use Strength, Dexterity, Acrobatics, Melee, or Ranged + 1d4+2.
On a local combat check, freely recharge to add 1d4+1. You may use this power even if you have previously revealed this card on this check.
After playing this weapon on a check, powers that reroll dice may be ignored.
Discard The Courtesan (Harrow) to draw Djinn from my discard pile and explore.
Repository Card 4: Lyre of Storms:
CotCT
Item 6
Traits:
Instrument
Magic
To Acquire:
Charisma
Divine 12
On a local check to defeat a monster or an Obstacle or Weather barrier, freely recharge to add 1d8 and the Electricity trait; if proficient, ignore immunity to and resistance to Electricity.
At the end of any turn, discard this card to let any number of other characters move.
charisma 12 discarding The Foreign Trader to bless and add my intelligence die, aided by Embiggen, suit, Exhausted:2d10 + 1d20 + 1d8 - 4 ⇒ (10, 7) + (2) + (8) - 4 = 23
Discard Djinn to examine the next card Ukwar Axe. Encounter it.
Repository Card 5: Ukwar Axe:
CotCT
Weapon 6
Traits:
Axe
Loot
Magic
Melee
Slashing
To Acquire:
Strength
Melee 15
For your combat check, reveal to use Strength or Melee + 1d8+1; against an Undead bane, add another 1d8. You may additionally discard this card or a spell to add another 1d8; if proficient, you may reload that card instead of discarding it.
Discard to explore. This exploration, on all checks against Undead banes, add 1d8.
CotCT
Armor 6
Traits:
Light Armor
Magic
To Acquire:
Constitution
Divine
Fortitude 15
Display. While displayed:
* When you suffer Combat damage, you may draw this card to reduce it by the number of blessings in your discards.
* When you suffer any damage, you may bury to reduce it to 0.
* On a local check against a story bane, you may freely discard to add your Divine modifier.
Requesting Balazar's The Healing Light.
constitution 15 aided by Giant Form, aided by Embiggen, blessed by The Healing Light, Exhausted:2d20 + 4 - 2 ⇒ (11, 6) + 4 - 2 = 19
Heal for 1 due to The Healing Light. Remove Poisoned instead. Discard Ukwar Axe to explore.
Repository Card 7: Haughty Nobles:
Core
Barrier 1
Traits:
Cache
Task
Veteran
To Defeat:
Charisma
Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4.
If undefeated, bury either an ally or a random boon.
If defeated, you may summon and encounter a new boon of any type.
Requesting The Lady of Mysteries from Amiri.
charisma 6 +6 aided by Embiggen, Suit, Lady of Mysteries, Exhausted:2d10 + 1d8 - 3 ⇒ (7, 9) + (3) - 3 = 16
Summon and encounter a spell for defeating. Random spell #1 Steal Soul.
Steal Soul:
CotCT
Spell 5
Traits:
Arcane
Magic
Divine
To Acquire:
IntelligenceArcane 12
OR WisdomDivine 10
When a local character defeats a monster that is not immune to Attack, display. While displayed:
* On your checks, add 1d4.
* At the end of the scenario, banish; if proficient, discard instead.
Displayed:Mantle of Faith,
Deck: 16 Discard: 4 Buried: 0
"Current Location: Repository
Hero Points: 2 // Varian has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 7
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Meteor Swarm (Core), Lady of Valor (Core), The Carnival, Enhance, Frost Ray (Core), Radovan (Core)
Recharged: Chain Lightning (Core), Appleslayer, Ring of Regeneration, Sage's Journal (Core), Disintegrate (Core), Isiem, Elyana, Bound Imp (Core), Embiggen, Giant Form,
Discard Pile: The Courtesan, Djinn, Ukwar Axe, The Foreign Trader, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Powers
Resistant to Melee. Vulnerable to Magic.
Before acting, if you have the Human trait, suffer the scourge Wounded.
If evaded or undefeated, reload this monster into its location.
On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead. Draw 6 cards Enhance, Ring of Protection (Core), Giant Form, Meteor Swarm (Core), Staff of Greater Healing, and Ring of Regeneration. Recharge 6 cards Staff of Greater Healing, Disintegrate (Core), Chain Lightning (Core), Meteor Swarm (Core), Ring of Protection (Core) and Elyana.
Send Bound Imp (Core) to recovery to draw 2 cards The Carnival and Appleslayer.
Examine Fishery card 1 Azer and 2 Ileosa's Fury (Proxy A). Shuffle Azer in and encounter Ileosa's Fury (Proxy A)
Fishery Card 2: Henchman Proxy A4/Ileosa's Fury:
Story Bane
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 24
Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage.
acrobatics 11 discarding The Foreign Trader to bless and add my intelligence die:2d8 + 1d12 + 1 ⇒ (3, 6) + (11) + 1 = 21
Shuffle Radovan (Core) into my deck to prevent it. Summon and encounter Jigsaw Shark to close. Combat 11? Auto defeat. On location close move to Repository. Reveal Ring of Regeneration to recharge a random discarded card The Foreign Trader.
Varian ends His turn.
Varian attempts to recover all cards in His Recovery pile. Bound Imp (Core): Arcane 8:1d12 + 6 ⇒ (7) + 6 = 13 -> Bound Imp (Core) recharged.
Recharge Giant Form and Enhance. Varian resets His hand.
Displayed: Deck: 14 Discard: 1 Buried: 0
"Current Location: Repository
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 7
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Meteor Swarm (Core), Staff of Greater Healing, Lady of Valor (Core), Disintegrate (Core), Isiem, Frost Ray (Core), Elyana, Lacuna Codex, Embiggen, Radovan (Core)
Recharged: The Foreign Trader, Bound Imp (Core), Giant Form, Enhance,
Discard Pile: The Carnival, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Displayed:Radovan (Core),
Deck: 13 Discard: 0 Buried: 0
"Current Location: Fishery
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 7
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
The Foreign Trader: On a local non-combat check, discard to bless and add your Intelligence die. (1d12)
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Regeneration, Ring of Protection (Core), Appleslayer, Giant Form, Lacuna Codex, Enhance, The Carnival, Isiem, Lady of Valor (Core), Frost Ray (Core), Embiggen, Meteor Swarm (Core), Staff of Greater Healing
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Sands of the Hour: No effect. Draw 6 cards Appleslayer, Scabbard of Keen Edges, Bound Imp (Core), Elyana, Skoan-quah Boneslayer, and Staff of Greater Healing. Recharge 6 cards Staff of Greater Healing, Ring of Energy Resistance, Meteor Swarm (Core), Frost Ray (Core), Appleslayer, And Scabbard of Keen Edges.
Send Bound Imp (Core) to recovery to draw 2 cards Ring of Regeneration and Corrosive Storm.
Free explore Scrying replaced by spell #1 Dominate.
Library Card 5: Dominate:
CotCT
Spell 6
Traits:
Arcane
Attack
Divine
Magic
Mental
To Acquire:
Intelligence
Wisdom
Arcane
Divine 13
When you encounter a monster, banish to evade it, then search your location for a boon and draw it.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 15 check to recharge it instead.
CotCT
Monster 6
Traits:
Ooze
To Defeat:
Combat 23
Immune to Acid, Bludgeoning, Electricity, Mental, Piercing, and Poison. Resistant to Cold.
Before acting, each local character suffers Combat damage equal to the number of allies in their hand.
If undefeated, banish a random ally from your discards, then a random local character summons and encounters the story bane Zombie Minions.
Before acting, each local character suffers Combat damage equal to the number of allies in their hand. Shuffle Radovan (Core) into my deck to prevent the damage to myself. Requesting Enhance (Strength) from Radovan.
Discard Skoan-quah Boneslayer to examine the next card.
random from the top:1d2 ⇒ 2
Explore.
Library Card 4: Divine Blaze:
CotCT
Spell 4
Traits:
Attack
Divine
Fire
Magic
To Acquire:
Wisdom
Divine 12
For your combat check, banish to use Divine + 3d8; against an Undead bane, add another 1d8.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 14 check to recharge it instead.
wisdom 12 aided by Steal Soul, aided by Embiggen, aided by location, recharge Ring of Regeneration to add 1d4 at an urban location:1d10 + 1d8 + 1d10 + 1d8 + 1 ⇒ (8) + (8) + (9) + (7) + 1 = 33
Discard Elyana to examine Queen Ileosa then explore.
Library Card 2: Queen Ileosa:
CotCT
Story Bane 6
Type: Monster
Traits:
Aristocrat
Bard
Human
Trigger
To Defeat:
Combat 22
When examined, shuffle this monster into a pile with a number of new blessings equal to the number of locations minus 1, then shuffle a card from the pile into each location.
Immune to Mental.
Before acting, each local character must succeed at Wisdom, Arcane, or Divine 10 check or shuffle a random card into their deck and move to a random location. If you move to another location, this monster is evaded.
Before acting, each local character must succeed at Wisdom, Arcane, or Divine 10 check or shuffle a random card into their deck and move to a random location. If you move to another location, this monster is evaded.
arcane 10 aided by Steal Soul, revealing Sage's Journal (Core), recharging Dominate at an urban location to add 1d4, bury Trinia Sabor to add 1d4 +#, aided by Embiggen:1d20 + 1d8 + 1d8 + 1d8 + 1d8 + 12 ⇒ (6) + (1) + (1) + (8) + (6) + 12 = 34
combat 22 revealing Shadowless Sword then discarding it to add 1d6 +#, bury Sage's Journal (Core) to add my knowledge, recharge Divine Blaze to add 1d4 at an urban location, aided by Giant Form, aided by Steal Soul, aided by Embiggen, Aided by Enhance (Strength), freely display Corrosive Storm (Core) to add 2d6:1d20 + 1d8 + 1d12 + 1d10 + 1d20 + 1d8 + 1d8 + 2d10 + 25 ⇒ (13) + (8) + (7) + (5) + (16) + (8) + (6) + (1, 7) + 25 = 96
Off turn display and recharge Skoan-quah Boneslayer.
The Betrayal: When this is the hour: When you acquire a boon, bury it. Reveal Ring of Regeneration to recharge a random discarded card Chain Lightning (Core). Reveal Staff of Greater Healing to heal for 1. Draw 6 cards The Foreign Trader, Enhance, Chain Lightning (Core), The Marriage, Corrosive Storm, and Meteor Swarm (Core). Recharge 6 cards Staff of Greater Healing, Ring of Regeneration, Corrosive Storm, Chain Lightning (Core), Disintegrate (Core), and Ring of Protection (Core).
Move to Library.
Library Card 1: Fireball Beads:
CotCT
Item 4
Traits:
Accessory
Arcane
Attack
Fire
Magic
To Acquire:
Intelligence
Arcane 9
For your combat check, banish to roll 3d6+12.
DURING RECOVERY
If proficient, you may succeed at an Arcane 9 check to recharge this card.
Bury Fireball Beads due to the hour. Discard The Marriage to explore.
Library Card 2: Obsession of Servitude:
CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Perception 13
OR Wisdom 11
If undefeated, display this barrier.
While displayed:
* At the start of your turn, move to a random location.
* Evade boons you encounter.
* You may not play boons except during encounters with banes.
* When a power would remove 1 of your scourges, you may instead banish this barrier.
CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Knowledge 14
OR Wisdom
Divine 12
If undefeated, display this barrier.
While displayed:
* At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled.
* When a power would remove 1 of your scourges, you may instead banish this barrier.
Eot examine Library Card 4 Queen Ileosa. When examined, shuffle this monster into a pile with a number of new blessings equal to the number of locations minus 1, then shuffle a card from the pile into each location. Recharge Enhance before hand refresh.
Displayed:Radovan (Core), Keppira D'bear, Trinia Sabor, Sabina Merrin, Steal Soul,
Deck: 12 Discard: 6 Buried: 10
"Current Location: Library
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 7
Sabina Merrin: * On my checks against Gray Maiden cards, add 1d4.
