Mathezic

Vaneirin's page

8 posts. Alias of Oceanshieldwolf.


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Male Human Fighter 1| HP 10/10| AC: 7 (6 w/shield) |PP 14 RSW 16 PP15 BW 17 Spell 17| Move: 10

Ready to go. All skills reconfigured and equipment to reflect new approach. Also am at 3/4 Light encumbrance so Speed 10. I think that is right.


Male Human Fighter 1| HP 10/10| AC: 7 (6 w/shield) |PP 14 RSW 16 PP15 BW 17 Spell 17| Move: 10

Okay, I think Vaneirin is complete. And possibly overloaded with gear.


Male Human Fighter 1| HP 10/10| AC: 7 (6 w/shield) |PP 14 RSW 16 PP15 BW 17 Spell 17| Move: 10

Can you use sheaf arrows on a shortbow? "Flight" arrows do 1d6, "sheaf" do 1d8. Seems pretty suss to use 1d8 arrows on a shortbow... I mean the only real "balancer" is that Sheaf are 6 for 3sp, and Flight are 12 for 3sp.


Male Human Fighter 1| HP 10/10| AC: 7 (6 w/shield) |PP 14 RSW 16 PP15 BW 17 Spell 17| Move: 10

What does the -1 value mean in this:

Animal Handling (General, Wisdom, −1, 2 skill points)?

And how do you arrive at a number for each of your thief's skills Helaman?

I don't think I grok the skills section very well/


Male Human Fighter 1| HP 10/10| AC: 7 (6 w/shield) |PP 14 RSW 16 PP15 BW 17 Spell 17| Move: 10
Vaneirin wrote:
Old School GM Obermind wrote:
Vaneirin wrote:
Can we spend additional skill points beyond basic proficiency to get Advanced or Master proficiency in non-combat skills at level 1?

That is a nope Vaneirin - I want to stick to the level 1 feel for the characters.

Even in the future, I am thinking Advanced or Mastery might require a 'trainer/mentor' of some sort. We'll see how things develop.

Understood. I was just noticing that they existed - Vaneirin has already chosen his skills!

Except now I have to redo them if I want Vaneirin to read and wrote the language he speaks. I guess that is fair enough and makes verisimilitudinous sense…

I think all I have left is purchasing stuff.


Male Human Fighter 1| HP 10/10| AC: 7 (6 w/shield) |PP 14 RSW 16 PP15 BW 17 Spell 17| Move: 10
Old School GM Obermind wrote:
Vaneirin wrote:
Can we spend additional skill points beyond basic proficiency to get Advanced or Master proficiency in non-combat skills at level 1?

That is a nope Vaneirin - I want to stick to the level 1 feel for the characters.

Even in the future, I am thinking Advanced or Mastery might require a 'trainer/mentor' of some sort. We'll see how things develop.

Understood. I was just noticing that they existed - Vaneirin has already chosen his skills!


Male Human Fighter 1| HP 10/10| AC: 7 (6 w/shield) |PP 14 RSW 16 PP15 BW 17 Spell 17| Move: 10

Can we spend additional skill points beyond basic proficiency to get Advanced or Master proficiency in non-combat skills at level 1?


Male Human Fighter 1| HP 10/10| AC: 7 (6 w/shield) |PP 14 RSW 16 PP15 BW 17 Spell 17| Move: 10

OSW’s character Vaneirin Keletar, human fighter from Gannaway in Berghof. Will work on sheet and small background over the next few days.