Droogami

Valkyr 's page

249 posts. Alias of Fiendish Zen.


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F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Thanks for running this OGGM :)


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Thank you for responding Anatta. I feel it best if our droid recounts to you the rough details of what we have, I assure you we are not foolish, and there is good reason for Jabba to want to know this and for us to send the proof we have!

Val gestures to 5 and the Comlink.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Once she has dug out the speeder as best she can, if no-one else has yet to do so Valkyr will send an encoded message to Jabba's information broker indicating that the group have sensitive information about Teemo that would be in Jabba's interests to purchase.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

I'm not the expert here, but I'd start by going via his information broker

Valkyr keeps shoveling sand

We need to do it quick too, right now I imagine Teemo is desperately trying to cover up his dealings and spinning a story for uncle Jabba, it'll soon be his word against our 'fabricated evidence'. Speed is of the essence...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr watches as the others set to with trying to get the speeder de-duned, and gets to her feet, moving over to join 5 in digging out some of the vehicle to make the winch's job easier if Rae can fix it.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Glancing back towards the crashed ship, Valkyr sighs, then kicks the winch mechanism of the speeder truck until it releases its oil-hungry workings and the cable comes free. Grasping the hook with both hands, Valkyr takes step after step towards the crashed Grasshopper, before hooking the cable around a twisted landing strut.

She takes a swig from her canteen as she rests for a moment in the shadows of the ship, the relentless sun beating down like a hammer on the sand.

Returning to the speeder truck she wrenches the ratchet mechanism and begins pulling it back and forth, tightening the cable until it is taut and continuing to exert effort no no avail, the grip of the sand dunes proving monolithic for even her toned muscles.

She gives the mechanism a kick and goes back to sitting under the shadow of the ship.

Shame the battery in it has gone, maybe we can get the twins to fly out and pick us up?

she mentions, half to herself.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Having remained stoically quiet as the ship smashes in to first rock then ground, Valkyr extricates herself from the piled contents of the cargo bay without a word.

She brings her weapon up and scans the farm, but finding no threats moves over to the speeder truck to take a look.

GM anything resembling a winch and cable anywhere around the place?


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr quickly hunts through the cargo hold looking for anything that might be useful, knowing the odds of finding a speeder bike or land speeder were slim.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

If it's all the same I'll stay here in the cargo area rather than come through, if we're not going to be up here long I may as well just make ready in case there's a firefight when we open the gantry.

Val passes the time cleaning her newly acquired blaster carbine.


2 people marked this as a favorite.
F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

There is silence over the intercom as 5's words hang in the air, before Valkyr's voice murmurs from the speakers once more

...I am female. And in possession of these 'wiles'...

*beat*

...I just prefer the company of things with long barrels and power packs...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr patches the ship through to the twins

So uh... think you can get those engines humming and ready for lift off? We kind of need to hitch a ride if you've still got the space...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valya chimes in over the Com

The twins have made their deliveries and it'll only be a matter of time before Teemo realises how we got on planet and in to his palace, I'm sure they'll want to get off this dustbowl as much as we do.

There is a crackle of static.

Let's hope they're still on planet otherwise we're left in the exact same situation we were in not that many days ago, fleeing Teemo's goons and trying to get off planet...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Why!? Why would he do that when we haven't even transmitted anything yet!?

Valkyr sighs again, and makes herself as comfortable as she can in the hold.

She stares at the guard's weapon, still clutched in one paw, and scowls.

He hasn't taken very good care of you has he? she croons to the blaster carbine

Never mind, I can fix you up as good as new!

She proceeds to strip down and clean the weapon using a nearby workbench.

May as well enjoy the time I have left after all!


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Eyes rolling, Valkyr grabs hold of a support strut with one hand, letting her blaster swing on its sling as she uses the other to delicately tap a claw on the cracked screen of the cargo bay computer.