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.
* ? You may bury to heal a character a card and/or remove a scourge from them.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.
On this character's Strength checks, add 1d4. At the end of the turn, banish.
Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Skoan-quah Boneslayer, Scabbard of Keen Edges, Elyana, Bound Imp (Core), Appleslayer
Recharged: Staff of Greater Healing, Ring of Regeneration, Corrosive Storm, Chain Lightning (Core), Disintegrate (Core), Ring of Protection (Core), Enhance,
Discard Pile: Sklar-quah Thundercaller, The Locksmith, Lady of Valor (Core), The Carnival, The Marriage, The Foreign Trader, Buried Pile: Cressida Kroft, Neolandus Kalepopolis, Ishani Dhatri, Amin Jalento, Lacuna Codex, Grandmaster Boule, Krojun Eats-what-he-kills, Aerilaya, Thousand Bones, Fireball Beads,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Library Card 1 acquired. Cards 2 and 3 banished. 4 was examined which triggers things.
Retcon. Turn is the same up to the move from Base with Appleslayer. Move to Barracks instead.
Barracks Card 1: Totem Klar:
CotCT
Armor 4
Traits:
Magic
Offhand
Piercing
Respect
Shield
To Acquire:
Constitution
Fortitude
Melee
Survival 11
When you suffer Combat damage, freely reveal to reduce it by 2.
If proficient, on your Melee combat or Survival check, freely recharge to add 1d6+1 and the Magic and Piercing traits.
After playing this armor, you may not play a 2-Handed boon this encounter.
Banished. Discard Djinn to examine the next card Speed Battleaxe. Encounter it.
Barracks Card 2: Speed Battleaxe:
CotCT
Weapon 5
Traits:
Axe
Magic
Melee
Slashing
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d8+3; if proficient, after the roll, you may additionally discard to reroll and add 1d8.
Banished. Djinn explore.
Barracks Card 3: Cave Bear:
Core
Monster 1
Traits:
Animal
Veteran
To Defeat:
Combat 11+##
OR Survival 6+#
Before acting, succeed at a Combat 6+# # or Survival 3+# check or suffer 1d4 Combat damage.
After acting, if you suffered damage from this monster that was not reduced, suffer the scourge Wounded.
BYA combat 6 +12 displaying Chain Lightning (Core), freely displaying Embiggen, Recharge Ring of Energy Resistance at an Urban location to add 1d4, location bonus:1d20 + 3d10 + 1d8 + 8 + 6 ⇒ (8) + (5, 1, 1) + (2) + 8 + 6 = 31
combat 11 +12 using Chain Lightning (Core), recharging Corrosive Storm at an Urban location to add 1d4, aided by Embiggen, location bonus:1d20 + 3d10 + 1d8 + 1d8 + 6 ⇒ (3) + (4, 9, 5) + (2) + (5) + 6 = 34
Display Steal Soul.
bury Krojun Eats-what-he-kills to heal and draw 2:1d4 + 2 ⇒ (1) + 2 = 3
Draw Djinn and Ring of Energy Resistance. Discard Djinn to examine the next card Henchman Proxy A2/Gray Maiden Guards. Explore.
Barracks Card 4: Henchman Proxy A2/Gray Maiden Guard:
Story Bane
Type: Monster
Traits: Fighter Gray Maiden Human Veteran
To Defeat: Combat 11+## OR Charisma Diplomacy 6+#
If undefeated, shuffle a new barrier into your location.
combat 11 +12 using Chain Lightning (Core), recharging Scabbard of Keen Edges at an Urban location to add 1d4, aided by Steal Soul, aided by Sabina Merrin, aided by Embiggen, location:1d20 + 3d10 + 1d8 + 1d8 + 1d8 + 6 ⇒ (5) + (5, 3, 5) + (4) + (5) + (8) + 6 = 41
Choose not to close. Discard The Carnival to explore.
Barracks Card 5: Aerilaya:
CotCT
Ally 5
Traits:
Banshee
Undead
To Acquire:
Charisma
Diplomacy 12
OR Bury A Weapon 0
Display. While displayed:
* On local combat or Constitution checks, add 1d6.
* At the end of the turn, banish.
Bury to explore; you may bury a weapon to reload instead.
difficulty increased by:1d4 ⇒ 3
charisma 12 +3 displaying Enhance (Charisma), recharging Frost Ray (Core) at an Urban location to add 1d4, aided by Steal Soul, aided by Embiggen:1d10 + 1d8 + 7 ⇒ (7) + (8) + 7 = 22
Bury Aerilaya to explore.
Barracks Card 6: Wand of Restorative Touch:
CotCT
Item 4
Traits:
Divine
Healing
Magic
Wand
To Acquire:
Wisdom
Divine 10
Bury or banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from that character.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 12 check to recharge it instead.
wisdom 10 recharging Ring of Energy Resistance at an Urban location to add 1d4, aided by Steal Soul, aided by Embiggen:1d10 + 1d8 + 1d8 ⇒ (4) + (1) + (1) = 6
End turn. Scenario effect examine the next card The Peacock. Summon and encounter the Danger.
Gray Maiden Guard:
Story Bane
Type: Monster
Traits: Fighter Gray Maiden Human Veteran
To Defeat: Combat 11+## OR Charisma Diplomacy 6+#
If undefeated, shuffle a new barrier into your location.
Displayed:Radovan (Core), Keppira D'bear, Trinia Sabor, Sabina Merrin, Steal Soul,
Deck: 12 Discard: 6 Buried: 9
"Current Location: Barracks
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 7
Sabina Merrin: * On my checks against Gray Maiden cards, add 1d4.
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.
* ? You may bury to heal a character a card and/or remove a scourge from them.
Skoan-quah Boneslayer: Display. While displayed: On all Dexterity and Survival checks, add 1d6.
At the end of the turn, recharge.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.
On this character's Strength checks, add 1d4. At the end of the turn, banish.
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Corrosive Storm, The Marriage, The Foreign Trader, Appleslayer, Meteor Swarm (Core)
Recharged: Scabbard of Keen Edges, Frost Ray (Core), Ring of Energy Resistance, Djinn, Bound Imp (Core), Embiggen, Enhance,
Discard Pile: Sklar-quah Thundercaller, Elyana, The Locksmith, Lady of Valor (Core), The Carnival, Chain Lightning (Core), Buried Pile: Cressida Kroft, Neolandus Kalepopolis, Ishani Dhatri, Amin Jalento, Lacuna Codex, Grandmaster Boule, Krojun Eats-what-he-kills, Aerilaya, Thousand Bones,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
All supporters at Base recruited other than 1. Laori Vaus, 2. Truthspeaker Akram, 4. Shadowcount Sial, 6. Vencarlo Orisini, and 14. Marcus Endrin.
Barracks Card 5 acquired. Cards 1, 2, 3, 4, and 6 banished. Card 7 examined The Peacock.
Acquired Library card 1.
Examined Chambers card 1. Instrument of Agony.
Acquired Random Spell #2 Corrosive Storm, Random spell #4 Steal Soul, Random ally #2 Skoan-quah Boneslayer, Random item #2 Ring of Energy Resistanc, and Random blessing #1 The Locksmith.
Achaekek's Claws: When this is the hour: Before acting against a story bane monster, draw 1 card then discard 1 card. Draw 6 cards Bound Imp (Core), Ring of Regeneration, The Carnival, Djinn, Lacuna Codex, and Appleslayer. Recharge 6 cards Shadowless Sword, Ring of Regeneration, Sage's Journal (Core), Lacuna Codex, Disintegrate (Core), and Meteor Swarm (Core).
Send Bound Imp (Core) to recovery to draw 2 cards Embiggen and Frost Ray (Core).
Discard Elyana to examine Library card 1. Scabbard of Keen Edges. Explore. Draw 6 cards 1. Laori Vaus, 2. Truthspeaker Akram, 3. Krojun Eats-what-he-kills, 4. Shadowcount Sial, 6. Vencarlo Orisini, 7. Cressida Kroft. Keep and display Cressida Kroft. Draw a card Giant Form. Bury Cressida Kroft for an attack spell. Random Spell #2 Corrosive Storm.
Discard The Marriage to explore drawing Elyana from my discard pile. Draw 6 cards 1. Laori Vaus, 2. Truthspeaker Akram, 3. Krojun Eats-what-he-kills, 4. Shadowcount Sial, 6. Vencarlo Orisini, 8. Neolandus Kalepopolis. Keep and display Neolandus Kalepopolis. Draw a card Staff of Greater Healing. Bury Neolandus Kalepopolis to draw Random ally #2 Skoan-quah Boneslayer.
Discard Skoan-quah Boneslayer to examine the next card and explore. Draw 6 cards 1. Laori Vaus, 2. Truthspeaker Akram, 3. Krojun Eats-what-he-kills, 4. Shadowcount Sial, 6. Vencarlo Orisini, 9. Trinia Sabor. Keep and display Krojun Eats-what-he-kills. Draw a card Enhance.
Discard Sklar-quah Thundercaller to explore. Draw 6 cards 1. Laori Vaus, 2. Truthspeaker Akram, 4. Shadowcount Sial, 6. Vencarlo Orisini, 9. Trinia Sabor, 10. Grandmaster Boule. Keep and display Grandmaster Boule. Draw a card Ring of Protection (Core).
Discard Elyana to examine Chambers card 1. Instrument of Agony. Explore. Draw 6 cards 1. Laori Vaus, 2. Truthspeaker Akram, 4. Shadowcount Sial, 6. Vencarlo Orisini, 9. Trinia Sabor, 11. Ishani Dhatri. Keep and display Ishani Dhatri. Draw a card Shadowless Sword. Bury Ishani Dhatri to draw Random blessing #1 The Locksmith.
Discard The Locksmith to explore. Draw 6 cards 1. Laori Vaus, 2. Truthspeaker Akram, 4. Shadowcount Sial, 6. Vencarlo Orisini, 9. Trinia Sabor, 12. Keppira D'bear. Keep and display Keppira D'bear. Draw a card Ring of Regeneration.
Bury Thousand Bones to heal:1d4 + 1 ⇒ (2) + 1 = 3
Discard Lady of Valor (Core) to explore. Draw 6 cards 1. Laori Vaus, 2. Truthspeaker Akram, 4. Shadowcount Sial, 6. Vencarlo Orisini, 9. Trinia Sabor, 13. Amin Jalento. Keep and display Amin Jalento. Draw a card The Locksmith. Bury Amin Jalento to draw Random items #1 and #2 keep #2 Ring of Energy Resistance.
Discard The Locksmith to explore. Draw 6 cards 1. Laori Vaus, 2. Truthspeaker Akram, 4. Shadowcount Sial, 6. Vencarlo Orisini, 9. Trinia Sabor, 14. Marcus Endrin. Keep and display Trinia Sabor. Draw a card Lacuna Codex. Bury Lacuna Codex to draw Random spells #1, #3, and #4. Keep #4 Steal Soul.
Discard The Foreign Trader to explore. Draw 6 cards 1. Laori Vaus, 2. Truthspeaker Akram, 4. Shadowcount Sial, 6. Vencarlo Orisini, 14. Marcus Endrin, 15. Sabina Merrin. Keep and display Sabina Merrin. Draw a card Disintegrate (Core).
Bury Grandmaster Boule to reexamine Library card 1. Scabbard of Keen Edges. Draw it. Discard Appleslayer to move to Throne Room and explore.
Throne Room Card 1: Risibeth:
CotCT
Ally 5
Traits:
Sayona
Undead
To Acquire:
Charisma
Diplomacy 12
OR Bury An Ally 0
Display. While displayed:
* On local combat and Charisma checks, you may reroll a die.
* At the end of the turn, bury.
Banish to explore.
DURING RECOVERY
You may discard the bottom card of your deck to reload this card.
charisma 12 freely displaying Embiggen, recharging Frost Ray (Core) at an urban location to add 1d4:1d10 + 1d8 ⇒ (8) + (4) = 12
Discard Djinn to examine the next card Wyvern Poison. Encounter it.
