Race |
Male Human Warlock AC 16 | Mana Points 10/10 | hp 57/57 | STR +0 DEX +2 CON +3 INT +0 WIS +7 CHA +0 | Init +2; Perception +7 |
About Valen Yrensher
Valen Yrensher
Level 5 warlock
Heritage: Human
Culture: Lone Wanderer
Background: Noble
Destiny: Underdog
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Speed 30 feet
Languages: Common, Infernal, Dwarven, Elven
Spell DC: 15 (8+4+3)
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STR 11 DEX 14 CON 16 INT 10 WIS 18 CHA 10
Trained saved INT/ WIS
HP: 57 (8+6*4+3*5+2*5)
HD: 5d8+3
Fatigue 0, Strife 0
AC 14+2= 16 (steel Breastplate)
Proficiency: light and medium armor
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Melee: +7 Hunllef (“Nightmare”, Masterwork Bastard sword) 1d8 (parrying once per turn add d4 to AC) Versatile d10/ 19-20
Spell casting:
10 mana points
Points per level
1/2
2/3
3/5
Known spells
cantrips - Dancing lights, chill touch, friends
1st - Hex, Calculated retribution, inflict wounds
2nd- hold person, mirror image
3rd - crushing haymaker
Darkness Expanded Spells
1st detect poison and disease, inflict wounds
2nd acid arrow, blindness/deafness
3rd bestow curse, phantom steed
4th black tentacles, blight
5th cloudkill, contagion
Eldritch blast- Eldritch scythe
Invocations -
- Courts of the outer realms
- Eldritch warrior
- Lifedrinker
- Thirsting blade
Secrets -
- Mirror mirror
DARK BLESSING
- When you reduce a creature to 0 hit points, or when a creature under a spell effect you control is reduced to 0 hit points, you gain a number of temporary hit points equal to your spellcasting ability modifier + your warlock level (minimum 1).
Feats:
- Hardy Adventurer
- Surgical Combatant L4
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Acrobatics (T)
Animal handling (T)
Arcana (T)
Athletics (T)
Culture (T)
deception
Engineering
History (T) - expertise in legends
Insight (T) - expertise in reading emotions
Intimidation (T)
Investigation
Medicine (T) - expertise in treat wounds
Nature
Perception (T)
Performance
Persuasion (T) - expertise in negotiation
Religion
Sleight of hand
Stealth
Survival
Proficiency in dragon’s chess
Racial abilities
- Intrepid - once per rest can use an expertise die on an ability check, attack, or saving throw
- Ingenious Focus - Inexorable Concentration: When you fail a Constitution saving throws to maintain concentration, you can immediately reroll it, taking the new result. You may use this trait a number of times equal to your Intelligence modifier (minimum 1), and regain all expended uses after a long rest.
- Resident Expert: You have a reputation for painstaking detail on certain tasks and subjects. When you make a check with arcana and the d20 shows a natural result of less than 10, you can count the d20 result as being 10.
Destiny
- Source of Inspiration: Defiance. You draw inspiration from striking out against oppression, defying long odds, and placing hope in the impossible. You gain inspiration whenever you score a critical hit against a creature larger than you are, roll a natural 20 on a death saving throw, openly defy a powerful being, or succeed after taking a risk with long odds.
- Inspiration Feature: A Nose for Trouble. Get kicked around long enough and you start to know when trouble’s brewing. Whenever you or an ally you can see fails an Insight check, you can use your reaction to spend your inspiration and learn any information that would have been gained by a successful Insight check.
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Masterwork bastard sword, worn but fine clothes, signet ring with the symbol a blade wreathed on fire held high. Steel breastplate with a the symbol of a burning blade on the right pec. 2 potions of healing basic explorers pack, contract of indentured servitude.
24 gold
Backstory:
Family servant and ex adventurer
Noble memento - named sword Hunllef (Nightmare)
Swept up - Your life spiraled out of control as you struggled against a plethora of sudden changes.
Valen was born to a promising noble family in Brindel. He was the prodigy the family needed to propel themselves to greater heights. His father Durrun was a local power holder having control of a large portion of knights and lands to the east. Affluent and powerful no expense was forgotten in Valen’s tutors and teachings.
He learned from multiple people but one that stuck with him the most was his favorite teacher. An old hero from decades ago by the name of Sedric the Red. Known as one of the best with a sword he taught Valen everything he knew about sword fighting, and lessons he had learned in life. This fresh perspective different from the ones he heard from his other tutors began to shift Valen’s point of view. What he once saw as his birthright he realized was simply tyranny by another name. The people who served his father had little sag in their lives and were at his mercy.
As the day of his coming of age ceremony crept closer he planned to run off and sever ties with his family. Not wishing to be apart of this scheme his father had. On the eve of the ceremony however hai father caught him packing and an argument ensued. His father threatened to disinherit him in a fit of rage.
This changed everything as Valen soon realized that his family carried a dark secret. His grandfather a sorcerer who had been elevated to their current title had also made a dark pact. After summoning a powerful devil he had damned his family and his descendants. When his father uttered those words a clause in the contract shifted the power of the pact to Valen. And a massive fiendish creature burst forth in a brimstone and fire proclaiming him as his recipient. It then turned on his father and sneered saying his folly grand.
With this happening Valen made the decision to leave but his father in a fit of rage forbid it. A fight broke out and trying to defend himself Valen free the family blade. Seeing the Devil’s red eyes sting at him and speaking in his mind, he felt a surge of power and rage. Striking out at his father he fell, unsure of what to do and feeling increasingly afraid Valen left.
He has ventured for the past few years now coming to 22 seasons old. He has started to learn more about this pact and the history behind it from the Devil that controls his life. He’s found he has become more powerful and has been gifted another reminder of the Devil’s power. A contract holding the soul of his one time teacher. This unease balance is precarious as Valen has taken the opportunity to do good when he can despite the Devil’s temptations. But the entire time the uneasiness of knowing his father is out there in some way or another has kept him moving from town to town never truly settling down
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Description
Valen has brown hair, brown eyes, and a rather plain complexion. He looks rather normal, almost handsome in a comely way. He is young only 22 but from the weary look in his eyes and the way he speaks you can understand the wisdom the young man has. He wears worn but relatively nice clothes, with a breastplate overtop. It’s shined and neat but has scratches and dings from battle. A symbol of a sword wreathed in fire held aloft is on the chest still well embellished despite the violence the armor has seen. On his hand is a ring with a similar symbol though the symbol is worn and has seen better days. On his hip is a sword elegant and well made but not gaudy. He blade is sharp and completely clean when out of its plain sheath, which holds a small latch on it unusually. The darkness on it comes from a separate metal engraving that runs along the blades so enter, but if you pay attention you swear you see more than just the outside worlds reflection.