Computers GG v P: 2d8 - 1d8 ⇒ (7, 3) - (6) = 4
S+A,S,T = 2S

Staring in disbelief the Selonian taps in a few commands, and a massive juddering noise is heard throughout the ship, threatening to make it come apart at the seams. Reaching down to her ComLink she thumbs it to wide broadcast so the rest of the group can hear her.

So... this crate doesn't have landing gear sensors, they don't deploy or retract automatically... so I just did it manually, or possibly jettisoned them, not being a slicer I don't really know but at least the ship should be easier to fly now...

Nearly there Valkyr, everything just needs to hold together for a little while longer...

Rae! Any chance we can tight beam that info to Jabba from here, just in case we don't make it back to the twins!?


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

As the ship judders in to the air, Valkyr stands from her crouch and slams the hatch controls, bracing herself on the wall of the tight corridor as the platform closes behind her.

Let's get this piece of drek back to the spaceport so we can burn fuel and get off this dustball!


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Val sprints for the ramp as it closes, leaping up and grabbing hold of the hydraulic strut as the ancient shuttle shutters to life. She crouches down, bracing herself and aiming back at the palace. She grinds her teeth slightly, impatient to be off.


1 person marked this as a favorite.
F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Eyes blinking furiously to adjust to the change in light levels, Valkyr brings up her blaster and triggers a salvo of bolts at the guard...

Maneuver: Aim
blaster (autofire) BBGGYY: 2d6 + 2d8 + 2d12 - 2d6 - 1d8 ⇒ (4, 1) + (2, 6) + (12, 5) - (1, 4) - (3) = 22
S+A,blank,S,A,TRI,2S,blank,F,2F=S+2A+TRI

Despite the snap shot, Valkyr's trained mind and razor sharp reflexes leave her weapon pointed dead on, point blank, and the burst of bolts tears through the unfortunate guard, who hadn't even time to raise his own weapon ...doing 11 damage...twice...

Even as the thug's body tumbles to the ground, Val scoops up his blaster and kicks the manual override lever on the big gun's rotary platform.

Get to the 'hopper!!! she shouts at the others /CovertPredatorReference :P

The lithe selonian grabs the blaster turret and strains, and it begins to rotate in place, rotary bearings squealing with displeasure. Once the weapon is pointing back at the workshop doors, she places an appreciative hand on the oversize barrel.

It's a shame our time together is so short, I'd have loved to have gotten to know you better... she strokes the weapon fondly, before grabbing hold of the aiming handles and wrestling the weapon to point at the stonework of the palace above the open door.

You might not be powered, but you do have one shot left in your capacitors...

Glancing backwards to ensure everyone else is out of range, she holds her breath and pulls the trigger. There is a sensation of pressure, then the crackling sizzle of ozone as a gigantic bolt of emerald energy blazes forth from the gun emplacement, hammering in to the palace wall and causing the outside to crack with a ear-shattering BOOM!!!. Almost as if moving in slow motion, the shattered stone sloughs off the roof and cascades in an avalanche down across the doorway, blocking any chance of pursuit through the doors.

Valkyr nods in satisfaction even as she gets coated in a wave of stone dust, turning and sprinting towards the ship and praying that Rae has had time to warm it up for an immediate getaway.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

I'm shocked you would be concerned about people shooting you when I'm standing right here!

admonishes the Selonian

More importantly the cannon on the other side is likely pointed outwards towards the sky to defend the landing platform and prevent unauthorised landings rather than be pointed in this direction. That's assuming it even has power at the moment! Open the door!!!


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr grabs a stim pack and quickly applies it recovering 5 wounds, before hauling her blaster out in front of her once more.

Ok on me, don't fall behind, if we are forced to stop then in all likelihood we're going to die.... right, let's MOVE!!!

she begins jogging down the corridor, blaster held in front, sweeping the area in front of her as she moves.

WT 9/13 ST 12/14


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Unless you feel like taking on an entire compound with one slightly singed selonian and a battered heavy blaster, I suggest we scarper with the intel and inform Jabba. He can take care of Teemo, and that will take care of the bounties on our heads.