Throne Room Card 2: Wyvern Poison:
CotCT
Item 5
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 12
Display. While displayed:
* On your Melee or Ranged combat check, you may bury to add 1d12 and the Poison trait. If proficient, or if you have the Craft or Disable skill, you may reload instead.
Banished. Djinn explore.
Throne Room Card 3: Sentinel Devil:
CotCT
Monster 5
Traits:
Devil
Outsider
To Defeat:
Combat 23
Immune to Fire and Poison.
If the check to defeat does not have the Attack or Ranged trait, suffer the scourge Wounded.
combat 23 displaying Chain Lightning (Core), recharging Corrosive Storm at an urban location to add 1d4, aided by Embiggen:1d20 + 3d10 + 1d8 + 6 ⇒ (8) + (2, 4, 4) + (3) + 6 = 27
Display Steal Soul.
bury Krojun Eats-what-he-kills to heal then draw 2 cards:1d4 + 2 ⇒ (2) + 2 = 4
Draw The Locksmith and Appleslayer. Discard The Locksmith to explore.
Throne Room Card 4: Wyvern:
CotCT
Monster 4
Traits:
Dragon
To Defeat:
Combat 18
OR Survival 12
Damage suffered from this monster may not be reduced.
Before acting, succeed at a Constitution or Fortitude 8 check or suffer 1 Poison damage and the scourge Poisoned.
combat 18 using Chain Lightning (Core), aided by Steal Soul, recharging Ring of Energy Resistance at an urban location to add 1d4:1d20 + 3d10 + 1d8 + 1d8 + 6 ⇒ (3) + (4, 7, 7) + (3) + (1) + 6 = 31
Banish Risibeth to explore.
Throne Room Card 5: Wand of Flame:
Core
Item 2
Traits:
Arcane
Attack
Divine
Fire
Magic
Veteran
Wand
To Acquire:
Intelligence
Arcane 9
OR Wisdom
Divine 11
For your combat check, bury or banish to roll 3d6+#; you may additionally discard a spell to add your Arcane or Divine skill.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 or Divine 13 check to recharge it instead.
Banished. Discard The Carnival to explore.
Throne Room Card 6: Darb Tuttle:
CotCT
Ally 6
Traits:
Aristocrat
Human
To Acquire:
Charisma
Diplomacy 15
OR Divine 13
On a local check to close or to guard, recharge to add 2d12.
Discard to explore; if you encounter a barrier or a boon, recharge instead.
charisma 15 displaying Enhance (Charisma), recharging Scabbard of Keen Edges at an urban location to add 1d4, aided by Steal Soul, aided by Embiggen:1d10 + 1d8 + 1d8 + 7 ⇒ (6) + (6) + (5) + 7 = 24
Dis... Recharge Darb Tuttle to explore.
Throne Room Card 7: Shocking Sawtooth Saber:
CotCT
Weapon 6
Traits:
Electricity
Finesse
Magic
Melee
Red Mantis
Slashing
Sword
To Acquire:
Strength
Acrobatics
Melee 16
For your combat check, reveal to use Strength, Acrobatics, or Melee + 2d8; you may remove 1d8 and the Electricity trait. If this is not the first combat check to defeat the bane this encounter, add another 1d8.
If proficient, you may additionally discard to add another 1d8+6.
strength 16 recharging Disintegrate (Core) at an urban location to add 1d4, aided by Giant Form, aided by Steal Soul, aided by Embiggen:1d20 + 1d8 + 1d8 + 1d8 + 4 ⇒ (8) + (4) + (3) + (3) + 4 = 22
Discard Appleslayer to move to Base and Explore. Draw 5 cards 1. Laori Vaus, 2. Truthspeaker Akram, 4. Shadowcount Sial, 6. Vencarlo Orisini, 14. Marcus Endrin, Keep and display Marcus Endrin. Heal a card.
Eot scenario effect irrelevant. Reveal Ring of Regeneration to recharge a random discarded card.
Varian ends His turn. Auto recover Bound Imp (Core). Recharge Embiggen and Enhance.
Sabina Merrin: * On my checks against Gray Maiden cards, add 1d4.
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.
* ? You may bury to heal a character a card and/or remove a scourge from them.
Marcus Endrin: * You may bury to move any number of characters.
* ? On any combat check at a non-Underground location, you may bury to add 2d8.
Corrosive Storm: Freely display. While displayed:
* On combat checks, add 2d6 and the Acid trait.
* At the end of the turn, banish; each other character suffers 1 Acid damage.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lady of Valor (Core), Djinn, The Marriage, Skoan-quah Boneslayer, Sage's Journal (Core), Scabbard of Keen Edges, Disintegrate (Core), Darb Tuttle, The Locksmith, Ring of Energy Resistance
Recharged: The Carnival, Bound Imp (Core), Embiggen, Enhance,
Discard Pile: Sklar-quah Thundercaller, Elyana, The Foreign Trader, Giant Form, Appleslayer, Chain Lightning (Core), Buried Pile: Cressida Kroft, Neolandus Kalepopolis, Ishani Dhatri, Thousand Bones, Amin Jalento, Lacuna Codex, Grandmaster Boule, Krojun Eats-what-he-kills,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Acquired every supporter other than 1. Laori Vaus, 2. Truthspeaker Akram, 4. Shadowcount Sial, and Vencarlo Orisini.
Throne Room cards 6, and 7 acquired. Cards 2, 3, 4, and 5 banished.
Acquired Library card 1.
Examined Chambers card 1. Instrument of Agony.
Acquired Random Spell #2 Corrosive Storm, Random spell #4 Steal Soul, Random ally #2 Skoan-quah Boneslayer, Random item #2 Ring of Energy Resistanc, and Random blessing #1 The Locksmith.
Displayed:Radovan (Core),
Deck: 13 Discard: 0 Buried: 0
"Current Location: Base
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 7
Lady of Valor (Core): On another character's check to defeat, discard to add 2d8; the check counts as blessed.
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Sklar-quah Thundercaller: Display. While displayed: On all Strength and Acrobatics checks, add 1d6.
At the end of the turn, recharge.
The Marriage: On a local check, discard to bless. The character attempting the check may add another local character's die for the skill they are using.
The Foreign Trader: On a local non-combat check, discard to bless and add your Intelligence die. (1d12)
Elyana: Recharge this card to add 1d6 (1d12) to a combat check by a character at another location.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Staff of Greater Healing, Djinn, Enhance, Lacuna Codex, Ring of Protection (Core), Appleslayer, Chain Lightning (Core), Giant Form, The Carnival, Frost Ray (Core), Bound Imp (Core), Ring of Regeneration, Embiggen
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Off turn discard Lady of Valor (Core) to add 2d8 to Amiri's check. Bury a random card from my hand Hippogriff Fledgling.
electricity dmg:1d4 ⇒ 2
Recharge Ring of Protection (Core) to prevent it.
The Mute Hag: When this is the hour: At the start of your turn, summon and encounter a spell. Reveal Ring of Regeneration to recharge a random discarded card. Draw 6 cards Ice Strike, Djinn, Bound Imp (Core), Enhance, Giant Form and Elyana. Recharge 6 cardsEnhance, Djinn, Elyana, Frost Ray (Core), Ice Strike, and Fuse Grenade. Encounter random spell #1 Steal Soul.
Steal Soul:
CotCT
Spell 5
Traits:
Arcane
Magic
Divine
To Acquire:
IntelligenceArcane 12
OR WisdomDivine 10
When a local character defeats a monster that is not immune to Attack, display. While displayed:
* On your checks, add 1d4.
* At the end of the scenario, banish; if proficient, discard instead.
arcane 12:1d12 + 6 ⇒ (5) + 6 = 11
Discard Venster Arabasti to draw the hour The Mute Hag. Send Bound Imp (Core) to recovery to draw 2 cards Soothing Word and Appleslayer.
Explore drawing and displaying Krojun Eats-what-he-kills, Draw a card Sage's Journal (Core). Discard Appleslayer to move to Mountain and explore.
Mountain Card 1: Emperor Scorpion:
CotCT
Monster 4
Traits:
Trigger
Vermin
Veteran
To Defeat:
Combat 20
When examined, suffer 1 Poison damage, then encounter this monster.
Immune to Mental.
If you are at an Underground location, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Poisoned.
On defeating a monster bury Krojun Eats-what-he-kills to draw 2 cards Disintegrate (Core) and The Carnival and heal.
healing:1d4 + 2 ⇒ (3) + 2 = 5
Discard The Mute Hag to examine Cliff card 1 Sermignatto and explore.
Mountain Card 2: Kayltanya:
CotCT
Story Bane 6
Type: Monster
Traits:
Assassin
Human
To Defeat:
Combat 26
Before acting, each local character suffers 1d4 Poison damage. Then succeed at a Wisdom or Perception 10 check or the difficulty to defeat is increased by 2d6.
On the check to defeat, reroll 2 dice showing the highest values.
Before acting, each local character suffers 1d4 Poison damage.
poison dmg:1d4 ⇒ 3
Shuffle Radovan (Core) into my deck to prevent 6 damage.
forced reroll of the 11 and 6:1d12 + 1d6 + 22 ⇒ (7) + (1) + 22 = 30
Bury the top card of my deck to close Shoanti Barbarian Hide. Search the location, Reload card 5. Evidence. Cast Soothing Word on myself to heal for 1. Reveal Ring of Regeneration to recharge a random discarded card.
Varian ends His turn. Recharge Disintegrate (Core) and Giant Form.
Varian attempts to recover all cards in His Recovery pile. Bound Imp (Core): Arcane 8:1d12 + 6 ⇒ (6) + 6 = 12 -> Bound Imp (Core) recharged.
Displayed:Keppira D'bear, Laori Vaus,
Deck: 17 Discard: 4 Buried: 10
"Current Location: Mountain
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: used
Respect Points: 7
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Laori Vaus: * After you discard cards as damage, you may draw a card.
* ? When you would fail your combat check, you may bury to add 1d8.
The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Achaekek's Claws: On any check, discard to bless; if it is against a story bane monster, freely recharge instead.
Elyana: Recharge this card to add 1d6 (1d12) to a combat check by a character at another location.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Lady of Valor (Core), Sklar-quah Thundercaller, Frost Ray (Core), Meteor Swarm, The Publican, Ring of Protection (Core), Formian Myrmidon, Appleslayer, Ice Strike, Chain Lightning (Core), Enhance, The Betrayal, Embiggen, Fuse Grenade
Recharged: Disintegrate (Core), Giant Form, Bound Imp (Core),
Discard Pile: The Foreign Trader, Venster Arabasti, The Mute Hag, Soothing Word, Buried Pile: Lacuna Codex, Ishani Dhatri, Amin Jalento, Neolandus Kalepopolis, Cressida Kroft, Thousand Bones, Grandmaster Boule, Hippogriff Fledgling, Krojun Eats-what-he-kills, Shoanti Barbarian Hide,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Mountain cards 1 and 2 banished. Location shuffled and card 5 reloaded.
strength 6 +6 to close aided by Sklar-quah Thundercaller, aided by Embiggen, blessed by Healing Light:2d10 + 1d10 ⇒ (4, 7) + (10) = 21
Heal a card. On close draw random ally #1 Hippogriff Fledgling. Reveal Ring of Regeneration to recharge a random discarded card. Recharge Sklar-quah Thundercaller. Before hand refresh recharge Embiggen and Meteor Swarm.
Displayed:Radovan (Core), Keppira D'bear, Laori Vaus, Embiggen,
Deck: 16 Discard: 5 Buried: 7
"Current Location: Cell
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: used
Respect Points: 7
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Laori Vaus: * After you discard cards as damage, you may draw a card.
* ? When you would fail your combat check, you may bury to add 1d8.
