Abra Lopati

Uriel Felar's page

41 posts. Alias of Cuàn.


Race

Human

Classes/Levels

Paladin (Hospitaler) 2

Gender

Male

Size

Medium

Age

21

Alignment

Lawful Good

Deity

Arshea, Demerric & Lumnieris

Languages

Common, Celestial, Varisian

Strength 17
Dexterity 11
Constitution 13
Intelligence 13
Wisdom 8
Charisma 16

About Uriel Felar

Base Stats:

HP: 24
Initiative: +1
Speed: 30 ft

Attack
BAB: +2
Melee: +5
Ranged: +2
CMB: +5

Defenses
AC: 17 FF: 17 T:10
CMD: 15
Fort: +7
Ref: +5
Will: +5

Attacks:

Skills:

[ ] Acrobatics +0
[ ] Appraise +1
[ ] Bluff +3
[ ] Climb +3
[C] Craft [Alchemy] +6 (trained, 2)
[C] Diplomacy +8 (trained, 2)
[ ] Disable Device +0
[ ] Disguise +3
[ ] Escape Artist +0
[ ] Fly +0
[C] Handle Animal +3
[C] Heal -1
[ ] Intimidate +3
[ ] Knowledge [Local] +2 (trained, 1)
[C] Knowledge [Nobility] +1
[C] Knowledge [Religion] +5 (trained, 1)
[ ] Linguistics +1
[C] Perception +5 (trained, 2)
[ ] Perform [ ] +3
[C] Profession [] -1
[C] Ride +0
[C] Sense Motive +4 (trained, 2)
[ ] Sleight of Hand +0
[C] Spellcraft +1
[ ] Stealth +0
[ ] Survival -1
[ ] Swim +3
[ ] Use Magic Device +3

Traits & Feats:

Traits
Seeker:
+1 Perception, Perception class skill

Deft Dodger:
+1 Reflex Saves

Feats
Racial : Fast Learner
Level 1: Power Attack

Racial Abilities:

Bonus Feat

Heart of the Streets:
Humans from bustling cities are skilled with crowds. They gain a +1 racial bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them.

Class Abilities:

Proficiencies: Light, Medium & Heavy Armor, simple & martial weapons, shield (non-tower).

Favored Classes: Paladin Bonus: +1 Hp & +1 SP

Aura of Good (Ex):
The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp):
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su):
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 7th level, and at every six levels thereafter, the paladin may smite evil one additional time per day.

Divine Grace (Su):
At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.

Lay on Hands (Su): 4/day
Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.

Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Equipment:

Armor:
Banded Mail
Spoiler:

AC: +7
ACP: -5
ASF: 35%
Max Dex: +1
Type: Heavy
Properties: Masterwork
Weight: 35 lbs
Cost: 400 GP

Weapons:
Greataxe

Spoiler:

DMG: 1d12
Crit: 3x
Type: S
Properties: Masterwork
Weight: 12 lbs
Cost: 320 GP

Cutlass
Spoiler:

DMG: 1d6
Crit: 18-20/x2
Type: S
Weight: 4 lbs
Cost: 15 GP

Other Equipment:
Explorer's Outfit (8 lbs, 10 GP, Free)

Masterwork Backpack (4 lbs, 50 GP)
Paladin's Kit (30 lbs, 11 GP)

Spoiler:
This kit includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

Portable Alchemist's Lab (20 lbs, 75 GP)
Signal Whistle (-, 8 SP)

Smelling Salts (-, 25 GP)
Sunrod, 10 (10 lbs, 20 GP)
Tindertwig, 20 (-, 20 GP)

Guard Dog (25 GP, always at home)

213 GP 2 SP

Background:

Born in Korvosa's red light district, Uriel never knew luxury, nor did he know his father. His entire youth he spent running through the streets where his mother and all his "aunties" worked.
When he hit puberty things started to change. While he had spent his previous years in ignorant bliss he soon discovered the truth about the area he lived in and the women that worked there. Like many of his friends, the children of his many aunties, he turned to a life of petty crime, frustrated with his situation and ashamed of both his mother's work and his lack of father. He had no hopes for the future, neither his nor his mother's, and didn't care in the least.

When he came home late one night after a failed burglary he heard shouting coming from his house. Inside he found two men trying to hold his mother down while a fourth was dropping his pants. None of them had seen him. Without so much as a second though he drew his blade and castrated the man who had dropped his pants. The men fell to his knees, screaming. One of the others who had tried to keep him mother down pulled a knife and turned to attack Uriel at which point his mother ordered him to run, and he did. He did not run far though, waiting outside their door, crouched around the corner. When the other man came outside to see if he was truly gone he cut the tendon at the back of one of the men's heels, making him lose stability. As the man cursed Uriel slipped around him and placed a cut inside the knee of the other leg, causing the man to fall over. Inside he found that the castrated man had passed out due to blood loss but the third had instead knocked his mother out and was now trying to steal what meagre possessions they had before running off. Confronted with the teen holding a bloody blade and blood spatters all over his clothes the man dropped everything, fell to his knees and started begging for his life. For a short moment he wanted to strike the man down, but instead he lowered his blade and let the man go after promising he'd take his friends with him. The man thanked Uriel, slung his castrated friend over his shoulders and supported his other friend as they limped away.

From that day on Uriel was a hero. His mother had not been the first victim of those men and wouldn't have been the last if it hadn't been for his intervention. Despite attempts to brush all the compliments off as nonsense the praise got to him. Starting the next day he gathered some friends and together they patrolled the streets as guards only came there for personal affairs. Together they protected all their mothers, sisters and aunties. Sometimes one of his militia went to far, using unnecessary violence against some of the clients, other accepted bribes or otherwise gave in to corruption. Uriel made it his duty to find out when such things happened and corrected those he could or simply removed militia members who had gone too far.

Once he was of age he was offered a position as a city guard, letting him do with his did now but be paid by the city for it. He eagerly accepted, hoping the city had finally decided to protect it's own people. From the guard he received proper training and a uniform. What he hadn't expected however, were the instructions he received. From the moment his training had concluded and he had become a proper guard his militia was to no longer bother the wealthy people coming to his neighbourhood, he was to let them be. When he asked why the guard captain revealed the true reason they had recruited him: Many wealthy merchants and nobles had complained that the rabble prevented them from treating their whores like the whores they were and insisted they behaved decently. Uriel resigned immediately.

Appearance: