| Unity Gain |
I'm rolling an Arcanist for the first time, and in reading the ACG it occurred to me that by level 11 you could maintain a filled Arcane Reservoir. The cost? One feat, two Arcane Exploits, one cantrip, and a few minutes of in-game time. Here's how:
(1) Make it to level 11.
(2) Take the arcane exploits: Spell Disruption (pre 11th level)-> Greater Spell Disruption -> Siphon Spell (via Extra Admixture feat).
(3) Cast Light on an object.
(4) Repeatedly suppress the spell using Spell Disruption. According to my math, the average return is 1.6 arcane points. I'll post my equations upon request.
Is there a flaw in my reasoning, or did I overlook anything? Though the idea has been posed a few times in the exhaustive class threads, I've yet to find a definitive answer. Thanks!