Lady of Valor (Core): On another character's check to defeat, discard to add 2d8; the check counts as blessed.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Cell cards 2, 3, and 4 acquired. Location is closed.
Sands of the Hour: No effect. Draw 6 cards Djinn, Appleslayer, Shadowless Sword, The Publican, Sklar-quah Thundercaller, and Soothing Word. Recharge 6 cards Sage's Journal (Core), Disintegrate (Core), Elyana, Frost Ray (Core), Appleslayer, and Soothing Word. Reveal Ring of Regeneration to recharge a random discarded card. Display Radovan (Core).
Cell Card 1: Mobogo:
CotCT
Monster 6
Traits:
Aberration
To Defeat:
Combat 25
Before acting, 2 local characters summon and encounter the story bane Boggard Champion.
The difficulty to defeat is increased by twice your number of scourge markers.
Before acting, 2 local characters summon and encounter the story bane Boggard Champion.
"
Boggard Champion:
Boggard Champion
Story Bane Monster 2
Traits
Boggard
Barbarian
Aquatic
Veteran
Check
Combat
11+##
Powers
If you are at an Aquatic location, the difficulty to defeat is increased by 1d12.
If undefeated, bury a random card from your discards and suffer the scourge Frightened.
Discard Djinn to examine the next card Formian Myrmidon. Encounter it.
Cell Card 2: Formian Myrmidon:
CotCT
Ally 6
Traits:
Aristocrat
Formian
To Acquire:
Intelligence
Knowledge 15
OR Charisma
Diplomacy 14
On a local combat or Intelligence check, discard to change the value of 1 die to its highest possible value.
Bury to examine the top card of each location. Then, if you are not in an encounter, you may move then explore.
CotCT
Blessing 4
Traits:
Deity: Achaekek
Divine
When this is the hour: Before acting against a story bane monster, draw 1 card then discard 1 card.
To Acquire:
Intelligence
Craft 8
On any check, discard to bless; if it is against a story bane monster, freely recharge instead.
Discard to explore. This exploration, on your checks against story bane monsters, add 1d4.
CotCT
Armor 4
Traits:
Light Armor
Respect
To Acquire:
ConstitutionFortitudeSurvival 12
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* On your combat, Constitution, or Fortitude check, after the roll, you may recharge to add your Survival.
survival 12 aided by Mountaineer, aided by Embiggen:1d8 + 2d12 ⇒ (1) + (10, 2) = 13
Discard The Publican to explore.
Cell Card 5: Infernal Warhounds:
CotCT
Monster 6
Traits:
Outsider
To Defeat:
Combat 21
Immune to Fire. Vulnerable to Cold.
Before acting, each local character suffers 1 Fire damage.
After the encounter, a random local character summons and encounters this monster.
Before acting, each local character suffers 1 Fire damage. Discard Shoanti Barbarian Hide.
Off turn heal for 1. Thank you. And on Library close move to Cell.
The Father of Creation: When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. Draw 6 cards Bound Imp (Core), Soothing Word, Ice Strike, Sklar-quah Thundercaller, The Publican, and The Foreign Trader. Recharge 6 cards The Publican, Sklar-quah Thundercaller, Soothing Word, Venster Arabasti, Ice Strike, and Fuse Grenade. Reveal Ring of Regeneration to recharge my last discarded card.
Send Bound Imp (Core) to recovery to draw 2 cards The Betrayal and Lady of Valor (Core).
Cell Card 1 (Friendly Game of Sredna): Friendly Game of Sredna:
CotCT
Barrier 4
Traits:
Respect
Task
To Defeat:
Strength 7
OR Constitution
Fortitude 12
If defeated, you may remove this barrier from the game and gain 1 respect point.
If defeated by more than 6, you may remove this barrier from the game and gain 2 respect points.
Remove Friendly Game of Sredna from the game and gain 2 respect points going up to 7. Discard Lady of Valor (Core) to explore.
Cell Card 2: Henchman Proxy A4/Ileosa's Fury:
Story Bane
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 24
Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage.
BYA Acrobatics 11 revealing Sage's Journal (Core), discarding The Foreign Trader to bless and add my Intelligence:2d8 + 1d4 + 1d12 + 5 ⇒ (1, 2) + (1) + (6) + 5 = 15
After acting, each local character suffers 1d4 Force damage.
Force damage:1d4 ⇒ 4
Freely reveal Ring of Protection (Core) to prevent 1 then recharge it to prevent the other 3.
strength 6 +6 to close aided by Giant Form, recharging (Due to the hour) The Betrayal to double bless:3d12 + 1d4 + 4 ⇒ (4, 11, 5) + (3) + 4 = 27
Presumably we want Evidence so search the location and reload Card 3. Henchman Proxy B3/Evidence. Bury Grandmaster Boule to examine the top card of Cell. Trigger encounter it.
Cell Card 3: Henchman Proxy B3/Evidence:
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.
perception 10 +6 reloading Radovan to use Knowledge +#, aided by the examine bonus, revealing Sage's Journal (Core):1d12 + 1d4 + 1d8 + 12 ⇒ (4) + (3) + (4) + 12 = 23
Evidence is displayed next to the location. Reveal Ring of Regeneration to recharge a random discarded card. Before hand refresh recharge Chain Lightning (Core) and Giant Form.
Varian ends His turn.
Varian attempts to recover all cards in His Recovery pile. Bound Imp (Core): Arcane 8:1d12 + 6 ⇒ (5) + 6 = 11 -> Bound Imp (Core) recharged.
Displayed:Keppira D'bear, Laori Vaus,
Deck: 16 Discard: 2 Buried: 7
"Current Location: Cell
Hero Points: 3"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: unused
Respect Points: 7
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Laori Vaus: * After you discard cards as damage, you may draw a card.
* ? When you would fail your combat check, you may bury to add 1d8.
Elyana: Recharge this card to add 1d6 (1d12) to a combat check by a character at another location.
Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
Disintegrate (Core): On a local check against a Lock or Obstacle barrier, banish to add 3d10.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Shadowless Sword, Djinn, Appleslayer
Recharged: The Publican, Sklar-quah Thundercaller, Soothing Word, Venster Arabasti, Ice Strike, Fuse Grenade, Enhance, Ring of Protection (Core), The Betrayal, Lady of Valor (Core), Chain Lightning (Core), Giant Form, Bound Imp (Core),
Discard Pile: The Foreign Trader, The Carnival, Buried Pile: Lacuna Codex, Ishani Dhatri, Amin Jalento, Neolandus Kalepopolis, Cressida Kroft, Thousand Bones, Grandmaster Boule,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Cell Cards 1 and 2 banished. Card 3 displayed next to Scenario.
Freely reveal then discard Ring of Protection (Core) to prevent all 4. Send Bound Imp (Core) to recovery to draw 2 cards. Appleslayer and Lacuna Codex. Bury Lacuna Codex to draw random spells 1 - 3 and keep #1 Meteor Swarm.
Varian attempts to recover all cards in His Recovery pile. Bound Imp (Core): Arcane 8:1d12 + 6 ⇒ (10) + 6 = 16 -> Bound Imp (Core) recharged.
The Gold-fisted: When this is the hour: When you acquire a boon, you may recharge a card. Reveal Ring of Regeneration to recharge a random discarded card Ring of Protection (Core). Draw 6 cards Djinn, Giant Form, Frost Ray (Core), Soothing Word, Elyana, and Lady of Valor (Core). Recharge 6 cards Ring of Regeneration, Shadowless Sword, Giant Form, Soothing Word, Frost Ray (Core), and Meteor Swarm.
Pass Balazar his Staff of Minor Healing.
Move to Base.
Draw 1. Laori Vaus, 2. Sabina Merrin, 3. Truthspeaker Akram, 4. Grandmaster Boule, 5. Ishani Dhatri, 6. Keppira D'bear. Keep and display Ishani Dhatri. Draw a card Enhance. Bury Ishani Dhatri to draw random blessing #1 The Publican.
Discard Elyana to examine the top card of Cell Friendly Game of Sredna. Then explore. Draw 1. Laori Vaus, 2. Sabina Merrin, 3. Truthspeaker Akram, 4. Grandmaster Boule, 6. Keppira D'bear, 7. Amin Jalento. Keep and display Amin Jalento. Draw a card Chain Lightning (Core). Bury Amin Jalento to draw random items #1 and #2 keep #1 Fuse Grenade.
Discard Sklar-quah Thundercaller to examine then explore. Draw 1. Laori Vaus, 2. Sabina Merrin, 3. Truthspeaker Akram, 4. Grandmaster Boule, 6. Keppira D'bear, 8. Neolandus Kalepopolis. Keep and display Neolandus Kalepopolis. Draw a card Sage's Journal (Core). Bury Neolandus Kalepopolis to draw random ally #2 Venster Arabasti.
Discard The Foreign Trader to explore. Draw 1. Laori Vaus, 2. Sabina Merrin, 3. Truthspeaker Akram, 4. Grandmaster Boule, 6. Keppira D'bear, 9. Shadowcount Sial. Keep and display Keppira D'bear. Draw a card Disintegrate (Core).
Discard Lady of Valor (Core) to explore. Draw 1. Laori Vaus, 2. Sabina Merrin, 4. Grandmaster Boule, 6. Keppira D'bear, 9. Shadowcount Sial, 10. Marcus Endrin. Keep and display Grandmaster Boule. Draw a card Bound Imp (Core).
Send Bound Imp (Core) to recovery to draw 2 cards Ring of Protection (Core) and Ring of Regeneration.
Discard The Carnival to explore. Draw 1. Laori Vaus, 2. Sabina Merrin, 6. Keppira D'bear, 9. Shadowcount Sial, 10. Marcus Endrin, 11. Thousand Bones. Keep and display Thousand Bones. Heal a card.
Discard The Betrayal to explore drawing a random ally from my discards Elyana. Draw 1. Laori Vaus, 2. Sabina Merrin, 6. Keppira D'bear, 9. Shadowcount Sial, 10. Marcus Endrin, 12. Krojun Eats-what-he-kills. Keep and display Laori Vaus. Heal a card.
Discard Elyana to examine the top card of Arsenal Limning Starknife and explore. 2. Sabina Merrin, 6. Keppira D'bear, 9. Shadowcount Sial, 10. Marcus Endrin, 12. Krojun Eats-what-he-kills, 13. Cressida Kroft. Keep and display Cressida Kroft. Heal a card. Bury Cressida Kroft to look for an Attack spell. None in the last 2 spells but the previous update has spell #1 Ice Strike.
Discard Appleslayer to move to Library and explore.
Library Card 6: Disintegrate:
CotCT
Spell 5
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 14
For your combat check, banish to use Arcane + 4d6. If it is against a non-villain monster and all checks to defeat it are successful, after the encounter, banish the monster.
On a local check against a Lock or Obstacle barrier, banish to add 3d10.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 16 check to recharge it instead.
I think we are okay on spell 5s so banish. Discard Djinn to examine the next card Warlord Devil. Explore.
Library Card 7: Warlord Devil:
CotCT
Monster 6
Traits:
Devil
Outsider
To Defeat:
Combat 26
Immune to Fire and Poison.
Resistant to Acid and Cold.
Before acting, succeed at a Constitution or Fortitude 11 check or suffer Force damage equal to the number of blessings in your deck list.
If undefeated, suffer the scourge Wounded.
bya Constitution 11 freely displaying Embiggen and Enhance constitution, recharging Ice Strike to add 1d4 due to urban:1d8 + 1d8 + 7 ⇒ (8) + (1) + 7 = 16
combat 26 casting Disintegrate (Core), recharging Fuse Grenade to add 1d4 due to Urban, aided by Embiggen:1d20 + 4d10 + 1d8 + 6 ⇒ (6) + (3, 9, 6, 8) + (8) + 6 = 46
Discard The Publican to explore.
Library Card 8: Labyrinth:
Core
Barrier 1
Traits:
Obstacle
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception
Survival 8+#
Cannot be evaded.
