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![]() Aside from the name referencing a culture where the Scimitar is used, I am talking about the mechanics. Dervish Dance is an extension of Weapon Finesse (Along a Feat Chain requiring Weapon Finesse). The goofy thing here is that Weapon Finesse doesn't work with a Scimitar.
Does anyone else think that perhaps the Dex to damage Feat should have been usable with perhaps all Light weapons, or at least the Rapier? -Uriel PS:I House-Ruled that Weapon Finesse worked with both Scimitar and Quarterstaff a while back, but that is another subject. ![]()
![]() I am not near my Core book and had a question... If I have the Forge Ring Feat, and want to combine more that one effect into one Ring, is it possible/what is the cost? I was thinking of combining a Feather Fall(2200GP) and +1 Ring of Protection(2000GP). I realize that I would need a Cleric for the Ring of Protection (My character is a Magus). What would the cost be? -Uriel ![]()
![]() Hola all, As the title says, you are transported through space/time to Golarion.
For example: I love Wizards,but I am not a huge fan of Sorcs.
Paladin? Awesome... Other that I think it would be an incredibly boring outlook, am not a super religious person, and am far too disorganized for LG. See what I'm getting at?
I'd love to be a Magus,but...I've been playing guitar since I was 15 (I'm 42), tell jokes, stories (I am THE DM in our circle), I write Limericks... Dig up obscure facts and tidbits. I think it's pretty obvious that I'd have to be a Bard. So let's go Lvl 7, 25 pt buy, normal 23,500GP wealth. I'd love to see what 'You' would become, made real in this wonderful RPG setting. You that Wiccan/Goth girl in school? Witches actually rock !
Obviously, folks could post their optimal builds, which might happen. I'd be that ridiculous Aasimar Oracle of the Heavens that I played in a recent Planescape game. But, he sure wouldn't have thought like I do, outside of Color Spraying Ice Devils...But if Ron Boggs' essence transferred to Golarion...Gnome Bard. Nope, I'm going to 'non-optimize', because, really...Bard/Magus is what I'd actually WANT to be...And I'm taking Familar as an Arcana, because I'd WANT an awesome talking cat. See what I mean? I bet you folks can think up some really fun interpretations of 'you'. Heck, if I see enough great ones, I'll offer to run a 'You are transported to Golarion' game at Gencon (Definate showing), or Paizocon, if I can make it... I'll stat myself out in a bit. Post the Golarionized You, with gear that you'd actually love to have (Who wouldn't want a Handy Haversack...my fave magic item ever). -Uriel ![]()
![]() Hey all, Just thought I'd ask what interesting/devious/wacky uses that you, and those that you game with and come up with. 'Message arrow shot into the PCs camp (By a group of Spriggans,Quicklings and other Fey badguys... PC's open the message Explosive Runes.
Best part was that I had joked a few weeks earlier about a Wizard character (Elf, so h carried a Bow) who had used in it a game. -Uriel ![]()
![]() Hey all, I find myself ramping up to run some games on here,but I haven't done any PbP in a long while. Back in 2002-05, I ran a LOT of games over at ENWorld (Username:Uriel).
Mapping... It was a lot more primitive then, 5-7 years is a bit like the Dark Ages with anything online. I would draw things out on graph (I ran a lot of involved battles), scan them, with numbers along the edges. Players would state which spaces they traveled through, moved too.
On the subject of running games (To players, as well as DMs). There seems to be a lot of APs going on. This is fine, but I usually use original material/ideas. Do folks around here seem to have a preference? I run PF in Golarion (Kingmaker currently),but I also have a well established 3.5 World (PF now) to use, as well as 2 that I use for HARP (Fluff is Fluff, however).
Me as a PbPer: I live in California (GMT-08.00), but I am most active at night. I can change this easily to accommodate games, but I work nights (Bartender), and I tend to be up all night regardless of being on shift or not.
Cheers, -Uriel ![]()
![]() So, let's take a 5th Lvl Human Fighter with an 18 Str, 15 Dex.
