| Unity Gain |
Quick list of what I could find:
Damned; story feat - completion grants a +2 to stat of choice and a +2 to caster level checks.
All-seeing eye, wondrous item - +1 to dispel vs. divination.
Deep Magic, Duergar alternate racial trait - +2 to overcome spell resistance and on dispel checks.
Strength of the Land, Dwarven (magic) trait - +1 trait bonus on caster level checks while touching the ground.
Unusual Heritage, Changeling teamwork feat - +2 to concentration checks and dispel checks within 30ft of 2 other changelings; +4 if one of them also has this feat.
Innocent Blood; story feat - +1 unnamed bonus on caster level checks for 1 min after you kill an intelligent creature.
Mage of the Wild; Elf feat - +2 to caster level checks in chosen terrain.
Scepter of Heaven; magic rod - +2 sacred bonus on caster level checks to dispel magic against evil descriptor or effects by evil outsiders. must be good to use.
Otherworldly Kimono; wondrous item - +4 on caster level checks, +6 if someone is trapped inside it. Best option
Pipes of Dissolution; wondrous item - +2 on caster level checks in 30ft while played.
Shnikes! I had no idea that this list was so long!! Maybe this idea isn't dead? I do know the Pipes of Dissolution won't help, as:
(1) The Perform DC increases linearly with every round playing. You could only play a few rounds at a time.
(2) The pipes would likely have to be played by another party member.
(3) The pipes become unusable for an hour after the music stops.