If undefeated, shuffle a new barrier into each location and suffer the scourge Dazed.
knowledge 6 +6 blessed by The Publican, aided by Embiggen:2d20 + 6 ⇒ (9, 9) + 6 = 24
Displayed:Radovan (Core), Keppira D'bear, Grandmaster Boule, Laori Vaus,
Deck: 15 Discard: 2 Buried: 6
"Current Location: Library
Hero Points: 3"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: unused
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Grandmaster Boule: * You may bury to examine the top card of a location; if it is a boon, draw it.
Laori Vaus: * After you discard cards as damage, you may draw a card.
* ? When you would fail your combat check, you may bury to add 1d8.
Venster Arabasti: Recharge to examine the top 3 cards of the hourglass, then you may reload any number of them into the hourglass and recharge the rest into the hourglass.
If the hour is a Harrow blessing, discard to draw it.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.
On this character's Strength checks, add 1d4. At the end of the turn, banish.
The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sklar-quah Thundercaller, Appleslayer, The Betrayal, Elyana, Soothing Word, Meteor Swarm, Ice Strike, The Publican, Frost Ray (Core), Shadowless Sword, The Foreign Trader, Djinn
Recharged: Lady of Valor (Core), Embiggen, Disintegrate (Core),
Discard Pile: Enhance, Bound Imp (Core), Buried Pile: Lacuna Codex, Ishani Dhatri, Amin Jalento, Neolandus Kalepopolis, Cressida Kroft, Thousand Bones,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Displayed: Deck: 13 Discard: 0 Buried: 0
"Current Location: Library
Hero Points: 3"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: unused
Respect Points: 5
Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
Sklar-quah Thundercaller: Display. While displayed: On all Strength and Acrobatics checks, add 1d6 (1d12).
At the end of the turn, recharge.
The Foreign Trader: On a local non-combat check, discard to bless and add your Intelligence die. (1d12)
The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Appleslayer, Sage's Journal (Core), Lady of Valor (Core), Disintegrate (Core), Chain Lightning (Core), Elyana, Soothing Word, Lacuna Codex, Giant Form, Frost Ray (Core), Radovan (Core), Enhance, Djinn
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☑ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Urgathoa's Gluttony: When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon. Reveal Ring of Regeneration to recharge a random discarded card The Carnival. Reveal Staff of Greater Healing to heal for 1. Draw 6 cards Shadowless Sword, Sklar-quah Thundercaller, Chain Lightning (Core), Darb Tuttle, The Carnival, and The Foreign Trader. Recharge 6 cards Staff of Greater Healing, Ring of Regeneration, Sklar-quah Thundercaller, The Foreign Trader, Shadowless Sword, and Lady of Valor (Core).
Requesting Balazar cast Embiggen on me. Passing Balazar Darb Tuttle.
CotCT
Story Bane 6
Type: Monster
Traits:
Elf
Fighter
To Defeat:
Combat 26
Before acting, suffer 1d4 Fire damage.
If undefeated, shuffle a barrier into each location.
Balazar does a guard check with lots of support.
BYA fire damage:1d4 ⇒ 1
Freely reveal Ring of Protection (Core) to prevent 1.
On close me and Amiri may draw a card. Draw Giant Form. I think Plaza is created so move to Plaza. Before hand refresh recharge Embiggen and Disintegrate (Core).
Displayed:Radovan (Core), Keppira D'bear, Laori Vaus,
Deck: 14 Discard: 3 Buried: 7
"Current Location: Barracks
Hero Points: 3"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: used
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Enhance: Freely display next to a local character and choose a skill. While displayed: On their checks using that skill, add 1 + #.
At the end of the turn, banish. (Note: For best results pick Str/Dex/Con/Int/Wis/Cha)
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.
On this character's Strength checks, add 1d4. At the end of the turn, banish.
Formian Myrmidon: On a local combat or Intelligence check, discard to change the value of 1 die to its highest possible value.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Frost Ray (Core), Appleslayer, The Unicorn, Soothing Word, Disintegrate (Core) 2, The Real Rabbit Prince
Recharged: Staff of Greater Healing, Ring of Regeneration, Sklar-quah Thundercaller, The Foreign Trader, Shadowless Sword, Lady of Valor (Core), Embiggen, Disintegrate (Core),
Discard Pile: Bound Imp (Core), The Carnival, Chain Lightning (Core), Buried Pile: Ishani Dhatri, Amin Jalento, Neolandus Kalepopolis, Krojun Eats-what-he-kills, Elyana, Cressida Kroft, Thousand Bones,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Assuming a guard check Dungeons is closed.
Balazar handed Darb Tuttle, healed for 5, and casts Embiggen.
Prayer: No effect. Draw 6 cards Embiggen, Darb Tuttle, The Real Rabbit Prince, Sage's Journal (Core), Staff of Greater Healing, and Appleslayer. Recharge 6 cards Formian Myrmidon, Djinn, Shadowless Sword, Darb Tuttle, Sklar-quah Thundercaller, and The Real Rabbit Prince. Reveal Ring of Regeneration to recharge a random discarded card. Reveal Staff of Greater Healing to remove Plagued.
Examine the remaining cards at Base and keep Laori Vaus. Draw a card Disintegrate (Core). Cast Soothing Word to remove Drained and heal for 1.
Discard Appleslayer to move to Barracks and explore.
Barracks Card 1: Zon-kuthon's Pain
Core
Blessing 2
Traits:
Deity: Zon-kuthon
Divine
Veteran
When this is the hour: After discarding any number of cards as damage, draw a card.
To Acquire:
Constitution
Divine
Fortitude 5+#
On any check, recharge to bless; after the check, a random character suffers 1 Mental damage that cannot be reduced.
Discard to explore. [/spoiler:
Banished. Eot reveal Ring of Regeneration to recharge a random discarded card. Before hand refresh recharge Soothing Word and Giant Form.
Displayed:Radovan (Core), Keppira D'bear, Thousand Bones, Laori Vaus,
Deck: 16 Discard: 2 Buried: 6
"Current Location: Barracks
Hero Points: 3"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: used
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Disintegrate: Discard this card to defeat a barrier that has the Lock or Obstacle trait.
Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"[spoiler=Deck, Discard, Buried]
Reloaded: Middle of Deck (Unknown Order): Chain Lightning (Core), The Foreign Trader, The Unicorn, Formian Myrmidon, Disintegrate (Core) 2), Darb Tuttle, Lady of Valor (Core), Djinn, Shadowless Sword, Sklar-quah Thundercaller, Enhance, Belt of Physical Might (Core), The Real Rabbit Prince
Recharged: Frost Ray (Core), Soothing Word, Giant Form,
Discard Pile: The Carnival, Appleslayer, Buried Pile: Ishani Dhatri, Amin Jalento, Neolandus Kalepopolis, Krojun Eats-what-he-kills, Elyana, Cressida Kroft,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Base card 3 Laori Vaus recruited.
Barracks card 1 banished.
At the start of Kyra's turn send Bound Imp (Core) to recovery to draw 2 cards Lady of Valor (Core) and Enhance.
Story Bane
Type: Monster
Traits: Fighter Gray Maiden Human Veteran
To Defeat: Combat 11+## OR Charisma Diplomacy 6+#
If undefeated, shuffle a new barrier into your location.
Off turn heal for 1. On Bank Of Abadar close move to Cell.
The Foreign Trader: When this is the hour: On any non-combat check, you may freely recharge an ally that lists Diplomacy in its check to acquire to bless. Reveal Ring of Regeneration to recharge a random discarded card The Real Rabbit Prince. Reveal Staff of Greater Healing to heal for 1. Draw 6 cards Belt of Physical Might (Core), Ring of Protection (Core), Lady of Valor (Core), Giant Form, The Carnival, and Enhance. Recharge 6 cards Staff of Greater Healing, Appleslayer, Disintegrate (Core), Ring of Protection (Core), Lady of Valor (Core), and Belt of Physical Might (Core).
Cell Card 1: Curse of the Worm:
CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Knowledge 14
OR Wisdom
Divine 12
If undefeated, display this barrier.
While displayed:
* At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled.
* When a power would remove 1 of your scourges, you may instead banish this barrier.
knowledge 14 discarding The Carnival to bless:2d12 + 6 ⇒ (5, 10) + 6 = 21
Discard The Foreign Trader to explore.
Cell Card 2: Zenobia Zenderholm:
CotCT
Story Bane 6
Type: Monster
Traits:
Cleric
Undead
To Defeat:
Constitution
Fortitude 8
THEN Combat 22
Immune to Mental and Poison.
After acting, suffer the scourges Drained and Plagued.
On location close draw random ally #1 Formian Myrmidon then move to Base.
eot Plagued check including Giant Form, recharging Disintegrate (Core) 2) to add 1d4 at an urban location, drained:1d12 + 1d4 + 4 - 2 ⇒ (1) + (3) + 4 - 2 = 6
Bury my top card Elyana. Reveal Ring of Regeneration to recharge a random discarded card Bound Imp (Core). Before hand refresh recharge Enhance and Chain Lightning (Core).
Displayed:Radovan (Core), Keppira D'bear, Thousand Bones,
Deck: 14 Discard: 4 Buried: 6
"Current Location: Base
Hero Points: 3 // Varian has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: used
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Sklar-quah Thundercaller: Display. While displayed: On all Strength and Acrobatics checks, add 1d6 (1d12).
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Darb Tuttle, Sage's Journal (Core), Embiggen, The Real Rabbit Prince
Recharged: Staff of Greater Healing, Appleslayer, Disintegrate (Core), Ring of Protection (Core), Lady of Valor (Core), Belt of Physical Might (Core), Disintegrate (Core) 2), Bound Imp (Core), Enhance, Chain Lightning (Core),
Discard Pile: The Unicorn, The Carnival, The Foreign Trader, Giant Form, Buried Pile: Ishani Dhatri, Amin Jalento, Neolandus Kalepopolis, Krojun Eats-what-he-kills, Elyana, Cressida Kroft,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Benefaction: No effect. Draw 6 cards Soothing Word, Sklar-quah Thundercaller, Appleslayer, The Carnival, Giant Form, and The Foreign Trader. Recharge 6 cards Shadowless Sword, Ring of Regeneration, Sage's Journal (Core), Soothing Word, Giant Form, and Ring of Protection (Core).
Move to Base.
Draw 6 cards 1. Ishani Dhatri, 2. Amin Jalento, 3. Trinia Sabor, 4. Truthspeaker Akram, 5. Laori Vaus, 6. Vencarlo Orisini. Keep and display Ishani Dhatri. Draw a card Bound Imp (Core). Bury Ishani Dhatri to draw random blessing #1 The Real Rabbit Prince. Send Bound Imp (Core) to recovery to draw 2 cards Djinn and Enhance.
Discard Elyana to examine Bank Of Abadar card 1 Fireball Beads. Explore. Draw 6 cards 2. Amin Jalento, 3. Trinia Sabor, 4. Truthspeaker Akram, 5. Laori Vaus, 6. Vencarlo Orisini, 7. Krojun Eats-what-he-kills. Keep and display Amin Jalento. Draw a card Chain Lightning (Core). Bury Amin Jalento to draw random items #1 and #2 keep #2 Staff of Greater Healing.
Discard The Unicorn to explore drawing Elyana due to suit. Draw 6 cards 3. Trinia Sabor, 4. Truthspeaker Akram, 5. Laori Vaus, 6. Vencarlo Orisini, 7. Krojun Eats-what-he-kills, 8. Neolandus Kalepopolis. Keep and display Neolandus Kalepopolis. Draw a card Embiggen. Bury Neolandus Kalepopolis to draw random ally #1 Darb Tuttle.
Discard Lady of Valor (Core) to explore. Draw 6 cards 3. Trinia Sabor, 4. Truthspeaker Akram, 5. Laori Vaus, 6. Vencarlo Orisini, 7. Krojun Eats-what-he-kills, 10. Thousand Bones. Keep and display Thousand Bones. Draw a card Belt of Physical Might (Core).
