Hey oh guys,
i've read most of the posts about "Tanks" in Pathfinder, understanding that tanking isn't only about HP, AC or so, but also about saving throws, enabling rerolls for your party and even buffing/healing/taking damage (life link, shield others stuff) for them (damage output is also a point to "get enemies aggro").
So, that said, i'm trying to brainstorm like a crazy since i need to create a new character starting from level one and i would create something considering this:
-HP>AC (keeping it decent), because you want the enemy to be able hitting you (#aggro, done also using roleplay anyway)
-Rerolls>Buffs, because i prioritize giving my party opportunities where the GM can't act too much on (a new dice roll for a failed save on a determined and clear DC is more "controlled by the players" than a +X AC that the GM could pass with a natural 20)
-Without sacrifice too much Social skills and CHA(both could be changed with "ways to do X with Y with other stats")
I hope for advices and tips!! Thanks fellas!!