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Zarius wrote:
Looking at the class, anything that boosts your HP, saves, etc... it humps it's own face while it humps everyone else's, and you have to be pretty close to your enemies to make it work.

so something like this feat http://www.d20pfsrd.com/feats/general-feats/toughness-final/


Kaouse wrote:
Even though the most unbalanced things in all of Pathfinder are found in the Core Rulebook (like the Simulacrum spell).

but the gm said i could i just not really sure what kinda feats would be good for that class


thelivingmonkey wrote:

Woah there buddy. First time playing a "dice game" and you want to use a 3rd party class with an obscure race? You might want to rethink your idea and do something more simple.

Then again I don't know anything about any 3pps, so this class could be simple for all I know.

whats wrong with the frog dudes?

and i like bad luck themed classes


my friend has convinced me to play this game (never plated dice games before). i already made a druid with your guys help, but his group is having me make back uo characters for when/if i die.
there letting me use 3rd party stuff. so i want to make a Malefactor

http://www.d20pfsrd.com/classes/3rd-party-classes/total-party-kill-games-cl asses/malefactor#TOC-Malediction-Sp-

i like the idea of a bad luck class.

but what feats/skills do i take for this kind of guy?

oh and my race is going to be Grippli.


Heather 540 wrote:
Darksol is right, although that's using a Natural Weapon along with a regular weapon. Some Natural Weapons will be secondary when used along with other Natural Weapons while others will still be Primary. But if you have more than one Primary Natural Weapon, you lose the extra strength bonus to damage. For example, if you have Bite and Slam, both are Primary attacks and use full BAB. But if you have Bite and Hooves, only Bite is Primary.

so if i just only used 1 big tentacle with no other weapons it would count as a primary attack?


Scott Wilhelm wrote:

You have got to take Multiattack, reducing your attack penalty from -5 to -2.

You can still regular-Wild Shape into Aquatic Animals, including the Giant Octopus. A Giant Octopus Druizilla character is terrifying.

You could dip into Barbarian, using Rage to give yourself +4 St so a +2 attack and damage on all those Tentacle Attacks.

Since your Natural Attacks are already Secondary, you might as well also use regular weapons, which you can do with no penalty.

Since you can retract your Tentacles to make 1 big tentacle, you might take Vital Strike feats. You might develop an Attack of Opportunity trigger. To attack multiple opponents with a single big weapon, the classic Feat to take is Great Cleave, but I recommend against this because of the Attack Penalty for Secondary Natural Attacks can totally ruin your Cleave. You might be a candidate for Whirlwind Attack, but I'm just brainstorming here.

Still brainstorming, and still silly, but if you dip enough levels in Magus to get Wand Wielder, and use a Wand of True Strike. Then take Power Attack...

what is the differences between a secondary natural attack and a primary one and is there any way to make my tentacle a primary one?


my friend really want me to play this game with him. and has finally convinced me to play. ive been trying to figure out the rules before the game it self stats but im not sure if the build i made works/ is allowed. im allowed to use third party stuff for the game he has convinced me to join

i made a Kraken Caller druid his stats are 17 7 12 10 15 12.

i want to know if i can take a 1 level dip to a class that can the spell http://www.d20pfsrd.com/magic/all-spells/e/enlarge-person
to make my self big. use my kraken powers to combined all my tentacles into like 1 or 2 big ones
and then use the spell https://www.d20pfsrd.com/magic/all-spells/s/strong-jaw/ to make my tentacles even bigger.
is this allowed? and if it is what other things could i do to buff my giant squishy clubs?
i still havent picked a race yet or a domain.

if i die they said i could make a new guy to rejoin them at the same level my druid was, so as a back up i am going to make a malefactor (i like there theme of bad luck) http://www.d20pfsrd.com/classes/3rd-party-classes/total-party-kill-games-cl asses/malefactor/
but what feats and talents and races would be good for such a debuffing class?