Discard The Carnival to explore. Draw 6 cards 3. Trinia Sabor, 4. Truthspeaker Akram, 5. Laori Vaus, 6. Vencarlo Orisini, 7. Krojun Eats-what-he-kills, 11. Shadowcount Sial. Keep and display Krojun Eats-what-he-kills. Draw a card Shadowless Sword.
Discard Sklar-quah Thundercaller to explore. Draw 6 cards 3. Trinia Sabor, 4. Truthspeaker Akram, 5. Laori Vaus, 6. Vencarlo Orisini, 11. Shadowcount Sial, 12 Cressida Kroft. Keep and display Cressida Kroft. Draw a card Ring of Regeneration. Bury Cressida Kroft to draw an attack spell. Random spell #2 Disintegrate
Discard Appleslayer to move to Bank Of Abadar and explore.
Bank Of Abadar Card 1: Fireball Beads:
CotCT
Item 4
Traits:
Accessory
Arcane
Attack
Fire
Magic
To Acquire:
Intelligence
Arcane 9
For your combat check, banish to roll 3d6+12.
DURING RECOVERY
If proficient, you may succeed at an Arcane 9 check to recharge this card.
Banish. Discard Djinn to examine the next card Red Mantis Assassins. Explore.
Bank Of Abadar Card 2: Henchman Proxy A1/Red Mantis Assassins:
Story Bane
Type: Monster
Traits: Assassin Human Red Mantis Veteran
To Defeat: Combat 10+##
Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.
BYA perception 4 +6 freely displaying Embiggen, recharging Frost Ray (Core) for 1d4 at an urban location, revealing Shadowless Sword:1d10 + 1d8 + 1d12 + 2 ⇒ (2) + (4) + (5) + 2 = 13
combat 10 +6 +6 +4 displaying Chain Lightning (Core), freely displaying Enhance (Intelligence), discard The Real Rabbit Prince to bless:2d20 + 3d10 + 13 ⇒ (2, 5) + (1, 1, 4) + 13 = 26
folio reroll on the 2:1d20 + 24 ⇒ (19) + 24 = 43
random character for the RRP 1. Balazar/Iceman91, 2. Varian/Bigguyinblack, 3. Kyra/Gimry, 4. Amiri/Matsu_Kurisu:1d4 ⇒ 2
CotCT
Barrier 5
Traits:
Curse
Trigger
To Defeat:
Constitution
Fortitude 13
OR Intelligence
Perception 15
When examined or if undefeated, each local character suffers 1d4 Mental damage that cannot be reduced and the scourge Dazed.
If defeated, examine your location until you find a Curse or Undead card. Shuffle the rest of the location, then reload or recharge the card into the location.
intelligence 15 aided by Embiggen, aided by Enhance, recharging Belt of Physical Might (Core) to add 1d4 at an urban location:1d20 + 1d8 + 11 ⇒ (3) + (3) + 11 = 17
Start examining cards 4. Henchman Proxy B1/Gray Maiden Guards, 5. Flanking Attack, 6. Landshark Whelp, 7. The Demon's Lantern, 8. Wand of Restorative Touch, 9. Headband of Mental Superiority, 10. Icy Prison, 11. Safe Haven. No undead or curse cards. Shuffle location. End of turn reveal Ring of Regeneration to recharge a random discarded card.
Varian ends His turn.
Varian attempts to recover all cards in His Recovery pile. Bound Imp (Core): Arcane 8:1d12 + 6 ⇒ (1) + 6 = 7 -> Bound Imp (Core) discarded.
Recharge Embiggen and Enhance. Varian resets His hand.
Displayed:Radovan (Core), Keppira D'bear, Thousand Bones,
Deck: 13 Discard: 6 Buried: 4
"Current Location: Bank Of Abadar
Hero Points: 3"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: used
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
The Foreign Trader: On a local non-combat check, discard to bless and add your Intelligence die. (1d12)
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cressida Kroft, Djinn, Soothing Word, Elyana, Ring of Protection (Core), Sage's Journal (Core), Frost Ray (Core), Giant Form
Recharged: Darb Tuttle, Belt of Physical Might (Core), The Carnival, Embiggen, Enhance,
Discard Pile: The Unicorn, Lady of Valor (Core), Sklar-quah Thundercaller, The Real Rabbit Prince, Bound Imp (Core), Chain Lightning (Core), Buried Pile: Ishani Dhatri, Amin Jalento, Neolandus Kalepopolis, Krojun Eats-what-he-kills,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Taking out Blessing of the Elements, Augury, and Arnisant for loot cards Sklar-quah Thundercaller, The Carnival, and Soothing Word. Starting at Bank Of Abadar.
Displayed:Radovan (Core),
Deck: 13 Discard: 0 Buried: 0
"Current Location: Bank Of Abadar
Hero Points: 3"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
Elyana: Recharge this card to add 1d6 (1d12) to a combat check by a character at another location.
Lady of Valor (Core): On another character's check to defeat, discard to add 2d8; the check counts as blessed.
The Unicorn: On any check, discard to bless. On another character's check, discard to give them a boon.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Djinn, The Foreign Trader, Bound Imp (Core), Chain Lightning (Core), Enhance, Disintegrate (Core), Sklar-quah Thundercaller, Soothing Word, Belt of Physical Might (Core), Embiggen, Appleslayer, Giant Form, The Carnival
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Acrobatics 13 vs Kleestad aided by Amiri's and my Krojun Eats-what-he-kills, revealing Sage's Journal (Core):1d8 + 1d6 + 1d12 + 1d4 + 1 - 4 ⇒ (3) + (2) + (3) + (2) + 1 - 4 = 7
Acid dmg:1d4 + 1 ⇒ (2) + 1 = 3
Shuffle Radovan (Core) into my deck to prevent it.
Suffer Dazed and Drained. Recharge Sklar-quah Thundercaller.
The Desert: When this is the hour: When you move during your move step, bury a card. Draw 5 cards The Winged Serpent, Good Omen (Core), Soothing Word, Bound Imp (Core), and Enhance. Recharge 5 cards Good Omen (Core), The Winged Serpent, Sage's Journal (Core), Shadowless Sword, and Bound Imp (Core).
Cast Soothing Word on Amiri healing them for 1 and banishing a scourge of thier choice. End turn. Shuffle my hand into my deck to remove Dazed. Recharge Soothing Word.
Displayed:Keppira D'bear, Krojun Eats-what-he-kills,
Deck: 18 Discard: 2 Buried: 5
"Current Location: Tower
Hero Points: 2 // Varian has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Krojun Eats-what-he-kills: * On any Strength check or any check against a monster, you may bury to add 1d10.
* ? When you defeat a monster, you may bury to heal 1d4+2 cards, then draw 2 cards.
The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.
Sklar-quah Thundercaller: Display. While displayed: On all Strength and Acrobatics checks, add 1d6 (1d12).
At the end of the turn, recharge.
The Winged Serpent: On a local check, discard to bless. On a distant check, recharge to bless.
The Healing Light: On any check, discard to bless. If the character succeeds at the check, they heal a card.
Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Giant Form, Enhance, Ruan Mirukova, Frost Ray (Core), Good Omen (Core), Sage's Journal (Core), Ukwar Axe, Acadamae Scholar, Ring of Regeneration, Soothing Word, Dust of Revealing, Lady of Valor (Core), Dragon's Breath, Elyana, Radovan (Core), Chain Lightning (Core), Ring of Protection (Core), Shadowless Sword
Recharged: Discard Pile: The Foreign Trader, Belt of Physical Might (Core), Buried Pile: Neolandus Kalepopolis, Ishani Dhatri, Amin Jalento, Cressida Kroft, Thousand Bones,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Amiri is healed for 1 and banishes a scourge.
At the start of Kyra's turn send Bound Imp (Core) to recovery to draw 2 cards Ring of Protection (Core) and Dust of Revealing.
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Krojun Eats-what-he-kills: * On any Strength check or any check against a monster, you may bury to add 1d10.
* ? When you defeat a monster, you may bury to heal 1d4+2 cards, then draw 2 cards.
Ruan Mirukova: On a local check, recharge to add 1d4 (1d12) and the Magic trait. If the character succeeds, they may heal a card.
Sklar-quah Thundercaller: Display. While displayed: On all Strength and Acrobatics checks, add 1d6 (1d12).
At the end of the turn, recharge.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dragon's Breath, The Winged Serpent, Embiggen, The Healing Light, Acadamae Scholar, Ukwar Axe, Soothing Word
Recharged: The Wanderer, Enhance, Frost Ray (Core), Bound Imp (Core), Good Omen (Core), Ring of Regeneration, Appleslayer, Dust of Revealing, Lady of Valor (Core), Ring of Protection (Core), Chain Lightning (Core), Giant Form, Elyana,
Discard Pile: The Foreign Trader, Belt of Physical Might (Core), Buried Pile: Neolandus Kalepopolis, Ishani Dhatri, Amin Jalento, Cressida Kroft, Thousand Bones,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Krojun Eats-what-he-kills: * On any Strength check or any check against a monster, you may bury to add 1d10.
* ? When you defeat a monster, you may bury to heal 1d4+2 cards, then draw 2 cards.
The Foreign Trader: On a local non-combat check, discard to bless and add your Intelligence die. (1d12)
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Embiggen, Soothing Word, Dragon's Breath, Ukwar Axe, The Healing Light, The Winged Serpent, Acadamae Scholar
Recharged: The Wanderer, Enhance, Frost Ray (Core), Bound Imp (Core), Good Omen (Core), Ring of Regeneration, Appleslayer, Dust of Revealing, Lady of Valor (Core), Ring of Protection (Core), Chain Lightning (Core), Giant Form,
Discard Pile: Buried Pile: Neolandus Kalepopolis, Ishani Dhatri, Amin Jalento, Cressida Kroft, Thousand Bones,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Edit: Gained Exhausted from Nihil the Ashbringer. Explore after the examine.
Tower Card 4: Mithrodar the Chained:
CotCT
Story Bane 5
Type: Monster
Traits:
Incorporeal
Undead
To Defeat:
Combat 26
OR Divine 13
Immune to Mental and Poison.
Before acting, each local character must succeed at a Charisma 6 check or suffer 1d6 Mental damage that cannot be reduced.
If the check to defeat is either not blessed or does not have the Magic trait, this monster is undefeated.
Before acting, each local character must succeed at a Charisma 6 check or suffer 1d6 Mental damage that cannot be reduced.
Off turn discard Good Omen for Amiri. (Ezren? Really? ;))
Abadar's Law: When this is the hour: On your check to close or to guard, add 1d4. Reveal Ring of Regeneration to recharge a random discarded card. Draw 5 cards Sklar-quah Thundercaller, Chain Lightning (Core), Giant Form, Appleslayer, and Dust of Revealing. Recharge 5 cards Ring of Regeneration, Appleslayer, Dust of Revealing, Lady of Valor (Core), and Ring of Protection (Core).
Display Chain Lightning (Core) and Giant Form.
Tower Card 3: Fangs of Diomazul:
CotCT
Barrier 3
Traits:
Construct
Trap
To Defeat:
Dexterity
Acrobatics
Disable
Stealth 11
If undefeated, display this barrier at your location. While displayed, at this location:
* When you explore, suffer 1d4 Combat damage.
* For your first exploration of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.
Balazar displays Enhance next to me for Dexterity. Amiri discards The Wanderer.
acrobatics 11 aided by Enhance, blessed by The Wanderer:2d8 + 7 ⇒ (7, 7) + 7 = 21
Discard Sklar-quah Thundercaller to examine the next card Mithrodar the Chained. Pausing to confirm.
The Brass Dwarf: When this is the hour: The first time you discard cards as damage this turn, recharge 1 of them instead. Draw 5 cards Frost Ray (Core), Ruan Mirukova, Dust of Revealing, Enhance, and The Winged Serpent. Recharge The Winged Serpent, Ukwar Axe, Acadamae Scholar, Belt of Physical Might (Core), and Dust of Revealing.
