Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 bah missed the update Vachordi, frowns. what knowledge? I assume that is going to return. Where shall we head now?
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Vachordi moves to a proper angle and sends a glowing spear of light at the creature 1d20 + 5 ⇒ (6) + 5 = 11 vs touch DC 16 will for half if not an evil ouster 2d8 ⇒ (4, 7) = 11
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 1d20 + 8 ⇒ (18) + 8 = 26 outside
1d20 + 4 ⇒ (7) + 4 = 11 lightning like init! I don't see how the beast could've gotten in. It would seem something is afoot.
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 If nothing else, we at least know this information, it could be useful. Where should we head now?
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Tell us more about the girl that died after the fact. And the rest of you, I would think you would be more concerned with the truth rather than making yourselves feel good for driving the beast away.
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 I wonder if there is any info on the beast here.looking for an office
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 1d8 ⇒ 3 Vachorid sends another blast of thunder into the pit they are immune to the stun so there is that
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Once shel is out of the way Vachordi sends a thunder clap 1d8 ⇒ 2 damage and dc 13 fort or stunned
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Vachordi stands back with his bow ready, letting Asmara do her thing
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 I have bad news. It appears that there is more to this than we all thought. It would appear that the beast is not totally to blame as there is no way the beast could have done this. He takes out the mask someone explain this to me. Take 10 on diplo for a 20
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 1d20 + 11 ⇒ (1) + 11 = 12 nature Well it would appear we have a clue, shall we head back?
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 . This does not look good. What could be the reason for all of his?
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 1d20 + 8 ⇒ (15) + 8 = 23 Vachordi shares the following The manticore's nest is recent- it looks as though portions of the mud caked bowl are still drying. In the nest you find the remains of a savaged dwarf. The patchwork cloak he wears contains an oil of keen edge, and a silver flask filled with brandy worth 30gp. A masterwork shortsword and a wand were dropped on the ground. He seems to have been traveling through, the tail end of his canoe sticks out of the water a few dozen yards away. You can tell the beast shredded its hull with its claws. Perception >15: You also find an old, abandoned camp: small firepit, wineskin with soured wine, dried out and molding trail rations, and a small glass vial litter the ground, abandoned. Someone stayed in this area for a while- likely before the manticore moved in.
Another small skiff was abandoned on the far edge of the island. You can see some dried blood in it. It contains an oar and a moldy leather travel bag at first glance. A rope extends from one edge of the boat down into the murky depths of the swamp.
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 don't forget your inspire courage guys and Garin don't forget I MW Transformed your weapon
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Suddenly a thunderclap rips the air Thundercall DC 13 fort or it is stunned 1d8 ⇒ 1
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Vachordi tosses coin to him for a boat and offers to navigate for whomever wishes to ride with him. Take 1 on Survival for 12 :) 1d20 + 11 ⇒ (9) + 11 = 20 Nature to learn anything? Somehow I suspect those fetishes are not a welcome...
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Are you sure that helping your fellow man is not recompense enough. I promise that we have good cause. 1d20 + 10 ⇒ (1) + 10 = 11 diplo
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Embarrassed at hiis gruff opening Vachordi simply listens and watches for trouble
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 1d20 + 10 ⇒ (1) + 10 = 11 diplo we have a few questions about he late unpleasantness fml no more diplo for me
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Perhaps it is, perhaps it isn't. That is not for you to decide. What I do know is that it is weeping not laughing. So if you can make that mistake perhaps others have been as well. If there is no evidence it dies in three days.
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Vachordi escorts Awnara out. I too have moments of rage, but my mission is to gain wisdom and the wiser thing to do is for you to wait here while we speak with the beast. If he is guilty he will die, no need to assault him now.
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Vachordi begins to sing one of his tribes songs, something more like a lullaby, to help soothe the beast. 1d20 + 10 ⇒ (5) + 10 = 15
Skills: Human (Shoanti) Bard (Thundercaller)Perception +9, Diplo+10, Heal+12, Religion+8, SM+11 Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2 Perhaps you could tell us who, and where we can find the witnesses? That is after we see the Beast. And do you think the beast is capable of this?
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