Valkyr begins backing away from the door back towards the comms room.

So now the issue becomes... how do we get out of here!?

Valkyr looks around for a shuttle, or speeder bikes, anything in the engineering bay that could act as transport.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

With the stink of burnt fur still in her nostrils, Valkyr quickly drags the two bodies to the side, rifling through their pockets for any stims or medpaks, then takes a position in cover again before opening her comlink.

So what's the story? We don't have the resources for an extended firefight, what's next?


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

I could use a stimpack whenever anyone wants to help out here... growls Valkyr as she keeps her weapon trained on the door, even though she knows it's locked.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Nice dice roller yes! Will continue rolling here for now though for brevity's sake, then investigate the roller more later!

So I'm not sure what distance we're at, I'm assuming short for 2 difficulty (3 with autofire) yet those two rolled 1 and 2 respectively. Also, Valkyr has RD 1 so wanted to make sure that has been factored in!

There is a loud hiss and the stench of burned fur as Valkyr reacts to the stinging energy bolt slamming in to her, she drags her blaster back on target and aims full at Vrixx'tt

Maneuvers: Aim and take cover (2 stress)
blaster (autofire) BBGGY: 2d6 + 2d8 + 2d12 - 3d8 ⇒ (6, 4) + (2, 7) + (6, 8) - (8, 4, 5) = 16
A,S+A,S,S+A,A,S+A,F+T,T,T=4S+5A-f-3T=3S+2A

Focusing through the pain, Valkyr's aim is true and her blaster sends two bursts in a return volley slamming in to Teemo's henchmen 2 * 13 damage

She crouches down behind a pile of engine parts to give herself some cover.

+1 setback to anyone shooting her

WT 4/13 ST 12/14


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Turning things over in her mind, Valkyr considers the 'right' thing to do here, in attacking the unprepared duo entering the room. It takes less than a second for her to determine that not only are they protecting her current target, but they have both personally tried to kill her.

She narrows her eyes and squints down the sights of her blaster rifle at the pair, then depresses the trigger the moment the doors have shut behind them.

blaster (autofire) BBGGYY: 2d6 + 2d8 + 2d12 - 3d8 ⇒ (6, 4) + (8, 1) + (7, 6) - (6, 2, 5) = 19
A,S+A,S+A,A,S+A,A,T,F,T=3S+6A-F-2T=2S+4A

The brightly colored bolts of energy pepper the whole doorway as the Selonian's aim proves true, the gand is covered in smoking holes 2 * 12 damage thanks to autofire!

The complete surprise of her assault freezes them for a moment, allowing Tok to take advantage.

Use the remaining advantage to give Tok a boost die to his attack


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Merry Xmas everyone :)


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Once they get inside the workshop, lock the doors shut behind them!

Valkyr urges as she primes the charger on her blaster and pads at speed out the door of the comms room.

She quickly finds a place to hide and waits for the duo to enter.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr watches keenly on the monitors to see what happens.

So Tok, you up for ambushing the Kubaz and the Gand?


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr glances over the monitors as Rae brings the screens up, then turns to the Twi'Lek

Can you lock down the palace, keep each of them in place?

she glances back at 5 and Tok

It also strikes me that we really ought to take care of the Gand and Thweek before they discover the half-empty crates and raise the alarm...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Yup Comms room sorry

Valkyr waits until everyone has picked up the gear, keeping with her trusty heavy blaster for now, before taking point and moving down the corridor.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Hissing back at the Twi'Lek, Valkyr snaps an irritated reply

Apologies for not using my jedi powers to sense some Bantha-head had left that lantern on top of our crate, and I could of course have used those same jedi tricks to move it off and on to the floor, how thoughtless of me!

Her disapproving gaze sweeps back to the task at hand and she pads to the entrance. Making sure the coast is clear she beckons impatiently for Rae to move up.