Display Bound Imp (Core) to draw 2 cards Ring of Regeneration and Ring of Protection (Core).
Story Bane
Type: Monster
Traits: Gargoyle
To Defeat: Combat 23
Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.
Displayed:Radovan (Core), Keppira D'bear, Krojun Eats-what-he-kills,
Deck: 19 Discard: 0 Buried: 5
"Current Location: Tower
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Krojun Eats-what-he-kills: * On any Strength check or any check against a monster, you may bury to add 1d10.
* ? When you defeat a monster, you may bury to heal 1d4+2 cards, then draw 2 cards.
The Foreign Trader: On a local non-combat check, discard to bless and add your Intelligence die. (1d12)
Lady of Valor (Core): On another character's check to defeat, discard to add 2d8; the check counts as blessed.
Good Omen: On any check to acquire, to close, or to guard, banish to add 1d6+#.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Healing Light, Elyana, The Winged Serpent, Ruan Mirukova, Embiggen, Soothing Word, Ukwar Axe, Giant Form, Acadamae Scholar, Sklar-quah Thundercaller, Dragon's Breath, Chain Lightning (Core), Dust of Revealing, Appleslayer, Belt of Physical Might (Core)
Recharged: The Wanderer, Enhance, Frost Ray (Core), Bound Imp (Core),
Discard Pile: Buried Pile: Neolandus Kalepopolis, Ishani Dhatri, Amin Jalento, Cressida Kroft, Thousand Bones,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
The Forge: When this is the hour: On your check, add 1 for each type of boon played. Draw 5 cards Appleslayer, The Wanderer, Soothing Word, The Healing Light, and Lady of Valor (Core). Recharge 5 cards Soothing Word, Appleslayer, Elyana, Lady of Valor (Core), and The Healing Light.
Display Embiggen and Chain Lightning (Core).
Move to Spider Nest.
Spider Nest Card 4: Ukwar:
CotCT
Story Bane 5
Type: Monster
Traits:
Orc
Undead
To Defeat:
Combat 21
Immune to Cold, Mental, and Poison.
Before acting, a local character suffers 1d8 Combat damage and the scourge Drained.
If defeated, draw the new Loot weapon Ukwar Axe.
Before acting, a local character suffers 1d8 Combat damage and the scourge Drained.. Picking Amiri since her armor can prevent all of the damage.
combat 21 using Chain Lightning (Core), revealing Sage's Journal (Core), revealing Acadamae Scholar (Core), +3 from the hour, aided by Kyra, aided by Keppira D'bear, aided by Embiggen:1d20 + 3d10 + 1d8 + 1d10 + 1d8 + 10 ⇒ (4) + (3, 2, 1) + (7) + (3) + (7) + 10 = 37
Draw Ukwar Axe. Summon Monstrous Spider to close.
"
Monstrous Spider:
Monstrous Spider
Story Bane Monster 0
Traits
Vermin
Veteran
Check
Combat
10+##
Powers
Cannot be evaded. All damage is Poison.
Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled.
If undefeated, suffer the scourge Poisoned.
Displayed:Radovan (Core), Keppira D'bear, Krojun Eats-what-he-kills,
Deck: 18 Discard: 1 Buried: 5
"Current Location: Kyra
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Krojun Eats-what-he-kills: * On any Strength check or any check against a monster, you may bury to add 1d10.
* ? When you defeat a monster, you may bury to heal 1d4+2 cards, then draw 2 cards.
The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ruan Mirukova, Frost Ray (Core), Dust of Revealing
Recharged: Enhance, The Winged Serpent, Ring of Regeneration, Ring of Protection (Core), Good Omen (Core), Sklar-quah Thundercaller, Giant Form, Dragon's Breath, Soothing Word, Appleslayer, Elyana, Lady of Valor (Core), The Healing Light, Embiggen, Chain Lightning (Core),
Discard Pile: The Foreign Trader, Buried Pile: Neolandus Kalepopolis, Ishani Dhatri, Amin Jalento, Cressida Kroft, Thousand Bones,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Spider Nest is closed.
Ukwar Axe is acquired.
Amiri suffers 1d8 Combat damage and the scourge Drained.
CHECK TO DEFEAT: COMBAT 10+##
TYPE: MONSTER
TRAITS: HUMAN, ASSASSIN, RED MANTIS, VETERAN
POWERS:
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.
Powers
Resistant to Melee. Vulnerable to Magic.
Before acting, if you have the Human trait, suffer the scourge Wounded.
If evaded or undefeated, reload this monster into its location.
Heal for 1 from Balazar. Thanks!. Move to Tower on close.
Sands of the Hour: No effect. Reveal Ring of Regeneration to recharge a random discarded card Enhance. Draw 5 cards Ring of Protection (Core), The Winged Serpent, The Foreign Trader, Giant Form, and Good Omen (Core). Recharge 5 cards The Winged Serpent, Ring of Regeneration, Ring of Protection (Core), Good Omen (Core), and Sklar-quah Thundercaller.
Sot examine Oubliette card 1 Guardian Zombie.
random from the top:1d9 ⇒ 3
Tower Card 4: Red Mantis Initiate:
CotCT
Monster 2
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 10+##
OR Wisdom 5+#
Before acting, a random local character suffers 1d4 Ranged Combat damage.
If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned.
Before acting, a random local character suffers 1d4 Ranged Combat damage.
CotCT
Weapon 3
Traits:
2-Handed
Bow
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8+2; you may additionally discard to reroll.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.
Banished. End turn. Before hand refresh recharge Giant Form and Dragon's Breath.
Displayed:Radovan (Core), Keppira D'bear, Krojun Eats-what-he-kills,
Deck: 17 Discard: 1 Buried: 5
"Current Location: Tower
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Krojun Eats-what-he-kills: * On any Strength check or any check against a monster, you may bury to add 1d10.
* ? When you defeat a monster, you may bury to heal 1d4+2 cards, then draw 2 cards.
Elyana: Recharge this card to add 1d6 (1d12) to a combat check by a character at another location.
Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ruan Mirukova, Appleslayer, Frost Ray (Core), Lady of Valor (Core), Dust of Revealing, The Wanderer, Bound Imp (Core), The Healing Light, Soothing Word
Recharged: Enhance, The Winged Serpent, Ring of Regeneration, Ring of Protection (Core), Good Omen (Core), Sklar-quah Thundercaller, Giant Form, Dragon's Breath,
Discard Pile: The Foreign Trader, Buried Pile: Neolandus Kalepopolis, Ishani Dhatri, Amin Jalento, Cressida Kroft, Thousand Bones,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Hour Power: After your first exploration of your turn, you may discard a card to explore. Draw 5 cards The Foreign Trader, Ring of Protection (Core), Chain Lightning (Core), Bound Imp (Core), and Good Omen (Core). Recharge 5 cards Ring of Regeneration, Ring of Protection (Core), Chain Lightning (Core), Good Omen (Core), and Soothing Word.
Display Bound Imp (Core) to draw 2 cards Ruan Mirukova and Enhance.
Discard The Wanderer to explore. Draw 1. Thousand Bones, 3. Keppira D'bear, 4. Truthspeaker Akram, 5. Amin Jalento, 6. Ishani Dhatri Keep and display Ishani Dhatri. Draw a card Giant Form. Display Giant Form. Display Embiggen. Bury Neolandus Kalepopolis to draw random ally #3 Ruan Mirukova (I don't think that is supposed to be in the box because I have it as loot so redrawing.) Random ally #4 Acadamae Scholar. Bury Ishani Dhatri to draw random blessing #1 The Healing Light.
Discard Lady of Valor (Core) to explore. Draw 1. Thousand Bones, 3. Keppira D'bear, 4. Truthspeaker Akram, 5. Amin Jalento, 7. Vencarlo Orisini. Keep and display Amin Jalento. Draw a card Frost Ray (Core). Bury Amin Jalento to draw random items #1 and #2. Banish #2 and keep #1 Dust of Revealing.
Discard Acadamae Scholar to explore. Draw 1. Thousand Bones, 3. Keppira D'bear, 4. Truthspeaker Akram, 7. Vencarlo Orisini, 8. Cressida Kroft. Keep and display Cressida Kroft. Draw a card Elyana. Bury Cressida Kroft to draw an attack spell. Spell #4 Dragon's Breath.
Discard Elyana to examine Laboratory card 1 Summoning Trap. Explore. Draw 1. Thousand Bones, 3. Keppira D'bear, 4. Truthspeaker Akram, 7. Vencarlo Orisini, 9. Krojun Eats-what-he-kills. Keep and display Keppira D'bear. Draw a card Belt of Physical Might (Core).
Discard The Foreign Trader to explore. Draw 4. Truthspeaker Akram, 7. Vencarlo Orisini, 9. Krojun Eats-what-he-kills, 10. Laori Vaus, 11. Trinia Sabor. Keep and display Krojun Eats-what-he-kills. Draw a card Ring of Regeneration.
Discard Appleslayer to move to Laboratory, examine, and explore.
Laboratory Card 1: Summoning Trap:
Core
Barrier 3
Traits:
Skirmish
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 13
If undefeated, reload a new monster into your location, then banish this barrier.
arcane 13 aided by Embiggen, recharging Frost Ray (Core) to add 1d4 due to Urban:1d20 + 1d8 + 6 ⇒ (6) + (5) + 6 = 17
Discard The Healing Light to explore.
Laboratory Card 2: Sneak:
CotCT
Monster 0
Traits:
Human
Rogue
Veteran
To Defeat:
Combat 9+##
Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.
BYA perception 7 +5 aided by Embiggen, recharge Dust of Revealing to add 1d4 due to Urban, aided by suit:1d10 + 1d8 + 1d8 + 2 ⇒ (6) + (3) + (8) + 2 = 19
Heal for 1 due to The Healing Light.
combat 9 +10 revealing Shadowless Sword, aided by Embiggen, aided by Giant Form, revealing Belt of Physical Might (Core):1d20 + 1d12 + 1d8 + 1d8 + 6 ⇒ (3) + (12) + (5) + (3) + 6 = 29
Discard The Winged Serpent to explore first healing a random blessing Lady of Valor (Core) and a random divine card The Healing Light.
Story Bane
Type: Monster
Traits: Gargoyle
To Defeat: Combat 23
Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.
Varian has the Half-Elf trait not the Human trait so no Wounded.
Discard Ruan Mirukova to explore first healing a card.
Laboratory Card 4: Emperor Scorpion:
CotCT
Monster 4
Traits:
Trigger
Vermin
Veteran
To Defeat:
Combat 20
When examined, suffer 1 Poison damage, then encounter this monster.
Immune to Mental.
If you are at an Underground location, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Poisoned.
combat 20 revealing Shadowless Sword, aided by Embiggen, aided by Giant Form, revealing Belt of Physical Might (Core):1d20 + 1d12 + 1d8 + 1d8 + 6 ⇒ (19) + (8) + (4) + (4) + 6 = 41
Displayed:Radovan (Core), Keppira D'bear, Krojun Eats-what-he-kills,
Deck: 17 Discard: 1 Buried: 5
"Current Location: Laboratory
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Krojun Eats-what-he-kills: * On any Strength check or any check against a monster, you may bury to add 1d10.
* ? When you defeat a monster, you may bury to heal 1d4+2 cards, then draw 2 cards.
Sklar-quah Thundercaller: Display. While displayed: On all Strength and Acrobatics checks, add 1d6.
At the end of the turn, recharge.
Enhance: Freely display next to a local character and choose a skill. While displayed: On their checks using that skill, add 1 + #.
