Goblin

VanDeBeast's page

Organized Play Member. 74 posts. No reviews. No lists. No wishlists.




As I've reached the one-month anniversary of placing this order, and it is still listed as "pending", I thought I'd ask if there as anything I need to be informed of.

--VanDeBeast


I'd like to cancel the remaining products on backorder in order 1088153.

Thank you,
Van


Why is this order still pending? Has the warehouse been closed for the last week? (My curiosity is getting to me.)

--Van


I'm getting ready to start running RotRL in the next few weeks, and was wondering what optional rules other people were using/allowing.

My first thought is that I want to use crafting points, reputation, and maybe contacts out of Unearthed Arcana. Anyone have any experience with these rule sets, or thoughts about their application to RotRL?

Second, I'm intending to restrict access to the various Complete books, Races of Books and Compendiums. Right now I'm thinking permission on a spell-by-spell and feat-by-feat basis. I've just seen things go so far over the top in the past, and I'd like to avoid reworking each individual encounter to challenge the PCs.

Any other suggestions are welcome.


Order #935440 didn't have my Gazetteer in it. Thanks in advance for your assistance. Feel free to bundle it with my next issue of Pathfinder if that is more convenient.

--Van Butler

PS: I'd mentioned this in the "GAZETTEER MISSING FROM ORDER 935588" thread, but you appear to have stopped responding to that thread.
--V


The ship looks great, and I can't wait for a thin excuse to use it. The mast kit looks like it should be a great addition, however I am finding that the dowels (masts), both 6" and 8", are a little too think for both the holes in the masts and crows nests, as well as the metal mast anchors. Does anyone have a suggestion for narrowing the dowels?


I'd prefer to keep drow rare and mysterious in my game, so I'm thinking about changing all of the drow except the cleric of Lloth into enthralled surface elves. Initially I was thinking that the lack of darkvision could be covered with permanent darkvisions, but I read the spell and found that darkvision cannot be made permanent on creatures other than the caster.

Any idea on other ways to get around this?


I'm looking at the map with the planks over water, and unable to tell which ones are "shaded" and which ones aren't. Am I the only one with this problem, or am I "shade" blind?


Okay, so at the end of 3FoE my crew of five (at that point) came back to the surface with evidence Smenk and Rangolin (sp?) had been aiding an evil temple. Confronted with clear evidence the Mayor put the two in jail and called for a magistrate from the free city. The party, meanwhile, set about resting for a while before Alustan requested thier company on the way to EBK. Early on in the down-time Smenk used his connections to escape captivity. After that time the party "hired" on 3 more members (a merger of two AoW groups when the other one fell apart).

So, I figure Smenk wants revenge against the nosy PCs who got him removed from such a nice perch atop Diamond Lake's mining community. I need to review some notes, but Kullen and at least one other member of his gang are dead, so I figure Smenk will need to call in some of his connections from Greyhawk. I'm thinking of a small probing attack with an assassin (ROG 5/ Assassin 3) hidden amongst the reinforcements from Diamond Lake headed to Blackwall Keep. He'll be employed to kill and return with the heads of the five PCs that foiled Smenk.

During thier trip into the swamp the party had its first death. One of the five original PCs is dead and being carried out of the swamp. When the party arrives at Blackwall Keep I intend to have the reinforcements from Diamond Lake arrive with the assassin (disguised as a militia man) and the replacement PC, a paladin of Mayahien (sp?), just setting up camp and learning of the monster in the basement, having only arrived a short time earlier. Oh, and the replacement PC is the dead PC's half brother. Now, the assassin, wanting to get his money, will liekely try to steal the head of the dead PC at ther earliest opportunity, before it is burried. Hey, bounty on a guy he didn't have to kill, how much easier can this get? I also figure that the assassin will attempt to pick off one or two "easy" targets and leave when it looks like the going will be too tough.

How does this sound as an early vengful Smenk encounter? Are there any glaring holes I'm overlooking?


Not sure where the best place for this would be, but with the Savage Tide AP coming up, I think a good GameMastery Map Pack would center on ships. Rowboats, rafts, dingys, and a few ships could prove to be very useful for this AP. Especially during ship-to-ship combat, the ships could be slid around a battle mat allowing one ship to close upon another.


I've got some questions about the law in Greyhawk, and Diamond
Lake. Two of my five PCs have been caught in the commision of
a few crimes with numerous witnesses around. So I'm wondering
of what crimes they should be accused, and if I seem to have
missed anything. I'm currently using the legal code from
Greyhawk: The Adventure Begins.
So the episode starts with the party rogue in the Feral Dog
learning that Kullen's gang are the likely culprits in a recent
grave robbery. He starts to go over to question Kullen when a
voice in his head (the other players) suggests he should get
the rest of his party before proceeding.
Fully gathered, the party's fighter strides up to the
bartender, points at him and says, "Watch what's about to
happen." (Later the bartender will recall "Red", the fighter,
ordering, and slamming back, a shot of whiskey.)
"Red" walks over to wear Kullen is seated and speaks loudly,
"Hey, the Land family wants to know what happened to its
graves!"
Kullen, and the rest of his party rises, Kullen exclaiming,
"What?"
Now, seeing a potentially explosive situation, I decide
initiative is in order, so I know who does what when. This
might have inadvertantly caused our least experienced player to
assume we'd entered combat.
Kullen's mage friend acts first. Sensing the hostility, but
not wanting to attack first he elects to cast Mage Armor on
himself. Then Decum goes, immediately drawing his bastard
sword and attacking Kullen's ranger friend.
Now combat was joined in earnest. Things were fairly even
until Kullen's mage friend successfully Color Sprayed Decum,
the party's barbarian. The fight seemed to be turning sour
when the party's cleric elected to cut and run, quickly
followed by the rogue. The mage made for the front door,
while "Red" attempted to drag Decum away. Kullen, almost
casually, stepped over to "Red" and knocked him out.

I figured the constables would be showing up by now, being just
across the square. Kullen's crew grabbed the obvious loot off
the two unconscious PCs, and the constables threw the PCs in
jail.
I'm figuring that assault, disturbing the peace, and some
destruction of property charge (a table was busted by the
cleric) are all appropriate, but i'm wondering if I'm missing
something, and should attempted murder be among the charges.
This last one would have potentially very rough reppurcusions.

Oh, insult to injury, Kullen is now in possesion of all seven
lamps.