Going to keep moving up along the corridor until we get to the security room, unless we run in to something before then...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valya waits until the coast seems clear then cracks the lid of the crate and slithers out like a snake, trailing her blaster behind her. She creeps across the floor until she reaches one of the doors, making sure the coast is clear before taking any other actions.

Stealth BGGGY: 1d6 + 3d8 + 1d12 - 2d8 ⇒ (1) + (6, 8, 5) + (1) - (3, 1) = 17
blank,a,2a,a,blank,2f,blank= 4 advantage, 2 failure

OMG *headdesk*

As trained as she is, Valkyr can't avoid the fact that someone placed a smaller crate on top of the one the party is in, precariously balanced as it was it tumbles end over end before landing on the floor with a resounding thud. She decides to press the crate she just escaped back down so it doesn't look amiss, then pads as quickly as she dares in to the shadows deeper in the room.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Well if they aren't going to scan the crates, you can stack me inside along with my blaster. Rae, we can sneak you out with me and I'll protect you as we get to the comms and security area. Once we take that over we can lock down the palace and isolate Teemo. Then...

she leaves the rest unsaid.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Far be it from me to claim any technical proficiency, but won't organic matter in the crates somewhat give the game away?

Valkyr muses

5 could you get in there yourself then escape and let us in somehow?


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Well we can't fake a transponder signal for Kubaz' ship. So that leaves infiltration, problem is, the other employees will know our faces.

she turns helplessly to the others

Ideas anyone? Aside from mounting a stealth black op with hardly any resources, not enough personnel; operators or support, and not enough intel... I'm out of ideas...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr swears under your breath.

I thought you were going to land on the palace landing pad no? That way we just have to hide in crates...or...

she cocks her head, deep in thought

If you lower the landing ramp as you come in to land, I can jump on to the roof of the palace and sneak inside that way. What time of day are you making the delivery?


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

We could hide in the crates they're delivering...or...

she muses for a moment

I've heard tales of smuggler's ships with hidden compartments... tell me Vio boy and Vio girl, is your ship blessed with such enhancements?!


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr hops to her feet, still pointing her blaster towards the remaining guard as it retreats, she moves at a fast walk towards the loading ramp as her weapon sweeps from side to side.

Not safe until the ramp is up...

She stops at the bottom and squeezes her ComLink

Rae, 5, get over here!

She adopts a crouch and waits for her companions to board.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Hungover more like ;p

Valya hunches down, blood pounding in her ears as she swears under her breath and refocuses the blaster's sight...

No...more...parties![/ooc]

Maneuver to Aim
hvy blaster GGYY plus aim plus forearm grip (autofire): 2d6 + 2d8 + 2d12 - 1d6 - 3d8 ⇒ (4, 1) + (6, 1) + (5, 9) - (4) - (5, 3, 5) = 9
S+A,blank,A,blank,2S,S+A,F,T,2F,T=4S+3A-3F-2T=S+A

The line of blaster fire tracks its way across the top of the railings and catches one of the guards across the side.

[i]No...more...'dresses'!

She quickly hammers the vent port on her blaster, sending a burst of heat out and up away from her, blurring the air around her hiding spot and making it more difficult to make her out.

+1 Blk to anyone trying to shoot her this round


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr maintains her position

At last! Skies above Tok, if they don't fall for you're story then you've got no cover!

She concentrates her fire on the guards crouched behind the gantry.

Maneuver to Aim
hvy blaster GGYY plus aim plus forearm grip (autofire): 2d6 + 2d8 + 2d12 - 3d8 ⇒ (5, 1) + (8, 5) + (2, 11) - (2, 3, 4) = 23
2A,blank,2A,A,S,2A,F,2F,T=4A,F

Blaster fire stiches all across the metal frame the geonosians are cowering behind, hitting none of them but making it all but impossible for them to get off any accurate shot of their own.

Every member of the party can get a free Boost die for your next actions!


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr inwardly shrugs as she waits patiently for someone else to begin so she can capitalise on the guards being distracted, then she recalls no-one else will have thought of this and they might be waiting for her to attack.