At the end of the turn, banish. (Note: For best results pick Str/Dex/Con/Int/Wis/Cha)
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Elyana, The Healing Light, Lady of Valor (Core), Ruan Mirukova, Frost Ray (Core), Ring of Protection (Core), The Foreign Trader, Acadamae Scholar, Soothing Word, The Winged Serpent, Chain Lightning (Core), Good Omen (Core), Dust of Revealing
Recharged: Appleslayer, Bound Imp (Core), Embiggen, Giant Form,
Discard Pile: The Wanderer, Buried Pile: Neolandus Kalepopolis, Ishani Dhatri, Amin Jalento, Cressida Kroft, Thousand Bones,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Acquired random ally #4 Acadamae Scholar (#3 is an error?), random blessing #1 The Healing Light, Random item #1 Dust of Revealing (#2 is banished.). and random spell #4 Dragon's Breath.
Trading out Blessing of the Elements, Augury, Arnisant, and Djinn for loot cards Ruan Mirukova, The Wanderer, Soothing Word, and Sklar-quah Thundercaller. Starting at Base.
Displayed:Radovan (Core),
Deck: 13 Discard: 0 Buried: 0
"Current Location: Base
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
The Winged Serpent: On a local check, discard to bless. On a distant check, recharge to bless.
The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.
Lady of Valor (Core): On another character's check to defeat, discard to add 2d8; the check counts as blessed.
Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Giant Form, Sage's Journal (Core), Bound Imp (Core), Frost Ray (Core), Good Omen (Core), Enhance, Ring of Protection (Core), The Foreign Trader, Belt of Physical Might (Core), Ruan Mirukova, Sklar-quah Thundercaller, Chain Lightning (Core), Elyana
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
On Bridge close move to Island with Balazar. Besieged + Deadly reveal Ring of Protection (Core) to prevent 1 and discard Wand of Enervation (Core). Laori Vaus draw Embiggen.
Our Lord In Iron: When this is the hour: On your combat check, you may reveal any number of weapons. Start of turn reveal Ring of Regeneration to recharge a random discarded card The Foreign Trader. Draw 5 cards Good Omen (Core), Lamashtu's Madness, Salvator Scream, The Wanderer, and Nethys's Duality. Recharge Good Omen (Core), Lamashtu's Madness, Salvator Scream, Nethys's Duality, and The Wanderer.
Island Card 3: Catoblepas:
CotCT
Monster 4
Traits:
Aberration
Trigger
To Defeat:
Combat 20
When examined, suffer 1 Poison damage, then you may shuffle this monster into its location.
If undefeated, each local character suffers the scourge Poisoned.
Displayed:Radovan (Core), Keppira D'bear , Laori Vaus,
Deck: 18 Discard: 1 Buried: 9
"Current Location: Island
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Laori Vaus: * After you discard cards as damage, you may draw a card.
Embiggen: Freely display next to a local character. While displayed: On that character’s checks, replace all dice as follows: d4->d8, d6->d10, d8->12, d10->d12, d12->d20 (if you have one). At the end of the turn, banish.
Sage's Journal (Core): On a local check against a bane, bury to add your Knowledge. (d12 +6[/dice]
Enhance: Freely display next to a local character and choose a skill. While displayed: On their checks using that skill, add 1 + #.
At the end of the turn, banish. (Note: For best results pick Str/Dex/Con/Int/Wis/Cha)
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Appleslayer, Elyana, The Wanderer, Good Omen (Core), Lamashtu's Madness, Lady of Valor (Core), Salvator Scream, Giant Form, Nethys's Duality, Deathbane Sling, Ruan Mirukova, Sklar-quah Thundercaller, Soothing Word, Bound Imp (Core), Frost Ray (Core), Belt of Physical Might (Core), The Foreign Trader
Recharged: The Owl,
Discard Pile: Wand of Enervation (Core), Buried Pile: Cressida Kroft, Ishani Dhatri, Amin Jalento, Neolandus Kalepopolis, Thousand Bones, Sawtooth Saber, Krojun Eats-what-he-kills, Trinia Sabor, Vencarlo Orisini,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Story Bane
Type: Monster
Traits: Undead Wight Veteran
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.
BYA 1 +1 cold damage discard Good Omen (Core) and Lady of Valor (Core). Laori Vaus draw The Foreign Trader.
bury Krojun Eats-what-he-kills to heal then draw 2 cards:1d4 + 2 ⇒ (3) + 2 = 5
Draw Lamashtu's Madness and Ring of Protection (Core).
Hour Power: When you fail a check, you may bury your hand and discards to reroll. Draw 5 cards Enhance, Nethys's Duality, Bound Imp (Core), The Owl, and Wand of Enervation. Recharge 5 cards Lamashtu's Madness, Nethys's Duality, Wand of Enervation, The Wanderer, and Enhance. Reveal Ring of Regeneration to recharge a random discarded card Appleslayer.
Display Bound Imp (Core) to draw 2 cards Frost Ray (Core) and Elyana.
Arsenal Card 1: Dragonbane Greatsword:
CotCT
Weapon 3
Traits:
2-Handed
Magic
Melee
Slashing
Sword
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d12+2; against a Dragon bane, add another 1d8.
If proficient, you may additionally discard to add your Strength die.
After playing this weapon, you may not play an Offhand boon this encounter.
Discard The Owl to explore healing the only 2 cards in my discard pile Good Omen (Core) and Lady of Valor (Core).
Arsenal Card 2: Seeking Longbow:
CotCT
Weapon 3
Traits:
2-Handed
Bow
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8+2; you may additionally discard to reroll.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.
Banished. Discard Elyana to examine the top card of Cell Poison Gas then explore.
Arsenal Card 3: Shock Kukri:
CotCT
Weapon 3
Traits:
Electricity
Finesse
Knife
Magic
Melee
Slashing
To Acquire:
Strength
Acrobatics
Melee 12
For your combat check, reveal to use Strength, Acrobatics, or Melee + 2d6; you may remove 1d6 and the Electricity trait. If proficient, you may additionally recharge to add another 1d4.
Arsenal Card 4: Henchman Proxy A4/Ancient Skeleton:
Story Bane
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
BYA 2 combat damage. Reveal Ring of Protection (Core) to prevent 1 and discard Frost Ray (Core), Laori Vaus draw Wand of Enervation.
CotCT
Weapon 5
Traits:
Bludgeoning
Magic
Ranged
Sling
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d4+3; against an Undead bane, add another 1d8.
On any combat check, freely recharge to add 1d4+1, or 2d8+1 against an Undead bane. You may use this power even if you have previously revealed this card on this check.
Balazar casts Good Omen. Bury Trinia Sabor.
dexterity 13 aided by Trinia Sabor, aided by Good Omen (Core):1d8 + 1d6 + 1d4 + 10 ⇒ (1) + (6) + (3) + 10 = 20
Follow Balazar on close. Besieged + Deadly reveal Ring of Protection (Core) to prevent 1 and discard Deathbane Sling. Laori Vaus draw Enhance. Eot reveal Ring of Regeneration to recharge a random discarded card Deathbane Sling.
Varian ends His turn.
Varian attempts to recover all cards in His Recovery pile. Bound Imp (Core): Arcane 8:1d12 + 6 ⇒ (2) + 6 = 8 -> Bound Imp (Core) recharged.
Recharge Giant Form and Frost Ray (Core). Varian resets His hand.
Displayed:Radovan (Core), Keppira D'bear , Laori Vaus, Vencarlo Orisini,
Deck: 16 Discard: 3 Buried: 8
"Current Location: Balazar
Hero Points: 2"
"NOTES: Available Support: Blessings are available for use.
Folio Reroll: Unused
Respect Points: 5
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Laori Vaus: * After you discard cards as damage, you may draw a card.
Vencarlo Orisini: * On any combat check, after the roll, you may bury to add 1d6.
Wand of Enervation (Core): On any combat check, bury or banish to decrease the difficulty by 2d4.
Enhance: Freely display next to a local character and choose a skill. While displayed: On their checks using that skill, add 1 + #.
At the end of the turn, banish. (Note: For best results pick Str/Dex/Con/Int/Wis/Cha)
Ruan Mirukova: On a local check, recharge to add 1d4 (1d12) and the Magic trait. If the character succeeds, they may heal a card.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Nethys's Duality, Salvator Scream, Soothing Word, Good Omen (Core), Appleslayer, Lamashtu's Madness, Chain Lightning (Core), The Wanderer, Sklar-quah Thundercaller, Embiggen, Lady of Valor (Core), Belt of Physical Might (Core)
Recharged: Deathbane Sling, Bound Imp (Core), Giant Form, Frost Ray (Core),
Discard Pile: The Owl, Elyana, The Foreign Trader, Buried Pile: Cressida Kroft, Ishani Dhatri, Amin Jalento, Neolandus Kalepopolis, Thousand Bones, Sawtooth Saber, Krojun Eats-what-he-kills, Trinia Sabor,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Bury Sawtooth Saber to close. On close move to Arsenal. Besieged + Deadly discard Belt of Physical Might (Core) and Frost Ray (Core). Laori Vaus draw a card Lady of Valor (Core). Cast Soothing Word on myself. Reveal Ring of Regeneration to recharge a random discarded card Ruan Mirukova.
Varian ends His turn.
Varian attempts to recover all cards in His Recovery pile. Bound Imp (Core): Arcane 8:1d12 + 6 ⇒ (5) + 6 = 11 -> Bound Imp (Core) recharged.
Recharge Chain Lightning (Core) and Enhance. Varian resets His hand.
Keppira D'bear: * On all checks against Undead banes, add 1d4.
* ? You may bury and spend 1 hero point to heal each character 1d4+1 cards and/or remove a scourge from them.
Laori Vaus: * After you discard cards as damage, you may draw a card.
Krojun Eats-what-he-kills: * On any Strength check or any check against a monster, you may bury to add 1d10.
* ? When you defeat a monster, you may bury to heal 1d4+2 cards, then draw 2 cards.
Vencarlo Orisini: * On any combat check, after the roll, you may bury to add 1d6.
Trinia Sabor: * On any non-combat check, you may bury to add 1d4+#.
Giant Form: Display next to a local character. While displayed: This character's Strength and Constitution skills are 1d12+4.
On this character's Strength checks, add 1d4. At the end of the turn, banish.
Lady of Valor (Core): On another character's check to defeat, discard to add 2d8; the check counts as blessed.
Good Omen: On any check to acquire, to close, or to guard, banish to add 1d6+#.
Movement: Move me with the group if my location closes.
Other: Hi I'm Varian! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Elyana, The Foreign Trader, Lamashtu's Madness, Frost Ray (Core), Ring of Protection (Core), Salvator Scream, Embiggen, Sklar-quah Thundercaller
Recharged: Ruan Mirukova, Bound Imp (Core), Chain Lightning (Core), Enhance,
Discard Pile: The Owl, Appleslayer, Nethys's Duality, Wand of Enervation, Belt of Physical Might (Core), Soothing Word, Buried Pile: Cressida Kroft, Ishani Dhatri, Amin Jalento, Neolandus Kalepopolis, Thousand Bones, Sawtooth Saber,
Favored Card: Weapon or Spell Hand Size: 6 ☑ 7☐ 8 Proficiencies: Arcane|Sword POWERS:
On your check to recharge a spell, you automatically fail.
Before you reset, you may recharge an Arcane spell ([x] or 2 Arcane spells) from your discards.
On a local check at an Urban location, you may recharge a card to add 1d4 (☐ +1).
[x] At the start of your turn, you may draw up to # cards, then recharge that number of cards.
[x] On another character's check ([x] or your check), when you play an ally that would add 1 or more dice, you may add 1d12 instead of the normal dice.
Base: Card 4 Truthspeaker Akram is all alone now.
Castle is closed.
Arsanal card 1 examined: Totem Klar.
Barracks card 1 examined: The Inquisitor.
Kyra/Gimry's hour Nethys's Duality acquired.
Acquired random weapon #1 Sawtooth Saber, blessing #1 Lamashtu's Madness, Item #2 Wand of Enervation (#1 is banished.), and ally #2 Salvator Scream.