Valerka
Female half-elf unlettered arcanist 3 (Pathfinder Player Companion: Advanced Class Origins 6, Pathfinder RPG Advanced Class Guide 8, 79)
N Medium humanoid (elf, human)
Init +6; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 23 (3d6+9)
Fort +3, Ref +3, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk obsidian spiked gauntlet +1 (1d4-1) or
. . quarterstaff +0 (1d6-1)
Special Attacks arcane reservoir (2/6), arcanist exploits (arcane barrier[ACG], ice missile[ACG], quick study[ACG])
Unlettered Arcanist Spells Prepared (CL 3rd; concentration +7)
. . 1st (6/day)—grasping corpse, mage armor, ray of enfeeblement (DC 16)
. . 0 (at will)—daze (DC 14), detect magic, guidance, light, touch of fatigue (DC 15)
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 14, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +0; CMD 12
Feats Alertness, Extra Arcanist Exploit[ACG], Spell Focus (necromancy)
Traits magical lineage, militia veteran (any town or village)
Skills Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +2, Sense Motive +2, Spellcraft +10, Survival +6, Use Magic Device +8
Languages Aklo, Common, Elven, Giant, Goblin, Orc, Sylvan
SQ consume life, elf blood, necromantic focus, twilight barrier
Combat Gear oil of air bubble, oil of grease, oil of protection from evil, potion of cure light wounds (2), potion of touch of the sea, wand of ill omen (50 charges), acid (2), alchemist's fire (2), antiplague[APG], antitoxin, vermin repellent[UE] (2); Other Gear mwk silken ceremonial armor[UC], mwk obsidian spiked gauntlet, quarterstaff, bandolier[UE], belt pouch, familiar satchel[UE], ink, inkpen, journal[UE], masterwork backpack[APG], spell component pouch, wrist sheath, spring loaded (2), 1,909 gp, 9 sp
--------------------
Tracked Resources
--------------------
Acid - 1/2
Alchemist's fire - 0/2
Antiplague - 0/1
Antitoxin - 0/1
Arcane Reservoir +1 DC or CL (6/day) (Su) - 2/6
Oil of air bubble - 0/1
Oil of grease - 0/1
Oil of protection from evil - 0/1
Potion of cure light wounds - 0/2
Potion of touch of the sea - 0/1
Vermin repellent - 0/2
Wand of ill omen (50 charges) - 1/50
--------------------
Special Abilities
--------------------
Arcane Barrier (5 hp, 3 minutes) (Su) Use N reservoir (1 first time, 2 second time, etc) as a swift action, to gain temp hp.
Arcane Reservoir +1 DC or CL (6/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Consume Life (Su) Consume dying creature: +2 pts to Arc Res if HD >= your level, or 1 if HD >= 1/2 your level.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Ice Missile (2d6+2 cold damage, DC 13) (Su) Use 1 reservoir, touch att deals cold dam & stagger 1 rd vs. foe in 30 ft (Fort part).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromantic Focus (Ex) You must prepare at least 1 necromancy spell per castable level.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Twilight Barrier (Ex) When barrier temp hp drops to 0, attacker takes max. temp hp. neg. energy damage.
Spoiler:
--------------------------
Familiar Spells Known
--------------------------