Oh frak...

She expels her breath in a silent sigh, then sights down her weapon and takes aim.

Maneuver to Aim
hvy blaster GGYY plus aim plus forearm grip (autofire): 2d6 + 2d8 + 2d12 - 3d8 ⇒ (5, 1) + (6, 6) + (4, 2) - (4, 2, 7) = 11
2A,blank,A,A,2S,S,T,F,2T=2S+A

I'm unclear whether the Duke meant us to kill the guards or just fight our way past/through them, so Valkyr's blaster shots will be aimed reflecting the Duke's intent!

Valkyr's blaster opens up at the completely unprepared guards, bolts of red light stitching across the hangar bay floor and across the group 12 damage to either a guard or the surroundings

Come on! Attack now so they'll panic and flee!!! she uses all her training to remain still in her position rather than move off.

Must trust them...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Glancing around to make sure everyone is ready...

...which in Val's mind means 'armed' ;p

...Valkyr leads off at a swift pace, heading towards the Duke's ship.

If we hurry we can be there as scheduled, come on!

When they arrive she sneaks in through the bay doors to find an advantageous position to strike from.

stealth: 1d6 + 3d8 + 1d12 - 2d8 ⇒ (3) + (3, 4, 1) + (8) - (3, 1) = 15
S,S,2S,blank,S+A,2F,blank=3S+A

Ghosting in to the hangar bay she creeps around the edges and finds a covered position perfect to snipe from, where she can see both the hangar bay doors and the loading ramp.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Hurrumph, if humans can purr (and any Mills & Boon 'novel' will tell you they can!) then *any* race can :p

Hate to say it Rae, but we're about to storm a ship and steal that to get to where we're going... so lock up the Fang tight and go strap on a sidearm!

Val busies herself checking and re-checking her weapon.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Should have said 'succumbed to the dark side' ;p

Have managed to resurrect a graveyard machine, have lost an inch of screen but this one has glowy keys ^.^


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Hi, apparently my laptop decided tonight was a good time to commit seppuku >.<

Currently sourcing one to borrow until I can build a replacement, will be limited to posting via phone for a few days so please excuse any brevity!


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Val immediately moves back to the Fang as fast as she can, her party clothes practically melting off in her haste to be rid of the distracting and uncomfortable, not to mention impractical garments. What there were of them anyway. She shrugs and slips back in to her combat gear, almost purring with relief.

Checking over her blaster she stands by the hatchway waiting for everyone else to be ready.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Valkyr nods at the Duke

Teemo does seem to think he is above the law, both that of the Empire and those unwritten rules of the grey market we all transact in...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

We have seen Teemo with crates containing Combat Droids...

Valkyr pauses for a moment

Many, many crates...


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

We have a lot of circumstantial evidence, backed by our own observation of certain crates he had shipped to his palace. Our question to you is, we are willing to go back and settle a score, would you be willing to lend resources to deal with Teemo?

the Selonian speaks calmly, though without much guile or wit.


F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

charm: 1d6 + 1d8 - 2d8 ⇒ (5) + (4) - (2, 3) = 4
2A,2S,F,2F=F+2A And this is why we don't let the crazy presence 1 gun-obsessed space otter talk to people...

Whilst the Duke doesn't seem to care much for Valkyr's deference, her mention of the drone gets his attention enough that Tok's continuing the conversation seems to have engaged his full attention.

All advantages assigned to Tok's roll!


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F Selonian Bounty Hunter (Assassin) WT 13 ST 14 RD 1 MD 1 SV 3
skills:
Athletics - GY Brawl - GY Coordination - BGGGY Perception - GY Ranged (Heavy) - GGYY Skulduggery - GY Stealth - BGGGY Vigilance - GGY

Now that's interesting, the old gas v recoil operated auto-loader issues are moot when it comes to blasters! There's probably an equally vocal split between heatsinks and cryo-liquid cooling though :p

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