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I'm getting ready to start running RotRL in the next few weeks, and was wondering what optional rules other people were using/allowing. My first thought is that I want to use crafting points, reputation, and maybe contacts out of Unearthed Arcana. Anyone have any experience with these rule sets, or thoughts about their application to RotRL? Second, I'm intending to restrict access to the various Complete books, Races of Books and Compendiums. Right now I'm thinking permission on a spell-by-spell and feat-by-feat basis. I've just seen things go so far over the top in the past, and I'd like to avoid reworking each individual encounter to challenge the PCs. Any other suggestions are welcome.
Order #935440 didn't have my Gazetteer in it. Thanks in advance for your assistance. Feel free to bundle it with my next issue of Pathfinder if that is more convenient. --Van Butler PS: I'd mentioned this in the "GAZETTEER MISSING FROM ORDER 935588" thread, but you appear to have stopped responding to that thread.
The ship looks great, and I can't wait for a thin excuse to use it. The mast kit looks like it should be a great addition, however I am finding that the dowels (masts), both 6" and 8", are a little too think for both the holes in the masts and crows nests, as well as the metal mast anchors. Does anyone have a suggestion for narrowing the dowels?
I'd prefer to keep drow rare and mysterious in my game, so I'm thinking about changing all of the drow except the cleric of Lloth into enthralled surface elves. Initially I was thinking that the lack of darkvision could be covered with permanent darkvisions, but I read the spell and found that darkvision cannot be made permanent on creatures other than the caster. Any idea on other ways to get around this?
Okay, so at the end of 3FoE my crew of five (at that point) came back to the surface with evidence Smenk and Rangolin (sp?) had been aiding an evil temple. Confronted with clear evidence the Mayor put the two in jail and called for a magistrate from the free city. The party, meanwhile, set about resting for a while before Alustan requested thier company on the way to EBK. Early on in the down-time Smenk used his connections to escape captivity. After that time the party "hired" on 3 more members (a merger of two AoW groups when the other one fell apart). So, I figure Smenk wants revenge against the nosy PCs who got him removed from such a nice perch atop Diamond Lake's mining community. I need to review some notes, but Kullen and at least one other member of his gang are dead, so I figure Smenk will need to call in some of his connections from Greyhawk. I'm thinking of a small probing attack with an assassin (ROG 5/ Assassin 3) hidden amongst the reinforcements from Diamond Lake headed to Blackwall Keep. He'll be employed to kill and return with the heads of the five PCs that foiled Smenk. During thier trip into the swamp the party had its first death. One of the five original PCs is dead and being carried out of the swamp. When the party arrives at Blackwall Keep I intend to have the reinforcements from Diamond Lake arrive with the assassin (disguised as a militia man) and the replacement PC, a paladin of Mayahien (sp?), just setting up camp and learning of the monster in the basement, having only arrived a short time earlier. Oh, and the replacement PC is the dead PC's half brother. Now, the assassin, wanting to get his money, will liekely try to steal the head of the dead PC at ther earliest opportunity, before it is burried. Hey, bounty on a guy he didn't have to kill, how much easier can this get? I also figure that the assassin will attempt to pick off one or two "easy" targets and leave when it looks like the going will be too tough. How does this sound as an early vengful Smenk encounter? Are there any glaring holes I'm overlooking?
Not sure where the best place for this would be, but with the Savage Tide AP coming up, I think a good GameMastery Map Pack would center on ships. Rowboats, rafts, dingys, and a few ships could prove to be very useful for this AP. Especially during ship-to-ship combat, the ships could be slid around a battle mat allowing one ship to close upon another.
I've got some questions about the law in Greyhawk, and Diamond
I figured the constables would be showing up by now, being just
Oh, insult to injury, Kullen is now in possesion of all seven
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