I have him at +11, or +9/9 with TWF (WF,+1 Swords), +6 Damage (Double Slice)
So... I was looking at someone's 'Dual-Wielding Longsword' guy, with the -4/-4, and said to myself. Well, the dif is -2... Why not just take a Light weapon in the offhand, and Power Attack. Now, PA is only giving a +2 Dam on the off hand, but it still looks like this. Using 2 Longswords without PA +8/+8 1D8+8/1D8+8 Using LS/SS with PA +8/+8 1D8+12/1D6+10 You could take WF and WS out of the equation for the SS (thus only a 1 Feat 'Tax', and have the SS attacks +7 1D6+8
-Uriel ![]()
![]() So, something that has bugged me about many RPGs is the lack rules for closing on an opponent, to a distance where their longsword, their great axe, their flail is not effective. Real World fighters both in the past, as well as the present carry secondary weapons (Indeed, the Romans made a point <No Pun intended> of their primary weapon, the Gladius, capitalizing on this tactic) to exploit such close distances. Why does your fighter bother to carry a dagger? Why would someone choose a short sword over a longsword in D&D? (To DM) What do you mean there's not enough room to swing my Greatsword in the tunnel!?! Her are some rules/options that I am going to try out in my Kingmaker game.
Combat Maneuver- Close. When withing 5 feet of an enemy, and wielding a weapon designated as a 'close' weapon, as a Move action (Considered the combatant's 5 foot step), the combatant may Close with the enemy.This requires a CMB vs. the enemy's CMD. Weapons without the 'close' designation are -2 to hit in these circumstances. Failure to beat th CMD provokes an Attack of Opportunity (Without the penalty for fighting close).
Example: Krogar the Wily is facing off against a Bugbear, wielding a Flail,and they are currently 5 feet apart. Krogar (Declaring his Full Attack) uses Close,
Confined Spaces- Terrain (Sort of) Fighting anywhere that does not allow full movement (A tight tunnel, etc...) gives a -2 negative to attack rolls with any weapon not designated 'close'. This penalty stacks with those from the 'Close' condition. Example: The Bugbear from the previous encounter has broke from Krogar's attack, and run off down a corridor. Chasing him, Krogar corners him in a small room.Krogar spots a narrow tunnel behind the bugbear, and Bull Rushes him back into it. Now, while Krogar is fine with his short sword and dagger, the Bugbear is facing a serious disadvantage with his flail, as there is no room to swing it properly...As well, Krogar has a nasty habit of getting in very close. ******************************************************************
Dex 13 required
You are skilled at making the most of getting in under the guard of an enemy, where longer weapons have less effectiveness.
Normal: Failing a Close Maneuver provokes an Attack of Opportunity. ******************************************************************** List of weapons designated 'Close'. Axe,Throwing
Thoughts? -Uriel ![]()
![]() I was just curious, and thought that it might be fun to hear what other DMs (And Players) rsponded with. I am DMing Kingmaker, the party is currently Lvl 6, near the end of the 2nd Module. Lowyn Theda: Half-Elf Cavalier (order of the Dragon)6 Dribble: Half-Orc Alchemist Gurdrin: Dwarf Inquisitor 4/Ranger 2 Emyl: Half-Elf Rogue (Scout) 6 Efrem: Lvl 6 Witch (Fox Familiar), also the Baron. Casidius Heartwine: Cleric of Cayden Caleen (sp?) 6 Deceased: Malakai,Half-Orc Rogue2/Barbarian 2 NPCs attached to the group Mik-Mek, Kobold Hero (Rogue) 1/Cavalier (Order of the Dragon)3 Fat Nobby: Human Rogue 3(Investigator) /Fighter 1 Yaargh: Half-Orc Fighter (Archer) 4 Dorn von Benbreck: Human Fighter (Crossbowman)4 Fiero: Gnome Sorcerer 4 A few others. I have been bringing the NPCs along in a more organic way, getting them ready for the PCs taking Leadership. Now, we have a nice pool of them, and the PCs actually care about what happens to them, rather than taking the Feat and asking for X Class or Y Class. -Uriel ![]()
![]() Hey all, So...I have a silly Profile.
Enjoy
URIEL-393 Full Name Ron Something-Or-Other... Race Bar-Gnome Classes/Levels Guitarist 9/ Retail Clerk 4/ Bar-Back 4/Bar Tender 3 Gender Male Size Medium Age 41 Special Abilities Fastest right hand in Death Metal (Just ask Paul Ryan of Origin...) Alignment CG, would prefer to be NG, but who am I kidding... Deity Er, no thanks...I prefer Gnostisicm. Ok, fine , Huitzipochtli... Location San Francisco. And no, it isn't cool to call it Frisco. Languages English, Staff, Runes. I understand a smidgen of Spanish and Elvish. Occupation Booze-Slinger... Homepage URL Not right now, nope. Strength 14
About Uriel393 Blue-haired Guitarist (Skill Focus: Tech-Death Metal)
Usual Gear:
D4 18-24 year old 'Not Girlfriends' (Current count, 2,both 19...Ahem)
Roll
* Usually requires a visit to Tommy's Joynt prior, for turkey sandwiches for said Movies. Fort+ 13 Reflex:+21 Will+17
Kukri +17/+12/+7 D4+4 15-20/x2
*****************************************************************
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![]() First off, I'm actually a 'Cat Person' in RL, but I have found it odd, since 3.0 that their isn't an option for having a small dog for a familiar. I'm thinking a little terrier (Bostons are my fave, although there isn't a Boston in Golarion...:D ). I know that I could just use the stats for a small dog from the Bestiary, but ideas for what bonus it gives to the Wizard/Witch (My character is
Dogs have both Good saves for Fort and Ref..Maybe +1 to each? Some Familiars give +2 to one, so it seems on par. Gaining Scent seems a bit powerful. I would have to tool down the stats, as the Small Dog is way too powerful for an Familiar..Str 13, D4+1 Dam, etc... Thoughts? -Uriel ![]()
![]() Does anybody else think that this is a bit overpowered? Sure, in a standard party it isn't a huge deal, as it is usable 4,5,6 times a day? (Still pretty nifty). However,I am Running Kingmaker, and the Witch (Lvl 6) can cast it all day, 6 times a minute, 360 times an hour... In a game with armies, this is a HUGE ability. Basically, he can walk around like a Messiah, healing everyone that he meets. That's Cure Mod for over 2,000 soldiers in an 8 hour day? Er... -Uriel ![]()
![]() Hey all, So, we have a question regarding the Cavalier's Challenge (+1 damage/Level) and Spirited Charge. First off,with Spirited Charge, the rider does double damage, triple with a lance. Our Cavalier is Level 5, Damage is 1D8+3. So, Charging Damage 3D8+9, that is pretty straightforward.
3D8+9+15 is pretty over-the-top at Lvl 5, considering it isn't even a Crit (Which will be 9D8+27...+ the Challenge bonus.) Looking for some official ruling, or someone who knows where this is addressed, in Errata or elsewhere, thanks in advance. -Uriel ![]()
![]() Hey all, So, the Instant Fortress says that it can't be deactivated with something inside it. We had a situation where someone cast a Greater Dispel on a Fortress, this suppressing it's magic (temporarily, obviously). Does this shrink the Fortress down to it's cube form? The DM (Me) ruled that it does. However, the owner's body was inside (He was Magic-Jarring into other people), Game was a PvP Arena fight for fun.Does this crush the body?
Also, does the Fortress have a solid floor? It says that it extends down for 10 feet, but not if it has a floor or not...Someone was asking, regarding burrowing through the bottom etc... Regarding Deactivation/something inside: Does this mean that any little prankster can toss a pebble through one of the arrow slits, and thwart the owner from shrinking down his Fortress? Imagine a bag of marbles, it would take some time to collect all of them, and thus shrink the Fortress... Any opinions welcome, and an Official answer from Paizo would be super keen (doubles crit threat range!). -Uriel ![]()
![]() Hey there, We are about to do a big PvP Arena Match, 10+ players, and loads of issues with regards to Invisibility, Hide in Plain Sight etc... If someone has a Stealth of 25,30+ or whatever, and rolls decent, it puts a pretty high DC on detecting them, even if they are right there...Shadowdancer hiding in Shadows, for example. Does an Arcane Archer's Seeker Arrow, or other such powers ignore this? Blindsense, Blind Fighting, Scent, etc... Feel fee to chime in with clarifications (Officially, especially). -Uriel ![]()
![]() Pretty straightforward. Cleric is Grappled, then Pinned.
Bit of a Gray area, any help appreciated. -Uriel ![]()
![]() So, I am wondering if there is any way to tell the difference between official Pathfinder games and games of Pathfinder Society. Whil I liked playing PFS last year, the fact that (After several emails asking for help, and it is 7+ Months later...) I still have 2 PFS numbers has left me with a F*&k It attitude towards trying to play those.
Any help will be appreciated. -Uriel ![]()
![]() So, I had signed up for Pathfinder Society last year, been issued a number ( 1771), and basically didn't play until this recent Gencon. At Gencon, I was unable to access my account (Stupid iPhone...), and the folks running the games issued me a new card (Number 1378).
So, how can I rectify this, get just one number, and be credited for my games? Help! -Uriel ![]()
![]() So, I had signed up for Pathfinder Society last year, been issued a number ( 1771), and basically didn't play until this recent Gencon. At Gencon, I was unable to access my account (Stupid iPhone...), and the folks running the games issued me a new card (Number 1378).
So, how can I rectify this, get just one number, and be credited for my games? Help! -Uriel ![]()
![]() EDIT: By the title,I mean that said products are 3.5, not Pathfinder. The content of these products, I find excellent otherwise, writing,art and overall design. So, basically, I have no interest in buying 'Pre-Pathfinder' products anymore, when I am only going to end up having to buy them again, when official PF versions come out.
Don't get me wrong, I absolutely LOVE Pathfinder. I had already decided to just be done with 3.5, then PF drew me back into the D20system, and here I am. It's just a strange spot to be in, buying products that are 90% set up for the game that you will be playing in August and beyond. ![]()
![]() I may be putting this in the wrong place, and apologies in advance if that is true.
I believe that it is currently 3.5, but it will switch to PF in Season 1...and this begins at Gencon? Will a Member be able to convert their character over to thr PF system, and keep playing them? As well, I have a group that currently plays PF. How many Society adventures can we plan , of the ones already available, to play 'catch up' before Gencon, and how fast can we play them? We play at the LGS, btw, and 2 of our players work there, so we have space to host for 2-3 groups at a time, should we jump in to this (Late, I know but still...) Will folk be able to buy the PF game at Gencon, go to a table and convert their characters, thus playing them for the various Society Games at Gencon? Thanks for any help/answers in advance. Uriel ![]()
![]() Forgive me if this is covered in the PF book, or even the PH. I am currently on crutches, and getting to my books is a bit hard at the moment. Example: Half-Elf counts as both Human and Elf for Blood effects (Like Bane). An archer shoots him with a Human Bane Bow, using an Elf bane arrow. I know that the + Bonus doesn't stack, but AFAIK, Special effects do.
Likewise, one could be Magebane, and the other Elf Bane, for example. In lighter news, in my 3.5 campaign, the archer had a Magebane Bow (Fighting a lot of Drow, and he likes to kill Wizards). There were also a lot of Gnomes about, who didn't like him one bit for that weapon, including another party member. And yes, he did Fumble (Paizo Deck), hit his buddy, and do an extra 2D6+2 vs. him..Hehe -Uriel ![]()
![]() Hey all, So, this is a little problem that I discovered back in 3.0, then 3.5, and one that we just changed in House Rule, but, here it is... Quarter Staves... The off hand strike is considered a Light weapon (When two weapon fighting), but not the primary one. Here's where it gets funny Farnum Snoddgrass (Yes, my character's name was Farnum Snoddgrass) is a Rogue who uses a Q-Staff. He has the Feats 2 Weapon Fighting, as well as Weapon Finesse. A Dex of 18 (+4) , and a Str of 13 (+1). Base of +5, last time I played him, IIRC.... Here's how his attacks worked out Standard strike would read +4/+4 (5+1,5+1, but -2 each for 2WF, off is a light weapon). TWF: +4/+7... the off hand has a higher attack than the primary one, the one that he has been using all of his life, his main hand. I understand that the designers probably just called the off-hand a Light,so that folks wouldn't be penalized too much, but they couldn't have been thinking things through, regarding Weapon Finesse. So, I suggest that perhaps the Quarterstaff could be added to the list of Finesse-able weapons? I mean, if the Spiked Chain (One of the most unwieldy weapon concepts ever...) is such a Finesse thing, then surely the humble staff? Thanks for reading, and any comments are welcome.
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